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Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
💡📝Stephen Howell wrote on Sat, Jan 2, 2021 10:16 AM UTC in reply to Ben Reiniger from 05:15 AM:

Checkmate is only ever achieved on the defending Kings turn, as it is in Chess. The King always gets a chance to get out of Check. The 50 move rule is as much a thing in Hit and Run Chess as it is in regular Chess.

If your piece moves to put the king in Check, and that move reveals a piece lined up to capture the king, It is still just Check. Sovereign defeat can't be taken, it must be accepted. You can't just swoop in and capture a king.

Check Mate, Stale Mate, mutually agreed upon draw, it's all determined on the Defending Kings turn. However, you can try to pad your Check as much as you like with your pieces. A King that can't escape is always a Checkmate, after all, unless they can't move at all and are not in Check, of course. I believe a stale mate is always in favor of the defender in Standard Chess, at least that's how I was taught.

I did say no King can ever be captured without a Check, but I see that was a vague. I guess I've always just felt the Check/Checkmate rule to be Standard Chess rules, but it makes sense that with two moves it should be clearly stated exactly when Check and Checkmate take place.. I'll add the above clarification to the Rules.

Thanks!