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Comments by DavidCannon

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Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Thu, Sep 30, 2010 05:14 AM UTC:
I think one of the editors must have removed it already - I can't find it. Am I missing something?

💡📝David Cannon wrote on Wed, Sep 29, 2010 09:45 AM UTC:
The long-promised Zillions of Games file is now available and you can download it here.

💡📝David Cannon wrote on Tue, Sep 28, 2010 11:50 PM UTC:
Sorry for the delay - I've had computer problems. I've uploaded one more image; will do some cleaning up tonight and send the ZIllions of Games file.

💡📝David Cannon wrote on Fri, Sep 24, 2010 01:32 PM UTC:
Please bear with me. I have two more images to finish off and upload, along with a Zillions of Games file. It's 1:31AM and I'm very tired, so I think I'll get around to it tomorrow night.

Rotorblades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Sep 1, 2010 10:23 AM UTC:
The Zillions of Games file is now available for download, although the link doesn't yet show up in its proper place.

💡📝David Cannon wrote on Tue, Aug 31, 2010 11:15 AM UTC:
I'll be adding the finishing touches to a Zillions of Games file over the next 48 hours.

Pentagonal chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Sun, Aug 29, 2010 10:01 AM UTC:Good ★★★★
This is a good concept. The only other pentagonal variant I know of is one produced by Graeme Neatham, so this is a barely explored field. There are a number of pentagonal tesalations that tile the plane, all of which offer possibilities for unusual piece movements. Thank you for submitting this game.

Chess on Steroids. Pieces increase their powers with those of the pieces they capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Jul 28, 2010 09:31 PM UTC:
Thank you for your kind words, Hafsteinn. As I've explained on my main page, I no longer rate this game so highly. Fergus Duniho made some games based on a similar concept, but much better designed and implemented, so I'd rather you played his.

I feel flattered by all the 'excellent' grades people gave me, but at that time, there were not so many games posted on the CV pages so people didn't have much to compare it with. I would probably rate it as 'below average' or 'poor' myself now, which is why I've never programmed it and have never made any diagrams. But this was my first serious attempt to design a game, and I've left this page standing to remind me of where I came from.

I did use the idea of pieces merging with other pieces for many of my other games (Diamond Chess 306, Dürer's Chess, Matrix Chess). You could saw that I see this game, not so much as a game worth playing, but as more of a source of raw material for other games.


Óskar's 3dchess version 2. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 26, 2010 11:04 PM UTC:Excellent ★★★★★
This is very much better now! I'm pleased to see some new pieces, too.

Third runner. Missing description (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 26, 2010 11:03 PM UTC:Good ★★★★
Good concept. I've always liked the idea of adding new pieces with various kinds of movements. You've done it very tastefully, too.

King Arthur's Chess 72. Chess on a round board,. The odd number of files allows the Bishops to access every cell on the board - not colour-bound. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Jul 26, 2010 10:39 PM UTC:
Thank you, Daniil. Thanks also for your suggestion about having only seven rather than nine files. I suppose it comes down to personal taste - I mostly prefer larger boards to smaller ones (my Chess on a Soccer Ball is an exception). But yes, removing one of the rooks and its file would work well too.

Another thing you might notice: most of my games allow pieces to merge with other pieces; this one does not. That is deliberate: as this board was designed with the Bishop in mind, I want to let the Bishop shine without merging with other pieces.


Ancient world war. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Jul 15, 2010 10:19 AM UTC:
That'll work:-)

Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Jul 15, 2010 10:09 AM UTC:
Hi Hafsteinn! You can download the full version of Zillions here. The cost is $24.98 (or a little extra, if you want to receive a CD). Believe me, it's worth it!

I wouldn't worry too much about 'stealing' others' pieces. Anything completely original wouldn't be a chess variant - it would be something else entirely! Of course, you can't just copy the game in toto and present it as your own, but there's nothing wrong with borrowing ideas, as long as you acknowledge the source. I did this with a number of my games, such as Diamond Chess 306. The tiling pattern and many of the pieces are taken from Parachess, an earlier game by Tony Paletta. I did invent a number of new pieces, but many of them are logical extensions of Paletta's ideas. I briefly acknowledged my debt to him (and to Fergus Duniho, for some other ideas) on the web page, and in more detail on the information file that I included in the Zillions package.

One weakness, as I see it, with a lot of 3D games is that the King is too mobile, making checkmate problematic. We'd all do well to explore ways to address this.


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David Cannon wrote on Thu, Jul 15, 2010 09:53 AM UTC:
Hi Joe! Wow, you've put a lot of thought into your analysis of 3D games. Obviously, you and I have reached different conclusions concerning piece densities, but then, different ideas are what having multiple variants is all about.

There are a number of ways to increase the number of pieces without getting too complicated. One way is simply to have more of the familiar range of pieces - e.g., four Rooks instead of two, etc. Another is to make new pieces with new moves, or to borrow pieces from other well-known variants (such as the Elephant and the Cannon from Korean Chess). A third way is to have compound pieces (a number of my own games explore this possibility).

I appreciate your offer to 'host' both Hafsteinn's version and mine (which is still on the drawing board). I'll have to crystallize my ideas a bit more and get back to you about that as soon as possible.


Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Jul 13, 2010 12:20 PM UTC:
I've just released version 2.0, a significant upgrade. The layout has been changed, with a greater piece density. The graphics have all been improved, and a new Zillions of Games file has been posted.

Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Jul 13, 2010 10:50 AM UTC:
That's a great step in the right direction! Yes, it is complicated, which is why I've never published any of my own 3D explorations here - I've never been satisfied with the results.

If you want to experiment with your ideas, we've got quite a few Zillions experts around here. (I know a little Zillions programming, but I'm no expert and it takes me weeks to produce a functional game, but there are others here who could do a better job much more quickly). If you have a Zillions implementation and let the computer play against itself, you can see what goes on and analyse it - which I've found very helpful.

I think I spoke a little too hastily last night. I've seen a few too many games that seemed just slapped together, but now that I've taken a look around some of your work, I can see that's not what you're about. It's probably a good thing that you've submitted your 'first draft' raw for others to look at, and I'm sorry I shot from the hip last night.


Changi with diagonal pieces. Missing description (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:53 AM UTC:Good ★★★★
You're on the right track with this one, Daniil.

Ancient world war. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:50 AM UTC:BelowAverage ★★
This game is definitely not balanced. Black (Shatranj) will blow white (Shogi) out of the water, unless it's Deep Blue versus a complete novice. The two Lances are NO match for the Rooks, and I really question whether the Silver is more valuable than a Knight in the end-game. Cazeaux balanced his game by varying the number of pieces. We definitely need to bring back the Shogi Rook and Bishop if we're going going to get anywhere near balancing this game.

Óskar's 3dchess. Missing description (5x(8x8), Cells: 320) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:38 AM UTC:Poor ★
I don't regularly comment on others' games and when I do, I hate to give a negative grade. However, as there are already quite a number of 3D variants, I can only compare this game to some of them.

1. 3D chess creates extra paths on which pieces may move. The most obvious of these is the so-called 'trigonal' path (like a diagonal path, but not colour-bound); various variants have introduced a UNICORN or a MACE as a line-piece to move on this path. A variant that misses this is really lacking something important, I feel.

2. One weakness with the starting position is that a couple of simple moves by the Rook or the Queen can check the opposing King. As white moves first, this gives quite a head-start to white, which is not fair.

3. The piece density is too low. FIDE chess has 32 pieces for 64 cells (50%); Shogi has 40 pieces for 81 cells (almost the same, although Shogi's pieces are somewhat weaker). Changgi (Korean Chess) has a lower density of 32 pieces for 81 points (40%). Now, there's nothing sacred about these percentages, but they have stood the test of time. Having designed quite a few games and playtested them on Zillions of Games, I've found that Changgi's 40% density is close to the lower limit at which one may play a satisfactory game. With too low a density, the players just chase each other around the board forever. (My own Diamond Chess 306, whose Zillions file you can download from this site, has a 38% density, but in two of the variants each piece is really a three-piece compound that can be unpackaged). The popular 5x5x5 variants have a 16 percent density, which I find too low. Your own 32 pieces per 320 cells is only a 10 percent density. You've got to be joking.

Now, some suggestions for you, Hafsteinn: 1. Either borrow a Unicorn/Mace-like piece from other variants to ride the Trigonal path, or modify one of the existing pieces to utilize it. 2. Give us something most of the existing 3D variants haven't got. Leapers, for example. Most existing variants simply extrapolate the Knight's move (one orthogonal step plus one diagonal step) to the 3D board. How about bringing in some new leapers that cover the orthogonal plus trigonal, and diagonal plus trigonal, steps? 3. Increase your piece density! Either reduce the size of the board, or increase the number of pieces. (I know the solution is problematic - I'm working on the idea myself, and it's tying my brain in knots - but we've got to try).


Shogchess. Missing description (9x11, Cells: 99) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jul 12, 2010 09:09 AM UTC:Good ★★★★
Hafsteinn, on the whole I like this game. There have been many attempts to combine Chess and Shogi, and I even tried developing a few such ideas myself, but was never satisfied with the result that seemed neither fish nor fowl. Although I share some of the ideas the others have expressed here, I think the way you've blended them is a big step in the right direction.

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sat, Jul 3, 2010 01:47 PM UTC:
The short answer is no. The Princess belongs to the 'slider' family and the Zealot to the 'crooked slider' family. The Lance shares membership of both families and can therefore be assimilated by members of either family - as a simple piece. But when it is part of a compound, it can be assimilated only by members of the same family. Therefore, a Princess cannot assimilate the Lance part of the Zealot to become a Queen.

You may ask why this fussy distinction. There are two reasons. The first is that I could either allow every piece to assimilate every other piece, or I would have to draw the line somewhere. The first option would create such a huge number of pieces that even I wouldn't be able to remember them all. The second option, which I chose, means that some arbitrary distinctions have to be made. I settled on confining assimilation to within 'families' - and in the case of families whose membership partially overlaps, a certain degree of subjectivity creeps in.

The second reason for this is programming. There were a number of things I would have liked to do, but the limitations of Zillions (or, rather, of my knowledge of it) forced compromises. The case you mentioned is one, although I think I would now be able to work around it if I was so inclined. I may may tweak the program that way when I get around to it.


💡📝David Cannon wrote on Sat, Jun 19, 2010 12:39 PM UTC:
This page looks like a dog's breakfast at the moment. I am in the middle of rewriting it and replacing the graphics with more cosmetic ones; will try to finish tomorrow.

' Roid Rage Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Jun 14, 2010 03:06 PM UTC:
'As far as I know, that remains intact are the Knight, the
King and the pawns.' Not so fast, mate.  I believe the Rook has remained fundamentally unchanged throughout the entire history of chess.

Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Jun 14, 2010 02:16 PM UTC:
Thanks David! 1MB per day should definitely give me enough space to upload a game at a single sitting from now on. I really appreciate it.

Anyway, this game, along with the associated Zillions page, is now ready to go live:-)


Matrix Chess ZIP file. Chess played on a board of tessellating pentagons and diamonds.[All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Mon, Jun 14, 2010 10:25 AM UTC:
Fixed now:-)

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