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This page is written by the game's inventor, (zzo38) A. Black.

Cat's Chess




Most pieces is like FIDE chess. Pawns can double-step on the third rank, and can promote (on last rank) to any pieces other than kings and neutral pieces; if promoting into a teleporting cat, removes your other teleporting cat if you have one. Castling is moving king three spaces. However, there is also other pieces:


Mostly follows rules of FIDE chess, except:

On your turn you do these steps in order:

  1. (Optional) Teleport a teleporting cat of your color (you can do this even if you don't have one). To do so, first remove any teleporting cat you may already have on the board. Roll d% to decide its position. If it is occupied by a non-mouse, or if it is on opponent's first or second rank, you must roll again. If it is occupied by a mouse (any color), you can optionally roll again, otherwise the mouse is removed. If you used this option, the Teleporting Cat may not make any capturing moves this turn.
  2. (Optional) Move any neutral piece.
  3. (Required) Move one of your own pieces. If you moved a non-teleporting cat without using a knight move, you can optionally move another your cat (teleporting or not) also without using a knight move.
  4. (Optional) You can add a mouse of your color on a vacant space on your first rank.
  5. (Optional) If you have captured opponent's teleporting cat, you can optionally make another move, with the same piece or different one, capturing or not. However, two cats moving is not possible in this case.

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By (zzo38) A. Black.
Web page created: 2014-02-25. Web page last updated: 2014-02-25