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This page is written by the game's inventor, Namik Zade.


These variants of Azchess have the ideal symmerical pawns protection (with Central symmetry setup) and piece set is complete with all combinations of the moves of the light pieces Knight, Bishop and Rook. And also in this game has been used most popular the East Chess piece: the Cannon.


White: P P P P P P P P P P / R 4 G 3 R / 1 N B A C K Q B N 1

Black: p p p p p p p p p p / r 3 g 4 / 1 n b q k c a b n 1

Pawns protection: 3 1 2 2 4 4 2 2 1 3. Pieces density is 42%.

Figure 1

Figure 2, Azsymchess with the Cannons.

White: P P P P P P P P P P / R 4 G 3 R / O N B A C K Q B N O

Black: p p p p p p p p p p / r 3 g 4 / o n b q k c a b n o

Pawns protection: 4 1 2 2 4 4 2 2 1 4. Pieces density is 46%.

Figure 3, Azsymchess with Nightriders.

Pawns protection: 5 1 2 2 5 5 2 2 1 5. Pieces density is optimal like a Orthodox Chess 50%.

At last in Figure 4 are shown setup where is all pieces are defended,

Figure 4, All pieces defended.

Pawns protection: 2122552212


All pieces are well-known pieces.

A-Archbishop - has the combined moves of a Bishop and a Knight, (B+N).

C-Chancellor - has the combined moves of a Rook and a Knight, (R+N).

G-General - has the combined moves of a Queen and a Knight, (Q+N).

Q-Queen - has the combined moves a Bishop and a Rook, (B+R).

O-Cannon moves to capture as an Orthodox Rook which is required to hop over a single screen. In other words, O - capture by hoping over a second piece in order to capture a third piece. For example, O - on a1 can take a piece on f1 when exactly one of the points b1, c1, d1, or e1 is occupied by a piece of either color. O - only capture when hoping and only hop when capturing. They may never hop over more than one piece in a given move. O - needs an intermediate piece between itself and its victim. O - jumps the intermediate and take the victim on its square. The intermediate is left unaffected. U(Nightrider) moves like a chess Knight, but may continue a series of leaps in the same direction. One of the most popular fairy chess pieces, it was invented in 1925 by T. R. Dawson.


The Orthodox Chess rules applied. Castling is impossible.


For the best strategic and tactical planning of a game it is possible to take advantage of following power dependences between pieces:

G = Q + N > Q = R + B > C = R + N > A = B + N > R > O > B = U > N >; and approximately G = (12 - 14)P; N = (2.5 - 3)P.


Below, graphic representations of used pieces are shown:

- General; - Queen; - King; - Bishop; - Cannon; - Knight; - Chancellor; - Archbishop; - Rook; - Pawn; - Nightrider;

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By Namik Zade.
Web page created: 2006-05-21. Web page last updated: 2006-05-21