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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2000' AND `YearInvented` <= '2010' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 500
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- Grand House. Bughouse and CrazyHouse applied to Grand Chess. (2x(10x10), Cells: 200) By Abdul-Rahman Sibahi.
- Grand Shatranj. Grand Shatranj. (10x10, Cells: 100) By Joe Joyce.
- Grandkingdom Chess. A decimal variant with several powerful pieces. (10x10, Cells: 100) By Lim Ther Peng.
- GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
- Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
- Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
- great battle 3rd edition. Another great battle variant! (8x8, Cells: 64) By Andy Maxson.
- Great Herd. Large variant with Camel, Zebra, Bison, Gnu and Gazelle pieces. (10x8, Cells: 80) By Charles Gilman.
- Great Shatranj. Great Shatranj. (10x8, Cells: 80) By Joe Joyce.
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) By Ralph Betza.
- Grenadier Chess. Introducing the Grenadier piece on an H-shaped board. A game for the attacking player. With zrf. By M Winther.
- Gridlock. Large, wargame inspired variant. (10x10, Cells: 100) By Paul Leno.
- Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
- Gross Raumschach. Larger, 4-player version of Raumschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) By Fergus Duniho.
- Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
- Guanaco Chess. Introducing the Guanaco that hops two squares orthogonally continuously (with zrf). By M Winther.
- Gufuu Shogi . Tiny variant on a 2x3 board with four pieces. By Georg Dunkel.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Gustavian Adjutant Chess. Standard chess with empty extra corner squares and extended castling (with zrf). By M Winther.
- Gustavian Cannon Chess. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
- Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
- Halloween Knight Court. Halloween-themed variant on a tiny board. (3x3, Cells: 9) By Jason D. Wittman.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Hanga Roa. A chess variant inspired by the people of Easter Island. (9x9, Cells: 81) By Hernán Marcelo DomÃnguez Placencia and Juan Pablo Schweitzer Kirsinger.
- Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
- Haunted Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Helmsman Chess. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
- Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
- Hepta. Hexagonal clan-based game played with Icehouse pieces. (Cells: 174) By Joost Aan de Brugh.
- Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) By Tony Quintanilla.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) By Graeme C Neatham.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
- Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) By Joost aan de Brugh.
- Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91) By Gary K. Gifford.
- Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) By Larry L. Smith.
- Hexagonal Round Chess. Combined Byzantine Chess with Rex Chess. (9x9, Cells: 81) By Arnaldo Rodrigues D'Almeida.
- Hexajedrez. Variation of Dave McCooey's Hexagonal Chess. (Cells: 91) By Carlos Cetina.
- Hexes Compressed Chess . Link: This version of Hexagonal Chess has rotated cells so that the angles point up and down. By Mike Layfield.
- Hexetera. Small hexagonal variant with some elements of Chinese Chess. (Cells: 44) By Roberto Lavieri.
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
- Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- Highlander Chess. Instead of taking, pieces can be challenged with dice; winning piece absorbs powers. (8x8, Cells: 64) Author: Peter E. Leyva and Hans L. Bodlaender. Inventor: Peter E. Leyva.
- Hippodrome. Solitaire game using a small board. (4x4, Cells: 16) By Andy Lewicki.
- Hishigata Shogi. Variation of Maka-Dai-Dai Shogi (ultra large Shogi). (19x19, Cells: 361) By Sean Humby.
- Hit-point Chess. Pieces start with 30 hit points and attack by stepping next to the target. (8x8, Cells: 64) By (zzo38) A. Black.
- HiveQueen. Missing description (Cells: 61) By Larry L. Smith.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) By Gary K. Gifford.
- Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
- Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120) By Charles Gilman.
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) By Peter Aronson.
- Hoplit Chess. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
- Hoplomach Chess. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Hordes of Change. A chess variant inspired by Andernach Chess. (8x8, Cells: 64) By Joost aan de Brugh.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) By Peter Aronson.
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- Howitzer Chess. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
- Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) By Greg Strong.
- Humpmitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) By Charles Gilman.
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
- Huntsman Chess. Missing description (9x9, Cells: 80) By Yu Ren Dong.
- Hybrids. Standard pieces combine and split. (8x8, Cells: 64)
- Hyperchess. A chess variant on a board representing 4-D space that closely parallels traditional Chess. (4x(), Cells: 256) By Joe Joyce.
- HyperModern Shatranj. Missing description (8x8, Cells: 64) By Joe Joyce.
- Hypnotic Chess. You may move opposing pieces your pieces attack. (8x8, Cells: 64) By Dan Troyka.
- I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) By Charles Gilman.
- IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) By Rich Hutnik.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361) By (zzo38) A. Black.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Immobilizer Shogi. Piece that can immobilize other pieces. (9x9, Cells: 81) By (zzo38) A. Black.
- Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) By James Killian Spratt.
- Imperial Hex Chess. Smaller hexagonal variant with new pieces. (Cells: 75) By Robert Hancock.
- Imposter Chess . Exchange captured pieces in order to move Kings in different ways. Author: Laila W. Stefan and Andrew Newman. Inventor: Laila W. Stefan.
- In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- Infantry Chess. Small chess variant with short range pieces. (9x9, Cells: 43) By Erez Schatz.
- Infinite Chess. Extends Chess to larger, even infinite, boards. () By Tony Thomas.
- Infinite Recursion Chess. Another mega-chess type game. (2x(8x8), Cells: 128) By David Howe.
- Infinite Ring Chess. Experimental variant with board shaped as ring. (16x4, Cells: 64) By Robert J. Bell.
- Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (3x(4x7), Cells: 84) By Samuel H. Bell.
- Influenced 8-Leveled 3D Alice Chess. A combination of Influence and Alice Chess on a 3D board. (8x(8x8), Cells: 512)
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Inside-out chess. With two kings per player and squares with a square inside. (6x6, Cells: 44) By Maarten Bodlaender.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) By Jean-Louis Cazaux.
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48) By Charles Gilman.
- Iss Jetan. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
- Jacks and Witches 84. Variant on 84 squares with special pieces and special squares. (12x8, Cells: 84) By Antoine Fourrière.
- Jai-Alai. A sports theme variant with three new pieces: the Superball, the Ball and the Diagball. (9x8, Cells: 72) By Roberto Lavieri.
- Jail Cell Chess. Large board with walls and jail cell areas. (14x20, Cells: 280) By Nick Wolff.
- Janus Kamil Chess. A crossover between Janus Chess and Modern Kamil Chess. (12x8, Cells: 96) By Jörg Knappen.
- Jedi Chess. Maharajah and the Sepoys modified with a Star Wars theme. (8x8, Cells: 64) By Dave Leigh.
- Jetan Jeddara. Large Jetan variant, with new pieces. (16x12, Cells: 192) Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- Jinn Chess. Pieces start off the board, and game is divided into a placement phase and a traditional play phase. (8x8, Cells: 64) By Gyozo Nagy.
- Joko Urtaroak. Modern large version of Game of Four Seasons; four player chess variant. (10x10, Cells: 84) By Glenn Overby II.
- Joshua's Chess. Missing description (12x12, Cells: 144) Author: Michael Nelson. Inventor: Joshua Nelson.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
- Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64) By Gary K. Gifford.
- Jurassic Chess. Game with unusual movements, a river, and bridges. (9x9, Cells: 81) By Andrew Wong.
- Jurassic Chess. Dinosaur based chess variant played with regular chess pieces. (8x8, Cells: 64) Author: Arvind Pillai. Inventor: Tarun Gupta and Arvind Pillai.
- Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64) By Gary K. Gifford.
- Kamikaze Mortal Shogi. Send your Kamikazes on suicide missions in this Shogi variant. (9x9, Cells: 81) Author: Fergus Duniho. Inventor: Fergus Duniho and Roberto Lavieri.
- Keltic Chess. Adapted orthochess on a 43-square, fidchell-inspired board. (9x7, Cells: 43) By David Jagger.
- Ki Shogi. Variant of Shogi played without a board, and pieces are cubes. By Larry L. Smith.
- Kibitzing Vox Populi Chess variant. Rules for turning kibitzing into a game unto itself. By Rich Hutnik.
- King Arthur's Chess 72. Chess on a round board,. The odd number of files allows the Bishops to access every cell on the board - not colour-bound. (9x8, Cells: 72) By David Cannon.
- King of the Ladder Tournament Rules. Ideas for rules to mix variants together in one game. (8x8, Cells: 64) By Rich Hutnik.
- King to Bunker Leap. King can jump over own pieces to reach 1 of 2 bunker positions in Shuffle Chess or Pre-Chess. (8x8, Cells: 64) By Charles Daniel.
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64) By Gary K. Gifford.
- King-Power. garr8903. By Freederick .
- Kingdom Chess. Large variant with new pieces. (10x10, Cells: 100) By Konklav Anipsal.
- Kingdom of distorting mirrors. Missing description (2x(8x8), Cells: 128) By Daniil Frolov.
- Kinging shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
- Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
- Knightless symmetric chess. Missing description (9x9, Cells: 81) By Claudio Martins Jaguaribe.
- Knights Chess games. Missing description By Namik Zade.
- Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
- Korean Carrera. Missing description (15x10, Cells: 150) By Daniil Frolov.
- Korean Chess. Korean Chess: presentation plus a strong Zillions implementation. Author: M Winther.
- Korean Random Chess. A Korean Chess variation with a random setup and a few new rules. (9x10, Cells: 90) By Jose Carrillo.
- Kozeriai. A 5x7 variant of Shogi. (5x7, Cells: 35) By Jan Paerke.
- Kozune. Missing description (9x9, Cells: 81) By Joshua Morris.
- Kozune vs FIDE. Missing description By Daniil Frolov.
- Kuniegit. Each player has two knights and two warriors on standard chess board. (8x8, Cells: 64) By Danny Purvis.
- Kylatori Sunset. Small variant combining replacement, custodian and coordination capture. (6x8, Cells: 48) By Tim Stiles.
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
- Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) By Mason Green.
- Ladon Chess. Introducing the Ladon, a short-range piece that can repel any other piece, and also capture this way (zrf available). By M Winther.
- Ladorean Chess - Shaco Ladorean. Variation on Capablanca's Chess. (10x8, Cells: 80) Author: Bernhard U. Hermes. Inventor: Fergus Duniho.
- Lag Chess. The last move made by your opponent is not known to you. (8x8, Cells: 64) By Ralph Betza.
- Lancelot. Missing description (8x8, Cells: 64) By Stan Druben.
- Landing force shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Lao Tzu Chess. www.schemingmind.com. (8x8, Cells: 64) By John Kipling Lewis.
- Laquear Chess. Introducing the Laquear, that captures like a bishop, but moves by the collision method (zrf available). By M Winther.
- Large Nahbi Chess. Missing description (10x12, Cells: 120) By Uri Bruck.
- Large Variants in the Historic North European Style. Missing description () By Charles Gilman.
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
- Leap Chess. Game with mandatory captures and other Checkers-like elements on a board of 44 squares. (6x8, Cells: 44) By Ken Franklin.
- Leapers chess. a game with many leapers. (8x6, Cells: 44) By Andy Maxson.
- Leapfrog Chess. The pawn can leap over any man in its initial two-step move (with zrf). By M Winther.
- Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) By David Cannon.
- Lemurian Shatranj. 8x8 variant that features short-range pieces. (8x8, Cells: 64) By Joe Joyce.
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
- Leto Chess. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf). By M Winther.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84) By Peter Aronson.
- Limited Ranged Guards Chess. A game with some limited queens/guards and tanks to shoot opponent. (10x10, Cells: 100) By (zzo38) A. Black.
- Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) By Jörg Knappen.
- Link to: Rainbowchess . Cards determine which pieces are placed on the board. Author: Hans L. Bodlaender. Inventor: Jozias Hillenkamp and Melchior Hillenkamp.
- Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84) By Tony Quintanilla.
- Lions and Unicorns Chess. With the 16 standard pieces and 4 powerful leapers. (10x8, Cells: 80) By David Paulowich.
- LiQi. Very Strong Chess. (8x8, Cells: 64) By Larry L. Smith.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
- Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) By Jared B. McComb.
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
- Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) By Yu Ren Dong.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Long-King Shogi. Long-king moves very far but don't let it get captured. (9x9, Cells: 81) By (zzo38) A. Black.
- Longshanks Chess. Missing description (12x12, Cells: 84) By Jonathan H Rutherford.
- Los Alamos Extinction Chess With Bunkers. On 6 by 6 board with two additional 2 by 2 bunkers, and extension chess rules. (2x(6x6), Cells: 44) By Doug Chatham.
- Los Alamos Vierschach. Four player variant of small variant Los Alamos Chess. (10x10, Cells: 84) By Jörg Knappen.
- Ludus Equitum. Game designed in style of Society of Creative Anachronism. By (zzo38) A. Black.
- Ludus Magus. Missing description (2x(8x8), Cells: 145) By Larry L. Smith.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
- Macrochess. Missing description (12x12, Cells: 144) By Robert Potter.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64) By Peter Aronson.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Magi. On 10 by 10 board with new pieces and different outcome rules. (10x10, Cells: 100) By Neal Meyer.
- Magi - A Chess Variant. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) By Neal Meyer.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64) By Lim Ther Peng.
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
- Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88) By Jörg Knappen.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66) By George Tsavdaris.
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) By Vitya Makov.
- Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64) By Charles Gilman.
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64) Author: Christina Ziolkowski Inventor: Christina Ziolkowski.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
- Med Chess. Diagonal board game with a mix of traditional, modern and Shogi pieces. (8x8, Cells: 44) By Erez Schatz.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64) By Anthony Peterson.
- Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
- MegaMan Chess. Pieces fire projectile weapons when capturing. (8x8, Cells: 64)
- Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182) By Charles Gilman.
- Melbourne Chess and Christchurch Chess. 3-D variant on an 8x8x8 board. (8x(8x8), Cells: 512) By Charles Gilman.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available). By M Winther.
- Mesmer Chess. Each player has a Mesmerist piece that can move opposing pieces it attacks. (8x8, Cells: 64) By Dan Troyka.
- Messenger Chess. A quick, dynamic variant. It adds one new piece, the Courier, which is necessary to win. (8x8, Cells: 64) By Flynn Leek.
- mettamorphachess. Missing description (8x8, Cells: 64) By Eric S. Clayton.
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) By Andy Maxson.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) By David Paulowich.
- Mind-Vector. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Minesweeper chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Mini Courier Chess Moderno. Missing description (10x8, Cells: 80) By Jose Carrillo.
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
- Mini four player chess. Missing description (8x8, Cells: 48) By Daniil Frolov.
- Mini Slanted Escalator Chess. Chess on smaller asymmetric board. (8x6, Cells: 44) Author: Hans L. Bodlaender and David Short. Inventor: David Short.
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64) By Joe Joyce.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81) By Gary K. Gifford.
- Minishogi setuper. Minishogi you can set up pieces at beginning of the game. (5x5, Cells: 25) By (zzo38) A. Black.
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
- Mir Chess. Missing description (8x8, Cells: 64) By David Paulowich.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
- Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81) By Alex Malphrus.
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64) By Charles Gilman.
- Mitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) By Charles Gilman.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61) By Charles Gilman.
- Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Modern drunk elephant shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Modern English Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Modern Minister's Courier Chess. Missing description (11x8, Cells: 88) By Jose Carrillo.
- Modern Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Prime-Ministers Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj. (8x8, Cells: 64) By Joe Joyce.
- Modest Proposals - Various Authors. Missing description (8x8, Cells: 64) Author: Tony Paletta.
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64) By Steven A Brown.
- MonadChess. Missing description (10x10, Cells: 100) By Namik Zade.
- Monkey King Chess. Monkey King fights Goblin King on 44 squares board in game with oriental influences. (5x8, Cells: 44) By Peter Gelman.
- Monster Bluff Chess. On 10 boards put together, with putting stakes on squares. (32x24, Cells: 640) By Dale Holmes.
- Monte Carlo Chess. Random movement variant. (8x8, Cells: 64) By Jeremy Gardiner.
- More Shifted Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64) By Ralph Betza.
- More10. Chessvariant on a board with 10 squares. (2x5, Cells: 10) By Roberto Lavieri.
- Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) By Fergus Duniho.
- Mortal Shogi. A Shogi variant in which pieces aren't all immortal. (9x9, Cells: 81) Author: Fergus Duniho. Inventor: Roberto Lavieri and Fergus Duniho.
- Mortar Chess. Introducing another piece named Mortar, a form of cannon, on an H-shaped board. Positionally advanced. With zrf. By M Winther.
- Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) By Gavin King.
- MRC64. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Multi-King Chess. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) By David Howe.
- Multiple Formations. A proposal to add a set of formations to Chess. (8x8, Cells: 64) By Rich Hutnik.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Murmillo Chess. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- Mythical Fantasy Conquest. A large variant with new fantasy pieces. (10x10, Cells: 100) By Lim Ther Peng.
- Nach Schach. Missing description (8x7, Cells: 56) By Jianying Ji.
- Naiad Chess.. Introducing the Naiad, which moves like a queen but cannot capture. Instead it can kidnap pieces by magnetism (zrf available). By M Winther.
- Narikin Shogi. Shogi with promoted gold generals. (9x9, Cells: 81) By (zzo38) A. Black.
- Narnia Chess. Chess played on both the outside and inside of a soccer ball. (Cells: 52) By David Cannon.
- Narrassetch. Hexagonal chess game playable with ordinary chess set. By Neil Fernandez.
- Narrassetch (70 and 91 hex versions). Hexagonal chess game playable with ordinary chess set. By Neil Fernandez.
- Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) Author: Matt Arnold. Inventor: Bandai.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
- Neoorthodox Chess. Introducing the Neoorthodox board, the Divaricator piece, and extended castling (with zrf). By M Winther.
- Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141) By Charles Gilman.
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
- Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) By Tony Quintanilla.
- Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) By Charles Gilman.
- Neutral Zone. StarTrek 3D Chess Variant. (7x(), Cells: 64) By Larry L. Smith.
- Neutron 45. Variant of the game Neutron on a 45-squared board. (7x7, Cells: 45) By Joost Aan de Brugh.
- new age chess. a game played with the same board and set but with different rules. (8x8, Cells: 64) By Andy Maxson.
- Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216) By Charles Gilman.
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
- Nine-Queen Chess. Queens are placed instead of Pawns. (8x8, Cells: 64) Inventor: Eric Beck.
- Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- No Stress Chess. Chess with additional cards that tell which piece to move and how it moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Todd Kurtzer and John Zaruba.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- No-Yes! Chess. French commercial variant with an element of chance. By Luc Queyrel.
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
- Nuthouse. Missing description (2x(8x8), Cells: 128) By Yu Ren Dong.
- Oblong Chess 44. Variant of Oblong Chess on board with 44 squares. (4x11, Cells: 44) By Erez Schatz.
- OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146) By Charles Gilman.
- Octogonal Chess. Carrera Chess on an octogon-shaped board. (10x10, Cells: 76) By John Smith.
- Octopus Chess. Features the crooked slider: the Octopus and the dual path Sorcerer Snake. (10x10, Cells: 100) By Charles Daniel.
- Odalisque Chess. Magnetic rotating three dimensional chess variant. (16x(1x4), Cells: 64) By Robert J. Bell.
- Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) By Gary K. Gifford.
- Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type. By Charles Gilman.
- OOmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64) By Ralph Betza.
- Operational Chess 2. Large, wargame inspired variant with ranged pieces. (17x11, Cells: 187) By Andy Thomas.
- Opposition Chess. Variant on 43 square board with sliding parts. (7x7, Cells: 43) By Uri Bruck.
- Optimized Chess - 8H x 10W. Missing description Author: Jeremy Gabriel Good. Inventor: Omega Man.
- Option-Suicide Chess. You can optionally destroy your own pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) By Greg Strong.
- Opulent Lemurian Shatranj. Joe Joyce's Shaman and Hero pieces are now on a larger board. (10x10, Cells: 100) By David Paulowich.
- Orwell Chess. Three player variant themed on George Orwell's 1984. (7x12, Cells: 84) By Glenn Overby II.
- Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) By Hafsteinn Kjartansson.
- Óskar's 3dchess version 2. Missing description (5x(8x8), Cells: 320) By Hafsteinn Kjartansson.
- Outback Chess. New pieces on plus-shaped board. (10x10, Cells: 84) By Timothy R. Newton.
- Outer Space Chess. Space-themed game with hyperspace and regular space boards. (2x(5x8), Cells: 43) By Nicholas Kuschinski.
- Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64) By Charles Gilman.
- Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90) By Charles Gilman.
- OverKnight Chess. Pawns are replaced by Knights, which promote. (8x8, Cells: 64)
- Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143) By Charles Gilman.
- Oxybeles Chess. Introducing the exceptional Oxybeles piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Pacifist Chess. Missing description By Larry L. Smith.
- Padwar qi. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Pagan Chess. Game with two linked board, one for living pieces and one for dead pieces, and a special piece that can move between them. (11x7, Cells: 67) By Mikey Kousre.
- Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128) By Charles Gilman.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
- Palace Revolution. Variant on 44 square board with Templar Knights and Squire Pawns. (7x8, Cells: 44) Author: Peter E. Leyva. Inventor: Peter E. Leyva.
- Paletta's Modest ARRAY variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest CAPTURE RULE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest GOAL variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest MOVEMENT RULE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest PAWN variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest PIECE variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paletta's Modest TURN variants. Missing description (8x8, Cells: 64) By Tony Paletta.
- Paloma Chess. Game with Royal Queen, promotable Kings, and an unusual array. (8x8, Cells: 64) and Becca Rabong. Inventor: Becca Rabong.
- Panal: a hexagonal chess. A double-royal piece variant on a 61-hex board. (Cells: 61) By Glenn Overby II.
- Para-Xiang-qi. Xiangqi with limited drops and new piece. (9x10, Cells: 90) By (zzo38) A. Black.
- Partnership Chaturanga. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64) By Charles Gilman.
- Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100) By Charles Gilman.
- Passed Pawns Chess. A Decimal Falcon Chess Variant. (10x10, Cells: 100) By George William Duke.
- Passive ultima. Missing description (8x8, Cells: 64) By Daniil Frolov.
- The Pattern Game. Missing description (12x12, Cells: 144) By Larry L. Smith.
- Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64) By Gary K. Gifford.
- Pawn Less Chess. New pieces, no pawns, and 20 squares removed from the 8 by 8 board. (8x8, Cells: 44) By Uri Bruck.
- Pawn Shooter Chess. Defeat your opponent by shooting pawns at them! (8x8, Cells: 64) By (zzo38) A. Black.
- Pawntrooper chess. Missing description (8x8, Cells: 64) By Karl Prosser.
- Peasant Revolt. Modest variant with unequal setup. (8x8, Cells: 64) Author: George Whelan. Inventor: R. L. Frey.
- Peg Chess. A terrain-based chess variant. (8x8, Cells: 64) By John Smith.
- Pegniar Chess. Introducing the Pegniar, a very interesting bifurcating bounce-slider, on a Gustavian board (zrf available). By M Winther.
- Penta War. Huge game with five clans. (17x17, Cells: 319) By Joost Aan de Brugh.
- Pentagonal chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) By Graeme C Neatham.
- Perier Chess. Introducing the Perier Cannon in a Western piece context (with zrf). By M Winther.
- Perleberger Bridge Chess. Missing description (8x9, Cells: 66) By Martin Janecke.
- Persian Chess. Persian Chess. (9x9, Cells: 85) By Anooshiravan Ahmadi.
- Phalanx Chess. Introducing the Phalanx pawn that can swap place with piece in front (with zrf). By M Winther.
- Phantom Chess. Undefended pieces become "phantoms". (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Phi Chess. Large variant variant inspired by the golden ratio, Phi. (13x8, Cells: 104) By Joshua Morris.
- Phi Chess with Different Armies. Missing description (13x8, Cells: 104) By Joshua Morris.
- Pick the Piece Big Chess. In this customizable game, players decide on the pieces to fill two empty slots and those to be dropped during play. (10x10, Cells: 100) By Charles Daniel.
- Pied Color Chess. Oh no! All the colors on the board have been scrambled -- however will the pieces move? (8x8, Cells: 64) By Ralph Betza.
- Pilgrim Chess. A new method of introducing an extra piece to the standard board (with zrf). By M Winther.
- Pillage. Features the powerful jumping Super Pawns as well as a twin set of Vaos and Cannons. (10x10, Cells: 100) By Charles Daniel.
- Pillow Chess . Chess on a Pillow-shaped board. Author: Abdul-Rahman Sibahi. Inventor: Grant Cairns.
- Pink Panther Chess. Possess the Pink Panther diamond give your piece extra moves. (7x7, Cells: 49) By Charles Gilman.
- Pinwheel Chess . Four-player, all-against-all variant played on a pinwheel-shaped board. By C. George Boeree.
- Pioneer Chess. A new method of introducing an external piece on the orthodox board (with zrf). By M Winther.
- Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) By David Jagger.
- The Pit. 10 by 10 board has pit in the middle that can be crossed by Sorcerer piece. (10x10, Cells: 84) By Daniel Roth.
- Pitcher Chess. Introducing the Pitcher pawn that can catapult posterior piece. By M Winther.
- Placement Chess. King and queen are swapped with another piece, except rook, and creating a new mirrored position (with zrf). By M Winther.
- Plunderchess: Pictures and a review. Commercial variants where capturing gains the right to move once as the captured piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jeff Knight.
- Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
- Point-Power Shogi. A shogi variant with ever growing supply of pieces on a TI-92 calculator. (9x9, Cells: 81) By (zzo38) A. Black.
- Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64) By Ralph Betza.
- Pole Chess. Missing description (8x8, Cells: 64) Author: Mark Thompson. Inventor: Piers Anthony.
- Politically Correct Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Polymorph Chess. Knights and Bishops can morph into each other or into combined pieces. (8x8, Cells: 64) By Greg Strong.
- Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64) By Ralph Betza.
- Pompeii Chess. Variant on board with 25 squares. (7x7, Cells: 25) By Dan Troyka.
- Pool Chess. Queens and Bishops bounce 90 degrees off the board edge. (8x12, Cells: 96) Author: Tony Quintanilla. Inventor: Francisco Quintanilla.
- Power Mover. A variant of Hostage Chess with self-capture, promotion and demotion. (8x8, Cells: 64) By Kazuto Asai.
- Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Prime Ministers Chess. An adaptation of Gabriel Vicente Maura's 1968 Modern Chess. (9x8, Cells: 72) By Jose Carrillo.
- Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Prime.Ministers Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Prince. 8x8x8 3-D variant with new pieces. (8x(8x8), Cells: 512) Author: Gavin Smith and Larry L. Smith. Inventor: Gavin Smith.
- The prince's game. based off of quang trung chess. (8x9, Cells: 72) By Andy Maxson.
- Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) By Charles Daniel.
- Prisoner's Dilemma. Checkmate the King and rescue the Prisoner to win. (Cells: 84) By Steve Costa.
- Prisoner's Escape. Free your Prisoner by getting it to an unattacked square -- a small board version of Anticheckmate Chess. (7x8, Cells: 44) By Peter Aronson.
- Progressive Writing Chess. You have to write more and more each turn. (8x8, Cells: 64) By (zzo38) A. Black.
- PromoChess. Everything but the king can power up. Mix of Japanese/Western/fairy pieces. (9x9, Cells: 81) By Glenn Overby II.
- Proselyte Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Proto Prelates. An Armies of Faith offshoot adding Bishop compounds named after pre-Christian religious titles. (6x(10x10), Cells: 294) By Charles Gilman.
- Protomorphic-Chess. Start with only kings (and pawns), pieces change to different type after move. (8x8, Cells: 64) By (zzo38) A. Black.
- Provocator Chess. Introducing the Provocator, a zigzaging bifurcation piece, on a Gustavian board (zrf available). By M Winther.
- Puzzle Shatranj. Shatranj on a 15 puzzle. (8x8, Cells: 60) By John Smith.
- Pyramidal Chess. 3-dimentional variant on four levels. (4x(), Cells: 120) By Florian Klachl.
- Pyrrhus Chess. Introducing the terrible Pyrrhus that can paralyse enemy pieces with its gaze (with zrf). By M Winther.
- QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162) By Charles Gilman.
- QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98) By Charles Gilman.
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
- Quadd Shogi. Shogi with 4 squares for each one space in normal Shogi. (18x18, Cells: 324) By (zzo38) A. Black.
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
- Quake Chess. Earthquakes over the board. (8x6, Cells: 46) By Abdul-Rahman Sibahi.
- Quang Trung Chess. The 10th edition. By Vu Q Vo.
- Quantimex. Principles of Quantum Mechanics applied to Ultima on an hexagonal board. (Cells: 91) By Graeme C Neatham.
- Queens Left Chess. Black king and queen reverse position in setup. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Queens or Castles. Missing description (9x9, Cells: 81) By Gary K. Gifford.
- Querquisite Chess. Features the whimsical, irregular Querquisites,. (8x10, Cells: 72) By Abdul-Rahman Sibahi.
- Quinquereme Chess. Large variant with a new piece, the Quinquereme. (12x12, Cells: 144) By Jörg Knappen.
- Quintessential chess. Large chess variants, with some pieces moving with a sequence of knight moves in a zigzag line. (10x10, Cells: 84) By Jörg Knappen.
- Radical Chess . Commercial chess variant with 16 different pieces. Inventor: Daryl Fazekas.
- Ramayana Chess. Chess variant inspired by the Ramayana epic. (Cells: 84) By Luiz Carlos Campos.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) By Gavin King.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
- Ravioli Chess. Chess on two boards squeezed together at the edges. (2x(8x8), Cells: 100) By Antoine Fourrière.
- Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) By Tony Quintanilla.
- Rebel Chess. King's Pawn is replaced by Recruiter piece that moves like an Alfil and can change a piece's side. (8x8, Cells: 64)
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64) By Ralph Betza.
- Rectangular Cubic Chess. Experimental variant on 3d shaped board. (6x(), Cells: 72) By Robert J. Bell.
- Recycle Chess. Players can capture and drop their own pieces. (8x8, Cells: 64) By Robert Huber.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96) By Charles Gilman.
- Reflection teammate. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) By Jared B. McComb.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) By Gary K. Gifford.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81) By Gary K. Gifford.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- ' Roid Rage Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) By Jared B. McComb.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70) By Gary K. Gifford.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Rotor-blades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) By David Cannon.
- Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) By David Cannon.
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) By David Cannon.
- Round Table Chess 84. Chess on a special round board with 84 squares. (Cells: 84) By Richard G. VanDeventer.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72) By (zzo38) A. Black.
- Sagittar Chess. Introducing the Sagittar, a bifurcation cannon related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132) By Charles Gilman.
- Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) By Dale Holmes.
- Samarcanda. Variant of Mideast Chess with Crooked Bishops. (10x10, Cells: 100) Author: Nuno Cruz and Peter Aronson. Inventor: Nuno Cruz.
- Samnis Chess. Introducing the Samnis, which combines rook-capture with bifurcated bounce-movement, on a Gustavian board (zrf available). By M Winther.
- Sanctuary Chess. Archbishop and Swiss Guard replace Queen and King; no checkmate. (8x8, Cells: 64)
- Sankaku Shogi. Small Shogi variant played on a board of 44 triangles with no drops and a teleporting Emperor. (7x8, Cells: 44) By Larry L. Smith.
- Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) By Graeme C Neatham.
- SC-Chess. Variant of Hostage Chess which allows self-capture and other minor rule changes. (8x8, Cells: 64) By Kazuto Asai.
- Schatxx. A crossover between chess and the computer board game Ataxx . (8x8, Cells: 64) By Jörg Knappen.
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