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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Ma%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Maasai Chess. Play Maasai Chess with Game Courier. By Jean-Louis Cazaux.
Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns. By Jean-Louis Cazaux.
Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults. By Gary K. Gifford.
Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces. By Gary K. Gifford.
Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture. By Gary K. Gifford.
Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
Machiavellian Chess
. Four-player all-against-all game with unusual pieces; also known as Djambi. Inventor: Jean Anesto.
Machine Gun Chess. Attacked units are removed. The object is to remove. Author: Ed Friedlander. Inventor: J. E. H. Creed.
Macrochess. Missing description Author: Daniil Frolov. Inventor: Robert Potter.
Macrochess. Missing description (12x12, Cells: 144) By Robert Potter.
Macrochess
. Board is formed by having a 4 by 4 grid at each side of a cube. Author: Hans L. Bodlaender.
Mad Chess. Chess variant with unequal armies on 10 by 10 board. (10x10, Cells: 100)
Mad Chess
. Chess variant with unequal armies on 10 by 10 board.
Mad Chess (Steel=White). Chess variant with unequal armies on 10 by 10 board. Author: Fergus Duniho.
Mad Chess (Stone=White). Chess variant with unequal armies on 10 by 10 board. Author: Fergus Duniho.
Mad Elephant Chess. Missing description By Daniil Frolov.
Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces. By Peter Aronson.
Mad Elephant Chess
. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces. By Peter Aronson.
Mad Elephant Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
Mad King Chess
. Missing description By Larry L. Smith.
Mad King Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
Mad Mate
. Wooden set for chessgi: captured pieces change hands and can be used as reinforcement. Inventor: Alex Randolph.
Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
Mad Queen Shogi
. Missing description By Larry L. Smith.
Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64) By Peter Aronson.
Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
Madcap Chess. If a capture is available, the player must capture,. Author: Ed Friedlander. Inventor: Mannis Charosh.
Madhouse Chess. A slight variation of Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move. Author: Ed Friedlander. Inventor: Abdul Karwatkar.
Maelstrom
. All 64 squares of 8 by 8 board are initially filled with pieces. Author: David Howe. Inventor: Michael Asher.
Maelstrom. All 64 squares of 8 by 8 board are initially filled with pieces. By Michael Asher.
Maelstrom Chess. All 64 squares are initially occupied. Author: Ed Friedlander. Inventor: Michael Asher.
Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable. Author: Ed Friedlander. Inventor: Hubert Philips.
Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage. Author: Peter Aronson. Inventor: Oliver Xymoron.
Mage Chess. Queen can swap with any friendly unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
Mage Chess II. Queen can swap with any friendly or enemy unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
Magi. On 10 by 10 board with new pieces and different outcome rules. (10x10, Cells: 100) By Neal Meyer.
Magi
. Variant on 10 by 10 board with new pieces. By Neal Meyer.
Magi - A Chess Variant. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) By Neal Meyer.
Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board. Author: Ed Friedlander. Inventor: Denis van Straten and Karl Scherer.
The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64) By Lim Ther Peng.
Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
Magichess
. Chess variant that uses ideas from Magic: the Gathering card game. By Dennis Xay Voong.
Magician Chess
. Version using Alfaerie graphics. Author: David Howe. Inventor: Jonathon Whittle.
Magician Chess
. Variant on 7 by 7 board with nine holes and magician able to move holes. Author: Jens Markmann. Inventor: Jonathon Whittle.
Magician Chess. Variant on 7 by 7 board with nine holes and magician able to move holes. (7x7, Cells: 40) By Jonathon Whittle.
Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Ed Friedlander. Inventor: Charles Gilman.
Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Peter Aronson. Inventor: Charles Gilman.
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) By Charles Gilman.
Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) By João Pedro Neto and Claude Chaunier.
Magnetic Chess. Moved unit attracts and repels. Author: Ed Friedlander. Inventor: João Pedro Neto.
Magnetic Chess
. Pieces that moved attract and repel pieces like magnets. Author: João Pedro Neto and Fergus Duniho. Inventor: João Pedro Neto and Claude Chaunier.
Magnetic Chess: 4 sample games. Missing description Author: Jim Aikin. Inventor: João Pedro Neto and Claude Chaunier.
Magnetic Xiangqi set. Photo's of a magnetic Chinese chess set. Author: Hans L. Bodlaender.
Magneticpawns Chess
. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
Maharadscha
. Lone king, moving as queen+knight, versus an army. Author: Uwe Wiedemann.
Maharaja. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.
Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army. Author: Ed Friedlander.
Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja. Author: Ed Friedlander.
The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Mainzer Schach. 11 x 8 variant with two Januses and one Marshall, and different setup. Author: Tony Quintanilla. Inventor: Jörg Knappen.
Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88) By Jörg Knappen.
Major FUN's Daily Briefings. Article on the Chess Variant Pages. Author: Bernie 'Major Fun' DeKoven.
Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) By Emiliano "Wentu" Venturini.
Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) Author: H. G. Muller.
Maka-Dai-Dai Shogi
. Historical ultra large Shogi variant. Author: Jean-Louis Cazaux.
Maka-Dai-Dai Shogi pictures. Photos of a commercial Maka-dai-dai Shogi set. Author: John Lawson.
Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces. Author: Jacek Dobrzyniecki. Inventor: Anton Makarenko.
Makarenko's Chess
. Pieces can split and combine in many ways. Four variants included. Author: Marek14 .
Make own Army and Handicap Azsymchess
. Missing description By Namik Zade.
Make-A-Rule Chess. Play chess and modify its rules concurrently. Chess with Nomic. Author: Randy King. Inventor: Nyegosh Dube.
Make-A-Rule Chess. Sample game. Author: Randy King.
Makruk. Play the Thai version of Chess on Jocly. Author: Michel Gutierrez and Jérôme Choain.
Makruk. Play the traditional Chess variant of Thailand on Game Courier. Author: Jose Carrillo.
Makruk (Siamese Chess)
. Part of a document describing various Historical Chess Variants. Author: Nader Daou.
Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender.
Makruk and Sittyuin
. Zillions file to play Burmese Chess and Thai Chess. Author: Malcolm Maynard.
Makruk experiences
. Tim Krabbe's WWW page on his experiences with Makruk. Author: Tim Krabbé.
Makruk Library. Missing description Author: Jose Carrillo.
Makruk match. Moves of a match of Thai chess.
Makruk match 2. Moves of Thai Chess game Gralla - Mendel.
Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford. Author: Gary K. Gifford.
Mallett Chess. Play this small variant known in Zillions as Knights vs Bishops 5x4 on Jocly. Author: Michel Gutierrez and Jérôme Choain. Inventor: Jeff Mallett.
Mammoth Chess. Large Variant. (10x10, Cells: 96) Author: Fergus Duniho. Inventor: Kevin Begley.
Mamra Chess
. Adds the Mamra, a piece that only Pawns may capture. By George Tsavdaris.
Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66) By George Tsavdaris.
Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. Author: Tony Quintanilla and George Tsavdaris. Inventor: George Tsavdaris.
Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece. By Jeremy Gabriel Good.
Man. Moves to any adjacent square, like a King, but not royal. Author: Sergey Sirotkin and Fergus Duniho.
Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces. By Charles Gilman.
Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces. By Charles Gilman.
Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces. By Charles Gilman.
Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces. By Charles Gilman.
Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces. By Charles Gilman.
Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components. By Charles Gilman.
Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths. By Charles Gilman.
Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components. By Charles Gilman.
Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
Manchurian Chess. Java applet for Manchurian Chess, a variant on Chinese Chess. Author: Ed Friedlander.
MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156) By Bishop Drax.
Mangonel Chess
. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
Maniac
. Chess and Chess Variants Program. By Subrah Nagappan.
Mansindam. A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) By Daphne Snowmoon.
Manticore. Moves one space orthogonally, then slides outward as a Bishop. Author: Bn Em. Inventor: Ralph Betza.
Many Rules in One Game. List chess and variants. By Ralph Betza.
Many Worlds Chess. Large variant, inspired by the many worlds interpretation of quantum mechanics. By Adrian King.
Mao. Moves as knight but cannot jump. Author: Fergus Duniho and Ben Good.
Mao-hopper. Moves as knight must must jump over occupied orthogonal square at first movement.
Maorider Chess. Missing description By Vitya Makov.
Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) By Vitya Makov.
Mapped Chess. Mapped Chess Game with extended 3D moves mapped on 2 boards. (2x(8x8), Cells: 128) By Stephane Burkhart.
Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
Mapped Chess
. Missing description By Stephane Burkhart.
March Hare Chess. Each side moves first a black unit, then a white unit. Author: Ed Friedlander.
The Marine Game. Small wargame, simulating a sea battle. Author: Eugen Laukamp.
Marinelli's three-handed chess, or Triple Chess. Historic chess variant for three players. (Cells: 136) Author: Hans L. Bodlaender. Inventor: Philip Marinelli.
Mark Davis's Chess Designs
. With a round chess board. Author: Hans L. Bodlaender. Inventor: Mark Davis.
Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64) By Charles Gilman.
Marseillais Chess. Move twice per turn. (Recognized!) Author: Fergus Duniho.
Marseillais Chess
. Move twice per turn. Author: Young-Hyun Joo.
Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
Marshall. Fairy Chess name for Rook+Knight compound. Author: Fergus Duniho and David Howe.
Martian Chess. Large variant from the book The Chessmen of Mars. Author: Ed Friedlander.
Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Andrew Looney.
Martian Chess, Jetan. Large variant from the book The Chessmen of Mars. (10x10, Cells: 100) Author: Jean-Louis Cazaux and Hans L. Bodlaender. Inventor: Edgar Rice Burroughs.
The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) By Andrew L Smith.
Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
Masonic Chess. Game played on a Masonic tile board. Author: KelvinFox. Inventor: George Dekle.
Mastering Chechmates, by Neil McDonald. A review of a book. Author: Hans L. Bodlaender.
Mastery
. A Game of Skill for Two Players. Inventor: S John Ross.
Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
Mat-al-magnun. The fool's mate in Shatranj.
Mate in two moves. Old mate in two problem from 1859. Author: Hans L. Bodlaender. Inventor: Samuel Loyd.
Mathewson's Hexagonal Chess
. Glinski Hexagonal chess, but with different layout. By Richmond Mathewson.
Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
Matrix Chess
. Chess played on a board of tessellating pentagons and diamonds. By David Cannon.
Matron Chess
. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
Maxima
. Download this file to see a sample game of Maxima! Author: Rhonan Lavieri and Roberto Lavieri. Inventor: Roberto Lavieri.
Maxima
. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. By Roberto Lavieri.
Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) By Roberto Lavieri.
Maxima
. This ZRF enforces the checkmate condition in Maxima. Author: Roberto Lavieri and Joost aan de Brugh. Inventor: Roberto Lavieri.
Maxima. Play Maxima, an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. Author: Roberto Lavieri and Antoine Fourrière. Inventor: Roberto Lavieri.
Maxima Set. Missing description Author: Roberto Lavieri.
Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s). Author: Ed Friedlander.
Mayhem Chess. Different pieces and setup. Author: Tony Quintanilla. Inventor: Christina Ziolkowski.
Mayhem Chess. Different pieces and setup. (8x8, Cells: 64) Author: Christina Ziolkowski Inventor: Christina Ziolkowski.
Maze
. Cooperative chesslike game; commercial game. Inventor: Jim Deacove.
Mazes for the Mind. Missing description Author: C. Pickover.
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