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HiveQueen

Introduction

HIVEQUEEN


by L. Lynn Smith

Play occurs on a five-cell-sided hexagonal field. Each player begins with one Queen, two Highborns, two Drones, two Nurses, five Workers and three Soldiers.

Each cell occupied by a Worker denotes the potential of the Hive. Each Worker can support five units. During any turn, multiply the number of friendly Worker-occupied cells by five. This represents the number of the Hive. If there are more pieces on the field than this number, the player is unable to exercise the production phase of their turn.

Each turn players are allowed to introduce one new piece for each of their Nurses. Only Workers, Soldiers, Nurses and Drones are allowed to be introduced. Soldiers to any vacant cell adjacent any friendly piece. Workers, Drones and Nurses to vacant cells adjacent a friendly Nurse. There must be the necessary Workers and Nurse on the field to support them before the production phase. Only two Drones, two Nurses and eight Workers are allowed on the field. The number of Soldiers is only limited by the number of Workers and available cells on the field.

Workers, Soldiers, Nurses and Drones are equal to one unit each. Highborns are three units. Queens are six units.

Setup


HiveQueen - click for preset

Pieces

Movement of Pieces:

The Queen[Q] may swap position with any friendly Highborn. This is its only form of movement. The Queen does not attack.

The Highborn[H] slides through vacant cells and can take any enemy-occupied cell on its last cell. A Highborn may be promoted to a Queen(either as a move itself or at the end of the piece's translation) if its Queen has been captured and there is at least one Drone on the field. There must be the necessary friendly Workers on the field to support this promotion.

Soldier[S] steps to enemy-occupied cell, or leaps orthogonal over friendly pieces to enemy-occupied cell.

Worker[W] steps to vacant cell.

Drone[D] leaps to any vacant cell.

Nurse[N] may swap position with any friendly piece except Highborn and Queen.

Rules

Players' turn:
1) Movement - mandatory
The player moves one piece, or promotes a Highborn.
2) Production (if Queen present) - optional
The player totals Workers times 5. This is the maximum number allowed on the field. If it is greater, the player is allowed a new piece on the field for each Nurse.

The game is won when the opponent has no Queen at the end of their movement phase. Or if both players are unable to perform a turn, the victory is determined by total unit occupancy. Remember Queens count as six, Highborns as three and the remaining as one each. If only one player is unable to move, the other wins regardless of the status of the field.

Notes

Strategic Tips: Capturing Workers will reduce the opponent's potential production. Capturing Drones will prevent the opponent from promoting a Highborn. Capture Nurses to prevent the production of Workers, Drones and Nurses.

At the start of play, each player has the potential of twenty-five units, five Workers times five. Since each player has the equivalent of twenty-four units already present on the field, they are only able to introduce a single piece during their first production phase. Another Worker might be a good idea.


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By Larry L. Smith.
Web page created: 2008-08-15. Web page last updated: 2008-08-15