Rated Comments
As far as I can see there is no rule that forbids moving the King back to the place where it came from (at least, when the King move wasn't motivated by escaping check). So a situation can occur where the two players just move the King between two squares in an endless loop and the game makes no progress.
Note that in the setup of shogi (a Classic game) none of the knights there can move, either.
Thank you. So I missed out one thing.
It was in the rules but wasn’t in the pieces desc. Read about King, you’ll find.
Sort of Almost Chess - with a White Chancellor and a Black Queen - is kind of the best chess game ever invented on less than 81 squares. Skipping the usual long speech about making opening books obsolete and adding new tactics, I will simply state that the dreaded First Move Advantage is completely cancelled. Possibly "more than cancelled" - computer testing may prove interesting.
In the near future I will be promoting this variant to join the list of Featured Games. Maybe we could give Sort Of Almost Chess a more interesting name, like Carrera's Revenge?
Thanks, can you publish it please?
Great idea to replace the Ferz with the Gryphon! This piece rarely gets a chance to dominate an "old fashioned game". The "Griffon" is actually one of the weaker pieces in Mark Hedden's Ganymede Chess . I offer some piece values for the 12x8 board, chosen primarily for simplicity:
Pawn = 1, Woody Rook (WD) = 3, Knight = 3, Elephant (FA) = 3.25, Courier = 3.50, Man (FW) = 3.50, Rook = 5.50 and Gryphon = 8 points.
Incidentally I value the Queen at ten points, the same as R+B+P. Ralph Betza once calculated the Gryphon's worth by multiplying the value of a Rook by 1.46 in Bent Riders circa 2002.
Have we missed the fiftieth anniverary of Modern Courier Chess? The rules page for Reformed Courier-Spiel (2011) contains the sentence: "With this design, Begnis also intended to improve Modern Courier Chess invented by FIDE Master Paul V. Byway in 1972."
On his own website, Clément Begnis writes: "In this respect, I need to mention here that at first (in the 1970's), Byway had made an attempt to modernize the Courier game with more powerful extra pieces."
On his own website, John Savard writes: "Attempts have been made to modernize the game, one in 1824 and one in 1971. The one in 1971, Modern Courier Chess, changed the moves of several of the pieces. Even that of 1824 by Albers made a number of changes, although it was less radical."
The current address is: Modern Courier Chess. Meanwhile, the year when Byway finished creating his game remains a mystery. VARIANT CHESS No. 8 does contain the following game from the previous year - with the letters "F" and "C" standing for Ferz and Courier (Alibaba).
[Game 4] R. Talbot - P. V. Byway, 10 xii 1991 1.f4 f5 2.a4 c5 3.Ra3 Cc6 4.g4 fxg4 5.Rg3 h5 6.i4 Ch6 7.e3 g5 8.ixh5 gxf4 9.Rxg4+ Fg7 10.Qj5+ i6 11.hxi6 Ni7 12.Qi5 Ng6 13.Qxk7 Rj8 [Diagram uses elephants for couriers] rn1bfqk1br2pp1pp1f2pQp2e3neP5p9P4pR9P8PPP3P1PPP1NEBF1KFBENR 14.Rxg6 Bxg6 15.i7 Ri8 16.Qxj7 Fe6 (courier leap) 17 .Ch3 Ke8 (two-move privilege) 18.Nj3 16 19.Ni5 Bxk2 (suicidal) 20.Rk1 Bi4 21.Rk8 Resigns. (1-0).
This is a great idea. The bombs add enough chaos to make the game feel very different, but not too much.
I read on the wiki talk page for Tenjiku about the idea that jumping generals could have been intended to do more than just jump-capture.
The start position shows the generals in front of the Fire Demons, both straight ahead and diagonally. There is no opportunity for jumping generals to capture Fire Demons in the start position, which is intentional.
It doesn't seem right that there is so much protection for Fire Demons, yet in some versions of the game, the King could be threatened and captured without even being able to evade the attack, as it's boxed in.
(In fact, the Bishop General could just mate the opponent's King on the first move if there were no restrictions on jumping.)
If the generals could jump whenever they wanted as far as they liked, the game would become even more tactically sharp than it already is. However, it doesn't break the game.
The Great General can't jump two squares diagonally to threaten one of the Fire Demons as the Rook General would capture it.
The best the Bishop Generals can do is to manoeuvre and attack a Horned Falcon or Soaring Eagle.
The idea that jumping generals could capture all of the opposing pieces they jumped over in one turn is plausible. I don't know if the game would break, but the inventor(s) of Tenjiku weren't sentimental about pieces — allowing Fire Demons to punch large holes into positions — so having more pieces do the same seems logical.
The Great General could just capture the Vice General; Free Eagle; Queen; Drunk Elephant; and a Pawn on the first move (with check). This doesn't seem intentional.
One of the Bishop Generals could move to the edge of the board and threaten to capture a Soaring Eagle; Water Buffalo; Phoenix; Drunk Elephant; and a Pawn. The Soaring Eagle can leap out of the way, though.
Otherwise, everything is sufficiently well defended that jumping generals couldn't capture a total of anything worth more than themselves, as they are even stronger than their current form.
That could be why Fire Demons are so powerful — with burning and sliding and an area move — because they would be ecliped otherwise by the jumping generals.
The board size (16×16) and large number of pieces that do very little makes more sense if there were even more crazy pieces. The game might devolve into a capture-fest, but that might have been the intention.
Whoever had the imagination to create this game has to be admired. I consider this to be the most ambitious of all the historical variants as its construction is so delicately balanced, even with the ambiguity in the rules themselves.
OK I've edited that
Very nice touchup of the page. You might have mentioned that in problems, there is more than one way to use the cylinder concept. The one here described is chess on a horizontal cylinder, which is the only form that is playable as a game. Other forms have appeared in problems: the vertical cylinder with the first and last ranks connected and the anchor ring both basically both a vertical and horizontal cylinder simultaneously. In the latter case, a1 is connected to both a8 and h1 (and in some version h8 as well, if you really want to go crazy). With rooks and queens instantly attacking each other and the kings in mutual check, we'd need special rules to play this, but a KBB vs K ending on such a board can be analyzed, as well as more complex problems.
Thank you by this advice.
(BTW if you want, I can request a Shako tournament with you someday. Site is Pychess (chess variants site written in Python), to play it, you have to create lichess.org (chess site with millions of players and open source code) account)
M. Badii - J. Stranjakovitch, Paris 1989 reached the position in the diagram below after
1.e4 a6 2.d4 b5 3.f4 Bb7 4.Bd3 f5 5.exf5 Bxg2 6.Qh5+ g6 7.fxg6 Bg7 8.gxh7+ Kf8
The game continued 9.hxg8=Q+ Kxg8 10.Qe2 Bxh1 with a win by White after 24 moves.
I see no reason for rules that may prevent early pawn promotions in Grand Chess. Most of us want games that are more interesting, not less. And after all, there is no limit to the number of promoted pawns on the board in Shatranj.
[EDIT] I should have specified the rules that I was objecting to:
"5. A Pawn can promote only to a friendly piece that has been captured, and for which it is exchanged."
"6. If no friendly piece has been captured, then a Pawn may not move beyond the 9th rank."
1. h3 g5 2. Kh2 Ll6 3.Ki3 Qj4 is a very foolish mate. If the type font is confusing, Black's second move is "ell-ell-six".
While the stated NBRQ values are suitable for a 10x10 board, the Bishop simply cannot attack as many squares on a 12x8 board. Bishop = 3.50 and Queen = 10 seem more appropriate for this game. I reserve judgement on the Elephants for the time being - currently working on a new game with "Wafflephants" on 12 columns.
The Dragon has an impressive 13x13 movement diagram on this page.
1. d3 Db6 2. Md2 Dxe3 is the fastest mate in Ryugi.
1. Nd4 c7 2. Nc6 Ne7 3. Nd8 does it with a Knight.
So I can delete piece articles in parentheses as well as bare piece graphics (not moving diagrams).
Middle arithmetic of mentions said above)
Thanks to all. But I agree to make Game Courier preset with another graphics also, such as Alpha or Merida, in settings.
MOVEMENT DIAGRAM - White Chained Padwar (Elephant icon) and Black Chained Warrior (War Machine icon)
On an empty board a Warrior will attack the same squares as a Kylin - a Chu Shogi piece currently lacking a PIECECLOPEDIA entry. A Padwar attempts to reach the same squares as an Alibaba - the diagram shows a Black Padwar blocking the (e5) square from the White Padwar. Likewise, the Black Padwar is blocked from attacking the (b2) square.
The Chained Padwar in this game is called an (ordinary) Elephant in Shatranj Kamil X. Last week I added a comment there showing how a Knight and two Elephants can checkmate a lone King.
WHITE CENTAUR and dots marking the "safe squares" for a BLACK KING.
This game is a fine example of developing a single theme. One way of measuring the Centaur's strength is to ask the question: "Where can I place my King on the board and still be safe from a check by the Centaur next move?" Not many squares. Note: if this board had a "zero row", then its dot pattern would be the same as the one on the 8th row.
WHITE TO MOVE AND MATE IN EIGHT MOVES
If the Bishop was on (f4), placing all the pieces on the same board, this would be a simple mate in two moves. But I needed help from ChessV to solve the given problem. Apparently the trick is to move the White King from (b3) to (C2), effectively "wasting a tempo". Bishops cannot do this in Alice Chess - while the Bishop could travel from (F4) to (f4) in three moves, that is not actually the same square. ChessV 2.2 game record is given below.
Alice Chess Player(White) = ChessV Player(Black) = Human FENStart = "16/16/16/16/2N10B2/1K14/16/1k14 w - - 0 1" StaticExchangeEvaluation = false Moves = { F4g5 b1A1 b3C2 A1a2 g5H6 a2A1 c4D6 A1a2 H6c1 a2A1 D6e4 A1a2 e4C3 a2A1 c1B2 } Result = 1-0 {White wins}
In the the diagram below White has five pieces on the board and a single Rook "in hand". All the other pieces belong to Black. Suppose White drops this Rook on (b2) and Black advances his Pawn to (c3). This "blockade stalemate" has resulted in a drawn game.
ATTENTION EDITORS: This Chessgi problem also provides an answer to the Patricia Stalemate Puzzle. I recently constructed another stalemate position with fewer pieces than this one and would like to add a suitable diagram to the puzzle solution page.
I have remade some pieces and I can send it here
A much better player than Zillions. I notice that version 2.2 is scriptable, and the scripting language looks easier than Zillions' Lisp-based scripting language (which is a monumental pain in the a** to debug--all those nested parens). Does ChessV have a scripting reference? I'd love to see it rather than ask a thousand questions in this thread.
I tried this out on the Jocly board. It's quite interesting and fun! I think I'd enjoy playing a physical game.
A small note: The text description of the opening layout is just a little bit unclear (especially with two of the lines on the list broken up), and doesn't quite match the illustration, which in turn doesn't match what's on the Jocly board (the Lion and Eagle aren't shown on the illustration). It should only take a couple of quick edits to fix, though.
It's worth pointing out that House of Staunton no longer sells these, either directly or through Amazon. The Chess Shop of North Carolina, care of eBay, does still have them, including some newer sets (among them, much to my delight, a few packages of 16 alternative pawns).
As noted in the text, the lowercase w is still unused. Could that be made to indicate a withdrawing capture? If it has to be coupled with the c, then it could still be usable for other things by itself or with other modifiers.
Or is there already another way to indicate a withdrawing capture?
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So I don’t understand. Bishop is just a Nightrider (repeats knight steps) or knight jumps OVER two squares to third one (by this it can reach all the squares in Tape chess)?
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Clearly, there's a bit of a backlog. :)
I made a chess set out of Sculpey, where all the pieces looked human-like. When I made this piece, I had it be an archer instead, to keep with the ranged-weaponry theme. Maybe for the Leo/"Queen-cannon" I'll have it be a bazooka instead?
Charles, I really like this series of articles, at least in principle; the main problem is that I find many of the long, run-on paragraphs very hard to wade through.
Would you mind terribly if I were to take the text and play "Editor" on it, formatting it into an easier-to-read (and comprehend) document? I could just email the result to you, and let you take full credit if you like.
If you'd like I could even put it together into a PDF file (again, emailed directly to you), suitable for self-publishing somewhere like Lulu, Amazon, etc.
A very well designed variant, reminds me of Starcraft.
I rather like these, especially the Top Heart and Bottom Heart.
If you want to break the colorbound nature, what if you were to make the Bottom Heart's moves orthogonal instead of diagonal? It's furthest range would be a Knight's move instead of a Camel's, but it could reach every square on the board. (Or, you could use this idea to replace one of the other hearts.)
PS: Try Musketeer's Board Painter and see how it suits you for making diagrams.
I'll agree (though not vehemently) with the assessment that the 8x8 parts are basically Chess With Different Armies. But the 9x9 parts are their own variant, and arguably deserve their own page.
I also agree that this needs a better name; I found this while looking for an article to explain the drop rule.
But the only real complaint I have is the lack of any diagrams to show what order the back-row pieces are set up in; on that point I don't have a clue. Diagrams showing the various Pawns' moves would be helpful too.
I really like this! The "leap-and-slide" pieces take "ski" moves to a new dimension, and are quite innovative (at least, I don't know of any earlier incidents of that; but then again I'm a relative newbie at CVs). I probably will "borrow" the Tiger and/or Astrologer for a future variant (I've even gone so far as to design pieces for them on Thingiverse).
Very insightful and your apps are really helpful and instructive. Thank you!
I created almost exactly this and was doing some research too see if it has been done before; I came across this website and found out it had except that I called it Four Kings Chess. You can play this variant online multiplayer at: https://chess.oggyp.com (you will need to make an account though) You can just test it out here without an account here: https://chess.oggyp.com/analysis/ https://git.oggyp.com/OggyP/chess-client
It's very nice seeing the Zebra compounds! I can use the Zebra/Rook for my Kuhani, and Zebra/Bishop for my Mtawala. I'll still need a Zebra/Queen for the Malkia, though (and a Camel/Queen for the Sultana would be a good sight).
Likewise, Zebrariders, Gnuriders, Bisonriders, and Buffaloriders are a "thing" (though I personally use them rarely).
Of course I have dozens of other pieces that I'd love to see symbols for, but asking for even a large share would be unreasonable. A couple that I would like to have, though, are the Bodyguard (from Hiashatar) and the Friend.
The link section should mention that Chu Shogi is playable on https://lishogi.org now as well.
Your current set-up can be described as the following: an architect’s plan for a four story building, and there are four such buildings. My question is this: imagine these four buildings lined up next to each other as they would be in the 3D modeling of your game, in addition to this, could we quadruple the entire set up so that there were, for the sake of example, 4 rows of 4, four-story buildings? If we did create what would be 5D spatial chess, what would the initial board set-up look like? What would the new 5th dimensional piece be called? Thank you so much for your effort on these variants.
I think the Heroine is very aptly named, but I agree with you that the Popess name is awkward (serviceable, but awkward). Could "Abbess" work?
Contravention, Linkage, Submission and Triple Check seem interesting)…
However the Sparrow (mQcK) is Duke from Dan Lee's asymmetric Empire Chess (which is playable on Pychess)
My first thought was that the stalemated player is usually "Low" and will lose the game in fifty moves. My second thought was: What about my [2023-04-18] Comment to Grander Chess? A few minor changes resulted in the diagram below, where both Kings are equidistant from the centre.
WHITE can play 1.Bc8 and BLACK is stalemated (but still wins the game).
Grant Sinclair writes: "Black’s height advantage, which makes Black High when both Kings are equidistant from the centre, has been designed to balance White’s first-move advantage." This statement is unconvincing. In fact, White’s advantage could be even greater in High Chess.
Shogi is perhaps one of the greatest games ever invented by humans. It's drop rule lets players come back much more easily, while the forward bias negates the advantage to defense such a rule would normall imbue. However, it is not without it's problems. The biggest one is easily the fact that the vast of the pieces promote to a Gold equivalent. Although this is a very rare situation, when a lot of Gold/Gold equivalents appear on thee board, it can easily turn Shogi into a very drawish Checkers game, and if an impasse occurs, this amplifies the problem even more.
Seireigi fixes the aforementioned problem to an extent by making all promotions unique. This also helps mitigate impasse situations, as more pieces are capable of stopping a King from reaching the opponent's camp. However, this comes at the cost of having more moves to remember (14 in total).
Just like against the Avians, the Clobberers must use their alternate setup when playing against the Cutters.
Thx for the layout! I’ve recently refreshed some text and carried the Rules section out of layout. So I want to say: Chess on the Rope are READY!
Also some my other variants are ready (I’ve updated Fluidity this week and ChBrTi today), so you can look at them also. Please
Symmetric Sissa is a nice compliment to this original CV with the use of Sissas.
Another in a line of Fergus' concept CVs re: fission or fusion.
I got the icon shown from pictures of actual high priestesses, so I'll do it the other way around: the one already posted is High Priestess (and it's already labeled as such in the filename), and I'll use this new flipped one for High Priest.
Like so:
Oh, and for most purposes I actually prefer to call it High Priestess. It's just that High Priest fits better for what's happening with it in this particular game.
By the way, your use of High Priestess is the only FAN on the Wikipedia page on fairy chess pieces, and I haven't been able to find any other name for that move combo anywhere.
PS: It's the High Priestess in the Dealer's Chess Expansion Set #1.
Halfling Combine might be too strong for a Queen.
Yes, I used Bob Greenwade's Dealers Chess set.
15 October is National Mushroom Day.
How does the Onion, the Garlic, & the Anchovy moves?
(To author):
Реально свежая идея, которую можно развить в свои варианты. У меня есть похожая идея, но с другими доской|фигурами|правилами.
Замечательно!
The GIF images are legacy, and should no longer be used for new projects.
I did not know that. I won't worry about that, then. Never mind. :)
Interesting variant, definitely looks wild and very dynamic.
And this was how I learned that a couple of people had already made Beast Chess a Favorite. There's hope for me yet... ;)
Royal Ninny>Ninnyrider>Chinoise Ninnyrider>Yahoo>Ninny>Dumbo>Trapped Ninny
This piece has the power of Queen. And I’ve found a checkmating tactic for the piece which controls the spaces around the files/ranks such as Aanca, Magician and one my piece I currently omit. This tactic appears in K vs K + piece endgames and is called wind tunnel (aerodynamic tunnel). Piece confines the King in a file/rank between its covered lines, and then your King drives it to the last rank, but to avoid stalemate, you should then cut off the previous-to-last line to avoid escaping of opponent’s King. But it’s better to firstly drive them as far as you can from board center and then confine into tunnel. For Aanca it’s possible on normal board, but less possible for Magician, though you shouldn’t forget that both these pieces are from games with 12x12 board.
Well, you don't have to do anything; it is just that all your favorites then will benefit equally from your voting, as there is no way for the system to know that you liked some better than others. This might be what you want anyway, as you prefer the 'one-man-one-vote' system.
BTW, I selected a rating 'good' when posting this Comment, just to see what happens.
[Edit] Well, it displays 4 stars.
Alright. I haven't many things to say. So I select "poor". Hope I'm not getting my votes down by some centivotes. :=)
Harvestman seems too strong for a Rook. Color-switching approximately Rook-valued pieces that I know are NH, NW, Mao-Bishop, Trojan Horse.
Too bad that this GC has no rules enforced
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This is (IMO) quite a clever use of a Carrier type of piece. I'd love to see if that can be programmed into an Interactive Diagram; I think it'd be interesting to play.
I cannot call this game “bad”, but I agree with the British chess master William Winter that the standard Marshall-Chancellor and Cardinal-Archbishop pieces added to Chess obviate the Knights and Bishops to a great extent when combined with the Queen already existing. The Amazon arguably also obviates the Rook in addition to people being skeptical of adding it to Chess without adjusting the rules so it doesn’t overpower the game. Have you tried playing with Fusion Chess or Assimilation Chess rules with Men?
I see that Bishop/Camel + Harvestman compounds (Evangelist and Imam) are also able to checkmate in K vs K + X endgame. (It includes the King move so can easily do that). OTOH Wildebeest (aka Gnu) is not able to do this.
Cylindrical Chess but null move is allowed
And with shuffle.
HG Mulller's Grasshopper Chess
This is a good idea but I would have included more randomness into it. We are talking about computers beating humans at chess. We need to make the chess game impossible for computers to analyse. If the chess pieces for this game were something Reversi like, where you can flip a piece and turn it into a completely different and random piece, that would flip upside down the entire strategy of chess, giving humans more advantage against computers.
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Very good article! I really like this variant in this interpretation.
I like Cetran 3 more than the 8x8 versions. The piece variety makes it much more fun.
Reusing the names of 8:3:n leapers for a Higgler hex coordinate could unite Cormorant and the 7 level moving Entrap rotation with cubic pieces with twice their SOLL (Octodont, Onlooker), allowing Octodont+Cormorant (Coypu?)/Goose/Gull/Bustard, Jaw+Chough (Jamaican?)/Gosling/Guillemot/Budgie and Onlooker+Entrap/Nosrap (Nosferatu) on hex-prism boards.
It's basically the idea of the piece Joker, invented by T.R.Dawson but with a lot more constraints. This might be better if there was motivation given for how the extra rules are beneficial. As it is, it occupies the term "Copycat" that might be given better meaning. Sorry.
As for myself, I’m not even sure this is a chess variant. Although it uses Chess equipment, it seems to be a very different sort of game than chess.
Though it’s rather good (at least at first glance). Idea is very interesting.
Astounding. I don't think I'll ever play something so complex, but the concept and work are awesome. The case, when reading about game rules and design, is almost as exciting, as the play itself.
That'd be nnNN, wouldn't it?
That was a good review of the game. Thank you for your time. I have added the repetition rule. As for the territorial merging, it's hard enough to control a single territory and prevent it from invasion. On a bigger territory that will be even harder. You are right about the black King from e5 having the possibility to push the white bishop to c5 but that wouldn't win additional points for black. The "three of a kind" rule should also imply the same colour too. Also, the new territory created at e5 would give the white player even more points.
I didn't notice the three black Bishops on c5. That was a good point, but still, the black player can't win the game.
I have to recalculate the points. Thanks.
Suddenly seen 18.5 years after (so cool that I’ve first seen Russian language version via random game page!) and I have an idea. There’s stated that same pieces can merge, what if they can be upgraded this way? Like Knight to Nightrider, Rook/Bishop to ranger+hopper hybrids, Guard to Torch (slip Queen) or Lion (area mover) ah he can’t.
If one were to utilize a four-color scheme for the Raumschach squares in order to visualize the unicorn's moves in the same way that the light and dark squares allow you to visualize the moves of the bishop, how would one do so? What would it look like?
Really cool. Didn’t seen these compounds.
Resonates with my idea of pieces with hopping parts (e.g. for my rocket board as well as for normal one).
P. S. I have a better-quality setup image.
It is a very nice and creative take on the chess labyrinth kind of game. I tend to agree, that digital implementation could be the best way to make this game playable - cause it needs some algorithm that ensures that every starting position is solvable. Overall, I think it's a great minimalistic game that can be used in school tactical games clubs or as support material to teach the basics of chess.
I had not seen this page for a while. It is quite nice.
Just for information, I've seen 2 small typos: "sqaure" and "matnicore"
Hey, does anyone know where i can find an online version of this, i wanna play it online with friends
I love it. There are a lot of nice, sophisticated and interesting chess variants out there, but not many variants that I see myself actually playing. But Lighthouse will definitely be in my collection of mini-chess games I play with friends and colleagues. This game perfectly blends fast pace, simple and understandable rules, accessibility and an opportunity to enjoy the special spirit of Shogi.
Great work, Lev.
I have tried the game online, and it is really fun, especially on the normal version.
I don't think you need the word retainer in the sentence "Try to complete the King’s tour with the fewest retainer casualties as possible!".
Also, you should clarify that Pawns move upward, not downward, and that they can swap directly forward as well as diagonally forward.
Otherwise, this looks good enough to be approved.
No other differences.
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Thank you for the clarification. It's obvious in the interactive diagram. Likely on the wording of the rules as given, but capable of being misundertood.
Now I'm certain this is the rule, let me give the game an excellent. The slashing rider moves deep into enemy territory and the defense against such should be a thing of beauty.
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Nice idea!