Emperor's Nobility 3d Latrunculi (EN3dL)
IntroductionIt has recently been pointed out that I have created a number of variants pushing the concept of Chess to the limit of simplicity, following my posting of AltOrth Hex Chess. Well here's a variant with a very simple array - just three types of piece, barely more complex than the game of Latrunculi which is mentioned in passing on the Chogo 44 page. On the other hand, one type is a one-aside royal piece extrapolating the FIDE King's move to 3 dimensions. It is initially for the player to create diversity by how they use different pieces of the same kinds. The game should progressively get more complex, though, as pieces can be promoted almost indefinitely. It is to the names of the promotees that the "nobility" label refers. In summary, a variant combining simplicity of array with complexity of promotion!
This is a not very Chess-like 3d variant with a complex chain of promotions. I would therefore be interested to know whether other CVP members agree that this variant should be dropped.
10 ranks each comprising a 5x5 board on its side. Each player's first rank is filled with Rooks except for the centre of the rank which is occupied by an Emperor. Each player's third rank is filled with Heirs.
PiecesAll pieces move only in radial dirctions, that is, the 6 directions of the Rook, the 12 of the Bishop, and the 8 of the Unicorn.
The EMPEROR can move one step in all 26 directions, and must be kept out of Check.
The HEIR can move one step in the 4 forward Bishop directions and the 4 forward Unicorn directions.
The ROOK moves any distance through empty intermediate cells in the six obvious directions.
First stage of promotion:
The BARON can move one step in the 12 Bishop directions and the 8 Unicorn directions. It results from promoting an Heir.
The BARONESS is the compound of the Rook and Baron. It results from promoting a Rook.
Second stage of promotion:
The COUNT can move one step in the forward Rook direction and the 4 forward Unicorn directions. It results from promoting a Baron.
The COUNTESS can move any distance through empty intermediate cells in the same 5 directions. It results from promoting a Rook or Baroness.
Third stage of promotion:
The DUKE can move one step in the 6 Rook directions and the 8 Unicorn directions. It results from promoting a Count.
The DUCHESS can move any distance through empty intermediate cells in the same 14 directions. It results from promoting a Countess.
Fourth stage of promotion:
The PRINCE can move one step in the 6 Rook directions and the 12 Bishop directions. It results from promoting a Duke.
The PRINCESS can move any distance through empty intermediate cells in the forward Rook direction and the 4 forward Bishop directions. It results from promoting a Duchess.
Fifth ad final stage of promotion:
The ARCHDUKE can move one step in all 26 directions, but is capturable. It results from promoting a Prince.
The EMPRESS can move any distance through empty intermediate cells in all 26 directions. It results from promoting any long-range piece.
RulesThere is no initial double-step move, En Passant, or (despite the proliferation of Rooks!) Castling.
Each piece has a specific promotion rank, on reaching which it undergoes direct promotion (DP). This promotion also triggers an indirect promotion (IP) of piece of another kind, if the player still has at least one piece of that latter kind. If there is more than one, only one can be chosen for indirect promotion. It must be the foremost or an equal foremost in the case of an enemy-camp promotion, or the hindmost or an equal hindmost in the case of an own-camp promotion. Where there is a choice of multiple kinds of piece for IP the foremost/hindmost restriction applies across all suitable pieces. Both DP and IP are always required where possible. The promotions are as follows:
|DP of...||reaching...||to...||triggers IP of...||to...|
|Baron||own Heir rank||Count||Rook or Baroness||Countess|
|Count||enemy Heir rank||Duke||Countess||Duchess|
|Countess||enemy K/R rank||Duchess||Count||Duke|
|Duke||own Heir rank||Prince||Duchess||Princess|
|Heir||enemy Heir rank||Baron||Rook||Baroness|
|Prince||enemy Heir rank||Archduke||any long-range||Empress|
|Princess||enemy K/R rank||Empress||none|
Check, Checkmate, and Stalemate are as usual. A player can also win by marriage, as in Doug Chatham's Bachelor Chess. This involves a move ending with the Emperor and an Empress, both of their own army, adjacent on any radial and not in Check. In a tournament or other series of games, it is advisable to value a win by marriage as worth at least three wins by Checkmate, to encourage what may otherwise be neglected as a harder win.
NotesIn practice, most pieces will be captured long before reaching their final promotion. There is always the hope of getting a few pieces all the way, though, especially with the resulting possibility of a win by marriage.
Originally I considered a few more stages of promotion, but stripped some out. The pieces that I excluded were those which least matched up in terms of name. Thus as it would be illogical to have Kings sprouting up I omitted Queens as well, as Princeling suggested a juvenile I dropped that as well. This is the reason of the odd pairing of the symmetric Prince and asymmetric Princess at the fourth stage. The basis for the names is fully explained in my article Man and Beast 01: Constitutional Characters.
"Promoting" a symmetric piece to a forward-only one may seem like a retrograe step, but the following should be noted.
1: Such promotions, when direct, occur in one's own camp, where there are plenty of subsequent moves. When indirect, the piece is as far back as any of its kind.
2: The promotion from Countess to Duchess brings in the longest-range move of all, along a file.
3: It ultimately results in further promotion to another symmetric type - if the piece is not captured first!
4: As stated in the rules, it is not as if the player has a choice anyway!
Regarding my explicit use of the word Hindmost, see also Ringworld Chess.
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By Charles Gilman.
Web page created: 2007-03-17. Web page last updated: 2007-03-17