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Cobra Chess. Variant on 10 by 10 board with new pieces, including the Cobra. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Feb 16, 2014 04:05 PM UTC:
A. Black - perhaps, notation of only it's, e.g., low-left square, while locations of it's other squares are determined by relation to it. In case of playing at Game Courier, notation of every separate square must be written.

(zzo38) A. Black wrote on Sat, Feb 15, 2014 09:37 PM UTC:
What is notation for movements of Cobra?

Vitya Makov wrote on Sat, Oct 17, 2009 04:31 PM UTC:Excellent ★★★★★
Excellent variant, excellent new piece. 
I think Cobra is weaker than Queen. It has 4 weak points (squares where can be captured). With such strong pieces it makes this moment very important. I think it has a value between bishop and rook.

George Duke wrote on Sat, Dec 13, 2008 07:12 PM UTC:
Cobra occupies one intersection, corner, at a time, while all the others occupy one square at a time.

George Duke wrote on Wed, Feb 2, 2005 09:33 PM UTC:
'ABCLargeCV': The main novelty is the 'Cobra'; Peterson is wrong that 'Duke' as (N+K) is a new piece: there are usages of (N+K) found in Pritchard's ECV. Cobra moves like the Rook in Xiangqi along points, but occupies all four adjoining squares. Lavieri's comment about high-power density shows Cobra's vulnerability. Peterson is off the mark that it would be of Queen value here; instead more like 5 or 6 versus any of its Carrera-compound's 8 or 9. Cobra can capture one or two at a time, but can itself be captured at any of its four squares by any piece. Average innovation that will be useful in establishing a baseline for other pieces that occupy, or have effects over, more than one cell (like we use Sissa to compare riders which change direction in that group).

Roberto Lavieri wrote on Thu, May 27, 2004 01:16 PM UTC:
Interesting, and the Cobra looks nice. I have not played the game yet, but my first impression is that the density of power is too high in this game, and complex tactics may dominate over long-term strategies, the game seems to be very deep. I may have a more precise opinion after trying it, I expect soon.

Anonymous wrote on Mon, May 24, 2004 07:41 PM UTC:
Two questions: <BR> <UL><LI>How does a Cobra capture another Cobra?</LI> <LI>What happens if a Pawn promotes to Cobra?</LI></UL> <BR>Also, aren't the Queenside and the Kingside the same, since the <BR>King and Queen both start on the same side?

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