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Halloween Knight Court
Jason D. Wittman
Halloween Knight Court is a Halloween themed variant
of Knight Court.
Board and Setup
The game is played on a 3x3 board. Both Black and White
players start out with a Headless Rider (White a1, Black a3),
a Lycanthrope (White b1, Black b3), and a Bat (White c1,
The object is to checkmate the opponent's Headless Rider.
When a piece is captured, that piece's owner can replace it
on any empty square on any subsequent turn (this counts as
a move). But the piece can only be replaced in the form in
which it was captured, a captured Lycanthrope can only be
placed as a Lycanthrope, a captured Bat as a Bat, etc.
The Headless Rider moves and captures exactly like a Knight,
and is subject to rules of check and checkmate. A player
whose Headless Rider is checkmated loses the game.
The Lycanthrope moves one square orthogonally, and captures
in the same manner. Upon completing her move, she turns into
a Werewolf, which moves and captures like a Bishop, then turns
back into a Lycanthrope.
The Bat moves one square in any direction, but cannot capture.
After moving, she turns into a Vampire, which moves and captures
like a Rook, then turns back into a Bat.
I've playtested Halloween Knight Court with Zillions of Games with roughly even results, though some games last over 300 moves.
I hope you enjoy it.
Written by Jason D. Wittman.
WWW page created: November 1st, 2003.