[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Berserker Pawns. Pawns may go berserk to protect their King and once per game in addition. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]John Lawson wrote on 2004-04-04 UTCRule quote: 'A Berserker may move up to seven (7) squares in any direction or combination of directions, and must attack at the end of the move; that is, must end the move in a space occupied by an opposing piece. A Berserker may not: - pass through/over occupied squares, - end a move in an unoccupied square, - end in a square occupied by a friendly piece, or - attack the opposing king.' First, all the intermediate squares in the Berserker move must be unoccupied, so there may not be a clear path less than eight squares long. Second, a Berserker may not attack the opposing King, so it doesn't matter anyway.