[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Latest Ratings and CommentsLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧Testing[Subject Thread] [Add Response]Fergus Duniho wrote on 2019-10-16 UTCTesting again. The host says " Virtual server not found ", but pages are showing up, and I was able to log in. I haven't been able to move in Game Courier all day. I get 520 errors when I try to, but I've seen that other people have moved today. Greg Strong wrote on 2019-10-15 UTCI had this problem in the past but I thought it had been resolved ... six months ago maybe? H. G. Muller wrote on 2019-10-15 UTCWell, now you are testing, perhaps you can also test this: when I was submitting my latest chess variant, the submission form was using cached data every time I opened it to make a change. With as a result that the modifications I made would have disappeared next time I opened the input form, unless I would first refresh it with Shift + Load to ignore cached data. I am not sure if this is just a problem with my FireFox settings, but it seems very undesirable behavior. Fergus Duniho wrote on 2019-10-15 UTCTesting. Tai Shogi pictures. Photos of a commercially available Tai Shogi set.[All Comments] [Add Comment or Rating]John Lawson wrote on 2019-10-13 UTCI still have an old price list, and George Hodges did not make a Taikyoku Shogi set. Chimera Chess. Missing description[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2019-10-06 UTCAs an opposing army for orthodox Chess this seems way too strong. A leaper with 16 targets typically is worth about 7 Pawns, and with 24 targets about 11 Pawns. Together with the Sages, which are about Knight value, this already balances the fide army. But in addition you have the two Flying Jesters, which are major pieces, and should be worth at least a Knight, and more likely about 4 Pawns each. So pitting this against fide is like being Rook + minor ahead... Ben Reiniger wrote on 2019-10-06 UTCYes, graphics are present now, and I've unhidden the page. You might consider renaming the Chimera Rider, since "rider" is a common variant piece descriptor. Game Courier. Missing description[All Comments] [Add Comment or Rating]LuigiMaster285 wrote on 2019-10-06 UTCThis one. About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]LuigiMaster285 wrote on 2019-10-06 UTCThis is one example. I have many more, but this one was published first. Chimera Chess. Missing description[All Comments] [Add Comment or Rating]Albert Lee wrote on 2019-10-06 UTCDear Fergus, I am the inventor of Chimera chess who posted the description above. I had a look at the page from my account, and I can see all the images. Could you please check again? Thanks, Albert Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]Kevin Pacey wrote on 2019-09-29 UTCToday I've had an idea for a CV that might be called 'Accelerated Courier-Spiel'. The thought is to try to come up with a modified version of Courier-Spiel that one day just might be significantly more popular with modern day chess (and CV) players. The rules would be the same as for Courier-Spiel, except: 1) Some form of fast-castling rules would be used - in particular such as those used for my own 'Wide Chess' CV: https://www.chessvariants.com/rules/wide-chess 2) The 'fool' pieces (move like guards) would be replaced by Archbishops, in the setup. 3) The pawns would behave as in standard chess, except that they can promote to any piece type in the (modified) setup, except for a king. Note I thought about somehow having Chancellors in the setup, too, but given that I wanted 12 non-pawn pieces per side still, I didn't mind excluding Chancellors as I've always worried they might trade each other off too easily in CVs where they can be developed to be able to do so in just one more move, if either player is willing or has no better option. Siege Chess. Chess variant featuring different pieces for White and Black.[All Comments] [Add Comment or Rating]Ben Reiniger wrote on 2019-09-24 UTCThe diagrams need some work (they have various additional markers?), and you don't need to include diagrams for FIDE pieces. How do I delete this. Chess with a random starting position.[All Comments] [Add Comment or Rating]Ben Reiniger wrote on 2019-09-24 UTCWe don't generally allow users to completely delete an index entry. I will remove this manually in a few days if you don't want it. 8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different).[All Comments] [Add Comment or Rating]Jeffrey T. Kubach wrote on 2019-09-20 UTCNice one Ben, exactly right. In addition: Pushing the King to d5 also works, but my original idea- just like your line of thinking, was "return to the square it just left" like in my checkmate example in the Pieces section. Even though it can do a lot, I'm pretty sure the sentry is still just a bit weaker than a bishop (and that's how I wanted it), for example if the sentry were a pinned piece here, it can't perform the final mate move, while a bishop already has it mated. Advantages and disadvantages is what I was going for. Ben Reiniger wrote on 2019-09-20 UTCThanks H.G., I've changed my older comment to use the inline-style whiteout. H. G. Muller wrote on 2019-09-20 UTCA common work-around for spoilers is to print them as white text on a white background. Selecting it then usually makes it visible. This editor doesn't seem to have a button for selection of the font color, though. But of course this could be done through HTML tags. Like below: This sentence is printed in white. Ben Reiniger wrote on 2019-09-20 UTCI've put (what I think is) the solution in my last comment, but as an html comment. You can see it by viewing the page's source code (ctrl+u on most browsers; then ctrl+f to search for "spoiler" should get you there quickly). I was suggesting/asking whether we (the editors) should pursue adding a spoiler-hiding method and, probably, a button in CKEditor to insert such a spoiler to the site. Jeffrey T. Kubach wrote on 2019-09-19 UTCYou’re asking the admin team for Spoiler text as a feature? Or did you want me to simply post the sequence for now? Ben Reiniger wrote on 2019-09-19 UTCSpoiler(?) (should we consider adding a spoiler tag plugin for CKEditor?): Qxc5+, ke6 // in check both from queen and sentry->lancer Qd5+, ke7 Qxf7+, kd6 // again doubly checked Ld2=n+, kc6 S-c6Kd6# // checked by Lancer, no piece to interject; cannot move back to Sentry's square, and Queen and Pawns cover last escape squares. Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2019-09-19 UTCCurrently the diagram is limited to a single locust capture. Which already makes the Lion Dog of the large Shogi variants fall beyond its capabilities. If this were solved (e.g. by allowing an array of locust-victim coordinates), the XBetza notation could specify each number of victims separately, e.g. RcdafRcdafcdafR ... Which for a big board like Taikyoku's 36x36 becomes of course very cumbersome. Perhaps there would be some benefit of extending XBetza notation with a 'repeat count' on a group of modifiers. This would then replace the 'a' modifier. A leading '0' on the number could indicate 'exactly that many', where otherwise it would mean up to that number. So cd02fR would then mean cdafcdafR. Where the expansion rule is that the repeat count would group with preceding modality modifiers, and following directional modifiers. (So that you could still slam an initial directional modifier on the first leg, and a different modality modifier on the last one. That would allow description of the Tenjiku jumping generals as multi-hoppers: Rp14cR or Rp0cR.) Adam DeWitt wrote on 2019-09-19 UTCI wonder if there is a way to make a piece capture everything in its path? For example, in Taikyoku Shogi there are range-capturing pieces that destroy everything in their path (including friendly pieces). In Betza 2.0 this behavior could be indicated using cd0. Perhaps the WeirdChain function holds the answer? Wildebeast9. A Variant of Wildebeast Chess.[All Comments] [Add Comment or Rating]Aurelian Florea wrote on 2019-09-19 UTCNice idea!... Is there anyone interested for a personal challenge? 8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different).[All Comments] [Add Comment or Rating]Jeffrey T. Kubach wrote on 2019-09-17 UTCBen, if you liked the sentry example, here's another one, a bit trickier. White to move and mate in 5: Fairy-Max: an AI for playing user-defined Chess variants. Missing description[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2019-09-17 UTCOn my Linux system on an Intel PC I never had any such problems with XBoard + Fairy-Max. Which is the essential change that finally made it work for you? The fflush(stdin)? x-board user wrote on 2019-09-17 UTCI use fairymax all the time, since I'm not a great player, but it's challenging enough that it's still hard to beat. Unfortunately, it seemed to block indefinitely while talking to X-board. I was curious what was happening since I'm interested in chess engines. There is a large section on stream blocking, etc on the X-board site. I managed to fix the problem, and happy to report it played gnu-chess in a game on an ARM chromebook computer running the latest linux OS. I pasted the resulting code here: https://pastebin.com/Fd4cNpRV 25 comments displayedLater ⇩Reverse Order⇧ Earlier⇩ Earliest⇧Permalink to the exact comments currently displayed.