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This page is written by the game's inventor, M Winther.

External Link: Columbiad Chess.

The Columbiad moves like a camelrider, and makes continuous camel-moves (3+1) in the same direction (on the H-board board, a maximum of two). But it cannot capture in this way. In order to capture it makes an orthogonal "cannon" capture-jump. It jumps over any piece and lands, like a cannonball, on the enemy piece farther back, provided that any intermediate squares are empty. Its value corresponds to a knight or bishop. The other rules are the same as in standard chess, except for the possible promotion to Columbiad. The Columbiad is dangerous in the middlegame, but is perhaps weaker in the endgame, while screens for jumping become fewer. It has the same weakness as the bishop, namely that it can only step on squares of the same colour. But it can change square colour when capturing.

More information and a Zillions implementation is here.

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By M Winther.
Web page created: 2007-03-01. Web page last updated: 2007-03-01