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Berserker Pawns. Pawns may go berserk to protect their King and once per game in addition. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on 2004-04-04 UTC
Rule quote:

'A Berserker may move up to seven (7) squares in any direction or
combination of directions, and must attack at the end of the move; that
is, must end the move in a space occupied by an opposing piece. 

A Berserker may not: 
- pass through/over occupied squares, 
- end a move in an unoccupied square, 
- end in a square occupied by a friendly piece, or 
- attack the opposing king.'

First, all the intermediate squares in the Berserker move must be
unoccupied, so there may not be a clear path less than eight squares
long.

Second, a Berserker may not attack the opposing King, so it doesn't
matter anyway.