Random Transposal Chess
Same as FIDE Chess, but you need a die, and preferably 4 distinct dice.
Same as FIDE Chess, but there is no check or checkmate, the game being won by capturing the opponent's King, and the following:
Before each move, you must roll the dice. The first die corresponds to the first x-coordinate of the chessboard, your (not White's) leftmost file being (0,y), the second die corresponds to the first y-coordinate, the third die corresponds to the second x-coordinate, and the fourth the second y coordinate. The pieces / empty spaces on those squares are then swapped, and a normal move is made.
For a tamer variant, you can play with a game that uses a 10x10 board, or for a less wild variant with more swapping, you can restrict the coordinates to the centre of the board.
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By John Smith.
Web page created: 2008-12-04. Web page last updated: 2008-12-04