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This page is written by the game's inventor, M Winther.

External Link: Meridian Chess

The Meridian can move in two legs, the first is a diagonal slide, and the second is an orthogonal bounce-move, along either of two orthogonals in the prolonged movement-direction. It can only capture like a bishop, by jumping directly to the enemy piece, provided that any intermediate squares are empty. While the Meridian slides along a diagonal, several orthogonals (in the prolonged movement direction) could be chosen, provided that there exist screens for bouncing. The Meridian also bounces against the side of the board, but this is only geometrically possible when it moves from one of the extra corner squares, and bounces along the knight file. The Meridian's value is 3, that is, the same as a bishop or knight. Although the Meridian is dependent on screens for moving it is a dynamic piece that puts great demands on the chessplayer. The H-shaped board gives the Meridian good strategical possibilities, avoiding strategical monotony. The extra corner squares (the trenches) solves the notorious problem of the weak first rank. The trenches affect the strategy greatly. The meridian was a lightly armored gladiator in ancient Rome who fought in the middle of the day, succeeding the morning performances. A Zillions program and more information is here.

External Link: http://www.two-paths.com/bg/meridianchess.htm


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By M Winther.
Web page created: 2006-10-02. Web page last updated: 2006-10-02