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Displacement Chess 2

That's it! Clearly, this is the most logical step in chess's evolution involving very few changes. Even more so than Fischer Random because it preserves the same start squares for bishops, rooks and knights, and does not completely throw out opening theory.


Displacement Chess  start position 1 Displacement Chess Start Board #1

Coordinates for White:
Rooks on a1,h1
knights on b1,g1
bishops on c1, f1
queen on d1
king on e1

Coordinates for Black:
Rooks on a8,h8
knights on b8,g8
bishops on c8, f8
queen on e8
king on d8
Displacement Chess  start position 2 Displacement Chess Start Board #2

Coordinates for white:
Rooks on a1,h1
knights on b1,g1
bishops on c1, f1
queen on e1
king on d1

Coordinates for black:
Rooks on a8,h8
knights on b8,g8
bishops on c8, f8
queen on d8
king on e8


Same as in standard chess.


The rules are identical to rules of Chess except for board setup above and for castling. The same criteria for castling apply but instead of just two, there are 5 castling positions, The positions below are for board #1. The castling positions for board 2 are similar and can be deduced.

  1. One Step K-Side Castling
    White moves king from e1-f1 and rook from h1-e1
    Black moves king from d8-c8 and rook from a8-d8
  2. One Step Q-side Castling
    White moves king from e1-d1 and rook from a1-e1
    Black moves king from d8-e8 and rook from h8-d8
  3. Two Step K-Side Castling
    White moves king from e1-g1 and rook from h1-f1
    Black moves king from d8-b8 and rook from a8-c8
  4. Two Step Q-Side Castling
    White moves king from e1-c1 and rook from a1-d1
    Black moves king from d8-f8 and rook from h8-e8
  5. Three Step Q-side Castling
    White moves king from e1 to b1 and rook from a1-c1
    Black moves king from d8-g1 and rook from h8-f8.


As mentioned in "Popular Chess Variants" by David Pritchard, a correspondence tournament of displacment chess was organized in 1935 by P.Keres.
Keres finished second in this event that featured whites king and queen interchanged as in Board #2. Castling was the usual two step K or Q side variety.
Below is a game in that event won by H.Muller:
position after move 22
Position after move 22.Rxc3
Now comes Rxb3!

Game taken from
"Popular Chess Variants"
by David Pritchard
1. d4 d5
2. Nf3 Nf6
3. Nc3 e6
4. Bg5 c5
5.e3 Nc6
6. Bb5 cxd4
7.exd4 Be7
8.Qe2 Bd7
9. 0-0 0-0
10. Rad1 a6
11. Bd3 b5
12. a3 b4
13. axb4 Nxb4
14. Ne5 Rb8
15. Kg1 Qc7
16. b3 Be8
17. Qf3 Bb5!
18. Nxb5 axb5
19.Re3 Rxd3
20.Rdxd3 b4
21. c4? bxc3
22. Rxc3 Rxb3! see diagram
23.g4 Rxc3
24. Rxc3 Qd6
25. Bf4 Ne4
26. Ng6 fxg6    If now 27. Bxd6 Rxf3   28. Rxf3 Nxd6   and the white d-pawn falls.
{ White Resigns }

As noted above, Displacement Chess has been suggested and tried out before. It seems to have been forgotten despite it being less of a change than Fischer Random Chess.
The Castling Rules were adapted from an earlier form called free castling, and are also used in my large board games such as Birds and Ninjas.

This game seems far more sensible than the remarkably destructive rules suggested by others to correct an alleged draw problem in chess. Re-starting opening theory, this game could ensure that chess opening theory remain fresh for another 200 years.

Of course preliminary opening theory is necessary to discover at least if the advantage to White is acceptable in this game. I believe it is probably much more balanced than some of the positions arising in Fischer Random, so this should not be a problem.

It was suggested by Kasparov to play from only a few start positions of Fischer Random. The two start configurations of this game could also be played alongide. This would certainly inject more novely into the first 20 moves of a GM chessgame.

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Author: Charles Daniel.

Last revised by H. G. Muller.

Web page created: 2008-08-01. Web page last updated: 2022-12-03