Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` = '2007' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192) By Charles Gilman.
- Adjutant Chess. Introducing the Adjutant that can slide like a queen, but on the same square colour only (with zrf). By M Winther.
- Alternative Chess. A drop variant with one single external piece per player (many to choose from). Zillions (zrf) program available. By M Winther.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243) By Charles Gilman.
- Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245) By Charles Gilman.
- Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350) By Charles Gilman.
- Armis. 100 square board with 15 piece types. By Armis Game.
- Asylum Chess. 3 new unique pieces: fire-through rooks, double-capture knights, leaping bishops. (10x10, Cells: 100) By Charles Daniel.
- Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36) By Charles Gilman.
- Battery Chess. Chess on a Battery shaped board, with lots of batteries. (5x10, Cells: 46) By Abdul-Rahman Sibahi.
- Binary 1010. Pieces alternate with their binary counterpart in regard to turning off and on. (10x10, Cells: 100) By Gary K. Gifford.
- Birds and Ninjas. Strategically rich chess-like game with powerful dual range orthogonal flying pieces, and short-range diagonal leapers. (10x10, Cells: 104) By Charles Daniel.
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) Author: (zzo38) A. Black. Inventor: (zzo38) A. Black and Gary K. Gifford.
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
- Blue Queen on 64 and 80. Blue Queen belongs to both sides. By George William Duke.
- Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64) By Charles Gilman.
- Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216) By Charles Gilman.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) By Greg Strong.
- CGNP chess. A game with Knightly Pawns. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Chesimal Fusion I. Missing description (16x12) By Joe Joyce.
- Chesimals: Autonomous Multi-unit Pieces. self-contained autonomous multi-square pieces. (16x12, Cells: 192) By Joe Joyce.
- Chess 4.5. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) By Gary K. Gifford.
- Chess on a Mass Transit System. Missing description By Doug Chatham.
- Chess on Two Boards. Chess on Two Boards. (4x(4x(4x4)), Cells: 256) By Joe Joyce.
- Chess with Wizards. A Decimal Chess Variant with Antoine Fourri. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Chess960x3. Variant of Chess960. (8x8, Cells: 64) By Hadi Aireche.
- Clash of the Civilizations Chess - new setup. Clash of theCivilizations -new setup. (10x10, Cells: 100) By Namik Zade.
- Claustrophobia. Played utilizing 46 squares of a chessboard, using new unique pieces, all of which can be represented by the standard pieces. (5x8, Cells: 46) By Charles Daniel.
- Columbiad Chess.. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
- Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
- Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
- The crushing conquerers. another experimental chess with different armies army. (8x8, Cells: 64) By Andy Maxson.
- CwDA: the Shatranjian Shooters. Missing description (8x8, Cells: 64) Author: Joe Joyce. Inventor: Abdul-Rahman Sibahi and Joe Joyce.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Dada. The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
- Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) By Graeme C Neatham.
- Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
- Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) By Gary K. Gifford.
- Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) By Gary K. Gifford.
- Donkey Chess. Grand Chess with Donkeys instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
- Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
- Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
- Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
- Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Gladiatrix Chess. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available). By M Winther.
- Grand CwDA: the Shatranjians. Grand CwDA. (10x10, Cells: 100) By Joe Joyce.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Gustavian Cannon Chess. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
- Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Longshanks Chess. Missing description (12x12, Cells: 84) By Jonathan H Rutherford.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) By David Paulowich.
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64) By Joe Joyce.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) By David Howe.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
- Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- No-Yes! Chess. French commercial variant with an element of chance. By Luc Queyrel.
- Opulent Lemurian Shatranj. Joe Joyce's Shaman and Hero pieces are now on a larger board. (10x10, Cells: 100) By David Paulowich.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
- Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64) By Charles Gilman.
- Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) By Graeme C Neatham.
- Phalanx Chess. Introducing the Phalanx pawn that can swap place with piece in front (with zrf). By M Winther.
- Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) By Charles Daniel.
- Provocator Chess. Introducing the Provocator, a zigzaging bifurcation piece, on a Gustavian board (zrf available). By M Winther.
- Pyrrhus Chess. Introducing the terrible Pyrrhus that can paralyse enemy pieces with its gaze (with zrf). By M Winther.
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
- Quake Chess. Earthquakes over the board. (8x6, Cells: 46) By Abdul-Rahman Sibahi.
- Querquisite Chess. Features the whimsical, irregular Querquisites,. (8x10, Cells: 72) By Abdul-Rahman Sibahi.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Scout Chess. Introducing the Scout, combining queen-captures with Camelrider moves (zrf exists). By M Winther.
- Seirawan Chess. It's Chess with the option to drop some additional pieces on the board. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Yasser Seirawan and Bruce Harper.
- Seirawan Chess. FIDE chess, put players have N+R and N+B in hand to drop. Inventor: Yasser Seirawan and Bruce Harper.
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
- Shatranj Kamil X. Shatranj Kamil, with new pieces from Jetan, Shogi and Xiangqi. (10x10, Cells: 100) By David Paulowich.
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108) By Gary K. Gifford.
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
- Simplified Chess. Missing description (8x7, Cells: 56) By John Kipling Lewis.
- Solitary Patience Chess. Variant Chess Magazine vol 7, issue 56. (8x8, Cells: 64) By Stephane Burkhart.
- SpaceWar. SpaceWar rules. (16x12, Cells: 192) By Joe Joyce.
- Spartan Skaki. Missing description (9x9, Cells: 81) By Larry L. Smith.
- Stahlberg Chess. Regular pieces plus a Swedish Cannon and a Chancellor, which are dropped onto the board (with zrf). By M Winther.
- Stallmate Chess. Both players win or both players loose. (8x8, Cells: 64) By punkus martyrus.
- Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) By Graeme C Neatham.
- Stoltz Chess. Regular pieces plus a Swedish Cannon and an Archbishop, which are dropped onto the board (with zrf). By M Winther.
- Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169) By Charles Gilman.
- Super Knights Grand Chess. Missing description (10x10, Cells: 100) By Charles Daniel.
- Swedish Cannon Chess. Introducing the Swedish Cannon, a cannon similar to the Korean, but well suitable for a Western piece context (zrf available). By M Winther.
- Tactical chess. Missing description (8x8, Cells: 64) Author: Daniil Frolov. Inventor: Viktor Sopilko.
- Three Symbols Multi-state Chess. Write move in 3 symbols and any move that is like what you wrote is possible. (8x8, Cells: 64) By (zzo38) A. Black.
- The Tower Game. A simple three dimensional chess variant. (8x(5x5), Cells: 200) Author: Abdul-Rahman Sibahi.
- Trebuchet Chess. Introducing the Trebuchet, an active catapult piece that slings pieces over its head (zrf exists). By M Winther.
- Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91) By Charles Gilman.
- TriMac 3 Friends. Hexagonal Game of 3 Friends. (Cells: 207) By Graeme C Neatham.
- TriMac HexChess. Hexagonal XiangQi. (Cells: 135) By Graeme C Neatham.
- Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91) By Charles Gilman.
- Two Large Multi-Move Games. Two large multimove variants with multiplayer potential. (24x12, Cells: 288) By Joe Joyce.
- Using chess sets to play mini-sukoku (6x6). Missing description (8x8, Cells: 64) By Karen Robinson.
- Vimes Chess. Variant inspired by a footnote in a Discworld novel. (8x8, Cells: 64) By Charles Gilman.
- War of the Roses. Missing description (12x12, Cells: 144) By Abdul-Rahman Sibahi.
- Warlock Chess. Introducing the Warlock piece, which can transform between Korean Cannon and Rook (zrf available). By M Winther.
- Xiang Courier. Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120) By Charles Gilman.
- Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new. By Charles Gilman.