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Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Jan 10, 2021 08:40 AM UTC in reply to Lukas from Sat Jan 9 08:53 PM:

Please do, it is a wonderfull game!


Capablanca's chess. An enlarged chess variant, proposed by Capablanca. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sun, Jan 10, 2021 04:33 AM UTC:

I'm wondering whether anyone has observed that it tends to be difficult for either side to castle fairly early on (if at all) in typical games of (10x8) Capablanca Chess (i.e. final version of this CV).

Quite a while back I invented a new form of castling (originally for use in my 12x8 Wide Chess CV invention). This form of castling became known as Fast Castling - assuming at least some people like this form of castling, maybe an experiment could be tried sometime where (10x8) Capablanca Chess is played with the use of Fast Castling rules (or at least posters could give their thoughts on if the change might be a good idea). The rules for Fast Castling are as follows:

"A king that has never moved, and is not in check, can 'leap' once a game, along the first rank, to any unattacked empty square between it and an unmoved rook, followed by said rook 'leaping' to the king's initial square so as to complete castling in one single move. It does not matter if any squares in between are occupied or under attack."


Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Lukas wrote on Sat, Jan 9, 2021 08:53 PM UTC:

Never heard of Shogi, gotta give it a try sometime.


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Fri, Jan 8, 2021 06:43 PM UTC:

If anyone has questions or wants examples, please feel free to ask. I've been playing this since the 80's and if it's something that hasn't come up I'd be interested in looking at it, and if it has come up I am more than willing to explain how it works.


Horseman's Chess. Game where pieces mount and dismount.[All Comments] [Add Comment or Rating]
💡📝Frank MacCrory wrote on Fri, Jan 8, 2021 01:12 AM UTC in reply to Daniel Zacharias from 12:44 AM:

That's an interesting idea. I suppose if the capturing piece is mounted then it would remove the target's mount.

My goal in this game was to decompose the standard chess pieces (kind of like a Fusion Chess in reverse) and remix the bits. Arbitrary combinations turned out to be too powerful, but the mount idea seems to be a good level of modularity.


Daniel Zacharias wrote on Fri, Jan 8, 2021 12:44 AM UTC in reply to Frank MacCrory from Thu Jan 7 11:00 PM:

Did you ever try having a capturing piece take the mount of the piece it captures?


💡📝Frank MacCrory wrote on Thu, Jan 7, 2021 11:00 PM UTC in reply to Daniel Zacharias from Wed Jan 6 07:48 PM:

Thank you. The hard part was coming up with an incentive to actually change mounts mid-game.

An early playtester had the brilliant idea to start off the mounts under the pawns. That creates the necessary incentive, and it helps the pawns fulfill their traditional role of being in the way :)


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Thu, Jan 7, 2021 03:46 PM UTC:

I like that the existing one also emphasizes that you can't capture with the second move, but this would suffice I think yes.


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Thu, Jan 7, 2021 11:40 AM UTC:

Now I think that Guard (Orcish Pawn) must have promotion to Harpy (Orcish Bishop) only (earlier they can promote to Werewolf also). This is about 2% winrate nerf of Orcs.

Returning Rangers (Elvish Bishops) and Unicorns (Elvish Knights) to their natural starting positions ('c' and 'f' files for Bishops, 'b' and 'g' files for Unicorns) maybe is about 2% winrate nerf of Elves too.

In future, I will check update of race winrates (this will spend several days).


💡📝Dmitry Eskin wrote on Thu, Jan 7, 2021 06:51 AM UTC in reply to Dmitry Eskin from Fri Dec 16 2016 05:17 PM:

Update rules.

Remove next rule:

  1. Elvish Knights and Elvish Bishops are exchanged with starting places: Knights stay on the files "c", "f" and Bishops stay on the files "b", "g" (need to defend all Elvish Pawns)

This rule was introduced because of Elf-Elf mirror matchup, having 1. Qc3 move attacking g7 Pawn (and opponent must reply 1.... gf6 or ef6, because if Qe6 then 2. Bc4!).

But this rule has influence to Elf-Human matchup, having 1. Rh4 attacking h7 pawn (and if 1.... g6 or Nf6 then 2. Bd4).

So I think this questionable rule must be cancelled.

Now I start to get new statistics of mathups, with Fairy-Max auto battles:

  • at 1000 ELO (0.6 sec per 40 moves)
  • at 1400 ELO (6 sec per 40 moves)
  • at 1800 ELO (1 min per 40 moves)
  • at 2000 ELO (10 min per 40 moves)

How I get these ELO? I have ~95% winrate FIDE chess White vs Black when 1st White engine has 10 times more time than 2nd Black engine.

At low ELO I can get statistics very quick and modify rules to balance sides for it. But at higher ELO I can get statistics much slower, and can just check if balance is OK or not.

~10 000 games must be played for 1% accuracy (~100 games has only 10% accuracy - even equal sides may play 60-40).

I think the only things to be modified must be promotion rules. For example, introducing limitation of Orcish Pawns to promote only minor Pieces, lower Orcish winrate from 58% to 52%. Now I think that Elves and Orcs are a little stronger than orthodox Humans (~+2% winrate) and this point must be fixed.

Also, the most interesting thing is getting Pawns and Pieces values (at different ELOs). By statistics and changing start Pieces I can get only starting values. For example, starting values of orthodox Knight and Bishop are equal.

But there is also mid values which can be used at middle-game exchanges (theoretically, these mid values are best values for Fairy-Max engine, i.e. with these values Fairy-Max must have maximal winrate (vs engines with other values). For example, mid values of orthodox Bishop will be greater than orthodox Knight, because having less Pieces and Pawns at the board than at start.


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Thu, Jan 7, 2021 05:40 AM UTC in reply to Ben Reiniger from Wed Jan 6 07:14 PM:

You mean like this? If you think this illustrates the Knights Capture and Move better than the current one, it can certainly be added, or even replace the other one.

Capturing en passant

Horseman's Chess. Game where pieces mount and dismount.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Jan 6, 2021 07:48 PM UTC:Good ★★★★

This looks fun


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Wed, Jan 6, 2021 07:14 PM UTC:

I've approved the article.

I still would prefer a knight 2-move diagram that shows that they can move after capture in the same direction. And I think the bulleting structure of the rules section could be made clearer; I may take a stab at that later (and you can use the Revision tool to revert or rearrange things to your liking).

And yes, all of the editing options remain post-approval; the only things that changes is that non-logged-in users can view the page, the banner of alerts is removed, and the page will show up in all index queries.


💡📝Stephen Howell wrote on Wed, Jan 6, 2021 04:50 PM UTC:

So, how does this work, I believe I have covered everything that has ever come up since it's inception in the 80's. I can add examples if needed, but will it be open for adding graphics after it gets off probation or not?


💡📝Stephen Howell wrote on Sun, Jan 3, 2021 04:06 PM UTC:

Well, I believe I've clarified Capturing en passsant. That's always been a sticking point as I've only ever taught it in person and simply mentioned it in the rules before.

I've just never had the right words for it, but I guess the diagrams help. :)

However, I felt it was a bit vague as well and needed clarifying.


💡📝Stephen Howell wrote on Sat, Jan 2, 2021 10:16 AM UTC in reply to Ben Reiniger from 05:15 AM:

Checkmate is only ever achieved on the defending Kings turn, as it is in Chess. The King always gets a chance to get out of Check. The 50 move rule is as much a thing in Hit and Run Chess as it is in regular Chess.

If your piece moves to put the king in Check, and that move reveals a piece lined up to capture the king, It is still just Check. Sovereign defeat can't be taken, it must be accepted. You can't just swoop in and capture a king.

Check Mate, Stale Mate, mutually agreed upon draw, it's all determined on the Defending Kings turn. However, you can try to pad your Check as much as you like with your pieces. A King that can't escape is always a Checkmate, after all, unless they can't move at all and are not in Check, of course. I believe a stale mate is always in favor of the defender in Standard Chess, at least that's how I was taught.

I did say no King can ever be captured without a Check, but I see that was a vague. I guess I've always just felt the Check/Checkmate rule to be Standard Chess rules, but it makes sense that with two moves it should be clearly stated exactly when Check and Checkmate take place.. I'll add the above clarification to the Rules.

Thanks!


Showdown Chess. No draws permitted. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Jan 2, 2021 08:33 AM UTC in reply to Benjamin Silversten from 01:17 AM:

I don't think the rules as given are viable. Stalemate is defined as a condition where you don't have legal moves, but are not in check. Making a move illegal that cause stalemate thus makes a recursive definition, where it is not clear that the recursion will always terminate.

They also do not address the 50-move problem. What if a game ends in K+R vs K+R? There exists over 10 million positions with this material, so it would be really tedious to force a repeat. But since there is no way to force checkmate, you would eventually be forced to repeat. Which is illegal. But you might not be in check. which makes it a stalemate. Which makes the previous move illegal. But other moves there might (directly or indirectly) suffer from the same problem, so now that position would be a stalemate too. Etc.

I suppose that eventually one of the players would be forced to sacrifice its Rook as the only legal option, but it seems pretty much undeterminable which player that would be. That applies to every position that under normal rules would be a dead draw, e.g. K+B+N vs K+B+N.


Rollerball. Chess race fight on board formed by removing 3 by 3 square from center of 7 by 7 square. (7x7, Cells: 40) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sat, Jan 2, 2021 08:21 AM UTC:

I like this small tactical game. There is a GC preset written by Antoine, long time ago. Alas, legal moves are not displayed.

When I edit the GC preset I don't see any rules, I don't know where they are stored. Is it possible to change and have the legal moves displayed ?


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Jan 2, 2021 05:15 AM UTC:

One other question has occurred to me, and I don't see it addressed (but maybe just missed it). If the first move reveals check, can the second move capture the king?


💡📝Stephen Howell wrote on Sat, Jan 2, 2021 01:40 AM UTC in reply to Bn Em from Fri Jan 1 08:54 PM:

I was worried the Queens diagram was a bit busy, but the Queens options are much more complicated , so felt it still helpful. In actual play it doesn't seem so complicated, but I'm also not trying to convey a physical image of good and bad choices. :)

The diagram itself is probably a symptom of me being a programmer...


Showdown Chess. No draws permitted. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Benjamin Silversten wrote on Sat, Jan 2, 2021 01:17 AM UTC:Poor ★

Really? Insufficient material? What if the opponent has insufficient material?


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Fri, Jan 1, 2021 11:46 PM UTC in reply to Erik Lerouge from 11:00 PM:

Thank you very much, I hadn't even thought about the spelling.


Erik Lerouge wrote on Fri, Jan 1, 2021 11:00 PM UTC:

Just a little remark on language: it is 'en passant', not 'en passé'. ('En passé' is grammaticaly wrong in french).


💡📝Stephen Howell wrote on Fri, Jan 1, 2021 09:43 PM UTC:

Very interesting, I looked through the known Double Move Variants and I really didn't know there were so few. There are elements of each one that I particularly don't like. One even sounded like an opposite of mine regarding returning to the original square after a capture.

Hit and Run Chess was developed with the premise of trying to keep the game as close to chess as possible, while keeping it balanced and not introducing new pieces with special moves.

The first move in any game can be pivotal. No matter what side you play. Starting out with 2 moves seemed to break the game. Equally, forcing only the first player to forfeit their second move seemed unfair. So both players open their games as they would in standard chess, they both move one piece once.

A straight line capture and advance also proved to be game breaking. Way O.P. and resulted in much faster and less interesting games. The concept of Hit and run was basically born, although not realized, by the introduction of the divergent path after capture. It seemed unfair that this affected all pieces except the knight. However, the night had one annoying predilection, that of striking out from behind the safety of the Pawn wall and retreating back to safety after capturing. So to even things out and to challenge both the player and his Knight, the Knight was restricted from doing this, Ostensibly applied under the divergent path rule, as for all pieces, their Starting square was along their path of attack and it seemed bth balancing and fair.

Capturing on the second move was also way over powered, as it could conceivably result in a Check Mate without Check, which is why I suppose, other variants impose the end of turn if a check is made on the first move. However, who wants to lose their second move, really. So to further drive home the idea of Hit and Run Chess, and the thing that truly gave it life, was to limit all captures to only the first move of any piece. Thus also allowing the wonderful feeling of being able to capture two pieces in the same turn when moving two pieces once, while making the second move of any piece that captured on it's first move. a maneuvering move.

As balanced and fair as possible, uncomplicated due to retaining all of the regular rules as far as how the pieces themselves move. Should be easy to remember as there are only a few stipulation.

Move one piece twice, two pieces once, Capture only on the first move of any piece, and taking a divergent path if moving one piece after capturing.

Well, I guess you might not be interested as to why the game has evolved to what it is, but I found it interesting how these other variants approached the same issues.

I'm definitely biased ... :)


Bn Em wrote on Fri, Jan 1, 2021 08:54 PM UTC:

Any movement (aside from the null move if you count that) has a direction; in the knight's case, as with oblique leapers in general, it happens to be between the usual ortho‐ and diagonals, but it's still a direction just as a dabbaba's or alfil's (2‐square leap ortho‐ resp. diagonally) leap. Hence also the nightrider, which makes multiple knight leaps in the same direction (e.g. from a1 to b3,c5,d7 or c2,e3,g4 on 8×8), and with which many readers will be familiar, hence the confusion over the knight's ‘path’.

Fwiw the queen diagram is cool, if a bit daunting‐looking at first


💡📝Stephen Howell wrote on Fri, Jan 1, 2021 07:57 PM UTC in reply to Ben Reiniger from 06:59 PM:

Thank you, I don't know if this will be an issue, but I added one more image to illustrate an OVER examination of the Queens options with a Hit and Run move. As you can imagine Queens have many more options.

I hope it does not cause issues. If it is, I can re-upload it later. if images can be added to the Variants after they have been released, or will that be a final form?

I'm not sure I understand what you mean by "... the knight diagram would be better if the second move in the same direction was on-board." Knights don't, technically, have a direction, they jump. The only real restriction for the Knight is that it can't return to it's original square after capturing.

I didn't want to clutter the image up with a bunch of L shaped arrows. (Unlike the Queens examination, which is a bit busy, but hopefully understandable, with Captures referenced by the red X along with the Restricted Movement After Capture Arrows, rather than the long green arrow, which was ok on the diagrams with fewer options, but was just too much for the Queens Diagram.)

Again, I really appreciate your help.


Ben Reiniger wrote on Fri, Jan 1, 2021 06:59 PM UTC in reply to Ben Reiniger from 06:38 PM:

I think I've fixed all the database references to the old ItemID, and updated the summary and index entry.

I was unable to add a new index entry using the editor forms, with error

Insert Link
Error!: SQLSTATE[23000]: Integrity constraint violation: 1048 Column 'PrimaryLink' cannot be null

I imagine it's just that the form treats the empty checkbox as a null when it should instead send a 0 to the table. I can't get to that right now, but if Fergus or Greg don't have time I'll do it in the next few days. (It's not urgent, being just an editor convenience.)


Ben Reiniger wrote on Fri, Jan 1, 2021 06:38 PM UTC in reply to Stephen Howell from Thu Dec 31 2020 09:33 PM:

Changing the ItemID is a bit more work, but I think worth it here; I'll try to get around to that.

The Link Description also is editor-only, although easier. I'll get to that now (though now I want to have a variant with pies...).

I still think the knight diagram would be better if the second move in the same direction was on-board.


💡📝Stephen Howell wrote on Thu, Dec 31, 2020 09:33 PM UTC in reply to H. G. Muller from 03:34 PM:

Sounds reasonable. As this is my first entry here, I simply put it in as I have it in the handout/rules pdf I created for ShadowCon.

I am more than willing to listen to the advice of those with experience on how best to utilize this site.

If anyone can inform me of how to fix this, from the Link Description I think; "After the first move players may move 1 pies twice or two pieces once,"...

I would be most appreciative.

Thank you.


Proto-Chaturanga. A seminal so-called "indo-persian" game with only King and Pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Dec 31, 2020 09:21 PM UTC in reply to Jean-Louis Cazaux from 11:17 AM:

Deleted.


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Dec 31, 2020 03:34 PM UTC in reply to Stephen Howell from 09:04 AM:

As for the names, it was originally dubbed RuneChess, but that was simply because I ran a BBS by the name of RuneStone. Hit and Run Chess is the name that best describes the game. Calling it Pirate Chess sort of just happened and is a bit more enigmatic and fun. I run gaming for a local con called ShadowCon and there was a local Cosplay Pirate group, so one year I put it out as Pirate Chess and it sort of stuck.

Presenting alternative names this way is not very useful: people would never find the article when looking for the alternative name. I think it would be better to just use Hit-and-Run Chess in the title, mention the alternative names in the introduction, and ask an editor to create multiple index entries for the other two names, pointing to the article, and using "see Hit & Run Chess" as description.


Proto-Chaturanga. A seminal so-called "indo-persian" game with only King and Pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Thu, Dec 31, 2020 11:17 AM UTC in reply to Jean-Louis Cazaux from Wed Dec 23 06:46 PM:

Please delete this old page

Thank you


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Thu, Dec 31, 2020 09:04 AM UTC in reply to Ben Reiniger from Wed Dec 30 04:49 PM:

Technically, the restrictions only apply after a capture and only if you choose to move the same piece for the second move. Sort of a checks and balances type of thing.

Knights are kind of special to begin with. They don't really have "lines" or "paths", rather they have landing sites. Without a capture the Knight may go anywhere it can legally reach on it's second move that is not blocked by friendly or unfriendly pieces. So (assuming all potential landing squares are clear) a knight has all 8 squares free to move to after it's first move, and if it captures on it's first move then it has 7 places it can go since it can't return to the square it attacked from.

The restrictions on movement after capturing helps to balance the game and imparts an element of danger when you can't just strike out from a safe position and then simply return to safety every time. The reason for limiting the attack to the first move also helps maintain balance. If you are allowed to capture on the second move a checkmate condition is more likely too early in the game and really doesn't make the game any more fun.

However, if you are simply going to move one piece twice for the sake of positioning, then the board is your playground. If you want to sandbag your two moves by moving and returning to your original place, so be it, you just can't do that after a capture.

The ability to make two captures in one move is still there, so long as you use your two moves with two pieces moving once each.

Keep in mind that you can't really cover another piece very reliably, as you can in standard chess, because someone can swoop in and capture it, then run away.

As for the names, it was originally dubbed RuneChess, but that was simply because I ran a BBS by the name of RuneStone. Hit and Run Chess is the name that best describes the game. Calling it Pirate Chess sort of just happened and is a bit more enigmatic and fun. I run gaming for a local con called ShadowCon and there was a local Cosplay Pirate group, so one year I put it out as Pirate Chess and it sort of stuck.


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Thu, Dec 31, 2020 08:51 AM UTC in reply to Fergus Duniho from Wed Dec 30 10:04 PM:

Sure, what I wanted to say that it was not saying anymore that I don't correspond to the invitation (so, it was better), but as I was now assigning with Blacks and couldn't start and I couldn't check if it was all OK.

This morning, my opponent who launched the invitation, started also the first move and I have been able to play my first move as well.

So all looks good now. Thanks a lot for your support.


🕸Fergus Duniho wrote on Wed, Dec 30, 2020 10:04 PM UTC in reply to Jean-Louis Cazaux from 08:21 PM:

Seems better, but I'm given blacks.

When providing information on bugs, it is best to be clear and detailed. Did something go wrong that you weren't expecting?


Jean-Louis Cazaux wrote on Wed, Dec 30, 2020 08:21 PM UTC in reply to Fergus Duniho from 06:25 PM:

Seems better, but I'm given blacks.


🕸Fergus Duniho wrote on Wed, Dec 30, 2020 06:25 PM UTC in reply to Jean-Louis Cazaux from Tue Dec 29 09:22 PM:

In the elseif clause whose code should have run, I replaced references to $userid with references to $_SESSION["userid"]. Since its conditional will evaluate to true only when $pass is true, $_SESSION["userid"] should always have a non-empty value whenever it is evaluated to be true. So, try accepting the invitation again.


🕸Fergus Duniho wrote on Wed, Dec 30, 2020 05:56 PM UTC in reply to wdtr2 from 01:06 AM:

do you want me to delete the invitation?

Leave it up, so that I have something to work with to debug the problem.


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Wed, Dec 30, 2020 04:49 PM UTC:

Thanks for adding the images on same-line restrictions. I think the knight one could be improved by showing that the knight can continue on its same line (if I'm understanding the text rules correctly).

I think this page would benefit from some discussion on the reasoning behind the restrictions, especially as compared to other double-move variants (I've added the tag double-move to as many as I could find). I'm also unclear why the variant has three different names, only the first of which seems at all related to the game's mechanics (but I think suggests somewhat the opposite of the same-line restrictions...).


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Wed, Dec 30, 2020 07:20 AM UTC in reply to wdtr2 from 01:06 AM:

Yes you can. I sent you a new invitation


Jean-Louis Cazaux wrote on Wed, Dec 30, 2020 07:15 AM UTC:

I have tried with another browser and it is the same.


💡📝wdtr2 wrote on Wed, Dec 30, 2020 01:16 AM UTC:

The rules page has been corrected. :) Thanks.


💡📝wdtr2 wrote on Wed, Dec 30, 2020 01:06 AM UTC:

do you want me to delete the invitation?


Greg Strong wrote on Tue, Dec 29, 2020 11:43 PM UTC:

If you have plug-ins in your browser, like privacy or ad blocker, try turning them off. I doubt it will help, but worth a try.


🕸Fergus Duniho wrote on Tue, Dec 29, 2020 11:38 PM UTC in reply to Jean-Louis Cazaux from 09:22 PM:

What I see is this: A Personal Invitation for Jean-Louis Cazaux to play shako_balbo.

Is all you see a line of text?

I am invited by wdtr2 I see in his personal information that he his marked as "dead" in the database.

He is not marked as dead. Only his email address is. His account still works.

Could it be the root cause of the problem?

It seems unlikely. The problem is that $userid has a blank value instead of "timurthelenk".


Metamachy. Large game with a variety of regular fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Dec 29, 2020 10:29 PM UTC:Excellent ★★★★★

Metamachy is fun. The historical pieces are all interesting to play with, and the fast pawns keep the game from slowing down too much.


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Tue, Dec 29, 2020 09:22 PM UTC:

What I see is this: A Personal Invitation for Jean-Louis Cazaux to play shako_balbo.

I am invited by wdtr2 I see in his personal information that he his marked as "dead" in the database. Could it be the root cause of the problem?


🕸Fergus Duniho wrote on Tue, Dec 29, 2020 04:47 PM UTC in reply to Jean-Louis Cazaux from 06:28 AM:

This invitation seems to be for someone else. $userid, which is , does not match $opponent, which is timurthelenk. $userid, which is , does not match $_SESSION["userid"], which is timurthelenk.

This tells me that $userid has an empty value, yet in the tests I've run, $userid is normally the value entered in the userid field of the form. I'm not sure why you would be getting a different value. Are you using a form with the userid field filled in?


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Tue, Dec 29, 2020 06:50 AM UTC in reply to Zhedric Meneses from Fri Dec 25 05:34 AM:

Does it make more sense now?


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Tue, Dec 29, 2020 06:28 AM UTC in reply to Fergus Duniho from Mon Dec 28 09:55 PM:

Hello

Now, I got this:

This invitation seems to be for someone else. $userid, which is , does not match $opponent, which is timurthelenk. $userid, which is , does not match $_SESSION["userid"], which is timurthelenk.


🕸Fergus Duniho wrote on Mon, Dec 28, 2020 09:55 PM UTC in reply to Jean-Louis Cazaux from 07:39 PM:

I am invited to play Shako Balbo but curiously when I try it says This invitation seems to be for someone else.

Since I'm not sure what's going on, I added some diagnostic information after the error message you got. Try it again, and let me know what it says.


Jean-Louis Cazaux wrote on Mon, Dec 28, 2020 07:39 PM UTC:

I am invited to play Shako Balbo but curiously when I try it says This invitation seems to be for someone else.


Jean-Louis Cazaux wrote on Mon, Dec 28, 2020 07:33 PM UTC:

Just a small correction while reading the rules: it should be written "En passant" not "En passent".


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Mon, Dec 28, 2020 03:47 AM UTC in reply to Zhedric Meneses from Fri Dec 25 05:34 AM:
Sorry, for some reason my response was just blank when I previewed.

If a Rook moves from E3 to G3 to capture, and the player wishes to move the same piece after the capture it may not continue along the same row to H3 or return towards A3, but must instead follow G either toward G1 or towards G8.

Same goes for Bishops, but they may only move along the opposite diagonal from the diagonal moved along to make the capture.

Knights cannot return to the square they moved from to capture, but may go to any other square it can reach, so long as the square is unoccupied, since no piece may capture on it's second move.

Queens may follow any other path than the one they used to capture.
In order to move, they have to diverge from the path they took to capture. If they cannot go another way the piece cannot take a second move.If no other piece can move, the second move is forfeit that turn.

Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Dec 26, 2020 07:37 AM UTC in reply to Aurelian Florea from 05:07 AM:

No, I just replaced the standard JavaScript random generator by obne of my own making. And I am sure that new one works.

For me, the Diagram in this article does randomize. But only when you press 'Restart' in the AI control bar; the initial display is always of the 'nominal' setup. The diagramsfirst Diagram in the comments to it does not randomize, though. But it also do not contain a shuffle=... parameter.

It could also be a problem that you have multiple diagrams on one page. It seems the shuffle triggered by 'Restart' (or in fact any of the navigation buttons) acts on the 'active' Diagram, i.e. the one you last used. And pressing the buttons or opening the AI control bar doesn't count as 'use'. (This is arguably a bug.) So be sure to touch a piece in the diagram before you press 'Restart'.


💡📝Aurelian Florea wrote on Sat, Dec 26, 2020 05:07 AM UTC in reply to Aurelian Florea from Wed Dec 2 05:27 PM:

@H.G. Hello. You have said that you have worked with the randomizing algorithm. It seems that my diagrams don't randomize anymore. Could there be a connection?


Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
catugo wrote on Fri, Dec 25, 2020 02:21 PM UTC in reply to H. G. Muller from 09:13 AM:

@Hg, You were correct. Now it works for me too. Curiously though that my other apothecary game worked fine!


H. G. Muller wrote on Fri, Dec 25, 2020 09:13 AM UTC:

Flush your browser cache, or you will keep using the old version of the Diagra script. It works for me.


💡📝Aurelian Florea wrote on Fri, Dec 25, 2020 06:17 AM UTC in reply to H. G. Muller from Thu Dec 24 11:18 PM:

But they still are not showed, HG!


💡📝Aurelian Florea wrote on Fri, Dec 25, 2020 06:16 AM UTC in reply to H. G. Muller from Thu Dec 24 11:18 PM:

Thanks!


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Zhedric Meneses wrote on Fri, Dec 25, 2020 05:34 AM UTC:

Saw this in r/chessvariants recently and I just wanna ask what do you mean in this part

If a piece moves after capturing, it may not: o move along the same:

Column ( i.e. castle, king, or queen )

Row ( i.e. castle, king, or queen )

or Diagonal ( i.e. bishop, king or queen )

I'm just confused on that rule


💡📝Stephen Howell wrote on Fri, Dec 25, 2020 04:48 AM UTC:

Please let me know if this is not ready for submission.


Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Dec 24, 2020 11:18 PM UTC in reply to Aurelian Florea from 07:21 PM:

Fixed!

I had made a small change, to also look for castling partners of non-royal pieces that can castle, but that made it chocke on blacked-out squares, when it tried to figure out what move these had.


💡📝Aurelian Florea wrote on Thu, Dec 24, 2020 07:21 PM UTC in reply to Aurelian Florea from Wed Dec 2 05:27 PM:

The interactive diagrams on this page have stopped working. Any idea why?


Proto-Xiang-Qi. A seminal so-called "chinese" game with the minimal configuration. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Dec 24, 2020 04:18 PM UTC:

Both are now deleted.


💡📝Jean-Louis Cazaux wrote on Thu, Dec 24, 2020 06:58 AM UTC:

It can be deleted as well. It has not a strong interest


Xhess. Decimal variant with Nightriders and Cannons. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Thu, Dec 24, 2020 02:11 AM UTC:
files=10 ranks=10 promoZone=1 promoChoice=NBRQCIH graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png knight:N:N:knight:d2,g2,,d9,g9 bishop:B:B:bishop:c3,h3,,c8,h8 rook:R:R:rook:a1,j1,,a10,j10 queen:Q:Q:queen:f2,,f9 cannon:C:mRcpR:cannon:b3,i3,,b8,i8 Nightrider:I:NN:nightrider:e3,f3,,e8,f8 Horseman:H:fafsmWlafrmWraflmWmfWcfF:knightpawn:a3,j3,b4,c4,d4,e4,f4,g4,h4,i4,,b7,c7,d7,e7,f7,g7,h7,i7,a8,j8 king:K:K:king:e2,,e9

Proto-Xiang-Qi. A seminal so-called "chinese" game with the minimal configuration. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Dec 23, 2020 09:47 PM UTC in reply to Jean-Louis Cazaux from 06:46 PM:

Please delete this old page

What about the Zillions file for the game?


Very Heavy Chess. A lot of firepower with all compounds of classical chess pieces.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Wed, Dec 23, 2020 07:10 PM UTC:

I (a Canadian) was born on a NATO/Canadian air force base near Metz in France, so maybe it's the French air or something. :) Francis Fahys, also French, knows well that area in Northeast France; he hasn't logged onto this CVP website for a few months though (he seems to only play CVs on Game Courier, on this site).


💡📝Jean-Louis Cazaux wrote on Wed, Dec 23, 2020 06:54 PM UTC in reply to Kevin Pacey from 06:46 PM:

I think we are a bit attracted by the same concepts. Very Heavy Chess is maybe really too much and at the end boring. First tries I made with ZoG didn't show that but time will tell. Using compounds of FIDE pieces is also a direction I had in mind for my family of CV beyond Metamachy and Zanzibar.


Proto-Xiang-Qi. A seminal so-called "chinese" game with the minimal configuration. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Wed, Dec 23, 2020 06:46 PM UTC:

Please delete this old page


Very Heavy Chess. A lot of firepower with all compounds of classical chess pieces.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Wed, Dec 23, 2020 06:46 PM UTC:

Interesting CV concept. I'd been thinking for a while now of making a somewhat similar CV (same piece types used) but for on a 12x12 board, with pawns moving up to 3 steps initially, but I was a bit afraid the pieces of each army might not come into substantial contact soon enough with 6 ranks in between the armies at the start, unlike in Very Heavy Chess.


Proto-Chaturanga. A seminal so-called "indo-persian" game with only King and Pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Wed, Dec 23, 2020 06:46 PM UTC:

Please delete this old page


Kinglet. Win by taking all the pawns of the opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Dec 23, 2020 02:52 PM UTC in reply to Greg Strong from 12:30 AM:

You must specify royal=1 , not royal=P . I suppose using a list of royal types similar to pomoChoice would be a better way to do it; currently you would have to specify a number of royal= parameters if you want to have multiple royal types. (But it is of course very unusual that you would.) Perhaps I should add a parameter royalTypes that works that way, which is then interpreted only after all pieces have been defined, and deprecate the royal parameter.


Gigachess II. Evolution of Gigachess (2001).[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Wed, Dec 23, 2020 07:05 AM UTC:

Very good. Thanks a lot for your reactivity and help.


Kinglet. Win by taking all the pawns of the opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Wed, Dec 23, 2020 12:30 AM UTC:

I'm having difficulty getting an Interactive Diagram to work for this game also. It's basically just chess with Pawns as the extinction type. And pawns promote only to kings. So I thought this would be simple, but it doesn't seem to detect endgame and the AI does not move at all. The code is below (but it's also on the page so you can try it):

files=8
ranks=8
promoZone=1
promoChoice=K
royal=P
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7
knight:N:N:knight:b1,g1,,b8,g8
bishop:B:B:bishop:c1,f1,,c8,f8
rook:R:R:rook:a1,h1,,a8,h8
queen:Q:Q:queen:d1,,d8
king:K:KisO2:king:e1,,e8

 


Gigachess II. Evolution of Gigachess (2001).[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 22, 2020 10:54 PM UTC:

Published. Corrections are mostly the same as they were for the same text in other games of yours I edited today, though sometimes I thought of a different way of saying something or caught something I didn't catch previously.


Teramachy. A chess variant between Metamachy and Terachess.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 22, 2020 09:50 PM UTC in reply to Jean-Louis Cazaux from 07:33 PM:

Teramachy is ready

Published. You can compare revisions to see what small changes I made.


Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 22, 2020 09:23 PM UTC in reply to Jean-Louis Cazaux from 07:33 PM:

Terachess II is ready

Published. I made a variety of small changes, which you can see if you compare my revision with your last one. Most notably, I changed the Latin word summum to the English word summit after looking up its meaning.


Gigachess II. Evolution of Gigachess (2001).[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 09:22 PM UTC:

Thank you. A mistake in the chess board painting tool. It's corrected now.


Very Heavy Chess. A lot of firepower with all compounds of classical chess pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 22, 2020 08:46 PM UTC in reply to Jean-Louis Cazaux from 07:32 PM:

Very Heavy Chess is ready

Published.


Gigachess II. Evolution of Gigachess (2001).[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 22, 2020 08:45 PM UTC in reply to Daniel Zacharias from 08:16 PM:

Probably a problem of spelling. The black setup seems ok!


Heavy Chess. A high-density chess-variant-variant.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 22, 2020 08:31 PM UTC in reply to Jean-Louis Cazaux from 07:32 PM:

Heavy Chess is ready

Published.


Gigachess II. Evolution of Gigachess (2001).[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Dec 22, 2020 08:16 PM UTC:

White has two rhinos and only one machine in the setup diagram


💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:35 PM UTC:

Gigachess II is ready


Teramachy. A chess variant between Metamachy and Terachess.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:33 PM UTC:

Teramachy is ready


Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:33 PM UTC:

Terachess II is ready


Heavy Chess. A high-density chess-variant-variant.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:32 PM UTC:

Heavy Chess is ready


Very Heavy Chess. A lot of firepower with all compounds of classical chess pieces.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:32 PM UTC:

Very Heavy Chess is ready


Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Dec 22, 2020 06:38 PM UTC in reply to Greg Strong from 05:16 PM:

I suppose I should drop the requirement that the piece that castles must be royal. As at the moment the Applet generates the code the Diagram in it still thinks the royal piece is the King. I don't think there is any downside to that: if one specifies a piece can castle, that piece will obviously need partners, and the Diagram should figure out how wide the board is at that point. Even if the piece is non-royal.


Greg Strong wrote on Tue, Dec 22, 2020 05:16 PM UTC in reply to H. G. Muller from 04:30 PM:

Thanks! I'll read through the tutorial again.

I was able to make a Knightmate preset, although I did have one other issue. I set the king's move to K and the knight's move to NisO2 but castling still did not work. The issue was that the set partners line was not generated. So there may be a but where the partners variable isn't set if the castling piece isn't the king.


H. G. Muller wrote on Tue, Dec 22, 2020 04:30 PM UTC in reply to Greg Strong from 04:01 PM:

No, the Applet always considers the King royal, and keeps the order as it is in the selection table (so that Pawns will lead the list). This is just because I tried to keep the interface as simple as possible, and an overwhelming majority of all variants would need it this way.

When making a Diagram it is easy enough to edit the generated HTML definition for swapping the order of the piece lines, or altering the royal parameter value. In the generated GAME code such post-editing is also the easiest solution to the rare cases where you would want it differently. I described this in the Game-code-generation tutorial ('Multiple royals' section). You just have to put your own assignments to the (array) variables wroyal and broyal, to overrule the default setting the include file gives them:

set wroyal (N);          // royal pieces
set broyal (n);

 


Greg Strong wrote on Tue, Dec 22, 2020 04:01 PM UTC in reply to H. G. Muller from 10:59 AM:

Thanks! I'll get this on the page.

Can it make a GC preset for Knightmate? I don't see an option to set the royal parameter. If I place knights and move them around to capture the kings do the knights then become the last in the in the list?


H. G. Muller wrote on Tue, Dec 22, 2020 10:59 AM UTC in reply to Greg Strong from Mon Dec 21 11:21 PM:
files=8 ranks=8 promoZone=1 promoChoice=QRKB graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1,,d8 king:K:FW:king:b1,g1,,b8,g8 knight:N:isO2N:knight:e1,,e8

The problem was that you defined the Knight first. The order of pieces is important in two ways:

  • if maxPromote=N (default 1) the first N pieces will be promotable
  • if you don't explicitly assign royalty through a royal=N parameter, the piece defined last is the royal

I guess something went wrong in the attempt to promote the Knight when it left the 1st rank. This in combination with the fact that you defined invalid promoChoice (namely lower case, while the defined piece IDs were all upper case).


Lions and Unicorns Chess. With the 16 standard pieces and 4 powerful leapers. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 22, 2020 09:40 AM UTC:

You mention that Jetan has long fascinated you. But I see few parallels between this game and Jetan. Can you please explain the connection and/or inspiration?


Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Dec 22, 2020 02:30 AM UTC:Excellent ★★★★★

This looks like an amazing game! It combines shogi drops with a beautifully simple setup and set of pieces.

Reading the rules makes me want to play it; and also to design something similar, but it seems impossible to make anything quite as elegant as this.


Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Mon, Dec 21, 2020 11:21 PM UTC:

I'm trying to set this up with the interactive diagram but it's not allowing the kings to move at all.  The Knight is listed first, so it should be the extinction piece...

Here's my code:

files=8
ranks=8
promoZone=1
promoChoice=qrkbnp
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
symmetry=none
knight:N:isO2N:knight:e1,,e8
pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7
bishop:B:B:bishop:c1,f1,,c8,f8
rook:R:R:rook:a1,h1,,a8,h8
queen:Q:Q:queen:d1,,d8
king:K:FW:king:b1,g1,,b8,g8

 


Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sun, Dec 20, 2020 11:00 PM UTC:

Not sure why this CV would be hated, though these are not my favourite types of pawns (but I still play the game from time to time).

It's refreshing to see more comments from different people (some being newcomers?) on various CVs etc. on this site, even if some don't plan on playing, or authoring/inventing, things anytime [soon].


Teramachy. A chess variant between Metamachy and Terachess.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sun, Dec 20, 2020 06:15 PM UTC:

Teramachy presented to the CVPs.


Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sun, Dec 20, 2020 06:14 PM UTC:

At last, presenting Terachess II on the CVPs.


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