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Comments by JohnLawson
And as if this weren't confusing enough, the Wikipedia page for Chu Shogi, http://en.wikipedia.org/wiki/Chu_shogi , refers to "Heisei chu shogi", which seems to be Chu Shogi with all the slow-moving pieces in hand at the start of the game, to be dropped later. This seems to be the same as the Heisei shogi mentioned in the post in the shogivar Yahoo group. I spent some time looking for Heisei shogi online, and found nothing conclusive in English. I neither speak nor read Japanese, so I have to leave that research for others.
In http://www.chessvariants.org/piececlopedia.dir/ideal-and-practical-values-3.html , Betza gives no value, but explicitly states the AD [funny notation] is in practice worth "much less than a knight".
Yup, I follow xkcd, and that one made me laugh out loud at work.
Minishogi has not been the smallest shogi for quite a few years. It would be hard to surpass Bushi Shogi. http://www.chessvariants.org/index/external.php?itemid=BushiShogi
Something is not right on the "What's New?" page: Last item created or updated 163 DAYS ago.
This seems better than the current text, but you might want to make it a little clearer that when you say 'Chess' without modification, you are referring to the modern variant originating in Europe.
David, I also find the 'point-count' classification interesting and possibly fruitful. One interested in games in general might establish 'point-count' characteristics for other types of games, and then for those games that are ambiguous, one could perhaps, for instance, compare the various 'point-count' analyses of a difficult case like Nemoroth to decide whether it is more a Chess variant or a Fox-and-geese variant. One of the characteristics could be, as trivial as it sounds, does any game in question take advantage of the physical nature of a chess set to define or clarify aspects of its own rules?
'Zorkmids' are the currency used in 'Zork', a text-based computer adventure game released about 1980. Using it here is just a joke.
I've been visiting this chess variant site for almost 14 years. I like these posts by George. They sometimes remind me of things I've participated in that I have forgotten, and I'll go to the old threads to review the discussion.
My point about the Ghast was not about pushing a piece closer to a Ghast, but pushing the Ghast itself. There is no compulsion for a Go-Away to flee a friendly Ghast if it approaches, but if the Go-Away screams, the Ghast will move and potentially create compulsions in other pieces not affected by the Go-Away's scream. It says in the rules 'The Go Away cannot approach a Ghast, and may be compelled to flee an enemy Ghast (but pushing the Ghast further away counts as flight).' The mind boggles.
Whew! OK, I'm going to think about that for a while (I have to go back and study the interactions section). Don't Ghasts also cause you a problem, since they can trigger cascading flight?
I don't understand why you see so many alternatives. What is your thinking on the interaction of the Go-Away and the Basilisk?
There is either a post or a comment in an article somewhere on this site where Ralph admits that he mostly designs variants on 64-square boards because, as a US-Master-level FIDE chess player, that was the board he could most easily visualize. This allowed him to do his play-testing in his head, without resorting to physical equipment.
I found the Fairy Tale Draughts link: http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=406
I had originally given the Meatball Knight moves in all directions (a more 'well-rounded' move, like a perfect meatball), but it was way too strong, so I had to lame it. This army is a lot of fun to play with, questions of balance aside.
This link is broken, but I found it here: http://www.goddesschess.com/chessays/Alex$20Kraaijeveld.pdf
No, I don't think so. 'No piece, neither friend nor foe, will dare venture upon an an ichorous square'
There is an old topic thread on much the same topic at: http://chessvariants.org/index/listcomments.php?subjectid=piece+sets
Roger Hare's shogi pages are here now: http://www.shogi.net/rjhare/chu-shogi/chu-intro.html
I became a chess variantist in 1962, so yes I know how hard information was to find in the olden days. Bob Abbott published a paperback book 'Abbott's New Card Games', Funk and Wagnalls, $0.95, in 1963, containing the rules to Ultima, so the possibility of cross-fertilization is there. I happen to have two copies. But does it matter really? I see no reason to be concerned with 'primacy'. They are different games, inspired by an idea that could occur to anyone.
According to the 'Classified Encyclopedia of Chess Variants', Royal Fury is dated 1972, and Ultima is dated 1961.
Lynn, I was just kidding of course, but there are other symbols that are ambiguous also. I recently moved from New Jersey to Texas. Here they have monuments to 'Our Brave Confederate Dead', and I've seen a county courthouse flying three flags, USA, Texas, and CSA. I'm not sure what they really meant by that, but I drove directly out of the county.
I take umbrage! I'm a pseudo-intellectual, and that seems obvious to me!
I suppose I should note the obvious: that both these pieces come in a left-handed and right-handed version.
'Of course John Lawson played it.' What does that mean? Do you think that somehow I'm selecting inappropriate variants to play? Maybe, I just want to have fun.
Please flatter me and tell me you were inpired by the Pizza Kings!
Betza calls them 'anti-Halflings': http://www.chessvariants.org/dpieces.dir/halflings3.html Sorry.
Ralph Betza called a Short Queen a Halfling, and wrote a couple articles on such pieces here: http://www.chessvariants.org/dpieces.dir/halflings.html#HALFLINGCHESS
Nemoroth is very difficult to play legally. I think every game Ben and I played, there were illegal moves that had to be taken back, usually involving the effects of the Ghast. You may also note that no one ever posted a Nemoroth variant. I toyed with one based on bodily functions, but it was untested, and I am as far from Ralph Betza as can be. I never posted it, as a 'humor' piece, because it would have violated the CVP's G rating. (For those not familiar with the US movie ratings, a G rated film has no sex, no violence, and is considered suitable for very young children.)
This is not an exhaustive list. For regular checkers (not cheap) http://www.chessusa.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=F3-200&Category_Code=CHK&Product_Count=4 http://www.chessusa.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=F3-007&Category_Code=CHK&Product_Count=3 http://www.thechessstore.com/c=mUwXbvqJe2zEk7s142bYNXos9/category/260_other_games.checkers Unfinished wood checkers (much cheaper) http://www.craftparts.com/advanced_search_result.php?keywords=checkers
Are you aware of the subject list, found at http://www.chessvariants.org/index/listsubjects.php? Although it is neither threaded nor dated, it will show the discussions not attached to games, listed alphabetically. These can easily be lost, so I check it occasionally for things I may have missed.
Yes, I think the crafts section would be the place, rather than scattered in random commments pages.
I agree with dhr. Muller in my preference for wooden pieces. Nice ones are not very economical, and custom designs would be quite expensive. I did a 'back-of-the-envelope' calculation and came up with a price of about 2-4 USD per piece if executed by an experienced production hand turner, cheaper if the design and quantity allowed the use of an automatic duplicator. I checked this against prices in internet stores for hand-turned lace bobbins, which are similar to chess pieces in size and complexity, and undecorated ones are about 3-4 USD. There are other less traditional ways of making wooden chesspieces, notably ring-turning and scroll-sawed sillhouettes, which might be cheaper. For those who might want to butcher manufactured sets, the cheapest chess piece retailer I have found online is www.wholesalechess.com
According to 'Superchess and Monarch: The Laws', section 10.3, 'A castling is a move of (i) a King or Emperor and exclusively (ii) a Rook of the same colour...' There's more about how it's done on a 10-file board, but otherwise it's normal castling. As part of his entire Superchess 'system', Henk van Haeringen defines 50 different piece types, so it would be impossible to define single letter abreviations for all of them, and stick with the Roman alphabet.
I checked out the Supechess program at superchess.nl. Looks nifty, but I'd better wait for the English instructions, since my Dutch is weaker than weak. I have played Superchess via email (with Ben Good) and found it to be quite a lot of fun.
From the rules: 'If a Guard moves adjacent to an opposing King, it becomes a Heroic Pawn.' Is that what is happening?
Sadly, 'international draughts' boards seem to be non-existent here in the US, let alone nice ones. I've looked, but I need to search in European languages to find them. I can get by in German, and get the gist of Dutch, but that's it. And then the shipping charges...Ugh! Another possibility is a Grand Chess board http://www.mindsports.nl/DownLoad/Noware/GrandChess.html but the shipping is still appalling. And it has to be a nice wood board, because I already have a 10x10 board made by my daughter as a craft project for Christmas, and I can't just use any vinyl board instead. I may end up with one of the vinyl boards anyway, because they are reasonable and shipped from Canada, which is much cheaper.
I suspect many 'inactive' variantists lurk, at least occasionally.
I also have some (not all) of these: http://history.chess.free.fr/images/staunton/karpov-set.jpg Yes, they are all wood. Boxwood or ivorywood, black pieces are ebonized. (I would prefer ebony, but money matters.) If you wish to see chess sets I'd love to have but can't afford go here: http://www.houseofstaunton.com/Store/category=House+of+Staunton+Antique+Reproduction+Chess+Sets&exact_match=exact http://houseofstaunton.com/Store/product_name=The+Empire+Series+Luxury+Chess+Set+-+4.4+inch+King/exact_match=exact In my old house, I kept them in glass-door cabinets on display in the game room. I haven't gotten to setting that up in my new house yet.
I've been using different style sets in boxwood and ebonized boxwood. I have all the Superchess Exchess sets as well as: Sets similar to ones I own: http://www.thechessstore.com/product/RSB400/Royal_Staunton_Chess_Set_in_Ebonized_Boxwood_Boxwood__4_King.html http://www.thechesspiece.com/G2000135_the_modern_staunton.html http://www.thechesspiece.com/G-223-KDF_the_berliner.html http://www.thechesspiece.com/AR01_the_arabic_chessmen.html http://www.chessforum.com/sitm.asp?itmID=340 Ones I would like to get some day: http://www.thechesspiece.com/G778105_the_staunton_wein.html http://www.thechesspiece.com/G-275-KTF_antique_repro_chess_set.html So you see I have a significant investment in chess pieces!
So there are three possibilities: 1) Buy his pieces I've bought them all, and he's trying to make the shape mnemonic. If you read his book, there are many more pieces than those he manufactures. 2) Pay him to make our designs, as he obviously has the equipment and experience to do this I think Superchess is a labor of love for him, so I'm not sure that would be feasible. 3) Set up our own production line, and start competing with him It looks like he contracts the production. The quality is pretty high, and the pieces seem to be turned on production duplicators, based on the toolmarks. I believe he is only interested in Superchess, not variants in general. Having tried it, it is quite difficult, at least for me, to design a decent-looking chesspiece, let alone one that can be turned economically.
I suggested a variantist only because he/she would possibly donate or discount their time. An example of what could be done for rather more money than most would be comfortable with is Henk van Haeringen's Exchess sets. http://superchess.nl/indexengels.htm I also buy any reasonably priced chess set in boxwood and ebonized boxwood that is an unusual design. I can then select pieces for whatever I have in mind. The costs of that mount up over the years.
A variantist who happened to have a wood lathe: http://www.pennstateind.com/store/TCLPRO.html with a duplicator: http://www.pennstateind.com/store/CML-DUPU.html could make repetitive cylindrical shapes from templates is quantities of dozens for cost of materials plus time. They wouldn't be fancy, but the hard part would be designing the profiles. Now all you need is a variantist who is also a turner.
BTW, there were some older comments on this game, including an 'excellent' rating from Ralph Betza himself. http://www.chessvariants.org/ratings/-unequal.dir-pizza-kings.html
'It is about 1.25 pawn stronger than a Queen, 1075 on my scale (on 10x8 board).' It was strong enough to unbalance the army relative to the other 'equal armies'. Note also that, as a short-range piece, the Meatball would devalue on the larger 10x8 board. Yes, I know there are other ways to name the piece and describe the move. Part of the fun of the experimental equal armies vogue in 2001 was an amusing theme, and in those days using Betza's funny notation was routine. I also invented a Nemoroth variant that could not be published here, since it was based on bodily fluids and secretions.
When I was in high school, the Brooklyn Public Library had a copy, but it does not appear in their online catalogue now. When I took it out in 1967, the card said the last time anyone had taken it out was 1959. I would certainly want a copy, and I'm sure there are others who would also.
For pieces, I have a regular Staunton set, plus three different modern style sets. In addition, I have the three Exchess sets (see http://www.superchess.nl/ for available sets), so I can mix and match pieces as needed, and they are pleasing to play with, being medium quality wooden sets. Boards are a bigger problem, which I haven't solved to my satisfaction. I recently purchased a table saw for a home improvement project, and I am considering making a couple boards in common sizes like 10x10 and 10x8.
Jared: 'Wow, y'all are geezers.' Yes, but not geezers whose brains have ossified!
Most of our editors have their ages in their bios. I am 55, and have been interested in chess variants for 43 years.
Amy, it's not just kids here! Many of us are firmly middle-aged. (Is 'firmly middle-aged' an oxymoron?)
Hey Glenn! Glad you're back! (Now if only I were.) A small 'typo': In the equipment section, you refer to Halberdiers instead of Sargents. This would be OK if the President were Pope.
So where do I go to see posted games to approve them?
Maybe put a link on the Minimal New page? (This is where I always start a visit to the CVP.)
I have been a junior editor, and I just do not have the HTML skills to build new pages efficiently. [And yes, burnout was a factor. I was pretty much finished off by judging the 84-square contest.] However, I have no problem reviewing pages already built for content, and flagging them approved, since that would only take a few minutes. Submitted pages would need more than two flags. You'd need: - accepted - rejected - needs work by author - needs work by editor and also comment fields, so, for example, another editor would know why I thought more work was needed, or why a page was unacceptable.
'ms' stands for 'manuscript', i.e. a handwritten book. MS 7322 is a particular manuscript, catalogue number 7322, in the collection of the British Museum. It is referenced in Murray's 'History of Chess'.
Congratulations! May we expect a page on 'Paloma Chess'?
Try this link. It was a little awkward to find: http://www.chessvariants.com/index/listcomments.php?subjectid=Game+Design
No, you can't. The white pawns are moving UP the board, and the black are moving DOWN.
You cannot leave your King in check. This is covered in Article 9. Opponent 2 has commited an illegal move by failing to remove the check on his/her King. The move should be retracted and replayed.
Re: 'Parson's nose' In my family, as I was a child in the 1950's, the turkey tail was called the 'Pope's nose'. That is US usage, New York City matropolitan area.
Boards with a cell or two beyond the first and last ranks have been available as a mutator (as Joao Neto would say) at least since George Parker published Chivalry in 1888. See the World Camelot Federation website at http://groups.msn.com/worldcamelotfederation/home.msnw
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Under 'Orthogonal Atoms', the rules state that the base cost of sideways-only pieces is multiplied by 0.5.
Bill - On its first move, a pawn may move 1 or 2 squares forward. Or, it may capture, but never more than one square diagonally.
Rule quote: 'A Berserker may move up to seven (7) squares in any direction or combination of directions, and must attack at the end of the move; that is, must end the move in a space occupied by an opposing piece. A Berserker may not: - pass through/over occupied squares, - end a move in an unoccupied square, - end in a square occupied by a friendly piece, or - attack the opposing king.' First, all the intermediate squares in the Berserker move must be unoccupied, so there may not be a clear path less than eight squares long. Second, a Berserker may not attack the opposing King, so it doesn't matter anyway.
In the games Peter and I have played, it was very unforgiving of error. Once a player fell behind, he was pretty much toast. Having the initiative was critical. If the pieces weren't recycled, the available force would rapidly become insufficient. Capturing with anything but the royal piece is no advantage, and even capturing with royal piece, which eliminates the captured piece from the game, can involve a loss of tempo which can be fatal.
Hi Ryan, Go here http://www.chessvariants.com/onthese/membership.html and follow the directions.
I dug out my copy of 'Abbott's New Card Games' (1963, Funk and Wagnalls) and the suicide rule is stated thus: 'A piece that is immobilized does have one special move that it can make, that of suicide. A player may use a turn to remove from the board one of his own pieces that is immobilized.'
The pieces are in the 'standard' arrangement, with the Horses next to the Chariots.
Check out http://www.aikidoaus.com.au/dojo/docs/chinese_chess/notation.htm
The kind of thing Michael proposes would be fine with me. David shouldn't have to kick in his own money.
Fergus wrote, 'most people may be able to manage a pace of two moves a day in each game.' Most, but not all. I work strange hours, and am usually online between 23:00 and 01:00, when most honest folk have gone to bed. That makes more than one move per day problematic. From my point of view, more simultaneous games (say, 8) on a slower time control would be better.
breadman wrote: 'Why might the Great Dragon be less powerful than the Water Buffalo?' They both have the same Rook components. However, the Water Buffalo can also move as a Bishop, but the Great Dragon's Bishop move is restricted to three squares.
H. J. R. Murray used the word 'orthogonal' in the sense that we modern variantists do in 'A History of Board-Games Other Than Chess' (1952) in his description of Tablut on page 63. In his 'A History of Chess' (1917), I was unable to find the use of the word 'orthogonal'. He instead uses the phrase 'horizontal or vertical'.
When H.J.R. Murray described the Lion from Chu Shogi in his book 'The History of Chess' he got the move wrong. The Lion move in this game is the one 'invented' by Murray, rather than the proper Lion move from Chu Shogi.
I can't code, but I have actually played some games of Nemoroth, would be glad to help playtest when the time comes.
From the rules: 'The Go Away can be petrified, and a petrified Go Away is mute.' So a petrified Go Away is just another piece of impedimenta on the board, and its scream is a resource that is no longer avalable. As for petrified Humans promoting to Zombies anyway, that might be interesting to try out. In my limited (four games) experience, even petrified Humans got nowhere near the far rank. One's tempi were better used elsewhere, specifically in maneuvering the Basilisk, Ghast, and Go Away.
No, the King moves one space horizontally, vertically, or diagonally, so he can go to squares of either color.
It starts on the square the pawn finishes, and the pawn is removed from the board.
A fitting accompaniment to the Pizza Kings! http://www.chessvariants.com/unequal.dir/pizza-kings.html And don't neglect the Oriental variants Fortune Cookie Chess and Dumpling Chess.
Roberto, I have the scores of two medium-decent games played by Ben Good and me. If you'd like to see them, drop me a private email. The major notational problem is ichor.
The King is never actually taken, since checkmate ends the game immediately before the capture of the King. However, a Pawn can give checkmate, that is, a Pawn can be the piece that would capture the King if the game were not ended by checkmate.
The ZRF answers all: 1 - Soldiers can indeed capture other Soldiers. 2 - Reducers do not restrict the stationary move. 3 - You can capture your own King, but you lose.
I have a few questions: 1 - 'When a Soldier captures a friend piece, it can promote by COMPENSATION to a SPECIAL PIECE.' Does that include another soldier? That is, can my soldiers capture each other to create three more special pieces? 2 - When a Special Piece is adjacent to a Reducer, can it still make a stationary move to transmute into a different Special Piece? 3 - A 'rules lawyer' would notice that there is no prohibition against capturing your own King with a Soldier. You'd get another Special Piece, and you can't lose by checkmate! Is this what you meant?
No, you cannot castle Queen-side if the Knight is still there. See rule 5.1.f.ii on this page. Also see our Castling FAQ at http://www.chessvariants.com/d.chess/castlefaq.html
Jared - If I may be bold enough to suggest: 1. Spend some more time polishing this game. The problematic rules are demotion, no drops in opponent's home zone, drop and move is your own home zone. Work on this one before you move on to the larger one. You already know that people like it, and it was a finalist, even if you received no prize. The experience will make the next variant better. 2. Try to find someone to playtest, even via email. Ralph Betza once said that one playtest game by strangers was worth a hundred played by yourself. 3. Send the revision to the editors, and, if you ask nicely, the ZRF could be updated to match. Or you could try it yourself. 4. Then, I might write Steve about your game, but don't hold out much hope. The last revision of Shogivar was over five years ago. 5. How about 'Dai Ryu Shogi'? Regards, John
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Minor bug: On the Chinese Chess preset, the available pieces list cannot find the gifs for BSage2 amd WSage2.
Regarding the name: there is precedent for 'la tanxecak.'.
'At the time Los Alamos chess was invented, computing power was at a premium.' I did some quick research, and came up with these facts about the MANIAC, on which this variant was played. Memory - 1 k Storage - 80 k I/O - paper tape Time to multiply two numbers - 1 sec. Contained 2,400 vacuum tubes In those days there were no compilers, programmers wrote directly in machine code. I think they deserve a LOT of credit.
Mike Nelson wrote, 'I feel that WcR will be perceptibly stronger than WmR but I could be wrong.' I think there is more going on here than just mobility when we compare a WcR and a WmR. My opinion is that tempo matters significantly. A WcR cannot move quickly, but its long-range threats are immediate, for it captures at distance. A WmR threatens only at short range, and must take the time to move to make an immediate threat. Furthermore, in the endgame, a WcR can interdict the King across the board, a WmR cannot. Therefore, if given the choice between the two, I will choose a WcR. I would happily trade a WmR for a minor piece, but I would think long and hard about losing a WcR for a minor piece. Although I have only discussed the specifics of these two pieces, the concepts (king interdiction, threats without loss of tempo) are general considerations, that, like leveling, affect the values of pieces in ways that would be difficult to calculate. Some pieces have abilities that are more useful than their calculated value would imply. In Omega chess, the Wizard moves as a Ferz or Camel (WL in Betza notation). Although they are colorbound, I prefer them to Bishops and Knights because they can make threats beyond a pawn chain.
Mike Nelson wrote: 'I would not call the magic number arbitrary--it is empirical, it cannot be deduced from the theory, but I think the concept has an excellent logical basis.' May I add, an empirically determined constant is no less scientific. For those who remember high school physics, it is rather like the gravitational constant, which has been measured very precisely to make the equations fit the evidence. This is all OK, because results that depend on it can be applied to accurately predict events in the real world. Of course, it is even better if we find a way to calculate the 'magic number'.
There's another logical possibility also: Eaglets may NOT promote to Towers of Hanoi. But I think it would be more fun if they can.
Here's my two cents: 1 - Towers can split at will into two Towers of arbitrary size by moving part of the Tower as a regular move. 2 - The moving part of the Tower can capture. 3 - A moving Tower can recombine with a separate Tower whose square it can move to without hinderance or penalty, even if it split from another Tower that turn. Here's the different part: 4 - An Eaglet flanked by two Towers of any size (even different) is promoted to a single piece Tower. This promotion is easier, but it only results in a strong minor piece. The largest number possible is 16 per side, including the original Tower. If each Eaglet were promoted to a full height Tower, it is mathematically possible for each side to require 2,048 draughtsmen.
Before Mr. Gilman goes off on a wild goose chase, hunting down how to register, he should know that one can only become a registered user if one is on the contributor list. As yet, he is not, although I believe he has some ideas for contributions in the near future. Making contributions is certainly not a requirement to participate in this site.
Without doing lots of arithmetic, I'll just comment that enormously powerful pieces like the Amazon are actually less valuable than their overall mobility would indicate due to the levelling effect. I quote Ralph from Part 4: '...what's more, if one minor piece is a bit more valuable than another, some of the surplus value is taken away by the 'levelling effect' -- if the weaker piece attacks the stronger one, even if it is defended the target feels uncomfortable and wishes to flee; but if the stronger piece attacks the defended weaker piece, the target simply sneers.' While Ralph refers here to minor pieces, it seems to me to be a generally applicable concept. Isn't that why we don't develop a Queen too quickly, so it's not chased all over the board by less valuable pieces?
I think the best approach may depend on how many different pieces and movement types you use. One idea may be to use adjectives that are mnemonic. For instance, I am playtesting an unpublished variant of Falcon Chess with Peter Aronson in which the Falcon move is combined with other powers. When an otherwise normal piece also has the Falcon move, the adjective 'winged' is added to its name. If there were no more than four things combined together, a 'Winged Roving Leaping Whatever' might be easier to remember. Ralph Betza has taken the approach, in some variants, of trying to arbitrarily arrange his funny notation to be pronouncable, with mixed results. Similarly, you could assign an open syllable to each combining part, and form nonsense words that would at least be precise and pronouncable. So a 'Winged Roving Leaping Whatever' might be a 'WheeRoLee Whatever' or a 'WheeRoLeeWha'.
OK, you win. Since I am neither Anglican nor Catholic, I have no investment either.
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