SetupEach piece other than King, Pawn are replaced by 'kara' which looks like .
When you move a kara, you put another tile in your throw pile (throw pile starts with all tiles missing from start, which would be your own) onto it, and move it like that kind of piece. A piece can only promote if it moved into the promotion zone while it wan't a blank piece already. If it becomes blank again, it is unpromoted. When one player has no more blank pieces left he owns on his board, take ALL pieces on top of kara (both players) and put in its owner throw pile. When a double piece is captured, both go on his bench, as a double piece and it is dropped as that double piece (now he owns the top tile of it).
NotesI played this game, and its good game. Don't sacrifice your angle-mover too early. And once you complete a cycle, if opponent has few or no undefined pieces, you will get a good advantage in your side.
Here is one way of describing this game, I don't know if this is easier or harder to understand:
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By (zzo38) A. Black.
Web page created: 2005-10-18. Web page last updated: 2005-12-04