The Chess Variant Pages
Custom Search




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 1998-12-04
 Author: Hans L. Bodlaender. Inventor: A. S. Yurgelevich. Chess-Battle. War variant from the Soviet-Union, 1933. (12x12, Cells: 128) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on 2013-12-28 UTCGood ★★★★
A little behindhand addition to the discussion of the headuarters capturing capabilities. Joe Joyce made quite logical assumption that headquarters was able to capture. But there is a following question: what are it's capturing limitations? I also heard opinion that headquarters was not able to capture, because in this case it's supposed that it can capture any piece, but Yurgelevich tried to make this game as realistic as possible for chess-like game, and commander can't be "Rambo with bazooka". My own assumption: headquarters can capture with same limitations as infantry (can't capture the tank). But in this case another question follows: does it capture only in same directions as soldiers, and can it make double move on white squares? Since rule about double step is said only about infantry, while about headquarters it's only said that it can move as king, it's logical that it can move as king only. But on the other hand - double step rule probably implied that some places in real live (especially in war conditions) have more practicable paths or better transport connection than the others. So, why headquarters can't use same ways, if this game is that realistic?