Check out Chess with Different Armies, our featured variant for July, 2024.

This page is written by the game's inventor, Jason Wittman.

Halloween Knight Court

Jason D. Wittman

Halloween Knight Court is a Halloween themed variant of Knight Court.

Board and Setup

The game is played on a 3x3 board. Both Black and White players start out with a Headless Rider (White a1, Black a3), a Lycanthrope (White b1, Black b3), and a Bat (White c1, Black c3).
Halloween Knight's Setup

Rules

The object is to checkmate the opponent's Headless Rider.

When a piece is captured, that piece's owner can replace it on any empty square on any subsequent turn (this counts as a move). But the piece can only be replaced in the form in which it was captured, a captured Lycanthrope can only be placed as a Lycanthrope, a captured Bat as a Bat, etc.

Pieces

The Headless Rider moves and captures exactly like a Knight, and is subject to rules of check and checkmate. A player whose Headless Rider is checkmated loses the game.

The Lycanthrope moves one square orthogonally, and captures in the same manner. Upon completing her move, she turns into a Werewolf, which moves and captures like a Bishop, then turns back into a Lycanthrope.

The Bat moves one square in any direction, but cannot capture. After moving, she turns into a Vampire, which moves and captures like a Rook, then turns back into a Bat.

Notes

I've playtested Halloween Knight Court with Zillions of Games with roughly even results, though some games last over 300 moves. I hope you enjoy it.


Written by Jason D. Wittman.
WWW page created: November 1st, 2003.