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Catalonia. Cooperative variant where the players are trying to form chains while the board is getting bombarded. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Sep 27, 2010 12:29 PM UTC:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSstallmatechess (see also comment by A.Black).
I think, when tournament is played, peace may be alternative winning condition, wich costs 0,75 victory for both players.

Pawn. Moves straight forward, takes diagonally forwards, and can promote.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Sep 28, 2010 04:39 PM UTC:
There is even earlier hexagonal variant: Baskerville chess from 1929. It probably had pawns of McCooey and Shafran chess. By the way, where can i read about it (it's mentoided somewhere, but there is no it's full description).

Perleberger Bridge Chess. Missing description (8x9, Cells: 66) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Sep 29, 2010 01:07 PM UTC:
I was thinking of similar game. But it had only 7 ranks (river is on 3rd), two one-square bridges in front of bishops or knights and no pawns (castling is probably not useful).

Daniil Frolov wrote on Wed, Sep 29, 2010 01:10 PM UTC:
Maybe, it should have normal pawns, wich moves sideways, or berolina pawns, wich captures sideways (even more interesrting)? Or pawns, hopping over river (but diagonal hop can be two-step diagonal or knight's move, it must be specified before playing).

Peruvian Army Chess. A second board has aircraft that can bomb the orthochess board.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Sep 29, 2010 01:26 PM UTC:
Very interesting variant. Looks like more modest variant of advanced wizard chess (but here air piece plays more importontant role) - http://www.chessvariants.org/large.dir/advancedwizardchess.html
What about subvariant, where land units can capture air units (for example, pawns captures pieces directly above)?

Directed Alice IIIA game information page
. a 3-board Alice Chess variant.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Oct 4, 2010 11:18 AM UTC:
Interesting: Alice chess is not 3-dimensional, but it's moving between several 2-dimensional worlds. So, what about game, where pieces moves between many 0-dimensional worlds (0-dimensional board have only 1 square)? For example, there are several groups of these 'worlds' (cells), each group have certain color. Say, piece A moves from red squares to blue and green suares, from blue squares to purple and yellow squares, and so on, piece B, for example, from red squares moves to yellow, orange and green squares if no more than half of blue squares or no less than half of brown squares are occuppied, and so on? What do you think?

64 triangles. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Tue, Oct 5, 2010 07:02 AM UTC:
Another interesting triangle variant would be board, consisting of several suares, and each square consist of 4 triangles, and each triangle is playing space. I have not thought about pieces for such board yet, but idea is interesting.

💡📝Daniil Frolov wrote on Wed, Oct 6, 2010 11:12 AM UTC:
Another close eqivalent of standart chess: bishop is same, rook moves as spire ( http://www.chessvariants.org/index/msdisplay.php?itemid=MSdelta88chess ), knight moves as compound of my knight and ninja. Other pieces are based on them.

Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Oct 6, 2010 11:46 AM UTC:
Good. So, rook and unicorn from my 64 triangles was invented before me.
Interesting interpretation of 'sideways' (compare to my Triangular xiang-qi).
Hey, there are already quite many triangular variants! Maybe, there should be some shortcut in making triangular GC presets (other than hexagonal board, where one of colors is not used)?

Multi-levels?[Subject Thread] [Add Response]
Daniil Frolov wrote on Thu, Oct 7, 2010 06:22 AM UTC:
I seen one 3D variant, where bishop moves as bishop only within one level,
to change it, he must move as unicorn. If bishop moves in this way, all
cells of same column should be like-colored.
It's not logical enough, but, maybe, it's easier to visualize than real
bishop move.
I don't remember, how other pieces moves in this game. Rook probably had
only normal rook's moves, but it would be more logical if rook also were
able to move as bishop without changing file and rank (and changing level).
And knight should move as knight within it's level and as 2,1,1 leaper to
go to next or previous level.

Triangular xiang-qi. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Thu, Oct 7, 2010 06:46 AM UTC:
I have idea for another triangle xiang-qi variant, as chess, described in this my comment - http://www.chessvariants.org/index/displaycomment.php?commentid=26523
It may be better and much closer to standart xiang-qi. Probably, i'll make it a weak or two later.

Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Oct 7, 2010 06:51 AM UTC:
I like this idea, i would like to play it, but equipment is hard to make.
According to this logic, on 3D board rook should be able to move as rook or unicorn and knight as knight or ninja (2,2,1 leaper). And on triangle board rook should be spire (see 'Delta 88') and knight should be compound of knight and ninja (see '64 triangles').

64 triangles. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Sun, Oct 17, 2010 01:57 PM UTC:
Actually, there is infinitive number of possible triangle tesselation: any polygon can be divided into triangles (number of triangles is same as number of i's sides). In all triangle variants i know this polygon is hexagon, in tesselation i suggested, it's rectangle. And large triangles, composed of triangular cells can be arranged in same ways as cells.
But there are two most interesting tessellations, i see: the own that i described before and 3 triangles arranged in one large triangle, 3 such large triangles are arranged into larger triangle, and so on (it should have 27 or 81 cells).

[Subject Thread] [Add Response]
Daniil Frolov wrote on Sun, Oct 17, 2010 02:06 PM UTC:
Playing on corners of squares changes nothing: board is still rectangular.
Playing on borders (there is a game - Border wars by Jared McComb), at
first sight makes new shape, but acrually board is still rectangular (turn
it 45 degrees).
Playing on hex interesections will make triangular board and vice versa.
And what will be if game will be played on borders of hexes and triangles?!
And, if it will make new shape, what about playing on corners of borders of
these shapes?! And what with other shapes? It's quite interesting way to
make new board shapes.

Walkers and Jumpers. Walkers and Jumpers is a combination 2D - 4D chancellor chess variant that uses 9 pieces and 9 pawns per side. (7x(3x(3x3)), Cells: 189) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Oct 17, 2010 04:25 PM UTC:
It can be more interesting (but more complicated) if all pieces will be both walkers and jumpers.

Promethean Chess. Units visiting the home squares of others leave behind duplicates.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Oct 20, 2010 09:45 AM UTC:Good ★★★★
Cool. How about subvariant, where created pieces belongs to color, opposite to color of piece, wich started on this square?

Pirate Chess. Two or three pirates fight on a board with 39 triangles. (Cells: 39) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Oct 20, 2010 09:55 AM UTC:
Piece movement reminds Wellisch hex chess: knight also moves 1 diagonally, king moves orthogonally only. There is no bishop in Wellisch chess, but this piece is actually not bishop, rather another kind of rook.

Shenshuai: sorry that i answered this comment only after a few years :). What is this 'ninja-pirate war'? Maybe, ninjas are shogi-like pieces? Or, even more interesting variant: board have many non-game spaces (sea). Most of pirate pieces cannot cross 'water', but they can control 'ships', and most of ninja pieces are leapers and they can jump over sea.

Promethean Chess. Units visiting the home squares of others leave behind duplicates.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Oct 23, 2010 12:37 PM UTC:
I looked in dictionary for Epimetheus. His nature really suits the game i described in previous comment :).

[Subject Thread] [Add Response]
Daniil Frolov wrote on Sat, Oct 23, 2010 02:53 PM UTC:
Good subject.
I have a request: unequal armies game, where one player have usual king,
other have royal queen, wich can't make single step (as picket in
Tamerlanee chess). Game can be themed as short range vs long range, for
example, if one player have rook, other player have modern dababa
(dababa+wazir), if one player have bishop, other have modern elephant
(shatranj elephant+shatranj ferz), or short range player have pieces from
Grand shatranj.
I'm thinking about game on 6x6 board (here values of short range and long
range pieces, used here, are close), but i'm not sure that it' balanced:

rbnqbr
pppppp
------
------
PPPPPP
DANKAD

D - modern dababa, A - modern elephant, q - is weak royal queen i described
above, other pieces are usual.

Or a large board, where short range player have Grand shatranj pieces
instead modern alfil and dababa, plus  players have strong knight variants:
nightrider for LR, squirel for SR. And pawns are stewards for SR and
pawnriders for LR.

Daniil Frolov wrote on Sat, Oct 23, 2010 03:19 PM UTC:
And i have piece request.
With influence of Betza's Koopa chess, i'm going to make 10x10 game,
where each piece is certain character from Mario games.
If someone played these games, can he suggest, how piranha plants, bullet
Bills and boos (ghosts) would behave on chessboard?
My original variant, probably, will not have any of these pieces, because
it already have to many of them.
My variant will have koopas (as in Betza's game), Mario bros (can take
flowers to use rifle-capture and feathers to be more mobile), yoshis (can
take foes, when can either 'spit' them to close squares to attack or pass
turn and make 'eggs' for one-time rifle capture), princesses (jumps too
far, but can use limited 'emotions', special actions), toads (weaker
versions of Mario bros, promotion form of goombas), pokeys (limited range
rook, range depends on 'height'), lakitus (very mobile, can't capture,
can make 'spiked turtles', wich are slow, but must be captured with some
method other than replacement), bob-ombs (i don't need to explain), hammer
bros (bound to board's quarter (moves as Alibaba), can use rifle-capture
at other bindings), shy guys (Mario bros, princesses and toads treat them
as in SMB2 videogame), castles (immobile royal pieces) and goombas (they
are just pawns, name is changed to keep theme).
I'm no thinking about details of these pieces.
Other ideas are welcome.

Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Oct 25, 2010 12:28 PM UTC:
If all pieces of both sides changes, why not make transformation optional?
Another idea: when player makes move, he choses to change either kind of movement (rook, bishop, knight, camel, etc.) or capturing method (replacement, overtaking, custodianship, etc.)? 'Pieces of same type', wich also changes, are only pieces, wich have both same kind of movement and same capturing methods. Or ALL pieces, wich had property,  wich was changed (all pieces, moving as rook or all pieces, capturing byovertaking) also transforms! Or, for example, if piece, wich had knight's move changed capturing method into custodianship, all piece with knight's move's now captures by custodianship.
Capturing with special methods by knight must be specified: knight's leap can be considered as one step knightrider or as another way of movement. In second case, knight's move can be defined as moving 2 steps orthogonally and one at right angles (and camel's move in this case is '3 orthogonally and 1 at right angles' or '2 diagonally and 1 at right angles') or as moving 1 orthogonally and 1 diagonally outwards.

Daniil Frolov wrote on Tue, Oct 26, 2010 10:47 AM UTC:
This would be interesting: any piece can be transformed into any other piece type of game (expect king and, maybe, pawns). Player choses to transform or not and how many pieces of same type transforms to new type, but number of transformed opponent's pieces must be same (opponent choses his pieces to transform).

Korean Carrera. Missing description (15x10, Cells: 150) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Thu, Oct 28, 2010 01:11 PM UTC:
Another one:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSgrandjanggi

Grand Jang Gi. A large variant of Jang Gi. (13x12, Cells: 156) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Oct 28, 2010 01:13 PM UTC:
This page is not listed in alphabetical index.

Korean Carrera. Missing description (15x10, Cells: 150) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Thu, Oct 28, 2010 01:16 PM UTC:
Grand Jang gi (link is in my previous comment) is not listed in alphabetical index.

Bughouse Spartan Chess. streetmansd. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Nov 12, 2010 02:45 PM UTC:
It's just Spartan and standart chess, played with bughouse rules.
But these 2 variants would be interesting:
1) One one board both players have armies A (standart, for example) and on other board both players have armies B (Spartan, for example);
2) 2 Armies on same board are unequal, on second board armies are same, but teammate have different army.
Any unequal armies game, played according to one of these rules, will be balanced :).

[Subject Thread] [Add Response]
Daniil Frolov wrote on Fri, Nov 12, 2010 02:57 PM UTC:
What do you think, will such variant be roughly balanced, or one of players
will have large advantage, or it depends on exact set of pieces?
Unequal armies game, where moves of all pieces are 'reversed'; for
example: player A have silver general, player B have reverse silver on same
position (reverse gold and silver have certain names in shogi, i don't
remember); player A have piece, moving backward as rook, forward and
sideways only one steps away, other player's piece on same position moves
forward as rook, 1 step backward and sideways, etc.

Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Nov 17, 2010 11:56 AM UTC:
Is there variant with 4 pawn types (2 of each): third is exactly like Shogi pawn, plus non-capturing double step, fourth moves and captures diagonally forward (and also have initial double step)?
And about en-passant capture: any pawn can capture any pawn with this method, right?

Pawns Chess. Each pawn has a unique ability. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Nov 18, 2010 02:19 PM UTC:
Yes, there are, of course, infinitive number of possible pawns, but four types in game, i sugested in previous comment are first four, supposed to try.

Builder chess. Introducing the Builder. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Jan 15, 2011 02:14 PM UTC:
What about this: builder captures by withdrawing and approaching?
By the way, original builder looks like fire devil from Tenjiku shogi (with serious differences, of course).

Chess with checkers added. Add checkers in front of the pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Jan 19, 2011 06:13 PM UTC:
Several similar games exists, e.g.:
http://www.chessvariants.org/crossover.dir/byelorussian.html

Mad Elephant Shogi. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Feb 18, 2011 02:03 PM UTC:
'Using this special move uses up both your turn and your opponent's turn' -so who have to move next?

HexofenA game information page
. 91-cell hexagonal variant with three knights and parallel pawn rows.[All Comments] [Add Comment or Rating]
📝Daniil Frolov wrote on Tue, Mar 8, 2011 03:54 PM UTC:
It must be marked as invented by Valeriy Trubitsyn.

ZigZag Chess. Variant on `zigzagshaped' board. (12x12, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Mar 29, 2011 02:57 PM UTC:
Is it ok that white can check on first move?

Shambhala chess. Maybe, it's the misterious first form of chess? Actually, most probably, not. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Fri, Apr 1, 2011 07:13 AM UTC:
Well, of course, it's most probably not the first chess, but i think that it can be roughly balanced opponent for FIDE chess in Chess with Different Armies:
Powers of pawns, bishops, knights and rooks are similar. General and advisor with special moves are better than one king (i think). And two elephants with pawns, already advanced on 3rd rank may compensate the rest value queen (correct me if i'm wrong, i know that i'm bad at counting piece values). Only promotion rules must be changed. Two variants: FIDE also promotes pawns only to captured pieces, or Shambhala chess can promote pawns to non-captured pieces (including general and advisor with special moves), while FIDE can't make new queens (elephants, maybe, but not generals and advisors).

💡📝Daniil Frolov wrote on Sat, Apr 2, 2011 04:36 PM UTC:
Greg Strong: yes, you are right, but in games, where king can make one knight leap in any square don't use two pieces for king in it's two different states (although it's more practical).

p. s.: the fact that this page was published on 1st of April is just coincedence (or joke of editors :) ). But still i don't think that it's actually first form of chess. But anybody can make such 'historicalvariants', i just was the first (probably).

Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Apr 5, 2011 06:39 AM UTC:
I don't see warlord in opening position. How does it join the game?

Daniil Frolov wrote on Tue, Apr 5, 2011 10:20 AM UTC:
Yes, sorry for inattention.

Knight Chase. Game played on with two Knights on a Chessboard with differing goals. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Apr 9, 2011 02:39 PM UTC:
Calvin Daniels, playing with camels is just like playing with knights, but on diamond board with 32 squares. But zebras (for example) will make different game.
What did you imply when you said 'centaur'? There are several pieces with such name. If you meant king+knight (probably, you didn't), centaur's player will have advantage.

Sonic the Hedgehog Chess Advanced version. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Thu, Apr 28, 2011 11:29 AM UTC:
Page is updated, now it have answers of these questions.

Thanks for suggesting crooked variant. I was thinking of it, but forgot to add it as subvariant.

P. s.: hexagonal variant is added.

💡📝Daniil Frolov wrote on Sun, May 1, 2011 08:46 AM UTC:
I thought that it's obvious that rook would be blocked.

In original hexagonal variant pieces turns 120° because it's closer to original StHC, where they turns 180°.

Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Jun 19, 2011 02:21 PM UTC:
Pew Diarrhea, so what if all pawns are lost (i suppose that player with no pawns loses)?

[Subject Thread] [Add Response]
Daniil Frolov wrote on Tue, Nov 22, 2011 11:48 AM UTC:
Another one mad idea. I see that it have a few defects, and it may contain
other defects i didn't notice, and therefore i created subject to discuss
it. Also, i'm afraid, this game may be unplayable at all, and it's just a
funny time-waste.
Inspiration if from Charles Gilman's 3D Switchback Xiang Qi.

Consider 3x3x3x3 board.

    3--- --- ---
III 2--- --- ---
    1--- --- ---

    3--- --- ---
 II 2--- --- ---
    1--- --- ---

    3--- --- ---
  I 2--- --- ---
    1--- --- ---
     abc abc abc
      A   B   C

Lowercase letters to mark files, Arabic numerals for ranks, upercase letters
for 'hyperfiles', Roman numerals for 'hyperranks'.

To set pieces, look at this scheme as at 2-dimensional board and set pieces
as in usual Shogi (and promotion zones are same), but rook must face rook,
not bishop. If rook will face bishop, it will be able to capture it on
first turn, and in this game rook  is weaker. However, rook still can
capture another rook (protected, of course), and other pieces can contact
with opponent on very first turns, and it's the main defect that scares
me.

If you are familar with other 4D chess varinats, you probably already
understood the way of movement of regular pieces. Here moves of piece 'x'
are marked with 'o' if orthogonal and 'd' if diagonal:

--- -d- ---
-d- dod -d-
--- -d- ---

-d- dod -d-
dod oxo dod
-d- dod -d-

--- -d- ---
-d- dod -d-
--- -d- ---

There are no triagonal and quadrogonal moves.
Question 'What are orthogonally-forward moves here?' is simple (there are
two directions, and pawn can't be dropped if same rank AND hyperrank that
contains another pawn, or simply rank, if you are watching board as
2-dimensional). Same question about diagonally-forward moves is more
complicated. Consider diagonal step as two orthogonal steps. One possible
solution is that these orthogonal steps must'nt be both sideways and
neither may be 'backward-directed':

--- -d- ---
-d- dod -d-
--- --- ---

-d- dod -d-
--- -x- ---
--- --- ---

--- --- ---
--- --- ---
--- --- ---

Another solution is that at least one of these orthogonal steps must be
'forward-directed', it gives two more possible moves:

--- -d- ---
-d- dod -d-
--- -d- ---

-d- dod -d-
--- -x- ---
--- --- ---

--- -d- ---
--- --- ---
--- --- ---

In either case, silver general have more moves than gold general, and thus
there is no point of promoting silver to gold. Perhaps, thier places in
promotion hierarchy should be be swapped, and pawns, lances and horses
should promote to silver as well.

Horse's leaps are any two steps forward+any one step sideways:

--- --- ---
--- --- ---
-h- h-h -h-

--- --- ---
--- --- ---
--- --- ---

-h- h-h -h-
--- --- ---
--- -x- ---

Note that there are not only cells, where it can't move, but also cells,
where it will be able to make only one leap further. And these are the
whole second hyperrank.

Another serious problem is too mobile king. Perhaps, it should be able to
move only orthogonally. Or, maybe, replacing kings with two Shogi emperors,
that are able to leap to any cells (but in practice, only to cells,
protected by friendly pieces) will also help?

Another, probably, the most efficient way out is to play it as 'Walkers
and Jumpers': some pieces treats board as 2-dimensional. In this case,
kings, rooks and bishops (thus, no need for mirror symmetry). Probably,
pawns, knights and lances are best as being both 'Walkers' and
'Jumpers'.

ThaiBG A website
. Thai language site (with limited English) where you can play Makruk and Thai Checkers on-line.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Dec 22, 2011 11:47 AM UTC:
When i came to this website to play Makruk once again, i saw a new game here - Asean Chess:
http://eng.thaibg.com/ACOnline/
What is this? It's pawns are set as in Makruk, but king faces another king, not queen. Set is stylized as in European chess. But what about it's rules? Are they known elsewhere aside from ThaiBG?

Schada. A crossover between Chess and Draughts from the 1930's. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Jan 13, 2012 10:53 AM UTC:
These diagramms on squares closely resembles Smess.

Kriegspiel variant thoughts.[Subject Thread] [Add Response]
Daniil Frolov wrote on Thu, Jun 21, 2012 04:50 PM UTC:
One idea of chess with incomplete inforation just came in my mind. I think,
it must be discussed, and i must find out if something alike has already
been invented.
As in Kriegspiel, part of the board is invisible, but the only part, wich
is behind "walls" - special objects between squares. Square can be seen
if straight line between it's center and center of any square with frindly
piece don't cross such wall.
Probably, such variant must have big board and setup phase. And it may have
non-capturing pieces, that acts as walls, that would be located along the
borders of it's square. For sake of realism, these pieces are better not
being able to move themselfs, but being somehow pushed by other pieces, and
they must be "blind" (squares, that would be seen if it where usual
piece, are still hidden).
Walls are not obstackles for knights, walls simply blocks orthogonal moves,
and diagonal moves can be blocked with two perpendicular walls. These rules
must be more specified if game have riders or hoppers, but there are two
ways to avoid these these complicacies: no walls between squares, all walls
are unmovable just pieces; second way is variant, where walls don't affect
movement at all, they only makes part of the board invisible.
Another one variant - play without special walls or "wall pieces", but
all usual pieces acts as these "wall pieces". That is, if standart chess
is played with this rules, only opponent's pawns are seen from starting
position. Probably, it's interesting to use this rule for multiplayer
variants.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Apr 2, 2013 06:19 PM UTC:
Suggestion, that may be difficult to execute, but still, i'll leave it.
"Unusual shape" category should be devided into two subcategories: variants with none-rectangular cells (triangular, pentagonal, etc.) and variants with unusual connection and/or arrangement of rectangular cells (like cylindrical; well, maybe, not only rectangular - e. g. cylinrical hexagonal chess will belong to both categories).
One aspect - for new people at chess variants, who are only getting familiarized with CVs, these categories are probably more comfortable to be in one category, but for these, who already got plunged into world of CVs, this division will be helpfull for searching chess variants.

Tic-Tac-chec. Get four chesspieces in a row on a 4 by 4 board. (4x4, Cells: 16) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Apr 8, 2013 10:18 AM UTC:Good ★★★★
1. I bet, the game's goal is to put all your pieces in a row (wich logically comes from the game's name)?

2. If two pieces are captured, is dropping the only legal move, or rule that at least three pieces must be dropped appliles only for initial placement?

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Apr 9, 2013 02:07 PM UTC:
http://i.imgur.com/lDJYHEy.jpg?1
It's not Raumschach on this picture. :D
Of course, if it's not supposed to be 8x8x8 array Maack first experimented with.

Chess Cartoons[Subject Thread] [Add Response]
Daniil Frolov wrote on Sat, Sep 14, 2013 05:58 PM UTC:
Sorry for a bit vulgar internet-humour, but the thing i like about this
picture is that it represents chess variant in some sense, though it's
author most probably don't realize it. =)
http://img687.imageshack.us/img687/8614/4427.jpg

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Sep 20, 2013 06:05 PM UTC:
Some time ago (about week or more, i don't remember) i posted a new game. A few days later MacDuff's last games were published, but my one were not. Why so long?

Chess Geometry[Subject Thread] [Add Response]
Daniil Frolov wrote on Wed, Sep 25, 2013 09:14 AM UTC:
What an interesting observation i did not notice before, though i like
AltOrth chess and other twists with shape. It seems to me as being able to
open more paths of making curious chess interpretations.
The first idea that came in my head is to make a variant wich is
intermediate between Glinski and AltOrth hexchess - in same way as Betza's
Rectahex chess is intermediate between FIDE chess and my "Octagonal"
chess (hex of hex!)... But then i realized that such game would be
asymmetrical and ambiguous, just after noticing that difference between
numbers of directions of rook and forerook is odd.

Dwarven Chess App[Subject Thread] [Add Response]
Daniil Frolov wrote on Sun, Dec 22, 2013 06:31 PM UTC:
I'll try it later.
(Posting here to not lose this subject.)

Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Dec 23, 2013 01:43 PM UTC:
I think it need option to watch, who has faved certain game.
It's not hidden information - you can watch favourites on users' pages, but quickly watching, who has faved certain game, may also be interesting.

Yeah, 84 space contest was great. I've faved one game, wich is not it's participant, but variant of participant.

Motivation and neutral players[Subject Thread] [Add Response]
Daniil Frolov wrote on Mon, Dec 23, 2013 03:04 PM UTC:
Conceive game with third player. His set is not located symmetrical to
other players (e.g., in center of board), and his army is wittingly weak.
He can capture pieces of both sides, and both sides can capture his
pieces.
Will this game be played ok, if this player have no certain goal at all,
but simply think that he must survive as long as possible, and capture as
many pieces as can?
Motivation question is more clear if main players have some purpose to
capture his pieces, like shogi-style drops.
This player also could have some goal, but achieving it should be unlikely
(only if third player plays really good or first two players plays really
bad) - because it's a game of first two players, and the third one is
additional obstacle, and his victory is special outcome, like draw.
Another variant - there are two additional players rather than one, with
equal armies, and their game is independent from game of first two players,
but they obstruct each other for some reason.

If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Wed, Dec 25, 2013 03:51 PM UTC:
It occured to me that adopting these rules of movement to Xiang-Qi (without changing position, palaces and river) would make really fun game to play (adaptation of European chess didn't provoke the playing appetite; though, European chess still is the best game to demonstrate new special rules and geometries). It's implied that diagonal moves are replaced with leaping knight move (and analogue of XQ horse moves to free orthogonally or diagonally adjecent space, followed by outward kight leap), and meaning of "sideways" (for pawns) is same as in normal XQ. It's fun to see knights as advisors and double-leap knightrider as elephant. But the problem is that cannon can capture chariot on the first turn (chariot, wich is able to capture pawn, is not that problem - it's protected by horse). The most simple way to solve it, as i thibk, is put cannon on 2nd rank rather than 3rd. Other suggestions?

The Japanese Heroes' Game. Missing description[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Dec 26, 2013 05:47 PM UTC:Good ★★★★
I've read it on the internet. It had interesting observations.
Here are a few notes for discussion.

It is said that 3 pieces (per side) was removed from earlier version of standart Shogi (their movement was not described). One of them is named elephant, and it's definitely the Drunk Elephant, all we know.
Two other pieces are leopards. I did not hear about them before. What are they? Could it be the Ferocious Leopard (猛豹, mōhyō) from larger Shogi variants?

Second, in the preface, added in later edition, it's said that Semedo is not name of the game, but the name of Portuguese missionary, who has described it. No further information about it. It's only said that Kisljuk was not able to find information about in any Chinese sources. Probably, Thomas Hyde's "Mandragorias, seu Historia Shahiludii" is the only available source, and exact rules and origins of this game will never be known. It could be played in a very small region of China.
There is some hope if somebody will find out, wich regions was visited by this missionary, visit these regions, and find this game if it's still played or described in some archieves (big chances that it's completely forgot). But these are probably too big efforts for finding game, wich is, most likely, a merely miniaturized version of Xiang-Qi, designed for casual playing.
Still, it have cultural significance, being, as far as i know, the only miniature chess variant, invented earlier than XIX century.
If there is description of normal Xiang-Qi in "Mandragorias", one can compare it with description of this misterious game, and it (unlikely) could give some clarity.
There may be another key - that it's played on squares rather than intersections. Like Ban-Qi - none-chess game, played with Xiang-Qi equipment and Jungle game with same hierarchy system (though Semedo's game recembles Xiang-Qi much more).

There is no description of the large Korean chess variant, expect mentoiding it's size and similarities with Dai-Shogi. But certainly there is some more information somewhere in sources, used by Kisljuk.
I hope, somebody knows something about it.

Mentoided recently patented large Xinag-Qi variant is, most probably, Wuji chess. It have different number of columns, but it could be mistake. This book have several mistakes (some are fixed preface of later edition). Some mistakes may be copied from sources (Chu Shogi Lion is described with same mistakes as in Murray's History of Chess).

New pieces[Subject Thread] [Add Response]
Daniil Frolov wrote on Sat, Dec 28, 2013 09:44 AM UTC:
Still, Falcon have some moves, this pieces can't fulfil. If one of
adjecent squares is occuppied, this pieces loses 2 destination squares,
while Falcon is still able to move anywhere he can with free paths.

Chess-Battle. War variant from the Soviet-Union, 1933. (12x12, Cells: 128) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Dec 28, 2013 12:17 PM UTC:Good ★★★★
A little behindhand addition to the discussion of the headuarters capturing capabilities.
Joe Joyce made quite logical assumption that headquarters was able to capture. But there is a following question: what are it's capturing limitations?
I also heard opinion that headquarters was not able to capture, because in this case it's supposed that it can capture any piece, but Yurgelevich tried to make this game as realistic as possible for chess-like game, and commander can't be "Rambo with bazooka".
My own assumption: headquarters can capture with same limitations as infantry (can't capture the tank). But in this case another question follows: does it capture only in same directions as soldiers, and can it make double move on white squares?
Since rule about double step is said only about infantry, while about headquarters it's only said that it can move as king, it's logical that it can move as king only. But on the other hand - double step rule probably implied that some places in real live (especially in war conditions) have more practicable paths or better transport connection than the others. So, why headquarters can't use same ways, if this game is that realistic?

Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Jan 1, 2014 05:32 PM UTC:
True variantist think about chess even while simply looking at windows, doors, carpets and pillows. ;)
One could also make board like this:

If board will be extended, this shape can be used to make four-player game.

New pieces[Subject Thread] [Add Response]
Daniil Frolov wrote on Thu, Jan 2, 2014 11:11 AM UTC:
Have anybody ever noticed that cannon (in some sense) is also some kind of
piece, wich starts move as one, and continues as another?
True rider of grasshoper's move would make several hops over several
pieces in same direction, while cannon starts as grasshoper (orthogonal, in
case of cassic cannon) and continue as rook.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Jan 2, 2014 01:49 PM UTC:
A question occured to me.
Methods of capturing are taken from non-chess board games.
Everybody know the family of games, overtaking from is.
Custodianship is from Tafl games, probably also well-known.
Withdrawing, if i did not confuse anything, is also from some checker-like board game (i don't remember it's name, region and time of playing).
But what about coordinating? Is it also from certain board game or invented by Abbott himself? And, maybe, immobilizing is also refrence to certain game?

Gala. Medieval game of German farmers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Jan 8, 2014 04:50 PM UTC:
A while ago i played my makeshift cut version of this game on 8x8 board, with 3x3 (rather than 4x4) castles, two bishops, two rooks and six pawns per player, and probably with some omited rules. It was lovely. Now i've reread the rules. One has interested me.
What's the reason of this bishop's restriction on capturing? Is it to make bishop unable to capture adjecent pawn (since rook is often reattaked when attacks adjecent pawn from central zone to castle, while bishop could attack pawn from unconvenient point)? Or it's artifact of some imitating of real-life warriors? Or what?

One King Shogi. Checkmate the neutral king. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Sat, Jan 11, 2014 09:34 AM UTC:
I feel now a little ashamed. I was aware of game with alike idea, invented 60 years ago by classical variantist Parton, but for some reason forgot about it while thinking about this game. And even if i would not be aware of it, i should suppose that game with such idea already exist for a long time.

Anyway, maybe, there are still some points in my proposal. Rules are a slightly different, and, probably, there is some interest in adopting it to Shogi.

Chess Geometry[Subject Thread] [Add Response]
Daniil Frolov wrote on Mon, Jan 13, 2014 10:12 AM UTC:
I was thinking of something alike, while trying to figure out (not quite
succesful), how septagonal chess would look like. Game with progressive (or
wavy) number of cells per rank. Perhaps, even with cells, being
orthogonally-adjecent to three cells on next rank. While these three cells
could be orthogonally-adjecent to three further cells each (three different
for each (9), or external ones being shared by adjecent (7)), and so on.

Name? Progressively-shrinking pentagons, perhaps?

Dream[Subject Thread] [Add Response]
Daniil Frolov wrote on Fri, Jan 17, 2014 08:33 AM UTC:
Tonight i saw one unusual chess-like in board game in dream. Despite two facts, that i'm enthusiastic variantist, and that i often see unusual colorful dreams, this is, as far as i remember, the first time i see a chess variant in my dream.
It had similarities with Armies of Faith series by Charles Gilman, and with European chess (good game, bad name) by Alex Nisnevich and company.
Board was a World map with hexagonal tiling. There was supposed to be many players, each representing certain country or important political force. Players could get into the game or drop it upon losing, and it represented various historical events.
Game started in ancient times - with Greece, Egypt, China and other ancient civilizitations, and proceed up to modern times, and even the future. Archers changes to musketeers, musketeers to machine-gunners...
Once civil war happens in certain country, new player gets into game and takes part of this country's pieces. So that, once Britain colonize American continent, USA player appears, and a few phases later, part of his pieces wil be contolled by the Southern Confederacy player, and then he'll control them again.
...Or not, and the Southern player will continue game instead... Yes, alternative historical timelines could occur. If something "goes wrong" in the beggining of game, peculiar epochs, like "Ancient-Greek-Style Cyberpunk", happens.
Of course, the world and the history was shown sketchy in this game - only the most important countries and events. It's still chess, after all.
Pieces were shaped like Lewis-chessmen, but colored, and in costumes of various countries and epochs. And there supposed to be enough pieces in set, for all epochs and all possible timelines...

Double Shogi[Subject Thread] [Add Response]
Daniil Frolov wrote on Sat, Jan 18, 2014 09:11 AM UTC:
There are several chess variants on 16x8 board with double set of pieces
per player, or 4 players, with teammate sitting adjecent. Or 15x8, with
only one rook in the central column.
Now it occured to me, that if this principle will be adopted to Shogi, game
can be cut-throat, or with teammate (or second half of own set) being
diagonally away from you.
Bishops and rooks can be arranged in one of two ways:

-R-----B--b-----r-

-r-----b--B-----R-

In this case second-rank pieces faces pieces of same kind, not as in
standart Shogi.
Second way:

-R-----B--r-----b-

-b-----r--B-----R-

Here rook can capture bishop on first move, but it's protected by silver
general and rook.

Second way is a little uneven, but if board will be
cylindrical...

There is a problem of physical representation. Because of drops, any piece
can belong to any player, but they should have different defination of
"forward", and, if game is four-player, it should be clear, who control
them.
The simpliest solution is to point certain pieces left and right. But it's
somewhat unaesthetic...
But why not use this rule? (Not for cut-throat game.) Defination of
"forward" (and promotion zone) depends on board half. That is, on files
10-18 friendly pieces moves as opponent's pieces on files 1-9.

And another idea for Xiang-Qi (it can be adopted to FIDE chess and Shogi as
well, but have some special taste with Xiang-Qi)...
17x10 double board, with four palaces, and only one rook in central file.
Diagonally-away palace is friendly, but orthogonally-away ones are
hostile... How?
As in Icehouse chess, piece can change owner, depending on position. If on
files 1-8 it's friendly, on files 10-17 it's hostile, and vice versa.
Pieces on central file are neutral. They may be moved by either player, and
may capture only piece of opposite color (the ones, that originally starts
beyond the river).
Bare facing rule applies to horizontal directions as well as for vertical.
Note that if several royal pieces are interpreted as "checkmate either",
it's impossible to do it simply by forking.
Cannon can capture another cannon on first move, but it will be controled
by opponent therafter, so it's a bad move.

I really want to try one of these games. Anyone else wish?
Some rules must be clarified, tell me your oppinion about them if you wish
to play.

Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Jan 20, 2014 08:39 AM UTC:Good ★★★★
I like this kind of gold and silver generals. I guess, they have this way of movement to bring feeling of Shogi to game without drops. They have high non-capturing mobility (approximating to mobility of Shogi's pieces in-hand), but player must choose positions carefully for best use of their gold and silver directions.
However, i would not allow them to make "flying" move, once they attacked by opponent (generals in shogi can't flee such easily).

A Western Xiangqi Board. Proposal to play Xiangqi on a `westernized' board.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Jan 21, 2014 11:59 AM UTC:
In my opinion, for better visualization for western begginers, rather than traditional black-and-white checkering, board need special marking for squares, accesible by elephants. And different marking for advisors. And advisors should not resemble queens (unless if player, being new at Xiang-Qi, is not new at Shatranj).

Of course, it is not needed if one already visualize it well. My own prefrence is traditional board.

Dream[Subject Thread] [Add Response]
Daniil Frolov wrote on Wed, Jan 22, 2014 12:03 PM UTC:
It was again... But this time it was in early morning, and dream was combined with normal thinking. And chess variant was rather modest.
Yesterday evening i've read more information about Capablanca chess. I've learnt that Capablanca refused of modernizing chess when he reilized that chess will not be "solved" soon and that enlarging the board makes average game longer.
In dream of this morning, i was thikning of game, wich will have much more possible moves than standart chess, but will retain same size and be even faster, and still will be close to standart chess.
Instead of two pawns, player have Marshal and Cardinal (as if pawns would already promote). During sleeping, i was thinking that squares of two pawns should be empty, but once i woke up, i realized that all standart pieces plus Marshal and Cardinal don't fit in 8 files, so i decided that knights should take place of these pawns.
There is no fixed standart opening position, pieces are set up randomly (pawns and knights - on second rank, other pieces - on first rank). Type of symmetry is also random - either reflecting (as in standart chess) or reversed (as in Shogi). And bishops could stand on squares of same colors. I'm not sure about positioning rooks and castling rules, but best is probably as in Fischer's random chess.
Once i woke up, i had idea that there also could be "standart" setup: Marshal and Cardinal takes places of knights (Marshal is King-side), and knights starts in front of bishops, so that they don't uncover any rook-moves on first leaps.
The most specific idea is pawns' doule-step. On last days i'm thinking about several large variants, where pawn-like pieces have alike rules.
There is no normal double-step, but instead, from any position, player may move pawn twice or move two pawns once, and either move (or both) may be capturing. These pawns were named "Euro-tigers" (as Gilman's Euro-fighter pawns and Tiger-pawns in Chinese unequal armies Five Tigers game). Pawn must stop on square, attacked by opposing pawn (this is instead of en-passant).
White player on first turn may move only one pawn once. Waked up, i also decided, that white player shpould not be able to move piece other than pawn on first turn (Marshal and Cardinal - for reason that they are too strong for first move, knights - for reason that they can advance too far on first move, and, in random setup, can uncover rook moves; or, alternatively, they can be allowed to move only on 3rd rank, but not 4th).
There also was idea to make pawns able to move without capturing 1 square sideways on opponent's half of board (element, borrowed from Xiang-Qi; also used for western pawns in variant, i submited yesterday, not unreviewed yet). On last rank they also gains ability to capture sideways. Promotion is optional, and can be fulfiled on pawn's later moves. Now i'm thinking, wich promotion rules are best... As in standart chess - to any non-king pieces? Or only to captured pieces? Or - to rook, bishop or knight without limitations, but to Queen, Marshal or Cardinal - only if captured?

Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Jan 22, 2014 12:10 PM UTC:
I would allow knights (and pieces with knight's component) to make also 4:2 leap (in addition to tandart 2:1 leap) - to respective square in 2x2 zone, wich would be giant knight's leap away.
In corresponding to board's large size, large amount of pieces, and division into 2x2 zones.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Jan 22, 2014 01:58 PM UTC:
I was thinking of game with alike pieces - on 24x24 board, with 24 pawns and normal amount of other pieces. Kings were limited combines, pawns - limited forward-only moving-only reapers and limited forward-only capturing-only harvesters, and knights had no normal move, but instead had 6:3, 6:2, 6:4, 5:3, 5:2, 5:4, 7:3, 7:2 and 7:4 leaps (that is, could leap to squares, 6:3 spaces away or adjecent - covering up to 8 3x3 areas, triple kinght's leap away).

Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Jan 24, 2014 12:34 PM UTC:
Rearding earlier use of Ali-Baba.
http://en.wikipedia.org/wiki/Ko_shogi
In Ko shogi of 18th century, Taoist priest and Spiritual monk moves as Ali-Baba, but can capture only other pieces of these kinds by replacement, other pieces can be captured igui if adjecent to destination space.

Kaos: The Game A game information page
. Multiplayer game on a 7x7 board.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Jan 27, 2014 04:40 PM UTC:
I love such minimalistic games, but don't first player have too big advantage?

Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses![All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Jan 28, 2014 09:33 AM UTC:
What the...?
Once game began, it's specific set changed into abstract:
http://screeny.ru/52e7783a2d623e0c2f000391
It have no pieces for all pairs of letters (for loaded catapults), and game can't be played with it.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Jan 31, 2014 01:19 PM UTC:
Tony - well, it would be interesting to see this game.

Unreviewed page[Subject Thread] [Add Response]
Daniil Frolov wrote on Mon, Feb 3, 2014 08:08 AM UTC:
I'm sorry, but what took so long to publish the page, i created on
2014-01-21? Two weekends have passed since when.

Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Feb 3, 2014 06:31 PM UTC:
[Comment voluntarily deleted.]

Elk Chess. The double-barrelled Elk moves differently depending on square colour.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Feb 8, 2014 05:30 PM UTC:
Like this piece, but it seems that here king should start on same square-color as opposing king (facing queen). With king, facing king, it's slightly asymmetrical.

Great chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Feb 8, 2014 06:41 PM UTC:
In Tamerlane chess piece, named giraffe is presented among military forces, like elephants, cavalry, camelry and war machines (dababahs). Here is giraffe as well, and here it's the strongest piece. But why? Was giraffes historicaly used for military purposes? Or it's merely imitating of giraffe hunt (with opponent controlling your prey)?
Of course, no question about Grande Acedrex, where most of pieces are named after exotic animals.

Xiang Hex. Missing description (9x7, Cells: 79) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Feb 10, 2014 09:22 AM UTC:Good ★★★★
I also would suggest heavily-orthogonal variant: elephants moves as non-leaping dababahs (able to enter the river, but not cross it), and advisors moves as wazirs, and general still have only orthogonal moves.
But i love, how it plays with standart diagonal moves as well.

007 Chess. A variant where you also move your opponents pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Feb 11, 2014 04:51 PM UTC:
Probably it would be nice to adopt these rules to game with mostly short-range pieces.

Chess Cartoons[Subject Thread] [Add Response]
Daniil Frolov wrote on Thu, Feb 13, 2014 08:15 AM UTC:
http://lurkmore.so/images/6/64/Chesses.jpg


http://lurkmore.so/images/1/17/48c9e59ea1e8.jpg

Cobra Chess. Variant on 10 by 10 board with new pieces, including the Cobra. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Feb 16, 2014 04:05 PM UTC:
A. Black - perhaps, notation of only it's, e.g., low-left square, while locations of it's other squares are determined by relation to it. In case of playing at Game Courier, notation of every separate square must be written.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Feb 16, 2014 06:06 PM UTC:Excellent ★★★★★
After modern European Chess and Chinese Xiang-Qi, Chaturanga with 2;2 elephants and Shatranj looks odd.
In European Chess there are logical and worthy pieces. In Xiang-Qi there are resonable and harmonical positions of pieces, though elephants and ferzes are even weaker.
In comparision with these games, at first sight Chaturanga looks clumsy, with very random pieces, with elephants, chaotically dangling in 8 squares each.
But actually, after a few tries to play this game, you'll see some harmony in it...

Not-so colorbound cylindrical chess. Game only with pieces, that would be colorbound on normal board. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
💡📝Daniil Frolov wrote on Tue, Feb 25, 2014 07:36 AM UTC:
Thank you. (:

Yes, i know that promotion to basic pieces is usually needed to avoid stalemate, and i've seen a statement that if promotion to any double combination of three basic pieces is allowed, promotin only to compounds is enough to avoid any stalemate. Well, maybe, it's not case of this game, and i should think it out better... But i don't think so. Pieces must have some overlaping moves, so that promotion to any piece will cause stalemate in certain situation. On this board bishop have some moves, that can also be made by rook (in different paths), but not to same rank, and if to same file - it's to odd number of squares away, so it don't overlap with dababah-rider's move. Camel also is not able to move to squares, directly orthogonally or diagonally-away.

Cat's Chess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Feb 26, 2014 06:44 AM UTC:
"You can do this even if you don't have one" - so how it will affect the game?

Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Feb 26, 2014 06:50 PM UTC:
I've noticed that i never seen photos of historical sets of this game. And ancient diagramm depicts pieces by ligature inscriptions. Is this game known only from old documents, having no surviving physical sets? It would be interesting to know, how non-standart pieces and variable pawns was originally represented.

Hecatomb. Each player has 31 queens and one king. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Mar 5, 2014 09:48 AM UTC:
What if Shogi-like drops would be added to such game? (:

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Tue, Mar 11, 2014 07:20 AM UTC:
Recently i found out about traditional Korean non-chess board game Nei-pat-kono, and it's pieces seems to be similar to to cannon-pawns. Never seen mentoiding of this game in information about Rococo.

Go Preset for Game Courier. Play Go with Game Courier.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Mon, Apr 21, 2014 07:13 AM UTC:
Why not 19x19 variation? For the reason that most of CV members usually spend free time at playing chess, and will tipically wish to play rather short 9x9 game? Well, more or less it's true, but why not include 19x19 board as alternative variation?

Chess Problems on Rubik's Cube[Subject Thread] [Add Response]
Daniil Frolov wrote on Mon, May 19, 2014 02:36 PM UTC:
An interesting idea came in my mind... Maybe, something alike has already
existed, but i did not see such things.

Consider Rubik's Cube (preferably, of non-standart size - at least 4x4x4),
on wich each square, instead being colored in one of six colors, depicts
certain chess piece of certain side (black or white), or empty. And the
goal of this puzzle is to make a chess problem, solvable for white, on each
of six sides (positions of different sides don't interact, and each side
is a separate board). Of course, each side must contain one black king and
one white king. Thereafter, on the same cube, player can try to reach
opposite goal - make six problems, solvable for black.

As variation, it's not necessary to make the cube's square corresponding
to chess playing space. Instead, it can can correspond to 2x2 area. In this
case, standart 3x3x3 size is enough, as it makes 6x6 boards on each side.

MSemperor-and-the-mongols[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sat, Aug 23, 2014 03:43 PM UTC:
Alike game exists for a long a time, but in it's case the powerful piece is not royal and don't have diagonal moves (diagonal protective pieces and pawns are left separate):
http://www.chessvariants.org/xiangqivariants.dir/yitong.html

Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Thu, Sep 11, 2014 08:18 AM UTC:
Funny that I posted another crossover of Chess and Tafl games at the same time, yet with different aspects of Tafl games (method of capturing and winning conditions, while this uses their's idea of starting position). :)

Firstly - can't you make diagramm of starting postion? This description sounds quite uncertain.

And a question - have commanders symbolic meaning to be associated with corresponding parts of Ireland? As far as I know, north Ireland is associated with royality and knighthood, west Ireland is associated with druids, east is low-classes - peasantry and marchantry, and the south one is associated with more "magic" low-classes - as swineherds, jesters, etc.
Sorry if I said something wrong, I don't have deep knowledge in it.

3-Player Chess I. Missing description (10x10, Cells: 75) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Fri, Sep 12, 2014 09:59 AM UTC:Good ★★★★
A nice way to play 3-player game on rectangular board (a bit artifical, but still; I mean, artifical as invented to play on rectangular board, while as itself, topologically, it's quite natural).
Also there is a good unusual choice of pieces, interesting special for this board.
And a cube rule have special feeling at 3-player game.

"This draught, with promotion, is taken from the version of draughts I grew up with; I am aware that it is different from the better known one played hereabouts" - interestingly, where are you from?

MSdivine-wind[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Sep 14, 2014 07:29 AM UTC:
Shogi-style drops are nice way to make Maharajah-like games more balanced. And in Shogi initial position this kind of Maharajah have chance to capture unprotected pawn.
And I think it would be fair rule, so if Shogun will manage to have roughly same power as opponent (perhaps, there is needed some certain system of piece values to count), he will demote do normal King.

Up for Replacement[Subject Thread] [Add Response]
Daniil Frolov wrote on Wed, Sep 17, 2014 09:18 AM UTC:
May I ask you to specify the problems about these variants? For now, I'll
abstain from talking about eight of these, but I will approve replacement
for Dababah-Qi if it would change board, opening position and palace, and
not set of pieces, because I like how it adopts Xiang-Qi, but board could
be better.

Daniil Frolov wrote on Wed, Sep 17, 2014 03:07 PM UTC:
Don't you think the better place to post this would be page of your own
game?

Drop variants[Subject Thread] [Add Response]
Daniil Frolov wrote on Fri, Sep 19, 2014 12:57 PM UTC:
Even more trivial, but:

General prohibition of dropping in cartain board positions, even in these,
to/from which it could normally move;

Attacking any opposing piece, not only the King.

Up for Replacement[Subject Thread] [Add Response]
Daniil Frolov wrote on Sat, Sep 20, 2014 12:00 PM UTC:
Well, if these replacements are completely different, I don't see much reasonship in removing the older pages. Anyway, they are a kind of personal history.
But I could suggest to unite related games in one page (e.g., place Dababah-Qi and Trebu-Qi in one page, titled as "None-straightforward hex Xiang-Qi variant" or some another common title; perhaps, in reversed order, as last one is the best).

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