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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2002' AND `YearInvented` <= '2012' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
The search is limited to 500 items at a time. There are links at the bottom of the page to either continue or narrow down your search.
- 10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) By Mason Green.
- 10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) By Jörg Knappen.
- 10x10 game with some popular pieces. Missing description (10x10, Cells: 104) By Daniil Frolov.
- 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) By Charles Gilman.
- 123456 Chess. Uses 2 dices for each player and 2 checkers for each player, in addition to normal chess pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- 125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) By Charles Gilman.
- 16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100) By Charles Gilman.
- 2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90) By Charles Gilman.
- 2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200) By Charles Gilman.
- 2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) By Jeremy Gabriel Good.
- 2Choice Chess. You can tell opponent which pieces he can move. (8x8, Cells: 64) By (zzo38) A. Black.
- 2Hit Shogi. Shogi with 2 hits to destroy a piece, and drop pieces at start. (9x9, Cells: 81) By (zzo38) A. Black.
- 2x2x16 Race Chess. Race Chess on a 2-level circular board with Crooked Bishops and Queens. (2x(2x16), Cells: 64) By Ralph Betza.
- 3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192) By Charles Gilman.
- 3 Player Chess. On a large (217 hexagon) board. By Dennis Matthews.
- 3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64) By Charles Gilman.
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
- 3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180) By Charles Gilman.
- 3D Chess. A true 3D version of chess. By Dan Beyer.
- 3D Great Shatranj. A simple approach to 3D chess. (6x(6x6), Cells: 216) By Joe Joyce.
- 3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) By Charles Gilman.
- 3FewShogi Chess. Like Chess but 3 Shogi per side. (8x8, Cells: 64) By (zzo38) A. Black.
- 3to2. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- 4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45) By Charles Gilman.
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
- 4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91) By Charles Gilman.
- 6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60) By Charles Gilman.
- 6 Player Complex Allegiance Chess. Missing description By Kuyan Judith.
- 6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6) By Charles Gilman.
- 64 triangles. Missing description (8x8, Cells: 64) By Daniil Frolov.
- 8x8 adaptation. Missing description By Daniil Frolov.
- A9 HexaChess (Imperial Grand HexaChess). Large variant of Grand Hexachess. (Cells: 169) By Graeme C Neatham.
- Abalonian Chess. johnnyluken. (8x8, Cells: 64) By Johnny Luken.
- Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) By Glenn Overby II.
- Abstract Chess. Pieces are represented by stacks of different heights. By João Pedro Neto.
- Accessory Chess. A drop variant with one or two external pieces per player (many to choose from). Zillions (zrf) program available. By M Winther.
- Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64) By Dan Troyka.
- Achernar. ACHERNAR is a mix of the game ALTAIR and Western Chess. (9x9, Cells: 81) By Roberto Lavieri.
- Adjutant Chess. Introducing the Adjutant that can slide like a queen, but on the same square colour only (with zrf). By M Winther.
- Advanced Wizard Chess. Chess variant on 10 by 10 board with fantasy chess pieces. (10x10, Cells: 100) Author: Paul E. Newton. Inventor: Paul E. Newton and Andrew P. Newton.
- Advancement Chess. kevintucker88. By Freederick .
- Aieirping Chess. Missing description (29x14, Cells: 406) By (zzo38) A. Black.
- AIGO Chess. International chess with Cannon pieces added. (8x8, Cells: 64) Author: David Howe. Inventor: Feng Jun.
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72) By Charles Gilman.
- Ajax Bigamous Chess. Bigamy meets Ajax Orthodox Chess! (9x8, Cells: 72) By Jose Carrillo.
- Ajax Chess. All pieces have can play one square in any direction, the Mastodon leaper complements the Knight. (10x10, Cells: 100) By Jose Carrillo.
- Ajax Falcon Chess. Ajax Chess on a 10x8 board with two Ajax Falcon drops. (10x8, Cells: 100) By Jose Carrillo.
- Ajax Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Ajax Random Chess. Pseudo-Fischer Random Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Ajax Xiangqi. The Ajax 'effect' meets Chinese Chess. (9x10, Cells: 90) By Jose Carrillo.
- Ajax-Capablanca Chess. Ajax-Chessmen on a 10x8 Capablanca Board! (10x8, Cells: 80) By Jose Carrillo.
- Alapawn. A simplified, more chess-like version of Alapo 8x8. (8x8, Cells: 64) By Luis Bolaños Mures.
- Alapo 8x8. Missing description (8x8, Cells: 64) By Luis Bolaños Mures.
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
- Alien and Predators Symmetric. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Aliens vs Predators. Missing description (10x10, Cells: 100) By Namik Zade.
- Aliens Vs Predators Episode II (L.Smith Version). Missing description (10x10, Cells: 100) By Namik Zade.
- All pieces of classic chesses. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Alpaca Chess. Introducing the weak but interesting Alpaca, which hops one or two steps rookwise (with zrf). By M Winther.
- Alpha Centauri. A very complex game, somewhat exotic, with some elements from Rococo. (9x9, Cells: 81) By Roberto Lavieri.
- Alseid Chess. Introducing the Alseid, which moves like a queen but cannot capture. Instead it can kidnap piece behind a screen (zrf exists). By M Winther.
- Altair. Altair is a modern game with an oriental flavor. (9x9, Cells: 81) By Roberto Lavieri.
- Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64) By Charles Gilman.
- Alternative Chess. A drop variant with one single external piece per player (many to choose from). Zillions (zrf) program available. By M Winther.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) By Namik Zade.
- Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) By Fabrice Liardet.
- American Chess. Large variant. Remove Generals from center columns to win. By Andy Thomas.
- Amiral Chess. Introducing the Amiral piece and the bounce-capture method on a Gustavian board (zrf available). By M Winther.
- ancient chess. a antidevelopment of chess. (8x8, Cells: 64) By Andy Maxson.
- Ancient world war. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) By Greg Strong.
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64) By Charles Gilman.
- Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91) By Charles Gilman.
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64) Author: Kieran Child.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Antimatter Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Arabian Nights Chess. Large modern variant of historic Shatranj, with more pieces and flying carpets. (11x9, Cells: 84) Author: Paul E. Newton. Inventor: Paul E. Newton and Timothy R. Newton.
- Arch-Chancellor Chess. Uses Archbishops instead of Bishops and Chancellors instead of Knights. (8x8, Cells: 64) By Dominique Leste.
- Archbishop Chess. Variation of Janus Chess and Bird's Chess with two Archbishops. (10x8, Cells: 80) By Dominique Leste.
- ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96) By Eric V. Greenwood.
- Argess. White and Black have different starting positions. (8x8, Cells: 64) By Hector H. Carreño.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Armamentist Race Chess. Missing description (10x12, Cells: 116) By Claudio Martins Jaguaribe.
- Armie making. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243) By Charles Gilman.
- Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245) By Charles Gilman.
- Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350) By Charles Gilman.
- Armies of Faith 4: Schism. The fourth in a series of 3d variants themed on various religions of history. (4x(8x8), Cells: 256) By Charles Gilman.
- Armies of Faith 5: Spiritual and Temporal. The fifth in a series of 3d variants themed on various religions of history. (4x(10x8), Cells: 320) By Charles Gilman.
- Armies of Faith 6: After Empire. The last in a series of 3d variants themed on various religions of history. (5x(), Cells: 370) By Charles Gilman.
- Armis. 100 square board with 15 piece types. By Armis Game.
- Arrangement Chess. The players take turns to relocate the king and the queen, thus enhancing opening ramification (with zrf). By M Winther.
- Asteryx Chess. Hexagonal chess played on an asterisk-shaped board. (Cells: 43) By David Jagger.
- Asylum Chess. 3 new unique pieces: fire-through rooks, double-capture knights, leaping bishops. (10x10, Cells: 100) By Charles Daniel.
- Asylum Redux. Two new pieces: dual path sliding Zebra + Bishop and a dual path sliding Camel + Rook. (10x10, Cells: 100) By Charles Daniel.
- Ataturk Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64) By Ralph Betza.
- Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) By Joe Joyce.
- Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127) By Graeme C Neatham.
- Attendance Chess. 10 piece types that can move to 10 squares each, mostly. (10x10, Cells: 100) By Erez Schatz.
- Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80) By Charles Gilman.
- Azchess. Missing description (10x10, Cells: 100) By Namik Zade.
- AzsymChess. Missing description (10x10, Cells: 100) By Namik Zade.
- Babylonian Chess. Captures are determined by rolling dice. (8x8, Cells: 64) By Muhammad Hidayat.
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
- Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
- Bachelor Kamil. Combines ideas from Bachelor Chess and Wildebeest Chess. (9x8, Cells: 72) By Charles Gilman.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
- Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36) By Charles Gilman.
- Backgammon Chess. Play backgammon and chess game together. (8x8, Cells: 88) By (zzo38) A. Black.
- Backwards Stalemate Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Baladãna. The way figures can move is dynamic, determined by their 'powers'. By Martin Miller.
- Barca. Twelve animals fight over watering holes in nice looking commercial game. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Andrew Caldwell.
- Bario Shogi. A shogi game with pieces that can be change typed. (9x9, Cells: 81) By (zzo38) A. Black.
- Barion. A variant of the chess variant Bario. By M Winther.
- Baseball Chess. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess 2. Missing description (9x9, Cells: 81) By George William Duke.
- Baseball Chess Hits & HomeRuns. Missing description By George William Duke.
- Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156) By Charles Gilman.
- Basilisk Chess. Introducing the Basilisk cannon, with standard pieces (zrf exists). By M Winther.
- Bastille Chess. Win by clearing your opponent's fortress. (8x8, Cells: 64)
- Battery Chess. Chess on a Battery shaped board, with lots of batteries. (5x10, Cells: 46) By Abdul-Rahman Sibahi.
- Battle Chieftain Chess. Warriors and a king fight on a board with walls and holes. (10x11, Cells: 84) By Craig Daniel.
- Battle of the Diagonals. Each player uses the three kinds of diagonal in different ways. (6x(9x9), Cells: 270) By Charles Gilman.
- Battle of the Six Armies. Construction of board and pieces to play B6A. By Graeme C Neatham.
- Battle of the Six Armies. Multiplayer with a trigonal board. (29x18, Cells: 378) By Graeme C Neatham.
- Battle of titans. Missing description (3x(9x5), Cells: 135) By Daniil Frolov.
- Beastmaster Chess. Large chess variant with a fantasy theme, emphasizing leaping pieces. (8x11, Cells: 84) By Glenn Overby II.
- Beautiful Sun Chess (Meiriqi). A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) By Glenn Overby II.
- Behemoth Loop Chess. Pieces captured by a randomly moving Behemoth can be dropped later. (8x8, Cells: 64) By Thomas .
- Belfry Chess. Introducing the belfry catapult. By M Winther.
- Bellows Chess. The board expands and contracts from turn to turn. (12x12, Cells: 144) By Tony Quintanilla.
- The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) By Gary K. Gifford.
- Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225) By Charles Gilman.
- Bifocal Chess. A game without capture : win by checkmate with a neutral piece! (9x9, Cells: 81) By Antoine Fourrière.
- BigBangChess. Pieces start off-board; the board expands and contracts during play. (11x11, Cells: 121) By Graeme C Neatham.
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
- Bilateral Chess. Game on 12x8 board adding Lions, switching Cannons, Wizards and pushing Elephants, but keeping the standard array in the middle. (12x8, Cells: 96) By Antoine Fourrière.
- Binary 1010. Pieces alternate with their binary counterpart in regard to turning off and on. (10x10, Cells: 100) By Gary K. Gifford.
- Biparite Chess. Small chess variant with two phases. (5x7, Cells: 43) By Timothy R. Newton.
- Birds and Ninjas. Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) By Charles Daniel.
- Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64) By Charles Gilman.
- The Bishop Adjustment Rule. Missing description By Jose Carrillo.
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Bishops Chess. Chess with two light-squared and two dark-squared Bishops on each side. By Albert Lee.
- Bizarro Chess. Missing description (2x(8x8), Cells: 64) By Claudio Martins Jaguaribe.
- Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) By (zzo38) A. Black.
- Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) Author: (zzo38) A. Black. Inventor: (zzo38) A. Black and Gary K. Gifford.
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
- Blue Chip Chess. A chip, moved each turn by the players, denotes a square where pieces may not go to. (8x8, Cells: 64) By Neal Turner.
- Blue Queen on 64 and 80. Blue Queen belongs to both sides. By George William Duke.
- Bluff Chess. Players moving their pieces into danger may risk losing the game. (8x8, Cells: 64) By Robbie Manson.
- Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64) By Charles Gilman.
- Bodyguard Chess. A 9x9 variant, with a Bodyguard and two Kwaggas per side (zrf available). By M Winther.
- Bombardier Chess. Introducing the Bombardier, combining a rook with a camelrider (zrf exists). By M Winther.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128) By Gary K. Gifford.
- Borg Queen. Variant of Star Trek 3D Chess. (7x(), Cells: 64) By Larry L. Smith.
- Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216) By Charles Gilman.
- Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) By Greg Strong.
- Buccaneer Chess. Introducing the Buccaneer and the bounce-move, whereby the piece bounces diagonally away from its course (zrf available). By M Winther.
- Bughouse Spartan Chess. streetmansd. (2x(8x8), Cells: 128) By Steven Streetman.
- Builder chess. Introducing the Builder. (8x8, Cells: 64) By Hafsteinn Kjartansson.
- Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) By Fergus Duniho.
- Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9) By Charles Gilman.
- Calorie Chess. Pieces have a limited amount of calories to move with, and have resorted to cannibalism! (8x8, Cells: 64) By John Smith.
- Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) By Tony Quintanilla.
- Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100) By Charles Gilman.
- Cannono. Pieces move by bifurcation, but capture normally. (8x8, Cells: 64) By John Smith.
- Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) By Gary K. Gifford.
- Canoness Chess. Chess with Cannons and Canonesses (Vaos) on a differently-shaped board. (10x10, Cells: 88) By Adrian Alvarez de la Campa.
- Canonical Chess Variants. A family of chess variants that blends Xiang Qi and Western Chess. (9x9, Cells: 81) By Tony Paletta.
- Canopus. Most pieces movements are range-limited. The game play is violent and tense, but fluid. (9x8, Cells: 72) By Roberto Lavieri.
- Canyon Chess. Small variant with Marshalls and Archbishops and some new rules. (8x8, Cells: 44) By Andrew Blechinger and Jarry Vega.
- Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) By Reinhard Scharnagl.
- Capablanca Relocation Chess. The Capablanca piece array can in one move be rearranged, creating 144 different board positions (with zrf). By M Winther.
- Capablanca Shatranj. Capablanca Chess with Chancellor and Archbishop replaced by Shatranj type pieces. (10x8, Cells: 80) By Christine Bagley-Jones.
- Capture or kill. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Capture-the-King. Missing description (8x8, Cells: 64) By Jeremy Gardiner.
- Card Bet Chess. Betting chess with cards telling you which moves are OK. (8x8, Cells: 64) By (zzo38) A. Black.
- Cardinal Chess. Just like orthodox Western "Mad Queen" Chess only substituting knight-bishop compound for Mad Queen. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Vitya Makov.
- Carnage. Featuring the Terror Freeze, Detonator and the Dragon that attack the enemy in 4 different ways. (10x10, Cells: 100) By Charles Daniel.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
- Cascudo. On 44-square hexagonal board with turns consisting of cascade of moves. (Cells: 44) By David Jagger.
- Cassandra Chess. Prophesy the doom of opposing pieces two turns in advance to capture them. (8x8, Cells: 64) By Ralph Betza.
- Castalia Chess. Introducing the Castalia, which moves like a queen but cannot capture. Instead it can magnetically dislocate pieces (zrf exists). By M Winther.
- Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) By John Kipling Lewis.
- Castlingmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64) By Ralph Betza.
- Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) By Greg Strong.
- Catalonia. Cooperative variant where the players are trying to form chains while the board is getting bombarded. (8x8, Cells: 64) By Francois Tremblay.
- Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) By Gary K. Gifford.
- CCC - The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- CCChess Final Fight. Missing description (10x10, Cells: 100) By Namik Zade.
- Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64) By Gary K. Gifford.
- Cerimon Chess. Recover pieces by checking with a like piece. (8x8, Cells: 64)
- Cetran Chess 2. Missing description (8x8, Cells: 64) By Carlos Cetina.
- CGNP chess. A game with Knightly Pawns. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Chafl. combines Chess with Tafl. (8x8, Cells: 64) By Graeme C Neatham.
- Chameleon Chess Redux. Missing description (8x8, Cells: 64) By Adam Goss.
- Changi with diagonal pieces. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Chaos Chess. Commercial chess variant with cards that modify chess rules.
- Chaotic Chess. Play Chess with dice and flip the dice each turn to mutate the pieces. (8x8, Cells: 64) By Laurent Dubois.
- Charge of the Light Brigade. Seven knights fight 3 queens, and usually win! (8x8, Cells: 64) By H. G. Muller.
- Chariots. Standard pieces start as pairs with shared capabilities, but can separate and recombine. (10x10, Cells: 100) By David Jagger.
- Chasm Chess. Berolina Pawns, reflecting Bishop and Queen, and a chasm in the board! (8x8, Cells: 64) Author: Danielle Allen Inventor: Danielle Allen.
- Chaturanga - Four Kings - Double Mate. Missing description (8x8, Cells: 64) Author: Christine Bagley-Jones.
- Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) By Peter Aronson.
- Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64) By Charles Gilman.
- Cheaters' Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) By (zzo38) A. Black.
- Checkismate. Put the King in check to win. (8x8, Cells: 64) By Andrew LeRoy.
- Chelma. A cross between Chess and Halma. (8x8, Cells: 64) By Andy Lewicki.
- Chennis. Kyoto-Shogi-inspired variant (with alternating piece sides), with a tennis theme. By Daniel Lee.
- Chesimal Fusion I. Missing description (16x12) By Joe Joyce.
- Chesimals: Autonomous Multi-unit Pieces. self-contained autonomous multi-square pieces. (16x12, Cells: 192) By Joe Joyce.
- Chess 2 - The Sequel. Different armies, a new winning condition, and duels. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Sirlin.
- Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Chess 4.5. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Chess 69. Variant on modified chessboard with 69 squares. By Gerd P. Degens.
- Chess Dial. Play starts with Shogi, then mutates into Xiang Qi, then FIDE Chess, then Shogi again! (9x10, Cells: 90) By John Smith.
- Chess Empire. Large four player chess variant. (20x20, Cells: 322) Author: Hans L. Bodlaender. Inventor: Harry Jackson.
- Chess Is Wild. Pieces acquire special moves in the inner 16 squares. (8x8, Cells: 64) By Peter E. Leyva.
- Chess Kingdom. 4-player variant, on a 20x20, plus-shaped board. Standard pieces. (20x20, Cells: 364) By Jeremy Cooper.
- Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) By Gary K. Gifford.
- Chess Legions. Decimal variant with extra, exotic pieces. By Morien Wyn Jones.
- Chess Olympic. Some pieces move differently. (8x8, Cells: 64) By Redzo Kolakovic.
- Chess on a Mass Transit System. Missing description By Doug Chatham.
- Chess on a Soccer Ball. Missing description (Cells: 32) By David Cannon.
- Chess on Steriods. Pieces increase their powers with those of the pieces they capture. (8x8, Cells: 64) By David Cannon.
- Chess on Two Boards. Chess on Two Boards. (4x(4x(4x4)), Cells: 256) By Joe Joyce.
- Chess Plus Plus Deck. Chess with special cards. Free!! By James Hutchings.
- Chess vs checkers. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Chess with a Fool. Missing description (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) By Roberto Lavieri.
- Chess with checkers added. Add checkers in front of the pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess with Different Periods. Missing description (6x6, Cells: 36) By Yu Ren Dong.
- Chess with Promoters. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess with wickets. The wicket is behind the King's 1. (8x8, Cells: 66) By (zzo38) A. Black.
- Chess with Wizards. A Decimal Chess Variant with Antoine Fourri. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Chess without pawns. Variant where only kings can take and no pawns are used. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vladislav Rapetsky.
- Chess++. Some pieces are made more powerful, some less. (8x8, Cells: 64) By Paul Keres.
- Chess/Aces. A large Chess variant based on modern FIDE chess pieces as well as on traditional ancient pieces. (12x8, Cells: 96) By Andreas Bunkahle.
- Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) By John Kipling Lewis.
- Chess8400. Fischer Random Chess ina 9x9 Board. (9x9, Cells: 81) By Jose Carrillo.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Chess960x3. Variant of Chess960. (8x8, Cells: 64) By Hadi Aireche.
- Chesscala. Missing description (6x8, Cells: 48) By Francois Tremblay.
- ChessCraft. Missing description (Cells: 64) By Changcai Chen.
- Chessma 84. Game with elements of Chess and Ultima on a board with two levels with special corner squares. (2x(10x10), Cells: 84) By Antoine Fourrière.
- Chessquarters. Variants obtained by rearranging the quarters of the chessboard. (Cells: 64) By Robert J. Bell.
- Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
- Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) By Jared B. McComb.
- Cheversi. A mix of chess pieces and reversi-like strategy. (8x8, Cells: 64) By Andy Lewicki.
- Cheversi Solitaire. Solitaire version of Cheversi. (8x8, Cells: 64) By Andy Lewicki.
- Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
- Chezzle. Chess-like game played with puzzle pieces. By Jarrod Aden.
- Chicken Chess. Combines Losing and Benedict Chess. (8x8, Cells: 64) Author: Topher Gayle. Inventor: Topher Gayle and Tom Tracy.
- Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
- Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
- Chinese Chess.. An strong Zillions implementation plus a description of the world's most popular game. By M Winther.
- Chogi. A step further further to shogi from chess. (8x8, Cells: 64) By Andy Maxson.
- Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) By David Jagger.
- Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64) By Ralph Betza.
- Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64) By Ralph Betza.
- Citadel - 8 & 9 rank. Missing description (9x8, Cells: 72) By Glenn Nicholls.
- The Clash of Civilization Chess (Shuffle Version). Missing description (10x10, Cells: 100) By Namik Zade.
- The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Clash of the Civilizations Chess - new setup. Clash of theCivilizations -new setup. (10x10, Cells: 100) By Namik Zade.
- Classic Average. Missing description (9x9, Cells: 81) By Kuyan Judith.
- Classic sum. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Classic sum - light version. Missing description (9x10, Cells: 90) By Daniil Frolov.
- Claustrophobia. Played utilizing 46 squares of a chessboard, using new unique pieces, all of which can be represented by the standard pieces. (5x8, Cells: 46) By Charles Daniel.
- Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) By Dan Troyka.
- Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) By (zzo38) A. Black.
- Colossus. Large-board chess with standard pieces and double the number of bishops, rooks and knights. (10x10, Cells: 100) By Charles Daniel.
- Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) By John Smith.
- Columbiad Chess.. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
- Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
- Combining Knightmare Chess. When a single piece other than a Pawn or a King captures, it combines with that piece into a Knightmare either side may move. (8x8, Cells: 64) By Peter Aronson.
- Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
- Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64) By (zzo38) A. Black.
- Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
- Companion Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Complete Permutation Chess. Game with all possible combinations of Falcon, Rook, Bishop and Knight on the back row. (16x8, Cells: 128) By Peter Aronson and George William Duke.
- Complex Allegiance Chess. Missing description (10x10, Cells: 96) By Kuyan Judith.
- Complex Allegiance Chess (6 player). Missing description By Kuyan Judith.
- Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
- Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) By John Smith.
- Configuration Chess. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf). By M Winther.
- Connect Shoot Kill. A mix of dots and boxes with chess pieces.
- Constable Chess. Introducing the Constable piece on an H-shaped board. A game for attacking players. With zrf. By M Winther.
- Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Copper, Silver, Gold: An Indestructible Metallic Alloy. Game with indestructible metallic alloys. (9x9, Cells: 81) By (zzo38) A. Black.
- Copycat Chess. New piece added which copies move of just-moved piece. (8x8, Cells: 64) By Lim Ther Peng.
- A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
- Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
- Correlator Chess. Introducing the Correlator which captures by correlating with the king (with zrf). By M Winther.
- Corrugated Chess. A minimally-3d answer to the problem of symmetric-array 9-file variants. (9x8, Cells: 72) By Charles Gilman.
- Cosmic Chess. Macrocosm and microcosm. (8x8, Cells: 64) By John Smith.
- Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
- Countdown. Ten player game with sf-theme. (10x(), Cells: 100) By Jared B. McComb.
- Courier 'de la Dama'. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Courier Chess (modified). Missing description (8x12, Cells: 96) By Eric V. Greenwood.
- Courier Chess Moderno. A modern variant of the historical variant Courier Chess. (12x8, Cells: 96) By Jose Carrillo.
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
- Courier Elephant. Missing description By Jose Carrillo.
- Courier Eurasion Chess. Eurasian Chess meets Courier-Spiel. By Graeme C Neatham.
- Courier Leapale. Extrapolating Courier Kamil to 3 dimensions. (6x(6x6), Cells: 216) By Charles Gilman.
- Crazyhouse Kriegspiel. Combines Crazyhouse with Kriegspiel. (8x8, Cells: 64) By David Dana-Bashian.
- Crazyhouse No Retreat Morphy Chess. Missing description (8x8, Cells: 64) By Christine Bagley-Jones.
- CrazyKrieg. Combines Crazyhouse with Kriegspiel. (8x8, Cells: 64) By David Dana-Bashian.
- Creating Hexagonal Board Graphics. Missing description (8x8, Cells: 64) By Graeme C Neatham.
- Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64) By Charles Gilman.
- Cross-Eyed Chess. Two player variant on cross-shaped board. (12x12, Cells: 84) By Uri Bruck.
- Cross3D Chess. 3D Chess game where pieces are arranged in a cross shape. (8x(8x8), Cells: 512) By Stephane Burkhart.
- Crossbishop Chess. Introducing the Crossbishop piece, with interesting cannon capabilities (Zillions file downloadable). By M Winther.
- Crossbishop_Chess (8x10). A big-board variant featuring the new Crossbishop piece, an advanced cannon relative (Zillions file downloadable). By M Winther.
- Crossover Chess. Two player variant with crossshaped board. (12x12, Cells: 64) By Robert J. Bell.
- Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
- Crossrook Chess. Introducing the Crossrook, a versatile piece with cannon capabilities (Zillions file downloadable). By M Winther.
- Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196) By Charles Gilman.
- Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- The crushing conquerers. another experimental chess with different armies army. (8x8, Cells: 64) By Andy Maxson.
- Cube-Surface Board Chesses. Missing description (6x(8x8), Cells: 384) By Kuyan Judith.
- Culverin Chess. Introducing the Culverin cannon, which is dropped among standard pieces (zrf exists). By M Winther.
- Curved Space. Variant of Star Trek 3D Chess. (7x(), Cells: 64) By Larry L. Smith.
- CwDA: the Shatranjian Shooters. Missing description (8x8, Cells: 64) Author: Joe Joyce. Inventor: Abdul-Rahman Sibahi and Joe Joyce.
- Cyclohex. 3-player round hex variant. (24x5, Cells: 120) By Charles Gilman.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- d10 Chess. Roll a ten sided die (d10) every turn to determine which pieces may be moved. (8x8, Cells: 64) By Bruce Leban.
- Dada. The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
- Dai Dai Shogi Western. Missing description (17x17, Cells: 289) Author: Christine Bagley-Jones and Eduard Werner.
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
- Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) By Jared B. McComb.
- Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
- Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
- Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- DCP.WOZ Chess. Large variant with unorthodox pieces. (9x10, Cells: 90)
- Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) By Adrian Alvarez de la Campa.
- Decay Shogi. Pieces decay if held too long. (9x9, Cells: 81) By (zzo38) A. Black.
- Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
- Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
- Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84) By João Pedro Neto.
- Delta PI. Commercial chess variant with science fiction theme.
- Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) By Graeme C Neatham.
- The Demon Game. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Deneb. Special pieces and winning conditions. (7x9, Cells: 63) By Roberto Lavieri.
- Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
- Dervish Chess. Large variant with a great variety of pieces. (11x11, Cells: 121) By Benoit Dauphin.
- Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) By Andreas Kaufmann.
- Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
- Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) By Gary K. Gifford.
- Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
- Diagonal 3D Chess. Missing description (8x(8x8), Cells: 512) By Dan Beyer.
- Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) By Shi Ji.
- Diamond Chess 306. Missing description (22x24, Cells: 306) By David Cannon.
- Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
- Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
- Dimachaer Chess. Introducing the Dimachaer, a bifurcation piece that always lands on the diagonal second leg (zrf available). By M Winther.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
- Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) By Carlos Martin-Fuertes.
- Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
- Directed Alice III. a 3-board Alice Chess variant. By Joe Joyce.
- Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) By Gary K. Gifford.
- Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64) Author: Charles Daniel.
- Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
- Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
- Donkey Chess. Grand Chess with Donkeys instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
- Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
- Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
- Doublebarrel Chess. Introducing the Doublebarrel piece, a lethal cannon relative with amazing tactical capabilities (Zillions file downloadable). By M Winther.
- Doublecannon Chess. Introducing the Doublecannon piece, a strong cannon relative with breathtaking tactical capabilities (Zillions file exists). By M Winther.
- Doublecannon-Chess (8x10). A big-board variant featuring the amazing new piece, the Doublecannon (Zillions file downloadable). By M Winther.
- Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
- Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
- Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
- Dragoon Chess. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
- Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
- Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) By Charles Gilman.
- Droppable Xiangqi. Another variant of Xiangqi with droppable pieces. (10x9, Cells: 90) By (zzo38) A. Black.
- Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) By Jörg Knappen.
- Dual Chess. A more Chess-like variant featuring the Marshall and the Cardinal. (16x8, Cells: 100) By Antoine Fourrière.
- Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
- dUchess. Chess on two levels. (2x(8x8), Cells: 128) By Eric S. Clayton.
- Duel Chess. Captured pieces are sent to a separate Duel board to see who is eliminated and who returns. (2x(5x7), Cells: 43) By Erez Schatz.
- Dueling Archbishops. Chess variant on 2 by 3 board. (2x3, Cells: 6) By Jason D. Wittman.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
- Dune Chess. Chess variant based on the Dune novels of Frank Herbert. By Larry L. Smith.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
- Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
- Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250) By Charles Gilman.
- Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
- EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) By (zzo38) A. Black.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
- Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) By Freederick .
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
- Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
- Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
- Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) By Benjamin Clarke.
- Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44) By Roberto Lavieri.
- Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
- Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56) By Roberto Lavieri.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) By Fergus Duniho.
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
- Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
- Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84) By Este.
- ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
- Execute the Game. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
- Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
- Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better. By Fergus Duniho.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
- Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Extreme 3D Chess Game. 8x8x8 3D Chess with linear, planar and cubic moves; and power absorption. (8x(8x8), Cells: 512) By Larry L. Smith.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
- Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
- Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- First Contact. Variant of Star Trek 3D Chess. (7x(), Cells: 64) By Larry L. Smith.
- Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80) By Charles Gilman.
- Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
- Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) By Gavin King.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Flexible Chinese Chess (F-Xiangqi). Xiangqi variant where the horses are initially external (with zrf). By M Winther.
- Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
- FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
- Flipworld. Pieces are on both sides of a disc. (2x(6x7), Cells: 84)
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
- Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
- Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
- For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
- Fractal Chess. Missing description (2x(8x8), Cells: 80) By Stephane Burkhart.
- Fraction Shogi. Shogi with fractional moves. (9x9, Cells: 81) By (zzo38) A. Black.
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
- Franklin Grand Chess. On 10 by 10 board with combination pieces and random setup. (10x10, Cells: 100) Author: Ken Franklin and Hans L. Bodlaender. Inventor: Ken Franklin.
- Free Chess. Dissociate movement-abilities from physical pieces. The opening setup is an empty board. (13x13, Cells: 156)
- Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
- Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) By Michael Nelson.
- Full House. Missing description (8x8, Cells: 64) By Topher Gayle.
- Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
- Future Chess. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
- The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64) By Ralph Betza.
- The Game of Three Generals. Each player has three generals, which command different sections of his army. (9x9, Cells: 81) By John Smith.
- Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
- Gastrophete Chess. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists). By M Winther.
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
- Gaul Chess. Introducing the Gaul, which captures like a bishop, but moves by the bifurcated jump method, on an H-board (zrf available). By M Winther.
- General and Arch-General Chess. Variations of Birds' Chess. (10x8, Cells: 80) By Dominique Leste.
- Genetess. A play-by-email game with genetically encoded pieces. By Robert Kydd.
- Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) By Jack V. Cheiky.
- Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. By Jack V. Cheiky.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) By (zzo38) A. Black.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.