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Comments by DavidCannon

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Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Apr 1, 2003 01:29 PM UTC:Excellent ★★★★★
Tony,

This PARACHESS board of yours is one of the best I've seen!  I've long
been a fan of unorthodox varieties of chess, and have been fascinated by
hexagonal, circular, and three-dimensional boards.  Your Parachess board,
however, has a special quality that all others I've seen lack : it
bridges the two-dimensional and three-dimensional worlds, something I
thought impossible.  A piece riding on WAVES, for example, would bear a
striking resemblance to the Unicorn of some 3-D variants.

Keep up the good work, Tony!

Zebra. Makes a (3, 2) leap.[All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 16, 2003 07:57 AM UTC:Excellent ★★★★★
The Zebra actually exists as the SAHNG (Elephant) in Changgi (Korean
Chess).  Korean Chess greatly resembles Xiangqi (Chinese Chess) except in
two basic ways.  One of these concerns the move of the Elephant.

Chinese Elephant - moves like an Alfil (but without the jumping power) -
and cannot cross the river.

Korean Elephant - moves like the Zebra described on this page - except
that it is not a leaper : there must be an unobstructed path from the
origin to the destination.  Also, unlike its Chinese cousin, it is not
barred from crossing the river - as there is no river.

Elephant (Xiangqi). Moves two squares diagonally (non-jumping).[All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Apr 18, 2003 09:21 AM UTC:Excellent ★★★★★
I would like to see something added about the difference between the
Elephant in Xiangqi and the Elephant in Changgi (Korean Chess).  The two
varieties of chess are almost identical except for three things, one of
which is the move of the Elephant.

Xiangqi : the elephant moves two points diagonally (non-leaping) and
cannot cross the river.

Changgi : the elephant moves like a ZEBRA in some chess variants (i.e.,
one square orthogonally followed by one square diagonally, or vice versa)
- except that it is not a leaper; there must be unobstructed access
between the point of departure and the point of arrival.

Also, there is no 'river' in Changgi, so the rule about not crossing the
river is not applicable.

Pao. (Updated!) Moves like rook, but must jump when taking.[All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Apr 18, 2003 11:26 AM UTC:Excellent ★★★★★
The movement of the Cannon is one of three significant differences between
Xiangqi (Chinese Chess) and Changgi (Korean Chess) [the other differences
concern the Elephant and the design of the board - Changgi has no river).

The Koreans have somewhat simplified the movement of the Cannon.  Unlike
its Chinese cousin, the Korean cannon moves as it captures : it cannot
move at all without flying over a 'screen' piece.

The effect of all this is that the Korean cannon tends to be an immensely
powerful piece in the early and mid-stages of the game, equal or superior
to the CHA (rook), but practically useless in the endgame, when there are
few pieces left to leap over.  Part of the strategy of Changgi is knowing
just when to exchange the Cannon for another piece.

Another distinctively Korean feature of the Cannon is that, unlike its
Chinese counterpart, it cannot capture an enemy cannon, or leap over a
fellow-cannon, friend or foe.  Shades of blood brothers?

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Apr 21, 2003 01:21 PM UTC:Excellent ★★★★★
I've enjoyed reading about your new game, Fergus. As a Westerner married to a Korean woman (who introduced me to Changgi, the Korean national Chess variant), I appreciated your combination of Eastern and Western pieces and movements. Well done!

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 4, 2007 11:24 PM UTC:Excellent ★★★★★
Well done Graeme! I like this layout. One suggestion I'd make is to expand the board, however. The size is ideal for the short-range pieces, but the rook would love some long runways to run on. I'm impressed by the way you've been able to design a pentagonal board; I've tried that myself, but couldn't come up with a model that satisfied me completely. But you've done it - congratulations.

Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Mar 4, 2008 12:47 AM UTC:Excellent ★★★★★
I always thought 3-D variants needed a few more pieces to get the most out of the cube. Thanks for inventing these novel combinations.

Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Apr 29, 2008 11:56 PM UTC:Excellent ★★★★★
Hi Graeme!  I'm delighted to see this variant.  I've been mucking around with a few trigonal boards myself, so I'm glad to see you cut the trail for me.  Just one comment: I notice that you've made the Queen a combination of Spire and Bishop.  That makes the Queen scarcely more powerful than the Tower (a Rook-like piece).  Have you considered a Spire-Tower combination for the Queen?  That would make a much more powerful piece worthy of the name, in my opinion.  You could still keep the present Queen, but perhaps change her name to something else.

And by the way, could we get a Zillions program to play this game?

Keep up the good work!

Neptune. A strange Chesslike game that was found in January of 2019. (Cells: 271) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Dec 8, 2008 09:37 PM UTC:Excellent ★★★★★
Could somebody who knows ZRF programming language make a ZOG file for this game? I like it!

ChessVariants.zrf. 17 variants in 1 file.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 9, 2008 10:05 AM UTC:Poor ★
Am I the only one who can't play this one? The script appears broken - the file won't load and displays an error message.

Little Cheops. Missing description[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 9, 2008 10:05 AM UTC:Poor ★
Am I the only one who can't play this one? The script appears broken - the file won't load and displays an error message.

Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) [All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Dec 19, 2008 08:07 AM UTC:Excellent ★★★★★
Great adaptation of one of my favourite variants. Could somebody make a Zillions file for it?

Euqorab. Anti-Baroque. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Jan 6, 2009 05:55 AM UTC:Excellent ★★★★★
This looks like an Ultima variant to me. I love Ultima and think there is room for a lot more variety in the development of pieces, and I'm glad to see this variant. It would be great if someone with Zillions expertise could find the time to program it.

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Feb 4, 2009 11:42 AM UTC:
I will add some graphics to this in the near future.

💡📝David Cannon wrote on Wed, Feb 4, 2009 08:12 PM UTC:
I have tried to edit this page since submitting it, but keep getting an error message.  I want to link it to a zillions file and add some graphics.

Another comment - this time a request : I am a novice with zillions programming.  I have made a program that works, but I think the code could probably be optimised - it probably takes up a lot more space than it needs to.  If anybody skilled in Zillions programming could optimise the code, I would be very grateful.

💡📝David Cannon wrote on Thu, Feb 5, 2009 01:02 AM UTC:
Thanks for the tip, David!  I've tried it and it works.  I've uploaded one 
image now, showing the initial setup for the 'simple version' (there are 
four variants in the Zillions file I made).  I'll upload some more images 
tonight when I get home from work, and the zillions file also.

By the way, is there a limit to the number of images I may upload?  I need a 
number of images to show the different movements of the pieces, so I hope 
I'm allowed some space.

Thanks once again for the tip.  I was indeed clicking the wrong link :-(

💡📝David Cannon wrote on Thu, Feb 5, 2009 12:16 PM UTC:
I will come back tomorrow night and upload some more files - I have exceeded my 500KB limit for the day.

I have also tried to link the page to the Zillions file I uploaded, but it doesn't seem to be appearing.  Can anybody tell me what's going on?

💡📝David Cannon wrote on Sun, Feb 8, 2009 09:53 PM UTC:
Both yesterday and today, I got the following error message when I tried to edit the index information :

'Error performing query: Duplicate entry 'MSdiamondchess30' for key 1'

Can anybody please look into this?

💡📝David Cannon wrote on Wed, Feb 11, 2009 10:01 AM UTC:
Actually, it's still causing problems. I'm trying to edit the index information, but when I click the SEND button, instead of saving it, it opens the edit page for the whole game. When I save that, it does not save any of the changes I made to the index information :-(

💡📝David Cannon wrote on Wed, Feb 11, 2009 08:52 PM UTC:
Ah, it seems to be fixed now. What I did was add 'Zillions of Games file included' to the description. When I reloaded the 'what's new' page last night, the change didn't show up, so I thought the update hadn't worked. But it shows up now. Thanks for all your help!

Narnia Chess. Chess played on both the outside and inside of a soccer ball. (Cells: 52) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Feb 22, 2009 09:52 PM UTC:
I'll add graphics later on.  I've exceeded my upload limit (on another game) for today:-(

A Zillions of Games file is in the pipeline and will be available soon.

Chess on a Soccer Ball. Missing description (Cells: 32) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Feb 24, 2009 07:59 PM UTC:
I submitted this game six days ago, but it still hasn't been approved. Also, I notice that there appear to be no new games from anybody posted on the 'What's New?' page since last week. Isn't that a bit unusual? What's going on?

💡📝David Cannon wrote on Wed, Mar 4, 2009 09:24 AM UTC:
Thanks Joe! NO problem about the delay - I was just a bit worried because of the message on the main page that some parts of the site might not work until problems with the upgrade were resolved. That made me think that maybe my submission had fallen through the cracks somewhere. I'm relieved that hasn't happened! I'll get around to the Zillions link later tonight. I also have two other games to complete the Zillions information files for.

Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Mar 19, 2009 09:59 PM UTC:Excellent ★★★★★
Charles, have you considered including a reference to the KAIFENG in your game?  

KAIFENG is a city in China with a long Jewish history - it goes back many hundreds of years.  There is still a small Jewish community in the city, I believe.  Kaifeng Jews look Chinese, and differ from occidental Jews in that they trace descent through the father's line, rather than the mother's.  

I think some reference to Kaifeng would help to cement the connection I think you are making between China and Judaism.   Just a thought:-)

David.

Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Dec 23, 2009 08:25 AM UTC:
Hi Charles! Thank you for alerting me to the fact that I neglected to put in some very important information.

1. Mark Colebank's INFINITE CHESS website has the original game.

2. I don't think I fully understand the movement of the pawns in your Fivequarters game. If I may summarize the pawn movement in a nutshell, each pawn moves in the direction indicated by its positioning - i.e. those shown 'right side up' move 'north' while those 'upside down' move 'south.' On reaching the so-called 'enemy zone' (the first rank reached beyond the diamond where the two circles intersect), a Pawn morphs into a Steward and can move passively in any orthogonal direction, and can capture in any diagonal direction. But to answer your question, no. No matter where on the board a Pawn may be, it may capture on either of the diagonals adjacent to the cell on which it would move orthogonally.

3. I would suggest downloading the link to the zillions file I programmed and play one or two games with it. You'll see the Pawn movement very clearly.

Cheers!

David Cannon.


Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Dec 26, 2009 12:56 AM UTC:
I am about in the process of updating this webpage to take account of changes I have made to the game over the past few months. The major change is to the Pawns - there are now four varieties of Pawns which all assimilate with and split from one another, as do the other pieces. My original idea of allowing a Pawn to morph into whatever piece it captured looked beautiful on paper, but it created some bizarre situations when I play tested it with Zillions: seeing every Pawn as a potential Conqueror (the most powerful piece in the game), major pieces would launch kamikaze attacks across the board against Pawns. That wasn't what I had in mind, so I've changed that. In addition, the Arrow and Intruder (superfluous because their move was identical to the Lance and Spy, respectively, and differed from them only in that they fused with 'crooked' pieces rather than 'line' pieces) have been removed, some pieces have been renamed, and some graphics have been changed.

I will spend the next few hours or days updating this page; new graphics and a new Zillions file will be uploaded, so please bear with me.


💡📝David Cannon wrote on Sat, Dec 26, 2009 11:57 PM UTC:
Thank you for your opinion. Beauty is in the eye of the beholder, and it is a given that what one person enjoys, another won't.

The bottom line is that I made the game for myself. If others like it, that's good, but the basic reason I made it is because I enjoy it. I play the game myself (yes, I really do!) against the zillions program, and have been mastering strategy by observing what zillions and remembering it.

Contrary to your assertions, the pieces do not have 'difficult' moves - they are all either sliders or knight-like leapers, apart from two pieces with crooked moves, analogous to the Griphon in some other variants. I have no trouble remembering their moves and anybody interested enough could master it quite easily. But that's the key: if you're not interested, of course I don't expect you to make the effort:-)

You mention the huge board and the huge number of pieces. Well, I think Chu Shogi has more, as have some of Lynn Smith's 3-D variants which I love. I have a preference for 'large' variants, and have made a point of downloading and studying the ZRF for every large variant I can find.

Finally, I made this game in order to teach myself Zillions programming. I knew nothing about it when I started. I deliberately created difficult problems, and spent thousands of hours crafting solutions to them. For me, learning to make a program to play the game was - and is - one of the greatest pleasures.

By the way, I'm about three quarters of the way through this update. I will upload the revised zillions file either today or tomorrow.


💡📝David Cannon wrote on Sun, Dec 27, 2009 08:26 AM UTC:
The new Zillions of Games file is now available here.

Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Dec 27, 2009 09:42 AM UTC:
Thank you Charles, for explaining the movement of your Red and Green Pawns.

The question you have just asked turned out to be my single most difficult programming problem when writing the Zillions file. I solved the problem by dividing the Pawns into four 'classes', depending on what quadrant of the board they originate from. White has 'southwest' and 'northwest' pawns; Black has 'southeast' and 'northeast' pawns.

If a Pawn makes a capture, and in doing so, ends up back in its own territory in the way you described, it simply turns around. A southwest pawn thereby converts to a northwest pawn, and thereafter behaves as such.

Thanks for raising the issue as it is not merely hypothetical - in playtesting with Zillions, I found that it really happens!

Cheers, David.


Chess on a Soccer Ball ZIP file. Chess played on the 20 hexagons and 12 pentagons of a soccer ball.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Dec 27, 2009 12:20 PM UTC:
Can one of the editors please help me? I have tried to fix this, but it doesn't work. I definitely uploaded the zillions file - and it is accessible from the main 'Chess on a soccer ball' article, but not from here. I don't know how to fix it. Please help me.

Narnia Chess ZIP file. Chess, played on both the outside and inside of a social ball, with the Pentagons as "gateways" between the two.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Dec 27, 2009 12:30 PM UTC:
I've tried uploading the Zillions file, and it is available from the main page describing the game, but not from here. What have I done wrong? Could somebody please help me?

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Thu, Dec 31, 2009 12:07 PM UTC:
Thank you for the links and the challenge! You have correctly guessed that my fascination is with using tilings as chessboards, and I am in fact working on two more such tilings at present.

I've just had a look at your Tai Shogi link - wow! That'll take me a while to master. Yes, I am considering a number of 'mini' variants of Diamond Chess (I deliberately included the number 306 in the name, denoting the number of cells, to allow for variants with different numbers of cells).


Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Feb 15, 2010 10:16 AM UTC:
Please bear with me - I've written only about half of the text and need to upload a whole lot of graphics. I'll get around to it tomorrow sometime:-)

💡📝David Cannon wrote on Mon, Feb 15, 2010 10:59 AM UTC:
I've just uploaded a couple of images for this game, but they're refusing
to display.  Can anybody tell me what I'm doing wrong?

[It was the u with the umlaut (dicritic mark) over it. To store the
images,
we create a folder with the same name as the name of the variant.
Unfortunately, such a folder becomes difficult to access because of this
character. I've created a page that should work. You'll just have to
reupload the images. The page is at:

http://chessvariants.org/index/msdisplay.php?itemid=MSdurerschess

Sorry about that... --DH]

💡📝David Cannon wrote on Mon, Feb 15, 2010 07:54 PM UTC:
Thanks a lot! It works now:-)

💡📝David Cannon wrote on Mon, Feb 15, 2010 08:42 PM UTC:
I've uploaded about two-thirds of the images now. I can't upload any more today - I've exceeded my 500KB limit, so I'll come back tomorrow and finish the job.

By the way, can anybody please explain the purpose of the 500KB limit rule? I find it rather inconvenient.


Dürer's Chess ZIP file. Dürer's Chess is played on a tiling of tessellating pentagons and diamonds, first described by Albrecht Dürer in 1525.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Feb 16, 2010 10:56 AM UTC:
I uploaded a ZIP file containing the ZRF. A message came up saying that the upload was 'successful'. When I test it, however, it doesn't work. I'm sorry everything seems to be so full of bugs, but could somebody please look into this for me? Also, please link it to the Dürer's Chess page I created here.

Is the problem the same one that I had with the graphics yesterday - the umlaut? If so, I'll avoid it in future submissions. [David, yes, same problem. Sorry you see the system as being full of bugs. I know it must be frustrating. I will fix this up later today or tomorrow. --DH]


Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Feb 17, 2010 08:02 AM UTC:
I've uploaded a Zillions file package (zipped), and after a lot of tweaking, I've finally got it to appear here..

However, I can't get this page to link to it! Can somebody please help me?

The "See Also" links appear automagically after the pages are made visible. --DH


Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Feb 27, 2010 02:49 AM UTC:
I've got to run to work. I'll come back tonight and add a few details - as well as the Zillions file I've programmed:-)

💡📝David Cannon wrote on Sat, Feb 27, 2010 11:18 AM UTC:
Done now:-)

Spherical Guard Chess. Hiashatar (Mongol Grand Chess) on a spherical board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Mar 22, 2010 11:20 AM UTC:Excellent ★★★★★
Hi Graeme,

You mentioned having made a ZRF for this game.  Is there any chance of publishing it here?  Thanks.

David.

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Apr 17, 2010 12:38 AM UTC:
For the oblique path, look at the SLIDER family diagram. In the middle of the diagram is the CONQUEROR, which is a combined Rook/Bishop/Lance/Spy. You'll see the SPY-path marked out (the SPY is represented by the wheel symbol). That's the oblique path.

You could also consider downloading the Zillions of Games file I made, and trying out the various pieces for yourself.

Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Jun 12, 2010 12:35 PM UTC:
Please bear with me, everyone. I've got several more images and diagrams, as well as two Zillions of Games files to upload, but I've exceeded my 500kb limit for today, so that will have to wait 24 hours.

Here may not be the place to discuss it, but I would like to propose raising the daily file size limit to 1MB. I think it would make work a lot easier for many of us.


Matrix Chess ZIP file. Chess played on a board of tessellating pentagons and diamonds.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Jun 13, 2010 11:22 AM UTC:
This will not work until tomorrow night. I hastily uploaded a zip file - only to find that it has a couple of bugs that I had overlooked, so the program won't load. When I tried to upload the corrected version, it told me that I had exceeded my 500KB daily limit, so I'll have to wait until tomorrow night to fix it.

💡📝David Cannon wrote on Mon, Jun 14, 2010 10:25 AM UTC:
Fixed now:-)

Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Jun 14, 2010 02:16 PM UTC:
Thanks David! 1MB per day should definitely give me enough space to upload a game at a single sitting from now on. I really appreciate it.

Anyway, this game, along with the associated Zillions page, is now ready to go live:-)


' Roid Rage Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jun 14, 2010 03:06 PM UTC:
'As far as I know, that remains intact are the Knight, the
King and the pawns.' Not so fast, mate.  I believe the Rook has remained fundamentally unchanged throughout the entire history of chess.

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Jun 19, 2010 12:39 PM UTC:
This page looks like a dog's breakfast at the moment. I am in the middle of rewriting it and replacing the graphics with more cosmetic ones; will try to finish tomorrow.

💡📝David Cannon wrote on Sat, Jul 3, 2010 01:47 PM UTC:
The short answer is no. The Princess belongs to the 'slider' family and the Zealot to the 'crooked slider' family. The Lance shares membership of both families and can therefore be assimilated by members of either family - as a simple piece. But when it is part of a compound, it can be assimilated only by members of the same family. Therefore, a Princess cannot assimilate the Lance part of the Zealot to become a Queen.

You may ask why this fussy distinction. There are two reasons. The first is that I could either allow every piece to assimilate every other piece, or I would have to draw the line somewhere. The first option would create such a huge number of pieces that even I wouldn't be able to remember them all. The second option, which I chose, means that some arbitrary distinctions have to be made. I settled on confining assimilation to within 'families' - and in the case of families whose membership partially overlaps, a certain degree of subjectivity creeps in.

The second reason for this is programming. There were a number of things I would have liked to do, but the limitations of Zillions (or, rather, of my knowledge of it) forced compromises. The case you mentioned is one, although I think I would now be able to work around it if I was so inclined. I may may tweak the program that way when I get around to it.


Shogchess. Missing description (9x11, Cells: 99) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:09 AM UTC:Good ★★★★
Hafsteinn, on the whole I like this game. There have been many attempts to combine Chess and Shogi, and I even tried developing a few such ideas myself, but was never satisfied with the result that seemed neither fish nor fowl. Although I share some of the ideas the others have expressed here, I think the way you've blended them is a big step in the right direction.

Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:38 AM UTC:Poor ★
I don't regularly comment on others' games and when I do, I hate to give a negative grade. However, as there are already quite a number of 3D variants, I can only compare this game to some of them.

1. 3D chess creates extra paths on which pieces may move. The most obvious of these is the so-called 'trigonal' path (like a diagonal path, but not colour-bound); various variants have introduced a UNICORN or a MACE as a line-piece to move on this path. A variant that misses this is really lacking something important, I feel.

2. One weakness with the starting position is that a couple of simple moves by the Rook or the Queen can check the opposing King. As white moves first, this gives quite a head-start to white, which is not fair.

3. The piece density is too low. FIDE chess has 32 pieces for 64 cells (50%); Shogi has 40 pieces for 81 cells (almost the same, although Shogi's pieces are somewhat weaker). Changgi (Korean Chess) has a lower density of 32 pieces for 81 points (40%). Now, there's nothing sacred about these percentages, but they have stood the test of time. Having designed quite a few games and playtested them on Zillions of Games, I've found that Changgi's 40% density is close to the lower limit at which one may play a satisfactory game. With too low a density, the players just chase each other around the board forever. (My own Diamond Chess 306, whose Zillions file you can download from this site, has a 38% density, but in two of the variants each piece is really a three-piece compound that can be unpackaged). The popular 5x5x5 variants have a 16 percent density, which I find too low. Your own 32 pieces per 320 cells is only a 10 percent density. You've got to be joking.

Now, some suggestions for you, Hafsteinn: 1. Either borrow a Unicorn/Mace-like piece from other variants to ride the Trigonal path, or modify one of the existing pieces to utilize it. 2. Give us something most of the existing 3D variants haven't got. Leapers, for example. Most existing variants simply extrapolate the Knight's move (one orthogonal step plus one diagonal step) to the 3D board. How about bringing in some new leapers that cover the orthogonal plus trigonal, and diagonal plus trigonal, steps? 3. Increase your piece density! Either reduce the size of the board, or increase the number of pieces. (I know the solution is problematic - I'm working on the idea myself, and it's tying my brain in knots - but we've got to try).


Ancient world war. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:50 AM UTC:BelowAverage ★★
This game is definitely not balanced. Black (Shatranj) will blow white (Shogi) out of the water, unless it's Deep Blue versus a complete novice. The two Lances are NO match for the Rooks, and I really question whether the Silver is more valuable than a Knight in the end-game. Cazeaux balanced his game by varying the number of pieces. We definitely need to bring back the Shogi Rook and Bishop if we're going going to get anywhere near balancing this game.

Changi with diagonal pieces. Missing description (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:53 AM UTC:Good ★★★★
You're on the right track with this one, Daniil.

Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Jul 13, 2010 10:50 AM UTC:
That's a great step in the right direction! Yes, it is complicated, which is why I've never published any of my own 3D explorations here - I've never been satisfied with the results.

If you want to experiment with your ideas, we've got quite a few Zillions experts around here. (I know a little Zillions programming, but I'm no expert and it takes me weeks to produce a functional game, but there are others here who could do a better job much more quickly). If you have a Zillions implementation and let the computer play against itself, you can see what goes on and analyse it - which I've found very helpful.

I think I spoke a little too hastily last night. I've seen a few too many games that seemed just slapped together, but now that I've taken a look around some of your work, I can see that's not what you're about. It's probably a good thing that you've submitted your 'first draft' raw for others to look at, and I'm sorry I shot from the hip last night.


Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Jul 13, 2010 12:20 PM UTC:
I've just released version 2.0, a significant upgrade. The layout has been changed, with a greater piece density. The graphics have all been improved, and a new Zillions of Games file has been posted.

[Subject Thread] [Add Response]
David Cannon wrote on Thu, Jul 15, 2010 09:53 AM UTC:
Hi Joe! Wow, you've put a lot of thought into your analysis of 3D games. Obviously, you and I have reached different conclusions concerning piece densities, but then, different ideas are what having multiple variants is all about.

There are a number of ways to increase the number of pieces without getting too complicated. One way is simply to have more of the familiar range of pieces - e.g., four Rooks instead of two, etc. Another is to make new pieces with new moves, or to borrow pieces from other well-known variants (such as the Elephant and the Cannon from Korean Chess). A third way is to have compound pieces (a number of my own games explore this possibility).

I appreciate your offer to 'host' both Hafsteinn's version and mine (which is still on the drawing board). I'll have to crystallize my ideas a bit more and get back to you about that as soon as possible.


Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Jul 15, 2010 10:09 AM UTC:
Hi Hafsteinn! You can download the full version of Zillions here. The cost is $24.98 (or a little extra, if you want to receive a CD). Believe me, it's worth it!

I wouldn't worry too much about 'stealing' others' pieces. Anything completely original wouldn't be a chess variant - it would be something else entirely! Of course, you can't just copy the game in toto and present it as your own, but there's nothing wrong with borrowing ideas, as long as you acknowledge the source. I did this with a number of my games, such as Diamond Chess 306. The tiling pattern and many of the pieces are taken from Parachess, an earlier game by Tony Paletta. I did invent a number of new pieces, but many of them are logical extensions of Paletta's ideas. I briefly acknowledged my debt to him (and to Fergus Duniho, for some other ideas) on the web page, and in more detail on the information file that I included in the Zillions package.

One weakness, as I see it, with a lot of 3D games is that the King is too mobile, making checkmate problematic. We'd all do well to explore ways to address this.


Ancient world war. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Jul 15, 2010 10:19 AM UTC:
That'll work:-)

King Arthur's Chess 72. Chess on a round board,. The odd number of files allows the Bishops to access every cell on the board - not colour-bound. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Jul 26, 2010 10:39 PM UTC:
Thank you, Daniil. Thanks also for your suggestion about having only seven rather than nine files. I suppose it comes down to personal taste - I mostly prefer larger boards to smaller ones (my Chess on a Soccer Ball is an exception). But yes, removing one of the rooks and its file would work well too.

Another thing you might notice: most of my games allow pieces to merge with other pieces; this one does not. That is deliberate: as this board was designed with the Bishop in mind, I want to let the Bishop shine without merging with other pieces.


Third runner. Missing description (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 26, 2010 11:03 PM UTC:Good ★★★★
Good concept. I've always liked the idea of adding new pieces with various kinds of movements. You've done it very tastefully, too.

Óskar's 3dchess version 2. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 26, 2010 11:04 PM UTC:Excellent ★★★★★
This is very much better now! I'm pleased to see some new pieces, too.

Chess on Steroids. Pieces increase their powers with those of the pieces they capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Jul 28, 2010 09:31 PM UTC:
Thank you for your kind words, Hafsteinn. As I've explained on my main page, I no longer rate this game so highly. Fergus Duniho made some games based on a similar concept, but much better designed and implemented, so I'd rather you played his.

I feel flattered by all the 'excellent' grades people gave me, but at that time, there were not so many games posted on the CV pages so people didn't have much to compare it with. I would probably rate it as 'below average' or 'poor' myself now, which is why I've never programmed it and have never made any diagrams. But this was my first serious attempt to design a game, and I've left this page standing to remind me of where I came from.

I did use the idea of pieces merging with other pieces for many of my other games (Diamond Chess 306, Dürer's Chess, Matrix Chess). You could saw that I see this game, not so much as a game worth playing, but as more of a source of raw material for other games.


Pentagonal chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Sun, Aug 29, 2010 10:01 AM UTC:Good ★★★★
This is a good concept. The only other pentagonal variant I know of is one produced by Graeme Neatham, so this is a barely explored field. There are a number of pentagonal tesalations that tile the plane, all of which offer possibilities for unusual piece movements. Thank you for submitting this game.

Rotorblades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Aug 31, 2010 11:15 AM UTC:
I'll be adding the finishing touches to a Zillions of Games file over the next 48 hours.

💡📝David Cannon wrote on Wed, Sep 1, 2010 10:23 AM UTC:
The Zillions of Games file is now available for download, although the link doesn't yet show up in its proper place.

Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Fri, Sep 24, 2010 01:32 PM UTC:
Please bear with me. I have two more images to finish off and upload, along with a Zillions of Games file. It's 1:31AM and I'm very tired, so I think I'll get around to it tomorrow night.

💡📝David Cannon wrote on Tue, Sep 28, 2010 11:50 PM UTC:
Sorry for the delay - I've had computer problems. I've uploaded one more image; will do some cleaning up tonight and send the ZIllions of Games file.

💡📝David Cannon wrote on Wed, Sep 29, 2010 09:45 AM UTC:
The long-promised Zillions of Games file is now available and you can download it here.

💡📝David Cannon wrote on Thu, Sep 30, 2010 05:14 AM UTC:
I think one of the editors must have removed it already - I can't find it. Am I missing something?

SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50) [All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Oct 15, 2010 08:50 AM UTC:Excellent ★★★★★
I'm always delighted to see a game using new tiling patterns. This pentagonal tiling is one that I have thought about, but never gotten round to implementing. Thanks for sharing this one, Charles!

Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Nov 10, 2010 09:46 AM UTC:Good ★★★★
On the whole I like this game, but please refrain from making claims that cannot be substantiated. 'No opening book' and 'No end game strategies' are, in my judgement, subjective claims. FIDE chess - officially - has no opening book either. No does it have any official end game strategy. Just look up the rules of FIDE chess - you won't find anything about openings or end games. The popular openings (Ruy Lopez, Sicilian, etc.) are simply choices that have become popular because players have found them workable. Your game, Steven, isn't well known yet. But you can bet your life on it that if and when it does become well-known, people will be analyzing opening and closing strategies to find optimal advantages for each player.

David Cannon wrote on Sat, Nov 13, 2010 08:18 AM UTC:Excellent ★★★★★
Upgrading my rating to 'excellent', having seen all the additional explanations added. Well done, Seven.

Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Dec 27, 2010 11:56 PM UTC:Excellent ★★★★★
A simple but far-reaching innovation which creates some interesting possibilities for play.

Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Fri, Apr 29, 2011 12:37 AM UTC:
I have just released version 2.1, whose greatly optimised code should make the game run much more efficiently, especially on older computers.

💡📝David Cannon wrote on Fri, Apr 29, 2011 09:58 AM UTC:
Thanks to Mats and Nicholas. Mats, I tried to look at your games, but when I tried to download them, a box popped up asking for your password!

💡📝David Cannon wrote on Sun, May 1, 2011 11:09 PM UTC:
I don't know what's causing the problem - maybe it's my own server. All I know is that whenever I try to download, a window pops open asking for your password. But never mind - I also found some of your games on the Zillions website. I've downloaded a few by now and am studying them:-) I think I've got the general idea figured out now, so you'll see an update here soon. Thanks a lot!

Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Dec 25, 2013 10:36 AM UTC:
I'm not finished yet.  I have a few more images to upload and some polishing to do before the game is ready for publication, so I would respectfully ask the editors to postpone publication until I've finished (in 24-48 hours or so).  Thanks!

Windows Chess ZIP file. Windows Chess is played on a board inspired by an arch window in my neighbourhood.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Thu, Dec 26, 2013 03:31 AM UTC:
Note to editors: Could you please link this to the description page (http://www.chessvariants.org/index/msdisplay.php?itemid=MSwindowschess) under the "See also" section? I don't know how to do it:-(  Thanks!

Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Thu, Dec 26, 2013 03:41 AM UTC:
Note to editors: I'm more or less finished now.  I don't know how to link it to the zillions file under the "See also" heading, so I'd be grateful if you'd do that fore me.  Thanks!

Tower Chess. Members-Only Game with additional stationary pieces.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Deception Chess. Each piece has two identities, Cloak and concealed Base.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Apr 3, 2018 02:08 AM UTC:Excellent ★★★★★

I like this concept. Pieces can suddenly "come out" as something else. I suppose this could be called a variant of chess with incomplete information — as the "true identity" of each player's pieces is known to the respective players, but not to their opponents. At the same time, cloaking forces the player to decide in advance which piece will morph into what, preventing arbitrariness. 


Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Apr 9, 2018 02:48 AM UTC:

I still don't understand how the Charging Elephant is supposed to move.


AmazonsA game information page
. Amazons and a computer version.[All Comments] [Add Comment or Rating]
David Cannon wrote on Sun, Apr 22, 2018 01:46 PM UTC:

I like the game, but I question whether it belongs on this website. To me, a chess variant must meet the following criteria : 

1. Played on a board with multiple cells.

2. Diversity of pieces. In other words, pieces of different types that move and/or capture differently. That is why go and draughts/chequers don't qualify, and I don't think Amazons does, either. 

3. Royalty — there must be a piece (or pieces) whose survival is indispensable. Again, go, chequers, and Amazons don't qualify. Arimaa perhaps does — just : if you lose all eight rabbits, you lose the game. But to have eight royal pieces seems a stretch, so that's why I've said "perhaps". 

I'm aware that this website has a "crossovers" section, which allows for games that have borrowed ideas from chess. Cheskers is a good example. It fails the royalty provision, but meets the diversity provision and therefore qualifies as a crossover. But Amazons fails on both counts, in my opinion. 


CHESSAGON. CHESSAGON® is like traditional Chess, but with Triangles, with one new additional piece named the Duke.[All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Apr 23, 2018 02:42 PM UTC:Good ★★★★

I'm delighted to see a variant based on triangular cells, rather than squares or hexagons. Not that there's anything wrong with squares and hexagons, but that triangles are under-explored and under-exploited. Christian Freeling and Graeme Neatham invented several trigonal chess games, and I contributed a couple of my own (Rotorblades Chess and Rotorblades Fusion Chess). And of course there's Klinzha. But for the most part, inventors seem to give triangular boards a miss. 

I see that Chessagon tries to be as faithful as possible to traditional chess. That's one "pole" of the chess variant universe; the other "pole" is games like Arimaa, which barely qualify as chess variants. My own taste is for something in the middle —I like games that extrapolate the moves of the traditional pieces to the new geometry, but also introduce pieces that take advantage of the new geometry in a way that the familiar pieces cannot. The only piece of this nature to do so in Chessagon is the Duke, and I think there is room for more unusual pieces that would create interesting possibilities for play. 


Palace Shogi. A complicated hybrid of Shogi, Xiang Qi, and Chess.[All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 25, 2018 01:44 PM UTC:Excellent ★★★★★

Hi Silvia! Thank you for introducing us to this exotic blend, which is one of the best I've seen. I've seen a few east-west hybrids before, and even tried inventing a couple of them myself, which I never published here because I didn't like them very much — they seemed to be neither fish nor fowl. But yours blends them in a way that doesn't seem forced or stretched, and I really like that!


Choiss. First place your squares, then your pawns, then your pieces, then move.[All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, May 11, 2018 11:39 AM UTC:Excellent ★★★★★

This is very similar to a game that I have conceptualized, but never published. My own game starts with the usual 8x8 square board and the pieces arranged as usual, with all the usual rules of play, except that in lieu of moving a piece, either player may move an unoccupied square. A square may only be removed from the edge of the board (an edge cell being one with less than four orthogonally adjacent cells) and placed orthogonally adjacent to another cell.

I have a (general) rule of not publishing things here until I have programmed them for Zillions. I'm a mediocre programmer at the best of times, and when it comes to creating cells that may be moved by either player, I'm stuck. I've worked out how to make cells that only one player can move, but making them neutral and moveable for both sides is something I've had no success with. 

I've thought of a similar game based on moveable hexagons.


Anyway, I'm glad to see I'm not the only one to have thought of a game with a "dynamic" board.


Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 8, 2020 02:10 PM UTC:Excellent ★★★★★

I don't usually like games with different armies, but this is an exception. You've put a lot of thought into making a game whose different armies are not unevenly matched. For sure, the Spartan side lacks a Queen and its army appears to be slightly less powerful, but that is compensated for by the presence of two kings, both of which must be checkmated/captured. 


Chess+. Players choose when and where to place their pieces behind the pawns.[All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, May 27, 2020 05:52 AM UTC:Excellent ★★★★★

Great idea. I have always loved Fischerrandom Chess, but I really don't like the way it gives players no control over where their pieces start. I also consider Fischer's castling rule to be cludgy and it's hard to believe that a man of his genius came up with that. Your project fixes those shortcomings. 

One tweak I'd make if it were up to me is to require both players to enter ALL their pieces before making any other moves. White would enter a piece, followed by black, and they'd take it in turns to enter pieces, one at a time, until the first and eighth ranks were full. Of course, Bishops must be required to be on different coloured squares. 


Who is Behind the Chess Variant Pages?. The editors, past editors, contributors, and inventors behind this site.[All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jun 29, 2020 06:35 AM UTC:Excellent ★★★★★

Welcome to our two new editors. It's great to see some new blood. 

Next step : see some new blood in terms of contributors, not just editors, too. I'll try to find time to design a new variant or two myself, if I can get some letup from my 70-hours a week job, but I'd also love to see a lot more game designers get on board.


Lions and Unicorns Chess. With the 16 standard pieces and 4 powerful leapers. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 22, 2020 09:40 AM UTC:

You mention that Jetan has long fascinated you. But I see few parallels between this game and Jetan. Can you please explain the connection and/or inspiration?


CHESSAGON. CHESSAGON® is like traditional Chess, but with Triangles, with one new additional piece named the Duke.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Feb 9, 2021 04:57 AM UTC:Excellent ★★★★★

I'm pleased to see this game! One correction : it is a trigonal, not hexaxonal, chess variant. The cells are triangles, not hexagons.

That said, I think this is an excellent contribution to the much under-explored trigonal tiling. Apart from a couple of games contributed by Graeme Neatham and Christian Freeling, along with a couple of my own, I think this is a little-used tiling which has lots of interesting possibilities for play.


Kingsmen. 9x9 board with two extra Bishops. Pieces gain the King's moveset upon reaching the last three ranks.[All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jun 28, 2021 12:00 PM UTC:

Do the "crowned" pieces become royal? I.e., do they gain ONLY the movement capabilities of the King, or do they have to be checkmated along with the King?

Ed. note: I've moved this to the Kingsmen thread on the assumption that was what was intended. Please let us know if this is the wrong place; it was originally posted as a comment on the home page.


Play Nadvorney's Spherical Chess on Game Courier. Play Nadnorney's adaptation of Chess to a spherical board on Game Courier.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Mar 29, 2022 12:18 PM UTC:Excellent ★★★★★

I love the concept of spherical chess. I think one thing needs to be changed, however. Chess is already drawish enough on a square board, and more so on a round board. On a spherical board, where pieces move in all directions, draws may become the overwhelming norm. That is not my preference.

So, on a board like this, I would love to see something done about that. Possible ways to do it would be to put some restrictions on the movement of the King (as in XiangQi and Janggi), or to immobilize the King when in check, or to take away the King's ability to capture pieces, including attacking pieces.


Tigrey. Combination of Expanded Chess and Tiger Chess. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
David Cannon wrote on Sat, Nov 19, 2022 03:54 AM UTC:

Could we get some info on how the non-FIDE pieces move? Thanks.


Torus Chess (The Shape of Space). (Updated!) Chess on a torus from the book "The Shape of Space". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Mar 5 01:24 AM UTC:Good ★★★★

A good concept, but it needs improvement. I don't like having only one Bishop, as it can reach only half the cells. It's a colour-bound piece, so we really need two. To avoid attacking non-pawns on the other side, perhaps enlarge the board and put a "hedge" of pawns around each army — I don't see that there needs to be only two of them.


Stairchess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 24 03:29 AM UTC:Good ★★★★

This is an excellent concept. There's just one tweak I'd like to see. Pawns on the a-file cannot move any further to the left, so that could be a problem. One way to remedy that might be to divide the board vertically down the middle, giving pawns on files A-D a move to the RIGHT, and on files E-H to the LEFT, as you have currently done for all pawns.


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