Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by DavidCannon

Earlier Reverse Order LaterLatest
Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Apr 1, 2003 01:29 PM UTC:Excellent ★★★★★
Tony,

This PARACHESS board of yours is one of the best I've seen!  I've long
been a fan of unorthodox varieties of chess, and have been fascinated by
hexagonal, circular, and three-dimensional boards.  Your Parachess board,
however, has a special quality that all others I've seen lack : it
bridges the two-dimensional and three-dimensional worlds, something I
thought impossible.  A piece riding on WAVES, for example, would bear a
striking resemblance to the Unicorn of some 3-D variants.

Keep up the good work, Tony!

Zebra. Makes a (3, 2) leap.[All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 16, 2003 07:57 AM UTC:Excellent ★★★★★
The Zebra actually exists as the SAHNG (Elephant) in Changgi (Korean
Chess).  Korean Chess greatly resembles Xiangqi (Chinese Chess) except in
two basic ways.  One of these concerns the move of the Elephant.

Chinese Elephant - moves like an Alfil (but without the jumping power) -
and cannot cross the river.

Korean Elephant - moves like the Zebra described on this page - except
that it is not a leaper : there must be an unobstructed path from the
origin to the destination.  Also, unlike its Chinese cousin, it is not
barred from crossing the river - as there is no river.

Elephant (Xiangqi). Moves two squares diagonally (non-jumping).[All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Apr 18, 2003 09:21 AM UTC:Excellent ★★★★★
I would like to see something added about the difference between the
Elephant in Xiangqi and the Elephant in Changgi (Korean Chess).  The two
varieties of chess are almost identical except for three things, one of
which is the move of the Elephant.

Xiangqi : the elephant moves two points diagonally (non-leaping) and
cannot cross the river.

Changgi : the elephant moves like a ZEBRA in some chess variants (i.e.,
one square orthogonally followed by one square diagonally, or vice versa)
- except that it is not a leaper; there must be unobstructed access
between the point of departure and the point of arrival.

Also, there is no 'river' in Changgi, so the rule about not crossing the
river is not applicable.

Pao. (Updated!) Moves like rook, but must jump when taking.[All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Apr 18, 2003 11:26 AM UTC:Excellent ★★★★★
The movement of the Cannon is one of three significant differences between
Xiangqi (Chinese Chess) and Changgi (Korean Chess) [the other differences
concern the Elephant and the design of the board - Changgi has no river).

The Koreans have somewhat simplified the movement of the Cannon.  Unlike
its Chinese cousin, the Korean cannon moves as it captures : it cannot
move at all without flying over a 'screen' piece.

The effect of all this is that the Korean cannon tends to be an immensely
powerful piece in the early and mid-stages of the game, equal or superior
to the CHA (rook), but practically useless in the endgame, when there are
few pieces left to leap over.  Part of the strategy of Changgi is knowing
just when to exchange the Cannon for another piece.

Another distinctively Korean feature of the Cannon is that, unlike its
Chinese counterpart, it cannot capture an enemy cannon, or leap over a
fellow-cannon, friend or foe.  Shades of blood brothers?

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Apr 21, 2003 01:21 PM UTC:Excellent ★★★★★
I've enjoyed reading about your new game, Fergus. As a Westerner married to a Korean woman (who introduced me to Changgi, the Korean national Chess variant), I appreciated your combination of Eastern and Western pieces and movements. Well done!

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 4, 2007 11:24 PM UTC:Excellent ★★★★★
Well done Graeme! I like this layout. One suggestion I'd make is to expand the board, however. The size is ideal for the short-range pieces, but the rook would love some long runways to run on. I'm impressed by the way you've been able to design a pentagonal board; I've tried that myself, but couldn't come up with a model that satisfied me completely. But you've done it - congratulations.

Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Mar 4, 2008 12:47 AM UTC:Excellent ★★★★★
I always thought 3-D variants needed a few more pieces to get the most out of the cube. Thanks for inventing these novel combinations.

Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Apr 29, 2008 11:56 PM UTC:Excellent ★★★★★
Hi Graeme!  I'm delighted to see this variant.  I've been mucking around with a few trigonal boards myself, so I'm glad to see you cut the trail for me.  Just one comment: I notice that you've made the Queen a combination of Spire and Bishop.  That makes the Queen scarcely more powerful than the Tower (a Rook-like piece).  Have you considered a Spire-Tower combination for the Queen?  That would make a much more powerful piece worthy of the name, in my opinion.  You could still keep the present Queen, but perhaps change her name to something else.

And by the way, could we get a Zillions program to play this game?

Keep up the good work!

Neptune. A strange Chesslike game that was found in January of 2019. (Cells: 271) [All Comments] [Add Comment or Rating]
David Cannon wrote on Mon, Dec 8, 2008 09:37 PM UTC:Excellent ★★★★★
Could somebody who knows ZRF programming language make a ZOG file for this game? I like it!

ChessVariants.zrf. 17 variants in 1 file.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 9, 2008 10:05 AM UTC:Poor ★
Am I the only one who can't play this one? The script appears broken - the file won't load and displays an error message.

Little Cheops. Missing description[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Dec 9, 2008 10:05 AM UTC:Poor ★
Am I the only one who can't play this one? The script appears broken - the file won't load and displays an error message.

Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) [All Comments] [Add Comment or Rating]
David Cannon wrote on Fri, Dec 19, 2008 08:07 AM UTC:Excellent ★★★★★
Great adaptation of one of my favourite variants. Could somebody make a Zillions file for it?

Euqorab. Anti-Baroque. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Jan 6, 2009 05:55 AM UTC:Excellent ★★★★★
This looks like an Ultima variant to me. I love Ultima and think there is room for a lot more variety in the development of pieces, and I'm glad to see this variant. It would be great if someone with Zillions expertise could find the time to program it.

Diamond Chess 306. Missing description (22x24, Cells: 306) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Feb 4, 2009 11:42 AM UTC:
I will add some graphics to this in the near future.

💡📝David Cannon wrote on Wed, Feb 4, 2009 08:12 PM UTC:
I have tried to edit this page since submitting it, but keep getting an error message.  I want to link it to a zillions file and add some graphics.

Another comment - this time a request : I am a novice with zillions programming.  I have made a program that works, but I think the code could probably be optimised - it probably takes up a lot more space than it needs to.  If anybody skilled in Zillions programming could optimise the code, I would be very grateful.

💡📝David Cannon wrote on Thu, Feb 5, 2009 01:02 AM UTC:
Thanks for the tip, David!  I've tried it and it works.  I've uploaded one 
image now, showing the initial setup for the 'simple version' (there are 
four variants in the Zillions file I made).  I'll upload some more images 
tonight when I get home from work, and the zillions file also.

By the way, is there a limit to the number of images I may upload?  I need a 
number of images to show the different movements of the pieces, so I hope 
I'm allowed some space.

Thanks once again for the tip.  I was indeed clicking the wrong link :-(

💡📝David Cannon wrote on Thu, Feb 5, 2009 12:16 PM UTC:
I will come back tomorrow night and upload some more files - I have exceeded my 500KB limit for the day.

I have also tried to link the page to the Zillions file I uploaded, but it doesn't seem to be appearing.  Can anybody tell me what's going on?

💡📝David Cannon wrote on Sun, Feb 8, 2009 09:53 PM UTC:
Both yesterday and today, I got the following error message when I tried to edit the index information :

'Error performing query: Duplicate entry 'MSdiamondchess30' for key 1'

Can anybody please look into this?

💡📝David Cannon wrote on Wed, Feb 11, 2009 10:01 AM UTC:
Actually, it's still causing problems. I'm trying to edit the index information, but when I click the SEND button, instead of saving it, it opens the edit page for the whole game. When I save that, it does not save any of the changes I made to the index information :-(

💡📝David Cannon wrote on Wed, Feb 11, 2009 08:52 PM UTC:
Ah, it seems to be fixed now. What I did was add 'Zillions of Games file included' to the description. When I reloaded the 'what's new' page last night, the change didn't show up, so I thought the update hadn't worked. But it shows up now. Thanks for all your help!

Narnia Chess. Chess played on both the outside and inside of a soccer ball. (Cells: 52) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Sun, Feb 22, 2009 09:52 PM UTC:
I'll add graphics later on.  I've exceeded my upload limit (on another game) for today:-(

A Zillions of Games file is in the pipeline and will be available soon.

Chess on a Soccer Ball. Missing description (Cells: 32) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Tue, Feb 24, 2009 07:59 PM UTC:
I submitted this game six days ago, but it still hasn't been approved. Also, I notice that there appear to be no new games from anybody posted on the 'What's New?' page since last week. Isn't that a bit unusual? What's going on?

💡📝David Cannon wrote on Wed, Mar 4, 2009 09:24 AM UTC:
Thanks Joe! NO problem about the delay - I was just a bit worried because of the message on the main page that some parts of the site might not work until problems with the upgrade were resolved. That made me think that maybe my submission had fallen through the cracks somewhere. I'm relieved that hasn't happened! I'll get around to the Zillions link later tonight. I also have two other games to complete the Zillions information files for.

Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
David Cannon wrote on Thu, Mar 19, 2009 09:59 PM UTC:Excellent ★★★★★
Charles, have you considered including a reference to the KAIFENG in your game?  

KAIFENG is a city in China with a long Jewish history - it goes back many hundreds of years.  There is still a small Jewish community in the city, I believe.  Kaifeng Jews look Chinese, and differ from occidental Jews in that they trace descent through the father's line, rather than the mother's.  

I think some reference to Kaifeng would help to cement the connection I think you are making between China and Judaism.   Just a thought:-)

David.

Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝David Cannon wrote on Wed, Dec 23, 2009 08:25 AM UTC:
Hi Charles! Thank you for alerting me to the fact that I neglected to put in some very important information.

1. Mark Colebank's INFINITE CHESS website has the original game.

2. I don't think I fully understand the movement of the pawns in your Fivequarters game. If I may summarize the pawn movement in a nutshell, each pawn moves in the direction indicated by its positioning - i.e. those shown 'right side up' move 'north' while those 'upside down' move 'south.' On reaching the so-called 'enemy zone' (the first rank reached beyond the diamond where the two circles intersect), a Pawn morphs into a Steward and can move passively in any orthogonal direction, and can capture in any diagonal direction. But to answer your question, no. No matter where on the board a Pawn may be, it may capture on either of the diagonals adjacent to the cell on which it would move orthogonally.

3. I would suggest downloading the link to the zillions file I programmed and play one or two games with it. You'll see the Pawn movement very clearly.

Cheers!

David Cannon.


25 comments displayed

Earlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.