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This page is written by the game's inventor, John Smith.

Random Transposal Chess


Same as FIDE Chess, but you need a die, and preferably 4 distinct dice.


Same as FIDE Chess, but there is no check or checkmate, the game being won by capturing the opponent's King, and the following: Before each move, you must roll the dice. The first die corresponds to the first x-coordinate of the chessboard, your (not White's) leftmost file being (0,y), the second die corresponds to the first y-coordinate, the third die corresponds to the second x-coordinate, and the fourth the second y coordinate. The pieces / empty spaces on those squares are then swapped, and a normal move is made.


For a tamer variant, you can play with a game that uses a 10x10 board, or for a less wild variant with more swapping, you can restrict the coordinates to the centre of the board.

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By John Smith.
Web page created: 2008-12-04. Web page last updated: 2008-12-04