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Comments by JohnLawson

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Chu Shogi pictures. Photos of a commercial Chu Shogi set.[All Comments] [Add Comment or Rating]
📝John Lawson wrote on Mon, Nov 5, 2012 04:42 AM UTC:
I also went back at looked at the photo linked to, and there are substantially more pieces scattered across the board than the 60 pieces shown in the final set up.

📝John Lawson wrote on Mon, Nov 5, 2012 04:35 AM UTC:
And as if this weren't confusing enough, the Wikipedia page for Chu Shogi, http://en.wikipedia.org/wiki/Chu_shogi , refers to "Heisei chu shogi", which seems to be Chu Shogi with all the slow-moving pieces in hand at the start of the game, to be dropped later.  This seems to be the same as the Heisei shogi mentioned in the post in the shogivar Yahoo group.
I spent some time looking for Heisei shogi online, and found nothing conclusive in English.  I neither speak nor read Japanese, so I have to leave that research for others.

Alibaba. Jumps two orthogonally or diagonally.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Sep 15, 2012 04:16 AM UTC:
In http://www.chessvariants.org/piececlopedia.dir/ideal-and-practical-values-3.html , Betza gives no value, but explicitly states the AD [funny notation] is in practice worth "much less than a knight".

xkcd comic[Subject Thread] [Add Response]
John Lawson wrote on Thu, Aug 2, 2012 09:44 AM UTC:
Yup, I follow xkcd, and that one made me laugh out loud at work.

Minishogi. On a 5 by 5 board. (5x5, Cells: 25) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, May 19, 2012 10:18 PM UTC:
Minishogi has not been the smallest shogi for quite a few years.  It would be hard to surpass Bushi Shogi.  http://www.chessvariants.org/index/external.php?itemid=BushiShogi

What's New page error[Subject Thread] [Add Response]
John Lawson wrote on Thu, May 17, 2012 04:19 AM UTC:
Something is not right on the "What's New?" page:

 Last item created or updated 163 DAYS ago.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Apr 2, 2012 04:30 AM UTC:
This seems better than the current text, but you might want to make it a little clearer that when you say 'Chess' without modification, you are referring to the modern variant originating in Europe.

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Feb 19, 2012 09:18 PM UTC:
David, I also find the 'point-count' classification interesting and possibly fruitful.  One interested in games in general might establish 'point-count' characteristics for other types of games, and then for those games that are ambiguous, one could perhaps, for instance, compare the various 'point-count' analyses of a difficult case like Nemoroth to decide whether it is more a Chess variant or a Fox-and-geese variant.
One of the characteristics could be, as trivial as it sounds, does any game in question take advantage of the physical nature of a chess set to define or clarify aspects of its own rules?

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Dec 27, 2011 03:06 AM UTC:Excellent ★★★★★
Wow!

Introducing Economy in CV's?. Several chess variants based on economic principles.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Nov 11, 2011 02:38 AM UTC:
'Zorkmids' are the currency used in 'Zork', a text-based computer adventure game released about 1980. Using it here is just a joke.

[Subject Thread] [Add Response]
John Lawson wrote on Thu, Jul 7, 2011 07:25 PM UTC:
I've been visiting this chess variant site for almost 14 years.  I like
these posts by George.  They sometimes remind me of things I've
participated in that I have forgotten, and I'll go to the old threads to
review the discussion.

[Subject Thread] [Add Response]
John Lawson wrote on Sat, Jul 2, 2011 10:24 PM UTC:
I'm glad you're back!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 17, 2011 07:45 PM UTC:
My point about the Ghast was not about pushing a piece closer to a Ghast, but pushing the Ghast itself.  There is no compulsion for a Go-Away to flee a friendly Ghast if it approaches, but if the Go-Away screams, the Ghast will move and potentially create compulsions in other pieces not affected by the Go-Away's scream.  It says in the rules 'The Go Away cannot approach a Ghast, and may be compelled to flee an enemy Ghast (but pushing the Ghast further away counts as flight).'
The mind boggles.

John Lawson wrote on Sun, Apr 17, 2011 01:00 PM UTC:
Whew! OK, I'm going to think about that for a while (I have to go back and study the interactions section). Don't Ghasts also cause you a problem, since they can trigger cascading flight?

John Lawson wrote on Mon, Apr 4, 2011 03:44 AM UTC:
I don't understand why you see so many alternatives. What is your thinking on the interaction of the Go-Away and the Basilisk?

[Subject Thread] [Add Response]
John Lawson wrote on Sat, Feb 26, 2011 04:59 AM UTC:
There is either a post or a comment in an article somewhere on this site
where Ralph admits that he mostly designs variants on 64-square boards
because, as a US-Master-level FIDE chess player, that was the board he
could most easily visualize.  This allowed him to do his play-testing in his
head, without resorting to physical equipment.

Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Nov 29, 2010 01:44 AM UTC:
I found the Fairy Tale Draughts link:
http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=406

The Pizza Kings. An experimental army for Chess with Different Armies, with lots of calories.[All Comments] [Add Comment or Rating]
💡📝John Lawson wrote on Wed, Nov 10, 2010 05:08 AM UTC:
I had originally given the Meatball Knight moves in all directions (a more 'well-rounded' move, like a perfect meatball), but it was way too strong, so I had to lame it. This army is a lot of fun to play with, questions of balance aside.

Papers on phylogenetic analyses of chess variants A book, magazine, journal or pamphlet
. Papers describing phylogenetic analyses of chess variants.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Nov 5, 2010 11:25 PM UTC:
This link is broken, but I found it here:
http://www.goddesschess.com/chessays/Alex$20Kraaijeveld.pdf

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Oct 27, 2010 05:02 AM UTC:
No, I don't think so. 'No piece, neither friend nor foe, will dare venture upon an an ichorous square'

[Subject Thread] [Add Response]
John Lawson wrote on Fri, Oct 15, 2010 03:04 AM UTC:
There is an old topic thread on much the same topic at:
http://chessvariants.org/index/listcomments.php?subjectid=piece+sets

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Feb 23, 2010 02:45 AM UTC:
Roger Hare's shogi pages are here now:
http://www.shogi.net/rjhare/chu-shogi/chu-intro.html

Royal FuryA Zillions-of-Games file
. A Futuristic Chessery Game - relaxed win rules.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Jul 9, 2009 04:07 AM UTC:
I became a chess variantist in 1962, so yes I know how hard information was to find in the olden days.

Bob Abbott published a paperback book 'Abbott's New Card Games', Funk and Wagnalls, $0.95, in 1963, containing the rules to Ultima, so the possibility of cross-fertilization is there.  I happen to have two copies.

But does it matter really?  I see no reason to be concerned with 'primacy'.  They are different games, inspired by an idea that could occur to anyone.

John Lawson wrote on Wed, Jul 8, 2009 06:54 PM UTC:
According to the 'Classified Encyclopedia of Chess Variants', Royal Fury is dated 1972, and Ultima is dated 1961.

[Subject Thread] [Add Response]
John Lawson wrote on Thu, Nov 27, 2008 04:28 AM UTC:
Lynn, I was just kidding of course, but there are other symbols that are
ambiguous also.  I recently moved from New Jersey to Texas.  Here they
have monuments to 'Our Brave Confederate Dead', and I've seen a county
courthouse flying three flags, USA, Texas, and CSA.  I'm not sure what they really meant by that, but I drove directly out of the county.

John Lawson wrote on Wed, Nov 26, 2008 09:22 PM UTC:
I take umbrage!  I'm a pseudo-intellectual, and that seems obvious to me!

John Lawson wrote on Wed, Nov 26, 2008 12:14 PM UTC:
I suppose I should note the obvious: that both these pieces come in a
left-handed and right-handed version.

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Nov 25, 2008 10:43 PM UTC:
'Of course John Lawson played it.'  

What does that mean?  Do you think that somehow I'm selecting inappropriate variants to play?  Maybe, I just want to have fun.

CwDA: Breakfast Brutes. An army with the theme of a balanced breakfast. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Nov 21, 2008 01:53 AM UTC:
Please flatter me and tell me you were inpired by the Pizza Kings!

[Subject Thread] [Add Response]
John Lawson wrote on Sun, Nov 9, 2008 04:33 AM UTC:
Betza calls them 'anti-Halflings':
http://www.chessvariants.org/dpieces.dir/halflings3.html
Sorry.

John Lawson wrote on Sun, Nov 9, 2008 03:24 AM UTC:
Ralph Betza called a Short Queen a Halfling, and wrote a couple articles on
such pieces here:
http://www.chessvariants.org/dpieces.dir/halflings.html#HALFLINGCHESS

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Oct 30, 2008 04:10 AM UTC:
Nemoroth is very difficult to play legally.  I think every game Ben and I played, there were illegal moves that had to be taken back, usually involving the effects of the Ghast.
You may also note that no one ever posted a Nemoroth variant.  I toyed with one based on bodily functions, but it was untested, and I am as far from Ralph Betza as can be.  I never posted it, as a 'humor' piece, because it would have violated the CVP's G rating. (For those not familiar with the US movie ratings, a G rated film has no sex, no violence, and is considered suitable for very young children.)

[Subject Thread] [Add Response]
John Lawson wrote on Thu, Oct 23, 2008 03:51 AM UTC:
This is not an exhaustive list.
For regular checkers (not cheap)
http://www.chessusa.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=F3-200&Category_Code=CHK&Product_Count=4
http://www.chessusa.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=F3-007&Category_Code=CHK&Product_Count=3
http://www.thechessstore.com/c=mUwXbvqJe2zEk7s142bYNXos9/category/260_other_games.checkers

Unfinished wood checkers (much cheaper)
http://www.craftparts.com/advanced_search_result.php?keywords=checkers

[Subject Thread] [Add Response]
John Lawson wrote on Sat, Oct 18, 2008 09:07 PM UTC:
Are you aware of the subject list, found at
http://www.chessvariants.org/index/listsubjects.php?  Although it is
neither threaded nor dated, it will show the discussions not attached to
games, listed alphabetically.  These can easily be lost, so I check it
occasionally for things I may have missed.

[Subject Thread] [Add Response]
John Lawson wrote on Wed, Oct 15, 2008 07:40 PM UTC:
Yes, I think the crafts section would be the place, rather than scattered
in random commments pages.

Cambaluc Chinese Chess Photos. A commercially produced Chinese Chess set with Staunton pieces.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Oct 15, 2008 04:19 AM UTC:
I agree with dhr. Muller in my preference for wooden pieces.  Nice ones are not very economical, and custom designs would be quite expensive.
I did a 'back-of-the-envelope' calculation and came up with a price of about 2-4 USD per piece if executed by an experienced production hand turner, cheaper if the design and quantity allowed the use of an automatic duplicator.  I checked this against prices in internet stores for hand-turned lace bobbins, which are similar to chess pieces in size and complexity, and undecorated ones are about 3-4 USD.
There are other less traditional ways of making wooden chesspieces, notably ring-turning and scroll-sawed sillhouettes, which might be cheaper.
For those who might want to butcher manufactured sets, the cheapest chess piece retailer I have found online is www.wholesalechess.com

[Subject Thread] [Add Response]
John Lawson wrote on Sun, Oct 5, 2008 12:46 PM UTC:
According to 'Superchess and Monarch: The Laws', section 10.3, 'A
castling is a move of (i) a King or Emperor and exclusively (ii) a Rook of
the same colour...'  There's more about how it's done on a 10-file
board, but otherwise it's normal castling.
As part of his entire Superchess 'system', Henk van Haeringen defines 50 different piece types, so it would be impossible to define single letter abreviations for all of them, and stick with the Roman alphabet.

John Lawson wrote on Sat, Oct 4, 2008 03:14 PM UTC:
I checked out the Supechess program at superchess.nl.  Looks nifty, but
I'd better wait for the English instructions, since my Dutch is weaker
than weak.  I have played Superchess via email (with Ben Good) and found
it to be quite a lot of fun.

Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Sep 16, 2008 02:34 AM UTC:
From the rules:
'If a Guard moves adjacent to an opposing King, it becomes a Heroic Pawn.'  Is that what is happening?

10x10 Boards[Subject Thread] [Add Response]
John Lawson wrote on Sun, Aug 24, 2008 10:10 PM UTC:
Sadly, 'international draughts' boards seem to be non-existent here in
the US, let alone nice ones.  I've looked, but I need to search in
European languages to find them.  I can get by in German, and get the gist
of Dutch, but that's it.  And then the shipping charges...Ugh!
Another possibility is a Grand Chess board
http://www.mindsports.nl/DownLoad/Noware/GrandChess.html
but the shipping is still appalling.  And it has to be a nice wood board,
because I already have a 10x10 board made by my daughter as a craft
project for Christmas, and I can't just use any vinyl board instead.
I may end up with one of the vinyl boards anyway, because they are reasonable and shipped from Canada, which is much cheaper.

Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Aug 11, 2008 01:26 AM UTC:
I suspect many 'inactive' variantists lurk, at least occasionally.

[Subject Thread] [Add Response]
John Lawson wrote on Tue, Jul 29, 2008 11:26 AM UTC:
I also have some (not all) of these:
http://history.chess.free.fr/images/staunton/karpov-set.jpg

Yes, they are all wood.  Boxwood or ivorywood, black pieces are ebonized. 
(I would prefer ebony, but money matters.)  If you wish to see chess sets
I'd love to have but can't afford go here:
http://www.houseofstaunton.com/Store/category=House+of+Staunton+Antique+Reproduction+Chess+Sets&exact_match=exact
http://houseofstaunton.com/Store/product_name=The+Empire+Series+Luxury+Chess+Set+-+4.4+inch+King/exact_match=exact

In my old house, I kept them in glass-door cabinets on display in the game
room.  I haven't gotten to setting that up in my new house yet.

John Lawson wrote on Mon, Jul 28, 2008 09:01 PM UTC:
I've been using different style sets in boxwood and ebonized boxwood.  I
have all the Superchess Exchess sets as well as:

Sets similar to ones I own:
http://www.thechessstore.com/product/RSB400/Royal_Staunton_Chess_Set_in_Ebonized_Boxwood_Boxwood__4_King.html
http://www.thechesspiece.com/G2000135_the_modern_staunton.html
http://www.thechesspiece.com/G-223-KDF_the_berliner.html
http://www.thechesspiece.com/AR01_the_arabic_chessmen.html
http://www.chessforum.com/sitm.asp?itmID=340

Ones I would like to get some day:
http://www.thechesspiece.com/G778105_the_staunton_wein.html
http://www.thechesspiece.com/G-275-KTF_antique_repro_chess_set.html

So you see I have a significant investment in chess pieces!

John Lawson wrote on Mon, Jul 28, 2008 08:57 PM UTC:
So there are three possibilities:
1) Buy his pieces
     I've bought them all, and he's trying to make the shape mnemonic. 
If you read his book, there are many more pieces than those he
manufactures.

2) Pay him to make our designs, as he obviously has the equipment and
experience to do this
     I think Superchess is a labor of love for him, so I'm not sure that
would be feasible.

3) Set up our own production line, and start competing with him
     It looks like he contracts the production.  The quality is pretty
high, and the pieces seem to be turned on production duplicators, based on
the toolmarks.  I believe he is only interested in Superchess, not variants
in general.

Having tried it, it is quite difficult, at least for me, to design a
decent-looking chesspiece, let alone one that can be turned economically.

John Lawson wrote on Sun, Jul 27, 2008 10:06 PM UTC:
I suggested a variantist only because he/she would possibly donate or
discount their time.  An example of what could be done for rather more
money than most would be comfortable with is Henk van Haeringen's Exchess
sets.
http://superchess.nl/indexengels.htm
I also buy any reasonably priced chess set in boxwood and ebonized boxwood
that is an unusual design.  I can then select pieces for whatever I have in
mind.  The costs of that mount up over the years.

John Lawson wrote on Sun, Jul 27, 2008 08:21 PM UTC:
A variantist who happened to have a wood lathe:

http://www.pennstateind.com/store/TCLPRO.html

with a duplicator:

http://www.pennstateind.com/store/CML-DUPU.html

could make repetitive cylindrical shapes from templates is quantities of
dozens for cost of materials plus time.  They wouldn't be fancy, but the
hard part would be designing the profiles.  Now all you need is a
variantist who is also a turner.

The Pizza Kings. An experimental army for Chess with Different Armies, with lots of calories.[All Comments] [Add Comment or Rating]
💡📝John Lawson wrote on Sun, May 4, 2008 04:31 AM UTC:
BTW, there were some older comments on this game, including an 'excellent' rating from Ralph Betza himself.
http://www.chessvariants.org/ratings/-unequal.dir-pizza-kings.html

💡📝John Lawson wrote on Sun, May 4, 2008 04:21 AM UTC:
'It is about 1.25 pawn stronger than a Queen, 1075 on my scale (on 10x8 board).'
It was strong enough to unbalance the army relative to the other 'equal armies'.  Note also that, as a short-range piece, the Meatball would devalue on the larger 10x8 board.
Yes, I know there are other ways to name the piece and describe the move.  Part of the fun of the experimental equal armies vogue in 2001 was an amusing theme, and in those days using Betza's funny notation was routine.
I also invented a Nemoroth variant that could not be published here, since it was based on bodily fluids and secretions.

Chess Eccentricities. An old book on Chess variants from 1885.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Aug 30, 2006 09:57 AM UTC:
When I was in high school, the Brooklyn Public Library had a copy, but it
does not appear in their online catalogue now.  When I took it out in
1967, the card said the last time anyone had taken it out was 1959.
I would certainly want a copy, and I'm sure there are others who would
also.

[Subject Thread] [Add Response]
John Lawson wrote on Tue, Jun 28, 2005 12:45 AM UTC:
For pieces, I have a regular Staunton set, plus three different modern
style sets.  In addition, I have the three Exchess sets (see
http://www.superchess.nl/ for available sets), so I can mix and match
pieces as needed, and they are pleasing to play with, being medium quality
wooden sets.
Boards are a bigger problem, which I haven't solved to my satisfaction. 
I recently purchased a table saw for a home improvement project, and I am
considering making a couple boards in common sizes like 10x10 and 10x8.

[Subject Thread] [Add Response]
John Lawson wrote on Thu, Jun 2, 2005 04:17 AM UTC:
Jared: 'Wow, y'all are geezers.'

Yes, but not geezers whose brains have ossified!

John Lawson wrote on Sun, May 29, 2005 11:02 PM UTC:
Most of our editors have their ages in their bios.  I am 55, and have been
interested in chess variants for 43 years.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 29, 2005 02:01 AM UTC:
Amy, it's not just kids here! Many of us are firmly middle-aged. (Is 'firmly middle-aged' an oxymoron?)

veSQuj - Chess with 21st century armies. A highly tactical variant with a 21st-century-war theme. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 29, 2005 01:55 AM UTC:
Hey Glenn!  Glad you're back!  (Now if only I were.)
A small 'typo': In the equipment section, you refer to Halberdiers
instead of Sargents.  This would be OK if the President were Pope.

Dave's Silly Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Apr 29, 2005 06:36 AM UTC:Excellent ★★★★★
So where do I go to see posted games to approve them? Maybe put a link on the Minimal New page? (This is where I always start a visit to the CVP.)

[Subject Thread] [Add Response]
John Lawson wrote on Tue, Apr 26, 2005 09:28 PM UTC:
I have been a junior editor, and I just do not have the HTML skills to
build new pages efficiently.  [And yes, burnout was a factor.  I was
pretty much finished off by judging the 84-square contest.]  However, I
have no problem reviewing pages already built for content, and flagging
them approved, since that would only take a few minutes.
Submitted pages would need more than two flags.  You'd need:
- accepted
- rejected
- needs work by author
- needs work by editor
and also comment fields, so, for example, another editor would know why I
thought more work was needed, or why a page was unacceptable.

Tamerlane chess: ms 7322 version. Information on historic variant of Tamerlane chess. (11x10, Cells: 112) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Feb 21, 2005 10:24 PM UTC:
'ms' stands for 'manuscript', i.e. a handwritten book. MS 7322 is a particular manuscript, catalogue number 7322, in the collection of the British Museum. It is referenced in Murray's 'History of Chess'.

Tony Quintanilla is a new Father. Our Chess Variant Pages editor's new creation![All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Feb 9, 2005 05:55 AM UTC:Excellent ★★★★★
Congratulations! May we expect a page on 'Paloma Chess'?

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Aug 8, 2004 11:13 PM UTC:
Try this link.  It was a little awkward to find:
http://www.chessvariants.com/index/listcomments.php?subjectid=Game+Design

Patt-schach (Stalemate chess). Players start with an illegal move from a stalemated position. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Jun 22, 2004 03:18 AM UTC:
No, you can't. The white pawns are moving UP the board, and the black are moving DOWN.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, May 17, 2004 09:50 PM UTC:
You cannot leave your King in check. This is covered in Article 9. Opponent 2 has commited an illegal move by failing to remove the check on his/her King. The move should be retracted and replayed.

From Ungulates Outwards. A Systematic Set of Names for the Simplest Oblique Pieces.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 16, 2004 07:41 PM UTC:
Re: 'Parson's nose'

In my family, as I was a child in the 1950's, the turkey tail was called
the 'Pope's nose'.  That is US usage, New York City matropolitan area.

Prisoner's Escape. Free your Prisoner by getting it to an unattacked square -- a small board version of Anticheckmate Chess. (7x8, Cells: 44) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, May 15, 2004 03:49 AM UTC:
Boards with a cell or two beyond the first and last ranks have been available as a mutator (as Joao Neto would say) at least since George Parker published Chivalry in 1888. See the World Camelot Federation website at http://groups.msn.com/worldcamelotfederation/home.msnw <p>

csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 11, 2004 10:34 PM UTC:
Under 'Orthogonal Atoms', the rules state that the base cost of sideways-only pieces is multiplied by 0.5.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 11, 2004 09:40 PM UTC:
Bill -

On its first move, a pawn may move 1 or 2 squares forward.  Or, it may 
capture, but never more than one square diagonally.

Berserker Pawns. Pawns may go berserk to protect their King and once per game in addition. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 4, 2004 01:50 AM UTC:
Rule quote:

'A Berserker may move up to seven (7) squares in any direction or
combination of directions, and must attack at the end of the move; that
is, must end the move in a space occupied by an opposing piece. 

A Berserker may not: 
- pass through/over occupied squares, 
- end a move in an unoccupied square, 
- end in a square occupied by a friendly piece, or 
- attack the opposing king.'

First, all the intermediate squares in the Berserker move must be
unoccupied, so there may not be a clear path less than eight squares
long.

Second, a Berserker may not attack the opposing King, so it doesn't
matter anyway.

Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Apr 3, 2004 01:18 PM UTC:
In the games Peter and I have played, it was very unforgiving of error. 
Once a player fell behind, he was pretty much toast.  Having the
initiative was critical.  
If the pieces weren't recycled, the available force would rapidly become
insufficient.  Capturing with anything but the royal piece is no
advantage, and even capturing with royal piece, which eliminates the
captured piece from the game, can involve a loss of tempo which can be
fatal.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Mar 27, 2004 02:58 AM UTC:
Hi Ryan,

Go here http://www.chessvariants.com/onthese/membership.html and follow
the directions.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Mar 27, 2004 02:55 AM UTC:
I dug out my copy of 'Abbott's New Card Games' (1963, Funk and Wagnalls)
and the suicide rule is stated thus:
'A piece that is immobilized does have one special move that it can make,
that of suicide.  A player may use a turn to remove from the board one of
his own pieces that is immobilized.'

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Mar 1, 2004 12:07 AM UTC:
The pieces are in the 'standard' arrangement, with the Horses next to the Chariots.

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Feb 3, 2004 04:46 AM UTC:
Check out http://www.aikidoaus.com.au/dojo/docs/chinese_chess/notation.htm

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 21, 2004 03:50 AM UTC:
The kind of thing Michael proposes would be fine with me. David shouldn't have to kick in his own money.

John Lawson wrote on Sun, Jan 18, 2004 09:33 PM UTC:
Fergus wrote, 'most people may be able to manage a pace of two moves a
day
in each game.'

Most, but not all.  I work strange hours, and am usually online between
23:00 and 01:00, when most honest folk have gone to bed.  That makes more
than one move per day problematic.  From my point of view, more
simultaneous games (say, 8) on a slower time control would be better.

Jupiter. Huge chess variant on 16 by 16 board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Dec 22, 2003 04:52 AM UTC:
breadman wrote:
'Why might the Great Dragon be less powerful than the Water Buffalo?'

They both have the same Rook components. However, the Water Buffalo can
also move as a Bishop, but the Great Dragon's Bishop move is restricted
to three squares.

Constitutional Characters. A systematic set of names for Major and Minor pieces.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Dec 13, 2003 07:33 PM UTC:
H. J. R. Murray used the word 'orthogonal' in the sense that we modern variantists do in 'A History of Board-Games Other Than Chess' (1952) in his description of Tablut on page 63. In his 'A History of Chess' (1917), I was unable to find the use of the word 'orthogonal'. He instead uses the phrase 'horizontal or vertical'.

Glenn's Decimal Chess. A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Nov 19, 2003 05:19 AM UTC:
When H.J.R. Murray described the Lion from Chu Shogi in his book 'The
History of Chess' he got the move wrong.  The Lion move in this game is
the one 'invented' by Murray, rather than the proper Lion move from Chu
Shogi.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Nov 10, 2003 02:40 AM UTC:
I can't code, but I have actually played some games of Nemoroth, would be glad to help playtest when the time comes.

John Lawson wrote on Mon, Oct 27, 2003 05:51 PM UTC:
From the rules:
'The Go Away can be petrified, and a petrified Go Away is mute.'
So a petrified Go Away is just another piece of impedimenta on the board,
and its scream is a resource that is no longer avalable.

As for petrified Humans promoting to Zombies anyway, that might be
interesting to try out.  In my limited (four games) experience, even
petrified Humans got nowhere near the far rank.  One's tempi were better
used elsewhere, specifically in maneuvering the Basilisk, Ghast, and Go
Away.

Chess Rules for Kids. An illustrated guide to the rules of chess for children.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Oct 26, 2003 01:14 AM UTC:
No, the King moves one space horizontally, vertically, or diagonally, so he can go to squares of either color.

Rules of Chess: Pawns FAQ. Rules of promotion and movement of pawns explained.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Oct 26, 2003 01:13 AM UTC:
It starts on the square the pawn finishes, and the pawn is removed from the board.

Ravioli Chess. Chess on two boards squeezed together at the edges. (2x(8x8), Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Oct 24, 2003 02:33 AM UTC:
A fitting accompaniment to the Pizza Kings!
http://www.chessvariants.com/unequal.dir/pizza-kings.html

And don't neglect the Oriental variants Fortune Cookie Chess and Dumpling
Chess.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Sep 17, 2003 10:16 AM UTC:
It is a draw.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Sep 1, 2003 03:20 AM UTC:
Roberto,

I have the scores of two medium-decent games played by Ben Good and me. 
If you'd like to see them, drop me a private email.

The major notational problem is ichor.

Chess problems: A proof game. Problem to construct a legal game of given exact length to reach a given position.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Aug 31, 2003 03:51 AM UTC:
The King is never actually taken, since checkmate ends the game immediately before the capture of the King. However, a Pawn can give checkmate, that is, a Pawn can be the piece that would capture the King if the game were not ended by checkmate.

Deneb. Special pieces and winning conditions. (7x9, Cells: 63) [All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Jul 31, 2003 07:07 AM UTC:
The ZRF answers all:

1 - Soldiers can indeed capture other Soldiers.

2 - Reducers do not restrict the stationary move.

3 - You can capture your own King, but you lose.

John Lawson wrote on Wed, Jul 30, 2003 09:46 PM UTC:Good ★★★★
I have a few questions:

1 - 'When a Soldier captures a friend piece, it can promote by
COMPENSATION to a SPECIAL PIECE.'  Does that include another soldier? 
That is, can my soldiers capture each other to create three more special
pieces?

2 - When a Special Piece is adjacent to a Reducer, can it still make a
stationary move to transmute into a different Special Piece?

3 - A 'rules lawyer' would notice that there is no prohibition against
capturing your own King with a Soldier.  You'd get another Special Piece,
and you can't lose by checkmate!  Is this what you meant?

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jul 30, 2003 05:49 PM UTC:
No, you cannot castle Queen-side if the Knight is still there.  See rule
5.1.f.ii on this page.  Also see our Castling FAQ at
http://www.chessvariants.com/d.chess/castlefaq.html

Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jul 30, 2003 04:24 AM UTC:
Jared -

If I may be bold enough to suggest:

1. Spend some more time polishing this game.  The problematic rules are
demotion, no drops in opponent's home zone, drop and move is your own
home zone.  Work on this one before you move on to the larger one.  You
already know that people like it, and it was a finalist, even if you
received no prize.  The experience will make the next variant better.

2. Try to find someone to playtest, even via email.  Ralph Betza once said
that one playtest game by strangers was worth a hundred played by
yourself.

3. Send the revision to the editors, and, if you ask nicely, the ZRF could
be updated to match.  Or you could try it yourself.

4. Then, I might write Steve about your game, but don't hold out much
hope.  The last revision of Shogivar was over five years ago.

5. How about 'Dai Ryu Shogi'?

Regards,
John

Chess Cartoon. Members-Only A chess game being played by the pieces themselves.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

PBM Beta-testing[Subject Thread] [Add Response]
John Lawson wrote on Mon, Jul 28, 2003 05:11 AM UTC:
Minor bug:
On the Chinese Chess preset, the available pieces list cannot find the
gifs for BSage2 amd WSage2.

Glenn's Decimal Chess. A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jul 27, 2003 12:11 AM UTC:
Regarding the name: there is precedent for 'la tanxecak.'.

Los Alamos variant. Chess on a 6 by 6 board from the early days of computing. (6x6, Cells: 36) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Jul 22, 2003 05:14 AM UTC:
'At the time Los Alamos chess was invented, computing power was at a
premium.'

I did some quick research, and came up with these facts about the MANIAC,
on which this variant was played.

Memory - 1 k
Storage - 80 k
I/O - paper tape
Time to multiply two numbers - 1 sec.
Contained 2,400 vacuum tubes

In those days there were no compilers, programmers wrote directly in
machine code.  I think they deserve a LOT of credit.

Ideal Values and Practical Values (part 3). More on the value of Chess pieces.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jul 18, 2003 02:13 AM UTC:
Mike Nelson wrote,
'I feel that WcR will be perceptibly stronger than WmR but I could be
wrong.'

I think there is more going on here than just mobility when we compare a
WcR and a WmR.  My opinion is that tempo matters significantly.  A WcR
cannot move quickly, but its long-range threats are immediate, for it
captures at distance.  A WmR threatens only at short range, and must take
the time to move to make an immediate threat.  

Furthermore, in the endgame, a WcR can interdict the King across the
board, a WmR cannot.  

Therefore, if given the choice between the two, I will choose a WcR.  I
would happily trade a WmR for a minor piece, but I would think long and
hard about losing a WcR for a minor piece.

Although I have only discussed the specifics of these two pieces, the
concepts (king interdiction, threats without loss of tempo) are general
considerations, that, like leveling, affect the values of pieces in ways
that would be difficult to calculate.

Some pieces have abilities that are more useful than their calculated
value would imply.  In Omega chess, the Wizard moves as a Ferz or Camel
(WL in Betza notation).  Although they are colorbound, I prefer them to
Bishops and Knights because they can make threats beyond a pawn chain.

John Lawson wrote on Fri, Jul 18, 2003 01:53 AM UTC:
Mike Nelson wrote:
'I would not call the magic number arbitrary--it is empirical, it cannot
be deduced from the theory, but I think the concept has an excellent
logical basis.'

May I add, an empirically determined constant is no less scientific.  For
those who remember high school physics, it is rather like the
gravitational constant, which has been measured very precisely to make the
equations fit the evidence.  This is all OK, because results that depend
on it can be applied to accurately predict events in the real world.

Of course, it is even better if we find a way to calculate the 'magic
number'.

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jul 13, 2003 04:33 PM UTC:
There's another logical possibility also:

Eaglets may NOT promote to Towers of Hanoi.

But I think it would be more fun if they can.

John Lawson wrote on Sun, Jul 13, 2003 01:31 AM UTC:
Here's my two cents:

1 - Towers can split at will into two Towers of arbitrary size by moving
part of the Tower as a regular move.
2 - The moving part of the Tower can capture.
3 - A moving Tower can recombine with a separate Tower whose square it can
move to without hinderance or penalty, even if it split from another Tower
that turn.

Here's the different part:

4 - An Eaglet flanked by two Towers of any size (even different) is
promoted to a single piece Tower.

This promotion is easier, but it only results in a strong minor piece. 
The largest number possible is 16 per side, including the original Tower. 
If each Eaglet were promoted to a full height Tower, it is mathematically
possible for each side to require 2,048 draughtsmen.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jul 11, 2003 04:44 AM UTC:
Before Mr. Gilman goes off on a wild goose chase, hunting down how to register, he should know that one can only become a registered user if one is on the contributor list. As yet, he is not, although I believe he has some ideas for contributions in the near future. Making contributions is certainly not a requirement to participate in this site.

Ideal Values and Practical Values (part 3). More on the value of Chess pieces.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Jul 10, 2003 07:21 PM UTC:
Without doing lots of arithmetic, I'll just comment that enormously
powerful pieces like the Amazon are actually less valuable than their
overall mobility would indicate due to the levelling effect.  I quote
Ralph from Part 4:

'...what's more, if one minor piece is a bit more valuable than another,
some of the surplus value is taken away by the 'levelling effect' -- if
the weaker piece attacks the stronger one, even if it is defended the
target feels uncomfortable and wishes to flee; but if the stronger piece
attacks the defended weaker piece, the target simply sneers.'

While Ralph refers here to minor pieces, it seems to me to be a generally
applicable concept.  Isn't that why we don't develop a Queen too
quickly, so it's not chased all over the board by less valuable pieces?

Piece names[Subject Thread] [Add Response]
John Lawson wrote on Thu, Jul 10, 2003 03:13 AM UTC:
I think the best approach may depend on how many different pieces and
movement types you use.  One idea may be to use adjectives that are 
mnemonic.  For instance, I am playtesting an unpublished variant of Falcon
Chess with Peter Aronson in which the Falcon move is combined with other
powers.  When an otherwise normal piece also has the Falcon move, the
adjective 'winged' is added to its name.  If there were no more than
four things combined together, a 'Winged Roving Leaping Whatever' might
be easier to remember.
Ralph Betza has taken the approach, in some variants, of trying to
arbitrarily arrange his funny notation to be pronouncable, with mixed
results.  Similarly, you could assign an open syllable to each combining
part, and form nonsense words that would at least be precise and
pronouncable.  So a 'Winged Roving Leaping Whatever' might be a
'WheeRoLee Whatever' or a 'WheeRoLeeWha'.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Jul 1, 2003 03:30 AM UTC:
OK, you win. Since I am neither Anglican nor Catholic, I have no investment either.

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