Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

LatestLater Reverse Order EarlierEarliest
Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, Oct 27, 2023 03:25 PM UTC:

@H.G.: There seems to be something wrong with my Vanguard game. I'm not sure whether it's my coding or yours, but I'm getting the list of legal moves, and the rifle capture I'm trying to do isn't among them; it's not letting me do my move.


Gerd Degens wrote on Mon, Oct 16, 2023 11:19 AM UTC in reply to Fergus Duniho from Sun Dec 27 2020 02:08 AM:

There are invitations for the variants Queens, Queens II and Queenmania. I would be happy if anyone is interested.


🕸📝Fergus Duniho wrote on Mon, Feb 27, 2023 05:15 PM UTC in reply to Daniel Zacharias from 04:49 PM:

I tried looking at the finished logs for Duke of Rutland's Chess and most of them give an error like this

Error: The logfile at ../pbmlogs/duke_of_rutlands_chess/cavalier-cvgameroom-2006-127-561.php is missing, or something is misspelled.

The logs and settings files were each in two different directories. The older directory had an apostrophe in it. So I moved the files from the directories with apostrophes to those without apostrophes, and I removed the old directories. The standard behavior now is to generate directory names without apostrophes.


Daniel Zacharias wrote on Mon, Feb 27, 2023 04:49 PM UTC:

I tried looking at the finished logs for Duke of Rutland's Chess and most of them give an error like this

Error: The logfile at ../pbmlogs/duke_of_rutlands_chess/cavalier-cvgameroom-2006-127-561.php is missing, or something is misspelled.


🕸📝Fergus Duniho wrote on Mon, Jan 30, 2023 05:16 PM UTC in reply to Vitya Makov from 12:37 PM:

It was using the wrong case for the promotion. It will now enter that move as N 7g-5j; +N-dest and work correctly.


Vitya Makov wrote on Mon, Jan 30, 2023 12:37 PM UTC:

after move N 7g-5j; +n-dest this preset doesnt work https://www.chessvariants.com/play/pbm/play.php?game=Hex+Shogi+91&log=makov333-cvgameroom-2023-19-928


Jenard Cabilao wrote on Tue, Nov 15, 2022 02:16 AM UTC:

Every single finished shogi log is saying a move is illegal for some reason.

From the looks of it, a good amount of logs are going haywire; at some point some specific move is regarded as broken and so it can't display the log on the interface itself


Jean-Louis Cazaux wrote on Sat, Nov 5, 2022 06:02 PM UTC in reply to Fergus Duniho from 01:25 AM:

Paul had deleted his invitation in between. Strange, it was an open invitation to anyone and I was getting this message as if the invitation was private. We will see if this occurs again in future. Thanks.


🕸📝Fergus Duniho wrote on Sat, Nov 5, 2022 01:25 AM UTC in reply to Jean-Louis Cazaux from Fri Nov 4 08:42 PM:

I don't see the invitations you're speaking of. So, I can't look into it. The message you're reporting should be displayed when someone tries to accept a private invitation meant for someone else.


Jean-Louis Cazaux wrote on Fri, Nov 4, 2022 08:42 PM UTC:

Help is needed. I'm trying to accept Numerist's invitation at Pemba. When I click on "Anyone" I get this message:

Your userid is timurthelenk. This log is private. It may be viewed only by the players. If you are one of the players, please sign in first. You may use the menu for this.

I remember that it was also the case few days ago, also with an invitation from Numerist, and Aurelian had also the same problem, getting a similar message.

Maybe Fergus may have a look. Is Numerist doing something wrong when inviting? Or something else?

Thank you


Jean-Louis Cazaux wrote on Mon, Oct 24, 2022 07:57 PM UTC in reply to Kevin Pacey from 07:32 PM:

This one gives a white page too:

makov333-cvgameroom-2022-272-899


Kevin Pacey wrote on Mon, Oct 24, 2022 07:32 PM UTC:

I see your logs at least have the error message you described, unlike mine vs. Chistine.


Jean-Louis Cazaux wrote on Mon, Oct 24, 2022 07:27 PM UTC in reply to Kevin Pacey from 07:01 PM:

@Kevin: I also see a blank page on your log. What do you see on my logs?


Kevin Pacey wrote on Mon, Oct 24, 2022 07:01 PM UTC:

I have a similar problem with log linked below (except I only see blank page):

https://www.chessvariants.com/play/pbm/play.php?game=4-Handed+Chatarunga&log=panther-zcherryz-2022-123-934


Jean-Louis Cazaux wrote on Mon, Oct 24, 2022 06:09 PM UTC in reply to Jean-Louis Cazaux from 06:07 PM:

Also on this one:

arx-timurthelenk-2022-283-047


Jean-Louis Cazaux wrote on Mon, Oct 24, 2022 06:07 PM UTC:

Please help!

I have 2 games running on GC that I can't access anymore. I get the following message: "Please report any bugs or errors to Fergus Duniho"

There are

timurthelenk-numerist-2022-294-596

timurthelenk-cvgameroom-2022-288-470

I don't understand what's going on.

Thanks for your help


CSS Dixieland wrote on Wed, Aug 24, 2022 02:18 AM UTC in reply to Jean-Louis Cazaux from Tue Aug 23 05:27 PM:Good ★★★★

Mon Admirable Monsieur Jean-Louis Cazaux,

Je parle assez couramment la belle langue de Racine, même que je ne l’aie pas parlée depuis des années, mais veuillez me permettre d’offrir les informations suivantes dans la langue de Shakespeare, comme une aide pour ceux qui peuvent avoir des difficultés à lire Votre langue.

Le sujet est déjà suffisamment complexe en l’état tel qu'il est.

The player whom You refer has nothing less than 43 games hanging in Game Courier. The oldest is hanging since 29th June 2021 (a frightening 421 days as of 24th August 2022), the newest since 15th August 2022.

Of those 43 games, 7 games are waiting for his move and 36 are waiting for the move of his opponent. All sorts of Chess varieties are represented, out of the thousands of varieties that exist here in Game Courier. Even the most exotic and flamboyant varieties, are represented amongst his 43 games. Very few appear more than once, the vast majority appear only once. The pattern here is clear: a player who experiments with every variety that has existed, exists, and will exist, in the whole History of Chess. But also a player who does not care much about the results of his games, nor about a minimum respect for his opponents.

And of those 43 games, only 3 are timed (one with Ye, the other two with Mister Daniel Zacharias), while the other 40 games are untimed. The game that he is 'playing' with Ye was posted to the public room for any player to accept, but here it is not a question of who sent the invitation and who received or accepted the invitation. It is rather a question of DISRESPECT for the opponents, and to some extent also of abusing the resources offered by Game Courier. About technical resources the problem is trivial, because the data base of Game Courier can handle many more games than it handles now, but about the lack of respect for opponents, the problem becomes much more serious. You already know, Sir, my recommended solution.

Then, let me please proceed to explain how You can apply the solution, hopefully catering to Your personal preferences or needs. I hope to avoid too many technicalities, but pray forgive me if I dive deep into waters technical, and You find it difficult to bear with me. I am at Your disposal for answering relevant questions.

Sophisticated time controls were incorporated to Game Courier over eighteen years ago, in February 2004.

The idea was to make the Play By Mail system capable of handling games in a single session, also known as 'one sitting', or 'real time', or 'face to face', or by other names, and in several or many sessions for the same match, likewise called 'extended period', or 'delayed time', or 'correspondence', or by other epithets.

It was for that reason that complex time controls were introduced. Complete, exhaustive, flexible, with rich possibilities for any situation that could possibly be imagined. Then a manual was written and made public detailing how Game Courier can be correctly operated. GAME Code is full-fledged programming language, full of resources for implementing almost any board game in existence, short of boards of infinite extension or hyper boards of N dimensions. Naturally, the time control system had to accompany that sophistication.

It was hoped that the manual could answer almost any doubt. And in fact IT CAN answer almost any doubt, but it is easy for programmers to say that. The uninitiated may find certain explanations somewhat cryptic.

The manual assumes a certain level of Computing literacy, but any technical system offered to the public is a trade-off between technical sophistication, and usability. The most perfect computer in the World, but with the technical manual, every instruction, and all characters on screen written in Sumerian, would be useful only to those who can read Sumerian. And to a team of top-level specialists in several disciplines who would need years for deciphering the text or for discovering how the computer works by very careful process of trial and error. And even so, there is a high chance that not every feature would be discovered.

In Your specific case, which may also be the case of a number of our Esteemed Members, it seems to me that the best approach at the moment is to solve Your immediate problem, instead of delving into a rich plethora of concepts and definitions, but let me briefly inform that there is not a single method for timing competitions of Chess, or of other games, sports, or contests. Be it championship, tournament, single match, or some combination of them, various timing methods have been devised throughout History.

The first truly international Chess Tournament, organised by Mister Howard Staunton and other prominent British players, played in London in the year 1851, and won by Herr Adolf Anderssen, had no time controls whatsoever. As a consequence, some players took an exceedingly long time for their games. Twenty hours for only one game, or even two hours for one single move, were recorded for the amazement of posterity.

You will understand that under such conditions, more than a mental sport, Chess becomes a sport of pure physical resistance. The most suffered and ascetic hermit wins the game. After that horrifying experience, time controls by need had to be introduced in Chess competition. First the clepsydra (also called sand glass or hour glass), later the analogue mechanical clock, then the double clock originally invented specifically for Chess (later applied also to other competitive activities), and in the XX century the digital double clock.

Besides physical devices, diverse methods of timing or winning have also been experimented with variable success. There is the fixed maximum time per turn, fixed maximum time per game, increment or delay by Fischer or Bronstein Method, the Sudden Death, the tie break by points or by Armageddon, and others.

It would be my pleasure to go on describing how Chess and its ancillary equipment evolved in the course of years and of centuries, but if I continue, then this short introduction will become a book. Thus, without any further immersion into the History of Chess that I love, I am going to offer presently a concrete instruction that, as it is my hope, will be understood and put in effect without need of previous technical knowledge:

Go to a working preset that You would like to play, against a specific player or offered in the Public Room.

Activate the link that reads 'Invite'. In another page You will see "Invite Someone to Play (Name of Preset)"

Fill the relevant fields and leave the others as they are. You have already done it, so You know what I mean.

I strongly recommend that You activate the two check boxes labelled 'Rated Game ?' and 'Timed Game ?'

Once in the time controls, You set the third of seven boxes (upper right box) called 'Min Time' to 40 days.

I repeat, because this is the most important detail of the whole operation: SET MIN TIME TO FORTY DAYS.

Be careful for not setting it to 40 weeks, 40 hours, 40 minutes, nor 40 seconds. It must be for FORTY DAYS.

You leave all the other time control fields as they are: ZERO. Then You activate the link marked as 'Invite'.

I sincerely hope that the unavoidable technical complexity of the lines above have not been too confusing.

As example, You have received an invitation from me for playing Maidens Chess, a Chess variety of my own invention. The set is identical to Standard European Chess as per FIDE rules, therefore if You prefer we can play normal Chess instead of Maidens Chess. My preset does not enforce rules, neither shows legal moves.

I request the Honour of playing this game with Your person, Monsieur. Accompanying my invitation to play, You have also received from me a formal request that I include in the following lines. Good luck, Monsieur.

Mon Respecté Monsieur Jean-Louis Cazaux,

Je demande l’honneur de jouer à ce jeu avec Votre personne. Nous pouvons le jouer comme des échecs européens normales, en suivant les règles de la Fédération internationale des échecs, ou nous pouvons le jouer comme des échecs de jeune fille (Maidens Chess), une variété d’échecs de mon invention.

Le préréglage n’applique pas les règles. Le délai est exactement de 40 jours PAR COUP (entre un mois et deux mois, comme Vous l’avez demandé). Bonne chance, Monsieur.

Dixieland for ever ! P. A. Stonemann, CSS Dixieland


Jean-Louis Cazaux wrote on Tue, Aug 23, 2022 05:27 PM UTC in reply to CSS Dixieland from 12:36 PM:

Dear Sir, thank you very much for your detailed comment and recommendations. I agree with what you say, it is common sense.

I had a problem with another unfinished game, but in this case I knew the player: he lost his terminal at one moment, and then when he got a new one, he explained to me that he could not play again because he was asking to accept cookies when connecting to CVP, and for some reasons I can't understand, he was very (very very) afraid to accept cookies. Seeing no issue and after waiting about 3 months, I have decided to delete this game that was in its end with a desperate position for him. (In fact I had already accepted not to play a checkmating move on one mistake from him few moves before).

The Fantastic XIII game which is unfinished is a pity. My opponent, RM, had made the invitation, not me. This person has played a lot of games recently on CVP, many with me, with no problem. I hope he has no serious issue and that he will come back playing one day. Indeed, I will delete this game one day if he does not show up after a while, let say in 2 or 3 months from now.

I agree that it is better to invite with timed games. The problem I see is that is very complex. The system in GC is certainly very elaborated, able to do many things for many different situations, but it is not user-friendly for common users like me, in my opinion. I would just need a mode which is ending after 1 or 2 months of non-activity of one side, a mode that can be selected by ticking just one box, not entering several parameters with subtile names. See www.chessvariants.com/play/pbm/userguide.html#timecontrols. Or maybe a set of Spare T, Grace T, Min T could be recommended in the invitation form for something simple. Of course, if I'm the only one in difficulty with that, never mind. Thank to all for your answers, I have appreciated that exchange of points of view.


CSS Dixieland wrote on Tue, Aug 23, 2022 12:36 PM UTC in reply to Jean-Louis Cazaux from Wed Aug 17 09:38 PM:Good ★★★★

Distinguished Monsieur Cazaux:

At the end of the rules for my preset of Constructing Chess You can see my brief instructions for erasing an untimed game, and my warning for not proposing or accepting untimed games to or from unknown players:

"Either of the two players can erase the game from the data base of Game Courier at any stage during current play, or can erase a finished game. The operations of drawing or of erasing a game should be done only by AGREEMENT between the two players, or in case of one player having disappeared for a long time in a game without time limit".

"Players should not propose or accept games without time limit, except to or from players whom they know very well".

I only play untimed games with players with whom I have already played many times, players with whom there has been satisfactory conversation via Game Courier or other manners of contact, and players of whom so far I have no justified reason for doubting of their gentlemanship, honesty, and sportive spirit.

Otherwise there is risk of meeting some stupid who may keep an unfinished game hanging, because he is losing, and in his small mind he is not man enough for accepting his defeat. Even with perfectly trustable players, I prefer to avoid untimed games unless there be justified reason. Unreliable Internet, for example.

A game may hang for a month or more due to cause of force majeure. The other player may be suffering some tragic, unforeseen, or overpowering circumstance. He may have had a serious accident and be in hospital. Or in prison. Or in cemetery. Or fighting the War for the Glorious Cause of Independent Ukraine.

Such events happen. In the first case he may be absent for months. In the second for years. In the third, for ever. And in the fourth, I patiently wait for the return of the Hero, if I do not join the Heroic Struggle myself.

For preventing a long waiting time, players are advised not to play untimed games with unknown people.

There is no need of modification to the algorithm of Game Courier. The solution is as simple as avoiding untimed games, except in cases where the other player is fully trustable, or if there be a justified reason.

Or else, erasing a hanging game. But for this, players should make a reasonable effort to ascertain that a long time has passed without reply from the other player, whose whereabouts are completely unknown.

Such cases are rare with me, but they occasionally happen. Fortunately they have not happened to me in Game Courier so far, but they have happened for untimed games in other servers. I follow the policy of waiting for a maximum of about twenty days. Then I try to make contact with my opponent, if possible.

If I have no way to contact him, or if after a few more days I do not receive any reply from him, then I take the game out of my list of current games, if possible I erase the game from the server (in Game Courier it can be done by either of the two players), and I include the name of the missing player in my black list.

If I receive a reply, then my decision will of course depend on the content and trustability of that reply.

After all those important considerations, Monsieur Cazaux, if You honestly believe that a game has been hanging for too long without conclusion, and You have no way to contact Your opponent, or no reply from him, or the reply have not been satisfactory, then You are undoubtedly entitled to follow this procedure:

List all games played in Game Courier by Monsieur Jean-Louis Cazaux (nom de guerre 'timurthelenk'): https://www.chessvariants.com/play/pbm/logs.php?userid=timurthelenk&age=0&sort=age&stat=actfin

You will see that most games are finished from 28th April 2020 to the end of 3rd August 2022 (server time) but there is an untimed game of Fantastic XIII that has been hanging since 31st July 2022. Make a serious effort to contact the opponent and tell him that You are still waiting for his move. If You have reply, then use Your best judgement as to Your correct action. But considering that twenty-four days have already passed, if You have no reply in a few more days (or if You have no contact with him at all, in this case without need of further waiting), then continue to the sad but necessary method for solving these fastidious situations.

Activate the hyper link at the right side that reads 'Delete'. You will see a warning for not deleting a game in progress without a justified reason. If You honestly believe that You have justified reason (and I personally believe that You have), then proceed to delete the game from the data base. For that You will need to enter Your identity or be logged-in, and Your password. Then You will have made a favour to Game Courier. Then You should include the offender in Your black list. Then You should NEVER play an untimed game without a very powerful reason to do so. Finally, You should continue honouring Game Courier with Your presence.

Dixieland for ever ! P. A. Stonemann, CSS Dixieland


Jean-Louis Cazaux wrote on Sat, Aug 20, 2022 08:48 PM UTC in reply to Kevin Pacey from Thu Aug 18 09:05 PM:

Thanks


Daniel Zacharias wrote on Fri, Aug 19, 2022 04:05 AM UTC in reply to Jean-Louis Cazaux from Thu Aug 18 08:15 PM:

I think that playing at least once in 2 months in a game that will require 80 or 100 moves is a fair minimum. Otherwise better resigning and not play at all. I don t catch the interest for someone to play one move every 2 months. It is unpolite and not respecting the opponent.

The way I see it is I know starting an untimed game creates a risk that it will go unfinished. That's why I don't make untimed games with someone I trust to keep playing. If for some reason the other person stops moving for long enough, there's always the option of deleting the log.


Kevin Pacey wrote on Thu, Aug 18, 2022 09:05 PM UTC:

@ J-L C: If I recall right, one way is that there is a 'Delete' link you can click on that's beside any given game log (to its right) on your personal list of your game logs (accessible by first mousing your name if that appears on the menu at the top of your screen after you login to CVP). You can then find 'Delete log' (or something to that effect) somewhere on the page that pops up. After clicking on that you can go back to your personal list of logs to verify that it's not on your personal list of logs anymore.

KP


Jean-Louis Cazaux wrote on Thu, Aug 18, 2022 08:17 PM UTC in reply to Kevin Pacey from Wed Aug 17 11:01 PM:

@Kevin: how do you delete hanging untimed games?


Jean-Louis Cazaux wrote on Thu, Aug 18, 2022 08:15 PM UTC in reply to Daniel Zacharias from Wed Aug 17 10:09 PM:

@Daniel : sure timed games work. This system seems very complete but it is far much complex for me. I have read the explanations maybe 30 times and at the end I don t understand the numerous parameters. But this is not the issue here

I think that playing at least once in 2 months in a game that will require 80 or 100 moves is a fair minimum. Otherwise better resigning and not play at all. I don t catch the interest for someone to play one move every 2 months. It is unpolite and not respecting the opponent.


Kevin Pacey wrote on Wed, Aug 17, 2022 11:01 PM UTC:

Sometimes it seems like 'Gentleman's Rules' are used on Game Courier, as I haven't noticed many cases where CVP staff intervene to resolve a complaint about a given game. In the past on occasion people used to take back a whole series of moves sometimes without asking, and I think since then automation was introduced so that an opponents' move could not be taken back by a player, to solve that.

It happened to me a few times before that change that a player took back my moves without asking, and I eventually just deleted all my games against that player, and tried to never play him again (with the IDs he used at the time, at least). Deleting games is something people do without asking their opponent sometimes, deliberately in an unsportsmanlike fashion (when losing or even confused about a CVs rules), too. I don't know how you'd prove it, though (I don't remember a case where a player typed in 'drawn' or 'won' without opponent agreeing, but I suppose that's possible too - CVP staff might intervene then upon complaint, if clear-cut case where the other side is winning).

I now normally delete hanging untimed games with players who stop playing, say after 60 days or more without their moving (unless I know them personally, and ideally they have told me they're taking a break), though often it seems they have decided never to return to CVP after losing many games badly. Otherwise I don't like looking at all the unfinished games either (there are many people here don't seem to mind them, though). I now don't mind too much the idea of not gaining a few Game Courier rating points, as I think something like a FIDE rating system should be used instead anyway.

I forget whether I ever asked long ago, but I think a time forfeit of untimed games after a very long period (say one year, not as little as 60 days) would work in cases where an opponent has suddenly stopped visiting CVP site since. If a player shows up only every 2 months to make a move, I don't know what you can do other than complain to him or CVP staff (besides just deleting the game and any others with same opponent). Like I alluded to, sometimes it's hard to avoid the 'Gentleman's Rules' concept.


Daniel Zacharias wrote on Wed, Aug 17, 2022 10:09 PM UTC in reply to Jean-Louis Cazaux from 09:38 PM:

Is it timed games not ending properly? I like that it's possible to start games without any time limits.


Jean-Louis Cazaux wrote on Wed, Aug 17, 2022 09:38 PM UTC:

When I look at my page of "Your Games on Game Courier" I see several lines which correspond to games that are not finished because my opponent stopped to play. I don't know what was the reason my opponent stopped to play, but it was in most of the cases for games on which my position was quite stronger than his. I don't like to see games unfinished like this, and I think it is unfair. Would it be possible for the editors to fix a hard limit, say 30 days or 60 days, after which a game not played will be automatically considered lost for the player who had to play? And won for the other player, the last to have played.

This would clean the tables which have many unfinished games.

Do other users of CVP agree with me?


CSS Dixieland wrote on Sun, Jul 10, 2022 05:29 PM UTC:

Chess Variants World Wide Web server availability report. By P. A. Stonemann, CSS Dixieland

About 15 hours Universal Time Coordinated on Sunday 10th July 2022 the Uniform Resource Locator: https://www.chessvariants.com/

...has been checked for availability. The initial page of that Web document has been loaded from various world-wide locations, according to details given below in this report. A short introduction is given first:

For measuring up-time several checks would be necessary along a defined period of time. Such measuring has not been executed, as it is at the moment deemed more important to check geographic availability, than chronographic availability. Many causes may intervene in the availability of a server to one or several locations, or to all of them. A typical cause is maintenance: the Web Master, or also the hosting provider, need some time for performing tasks of technical nature. During that time the document or service may be redirected to another server, or may show a page informing the visitor that there is a temporary down time for attending maintenance work, or may simply be unresponsive and result in a message of error after the time limit set for the query. The server may not be down completely, but may be slow in responding. A more detailed explanation of possible causes is beyond the scope of this report, but the Distinguished Players of Game Courier, if interested, will find general information in Internet. They may also write to the author of this report for more specific guidance to technical documents on the subject, which will be instructive.

The hosting provider for the Web document is Cloud Flare. The availability checking service is Uptimia: https://www.uptimia.com/website-availability-test/4d3ed533

As it can be seen in the report hyper linked above, the complete initial page of Chess Variants has been loaded from forty-three locations world-wide with and average time of 12600 milliseconds, but of course with ample variance of loading time from one location to another. Exact loading times by location, domain, content type, and other parameters, can be studied in the data referenced above. They appear normal.

Here is a list of Web availability checking services with complementary characteristics, for the interested: https://geekflare.com/monitor-website-uptime/

A second check has been performed using the services kindly offered by Regery, with the following results: https://regery.com/en/tools/site-availability-check/https/chessvariants.com

As it can be observed, the Transfer Control Protocol/Internet Protocol numbers are 172.67.171.41 from some locations and 104.21.39.179 from other locations. The hosting server is located in Toronto. There has been no problem for loading the complete initial page of Chess Variants from: Ashburn, Bombay, Dublin, London, Frankfurt am Main, Paris, Portland, São Paulo, San Jose, Seoul, Singapore, Sydney, Tokyo, and Toronto.

The ticket for both services, Uptimia and Regery, may probably have expired by the time when this report is read. In such a case, the Illustrious Readers of Game Courier are invited to repeat the check themselves. This Web availability checking service, Regery, is heroically working from Ukraine, under appalling conditions, and requests international support for the Noble Cause of Sovereignty, Independence and Freedom of the Ukrainian Nation: https://regery.com/en/survive-in-ukraine

Conclusion: it is the assessment of the author of this report that the difficulties recently experienced by the Honourable Members of Game Courier can be explained by a probable need of maintenance work that the Web Master Mister Fergus Duniho, or another authorised person or persons, had to execute. The reason has not been disclosed by the Web Master, but it can be seen as normal in a Web document of this size.

Dixieland for ever ! Slava Ukrainie ! P. A. Stonemann, CSS Dixieland


Aurelian Florea wrote on Thu, Jul 7, 2022 06:15 PM UTC in reply to Jean-Louis Cazaux from 05:14 PM:

I'm experiencing similar issues!


Jean-Louis Cazaux wrote on Thu, Jul 7, 2022 05:14 PM UTC in reply to Jean-Louis Cazaux from Wed Jul 6 07:12 PM:

It was back to normal around noon, European time, but now (6:30 PM, Paris time) is awful again, sloooooooooow, impossible to play or read a page. Am I the only one with that problem? Is there anything changed I have to care of?


Jean-Louis Cazaux wrote on Wed, Jul 6, 2022 07:12 PM UTC in reply to Aurelian Florea from Wed Jun 15 08:46 AM:

For me the CVP is really really slow. It's really a pain. What's going on?


Aurelian Florea wrote on Wed, Jun 15, 2022 08:46 AM UTC:

It seems to have gone away.


Carlos Cetina wrote on Tue, Jun 14, 2022 09:41 AM UTC:

Same to me.


Aurelian Florea wrote on Tue, Jun 14, 2022 07:06 AM UTC in reply to Kevin Pacey from Mon Jun 13 08:13 PM:

For me, too!


Kevin Pacey wrote on Mon, Jun 13, 2022 08:13 PM UTC:

@ Fergus:

This CVP site has been painfully slow (for me anyway) for at least a couple of weeks, especially when trying to move on GC. Any idea what's happening?


🕸📝Fergus Duniho wrote on Fri, Mar 26, 2021 12:06 PM UTC in reply to Armin Liebhart from 10:28 AM:

That's now fixed. The function for the Waffle, which moves as a Wazir or an Alfil, was using the W function, which is for the Woody Rook, instead of the WZ function, which is for the Wazir. Since the Woody Rook moves as a Wazir or a Dabbabah, it took a situation like this for the bug to be noticed.


Armin Liebhart wrote on Fri, Mar 26, 2021 10:28 AM UTC:

I'd like to report a bug in a Game Courier Preset for Chess With Different Armies:

In this game between Aurelian and me (lunaris-cvgameroom-2021-48-645) on my turn 17, the preset concluded on check, even though it wasn't the case. It didn't impact the game, since my opponent took my piece anyway, but it could have, preventing him from doing another move. I read that the preset was created by Fergus, so maybe you find some time to look into that.

Thank you, Armin


🕸📝Fergus Duniho wrote on Tue, Mar 23, 2021 12:56 PM UTC in reply to Daniel Zacharias from 05:47 AM:

Okay, I turned on the group write bit for all log and log backup files, and I modified Game Courier to also turn it on. That should fix the problem.


Daniel Zacharias wrote on Tue, Mar 23, 2021 05:47 AM UTC:

In this private log my opponent tried to move but got an error saying the log backup failed https://www.chessvariants.com/play/pbm/play.php?game=Tiger+Chess&log=arx-agroden-2021-51-783


🕸📝Fergus Duniho wrote on Fri, Mar 5, 2021 11:43 PM UTC:

The database seems to be working now. I have adjusted the time controls for games to give ten extra days to make up for the downtime.


🕸📝Fergus Duniho wrote on Sun, Dec 27, 2020 03:20 AM UTC in reply to Jose Carrillo from 03:06 AM:

I got the invitation you sent in my email, but not the one I sent. Both are showing up on the group page, though.


Jose Carrillo wrote on Sun, Dec 27, 2020 03:06 AM UTC in reply to Fergus Duniho from 02:08 AM:

Looks good Fergus.

I just sent a public invitation and received the email from the google group.

Thanks Jose

PS. Did you get the invitation for the game I setup? I didn't get the invitation for the game you had sent, but my membership to the group had not been accepted yet.


🕸📝Fergus Duniho wrote on Sun, Dec 27, 2020 02:08 AM UTC in reply to Fergus Duniho from Sat Dec 26 02:38 AM:

I have now updated Game Courier to use the cvgameroom at Google Groups. No one is automatically signed up for this. If you want to get emails about open invitations, you should sign up. I tried sending an invitation to it. I have not yet received it in my email yet, but I have seen it show up in the Google Group. So it may just be a matter of time.


🕸📝Fergus Duniho wrote on Sat, Dec 26, 2020 02:38 AM UTC in reply to Jose Carrillo from 02:20 AM:

Did you get to create the new email group at GoogleGroups?

I just created it now. I'll do something more with it tomorrow. In the meantime, you can sign up for it.

https://groups.google.com/g/cvgameroom


Jose Carrillo wrote on Sat, Dec 26, 2020 02:20 AM UTC in reply to Jose Carrillo from Sat Oct 17 04:18 PM:

Hi Fergus,

Did you get to create the new email group at GoogleGroups?

[email protected]

The [email protected] no longer works, as Yahoo decommissioned that service on December 15th.

Cheers.

Jose


Erik Lerouge wrote on Fri, Nov 27, 2020 08:37 PM UTC in reply to Jean-Louis Cazaux from 06:02 PM:

Hello, Having tried the Metamachy preset with a personal invitation to myself, when I click "... to move" for the first move, I have the message "The invitation to play this game hasn't been accepted yet." and it is impossible to do a move, even after going back to the menu and returning to the game log. Is it that? Maybe you can try to send an open invitation, that your opponent could accept. I seem to remember that there could have been issues with personal invitations in GC.


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:02 PM UTC:

Nobody can't help?


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:01 PM UTC:

Nobody can't help?


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:28 AM UTC:

Can someone help us? We try to play Metamachy with Numerist, I have the black pieces. When I click on one of the 4 which are in the center of the board, it activates (with a framed square) the 4 squares in the center of my lines, but how to move the piece in those squares? I've tried to click, to hold and drop the piece, nothing works. I've tried with Safari and with Firefox. Am I doing something wrong? Thank you


Jose Carrillo wrote on Sat, Oct 17, 2020 04:18 PM UTC in reply to Fergus Duniho from Fri Oct 16 04:10 PM:

Yes Fergus.

The email group address would look like this:

[email protected]


🕸📝Fergus Duniho wrote on Fri, Oct 16, 2020 04:10 PM UTC in reply to Jose Carrillo from 02:28 AM:

I just created a test list with two of my email addresses, and sent a test message to my new list.

Can you post a message to it by sending email to the group?


Jose Carrillo wrote on Fri, Oct 16, 2020 02:28 AM UTC in reply to Fergus Duniho from 02:10 AM:

Fergus,

Yes it works too as the Yahoo Mailing lists.

I just created a test list with two of my email addresses, and sent a test message to my new list.

Got the test email on both of my email inboxes.


🕸📝Fergus Duniho wrote on Fri, Oct 16, 2020 02:10 AM UTC in reply to Jose Carrillo from 12:28 AM:

Google Groups is an alternative.

Isn't that just a web-based continuation of Usenet? Do Google groups work as mailing lists like Yahoo! groups did?


Jose Carrillo wrote on Fri, Oct 16, 2020 12:28 AM UTC in reply to Fergus Duniho from Thu Oct 15 05:12 PM:

Fergus,

Google Groups is an alternative.

groups.google.com


🕸📝Fergus Duniho wrote on Thu, Oct 15, 2020 05:12 PM UTC in reply to Jose Carrillo from 04:19 PM:

are you aware?

I was not. Thanks for bringing this to my attention.

As of December 15 we will need a new mailing list for open invitations from Game Courier.

Does anyone know of any viable alternatives? I do not want to use the chessvariants.com server for this.


Jose Carrillo wrote on Thu, Oct 15, 2020 04:19 PM UTC:

Hi Fergus

are you aware?

= = =

Announcement: End of Yahoo Groups We’re shutting down the Yahoo Groups website on December 15, 2020 and members will no longer be able to send or receive emails from Yahoo Groups. Yahoo Mail features will continue to function as expected and there will be no changes to your Yahoo Mail account, emails, photos or other inbox content. There will also be no changes to other Yahoo properties or services. You can find more information about the Yahoo Groups shutdown and alternative service options on this help page.

https://groups.yahoo.com/neo/groups/cvgameroom/info

= = =

As of December 15 we will need a new mailing list for open invitations from Game Courier.


Aurelian Florea wrote on Tue, Aug 11, 2020 07:14 AM UTC:

I have accepted these days 2 challenges as white and I got black (as the default). One was shako and the other is opulent chess. Is this a problem of mine or of the website?


🕸📝Fergus Duniho wrote on Fri, Aug 7, 2020 04:37 PM UTC:

Moving by mouse or tap is now enabled again. Since the NAME and ID values on the input field are different, I got confused and made them the same. I have now restored the correct ID.


H. G. Muller wrote on Fri, Aug 7, 2020 03:38 PM UTC:

Is there a GAME code command for setting the board to a given FEN code? I am currently looking into the issue of handling shuffle games. But because potentially every square on the board could be involved in a shuffle, it seems a good idea to store the entire board in a constant, like setconst startshuffle fencode; . The trick is to set up the board from the retreived constant, if that existed.

[Edit] Or would it be better to copy and restore the $space system variable, though

setconst startshuffle $space;
setsystem space const startshuffle;

?

[Edit2] Well, the latter seems to work, so I suppose I can stick to that. But something else: I tried shuffle #a; , where a is an array of coordinates. But that doesn't do anything. Apparently shuffle wants to have the list of coordinates it should shuffle as literals. I could not think of any better way than joining all array elements in a for-next loop into a space-separated text string, append that to the string "shuffle", and apply eval to it. Isn't there really any simpler way to do that?


🕸📝Fergus Duniho wrote on Fri, Aug 7, 2020 03:16 PM UTC in reply to Kevin Pacey from 12:59 AM:

As far as I can tell, the inability to move with the mouse is unrelated to making legal moves available in autocomplete. I turned it off, but it didn't fix the problem. So, I turned it back on. I will look into this further after breakfast.


dax00 wrote on Fri, Aug 7, 2020 11:59 AM UTC in reply to H. G. Muller from 11:13 AM:

That is an improvement. I like how it assumes the move is complete after a non-capturing first step. I also like the "pass" button. Yes, a pre-selected lion would be an improvement.


H. G. Muller wrote on Fri, Aug 7, 2020 11:13 AM UTC:

How do you like the method for entering Lion moves as it is used here? And would you consider it an improvement if the screen for the second leg appeared with the Lion already pre-selected, so that you would immediately see its final destinations highlighted, rather than having to click it again for that?


dax00 wrote on Fri, Aug 7, 2020 10:33 AM UTC:

Yeah, I liked how it was before better. The dropdown menu of legal moves is a good addition, so long as it doesn't interfere with a player's ability to click and move as one would normally do. I could see myself using the dropdown menu to enter lion moves (chu shogi) in the future, even considering the time it would take to scroll through 100+ legal moves.


wdtr2 wrote on Fri, Aug 7, 2020 02:20 AM UTC in reply to Kevin Pacey from 12:59 AM:

The same is true for me also. I think there was a tweak to the base code related to legal moves. When you mouse click your piece in the past a gray square came up. This does not occur anymore.


Kevin Pacey wrote on Fri, Aug 7, 2020 12:59 AM UTC:

For some reason I'm not being allowed to move in any of my 6 current games in progress where it's my turn, as far as I can tell.

[edit: I've been able to enter moves manually, but still not by mouse clicking.]


🕸📝Fergus Duniho wrote on Mon, Feb 10, 2020 12:39 AM UTC:

For reasons unknown, the host went down for almost three hours today. I compensated interrupted games by three hours.


🕸📝Fergus Duniho wrote on Sat, Jan 18, 2020 04:54 PM UTC:

Once again, the site was offline, and I booted it back up. This time, it was down for nearly 14 hours, and I discounted that much from interrupted moves.


🕸📝Fergus Duniho wrote on Fri, Jan 17, 2020 09:25 PM UTC:

I left out a semicolon when I updated the timeleft.php file earlier. So I fixed that and changed the time it discounts for the latest interruption to 6 hours.


Kevin Pacey wrote on Fri, Jan 17, 2020 08:14 PM UTC:

Currently I can only access my/(other people's) untimed games, whether it's my turn to move or not. Otherwise, nothing shows for timed games in progress, whether my move or not. Invitations that are timed do show, at least.


dax00 wrote on Fri, Jan 17, 2020 07:55 PM UTC:

Must be early. Still can't access any active timed games


🕸📝Fergus Duniho wrote on Fri, Jan 17, 2020 07:11 PM UTC:

I found the site down this afternoon and booted it back up. Since the last move had been made almost four hours ago, I modified Game Courier to take off four hours from any move interrupted by this downtime.


🕸📝Fergus Duniho wrote on Mon, Jan 13, 2020 02:24 PM UTC:

I found the site down this morning, and when I booted it back up, the last log was over 18 hours ago. So, I modified Game Courier to take 19 hours off the time for any move interrupted by this downtime.


🕸📝Fergus Duniho wrote on Fri, Jan 3, 2020 02:32 AM UTC:

It looks like the site was down over 11 hours today. I have programmed Game Courier to give an extra 12 hours to anyone whose move was interrupted by this downtime.


🕸📝Fergus Duniho wrote on Wed, Nov 6, 2019 06:29 PM UTC:

The last Kibbitz comment was 438 days ago. When I got rid of the play subdomain and put everything on one main domain, I started using the same footers for all pages. It looks like I did not add Kibbitzing code to the main footer that replaced the play subdomain's footer. I'll get on that in a while.


Erik Lerouge wrote on Wed, Nov 6, 2019 06:03 PM UTC:

It seems that posting kibbitz comments isn't available anymore?


🕸📝Fergus Duniho wrote on Tue, Feb 5, 2019 01:19 PM UTC:

I found a line of HTML that included "{$userid}" for inserting the value of the $userid variable, and I changed it to a PHP echo statement.


Aurelian Florea wrote on Tue, Feb 5, 2019 06:40 AM UTC:

As a temporary solution for users facing this problem would be to just use multiple tabs. This way the inconvenience is out and least until an opponet makes a move :)!


Aurelian Florea wrote on Tue, Feb 5, 2019 06:17 AM UTC:

The difference to to start from the way you enter the exact same link.

If I click my games on game courier I always find both active and challenges.

When I click confirm on a move during a game a window apears where I need to press "your logs" to come back to the same window as described above.

It seems to me that the conumdrum is in the way the userid gets paseed out of the difference you have pointed out Fergus :)!

 


Greg Strong wrote on Tue, Feb 5, 2019 01:41 AM UTC:

This is happening to me now, too.  I make a move in a game.  Then, under the "Whats Next" section, I click the "Your Logs" as I have always done, and now I get {$userid} in the URL that it sends me to.


🕸📝Fergus Duniho wrote on Mon, Feb 4, 2019 10:57 PM UTC:

The second link is wrong. It contains the string "{$userid}" instead of the value of the $userid variable. From what page are you getting this link?


Aurelian Florea wrote on Mon, Feb 4, 2019 08:23 PM UTC:

It looks like I'm logged in and logged out but it is not the case as I'm always loged in :)!


Aurelian Florea wrote on Mon, Feb 4, 2019 08:21 PM UTC:

Here are the 2 cases. Why?

 

https://www.chessvariants.com/play/pbm/logs.php?stat=ongoing&age=7776000&sort=priority&userid=catugo

https://www.chessvariants.com/play/pbm/logs.php?stat=ongoing&age=7776000&sort=priority&userid={$userid}


🕸📝Fergus Duniho wrote on Mon, Feb 4, 2019 12:43 PM UTC:

This hasn't happened to me. Keep track of the page you were on when this happened, and get back to me with this. Also, make sure the problem is not simply that it is not currently your turn in any game.


Aurelian Florea wrote on Mon, Feb 4, 2019 09:21 AM UTC:

@Fergus

Hello!

There seems to be a bug which is a mild incovinience.

It seems to me that when clicking in the menu "Your games on game courier" you recieve the game finder of active and invitations. Each second time I see only invitations. It would be so cool if you took a look. 

Thanks!


Greg Strong wrote on Wed, Nov 28, 2018 08:31 PM UTC:

I have edited Lance's comment.  We ask the user community to please refrain from posting slander/libel on these forums.  Even if claims are arguably true, we are a volunteer effort and have no interest in exposing ourselves to potential litigation.  Thank you for your understanding and cooperation.


Aurelian Florea wrote on Wed, Nov 28, 2018 06:46 PM UTC:

These acuzations are very serious dear sir, how would you back up such claims?


Lance wrote on Mon, Nov 26, 2018 11:46 PM UTC:

Hobby Lobby is also a [REDACTED] company that I would never patronize.


John Davis wrote on Mon, Nov 26, 2018 03:25 AM UTC:

Hobby Lobby sells checkered fabric with 2 1/2 inch squares. It's 17 squares across and as long as you want. For pieces, printing out your favorite graphics and glueing them to poker chips is the easiest. 


Kevin Pacey wrote on Sat, Nov 24, 2018 04:56 AM UTC:

A very minor glitch to report:

I've noticed for some time now that regardless of what game log I'm playing, if I'm looking at that game log when it is the opponent's move, it seems whenever an opponent moves during such a moment, I see a big error message page instead of the game's log (i.e. with it now being my turn to move), until I leave that page and re-enter the log page in question once again - then it shows that it's my turn, and my clock is ticking.


Erik Lerouge wrote on Sat, Nov 3, 2018 09:45 PM UTC:

No worries:)


Aurelian Florea wrote on Sat, Nov 3, 2018 06:12 PM UTC:

I'm sorry Erik but I can't find them :)!


Aurelian Florea wrote on Sat, Nov 3, 2018 06:07 PM UTC:

As I had said before your are perfectly correct.

It is hard for me to find the comments in quenstion, but I'll try :)!


Erik Lerouge wrote on Sat, Nov 3, 2018 05:50 PM UTC:

Thanks Aurelian for your reply, I feel less alone :) I didn't find your comments about it, from when are they dated and in wich thread? But I saw that a player who don't respect the rules in games I have with him had issues with automatic russian translation that alter commands in the game log (if I well understood - and maybe there was bugs then in the website, I don't know). And in addition to the question of language, some functions in Game Courier could be complicated and difficult to understand for people nor very accustomed to this interface (but not for everyone). But this is not the problem: the problem is not to respect the rules of the game you are playing, or even not to try to read them at all. Maybe I appear a little 'psychorigid' (don't know if this word exist in english), but rules is the condition of existence of this type of games, which are defined by them. But above all I don't see the interest for those people of trying to play a game without knowing its rules, except for ruining the website.


Aurelian Florea wrote on Fri, Nov 2, 2018 06:36 PM UTC:

@Erik

It has happened to me, too! Bassically I had followed the same steps you did and then did exactly what you have done. It is the common sense after all, maybe with very small tweaks :)!  There will always be a small chance for these things to happen so that is that :)! I don't remember the name of the dude that has done that to me, but I have publically commented about it during spring. Does it worth it for you to find them?


Erik Lerouge wrote on Fri, Nov 2, 2018 04:45 PM UTC:

There are certain players who don't read the rules of the game they are playing, so if the preset doesn't display legal moves they do anything regardless the rules. Apparently they don't read either the comment field in the current game page, so they continue to do illegal moves without paying attention to remarks. I don't speak of occasional illegal moves (it happens to anyone) but systematic ones. Yes, the non-automated presets and the use of GC interface can be confusing for new-comers, but if you don't understand something you ask questions or you do something else. Even if they don't understand english this is not an excuse not to read the rules. So I will stop to begin new games with concerned players and delete ongoing games where they don't follow the rules, unless they start to play with the rules. I won't contact them directly by e-mail because - sorry to be paranoiac - I don't know these people and I don't want to be spammed or anything else. I don't have much hope the concerned people will read this comment, but... if you don't understand english, use a translation tool. если вы не понимаете английский язык, используйте инструмент перевода.

And for the others GC players, what do you generally do in this case?


🕸📝Fergus Duniho wrote on Wed, Oct 24, 2018 01:00 AM UTC:

This is now fixed. The legal move it had found was the General taking the Chariot. I don't know why it allowed this. The code originally looked like this:

def G checkride #0 #1 1 0 and == var g #1 or checkleap #0 #1 0 1 and flag #1;

This code compared the value of g, which is where the other General was, to the destination.

I changed it to this, which compares the piece on the destination space to the label for the other General.

def G checkride #0 #1 1 0 and == space #1 g or checkleap #0 #1 0 1 and flag #1;
 


Kevin Pacey wrote on Tue, Oct 23, 2018 11:33 PM UTC:

In the following game my opponent should have been declared the winner due to checkmate (after I made a blunder), but the preset for Chinese Chess erroneously gives my opponent's move as only being a check against me:

https://www.chessvariants.com/play/pbm/play.php?game=Chinese+Chess&log=panther-tamandua-2018-266-270


Kevin Pacey wrote on Mon, Oct 15, 2018 01:45 AM UTC:

The game log of mine in question is now acting as if my opponent (who has since made a move) never lost on time, ever, and clock times are okay in view of what you just wrote Fergus, so it's a case that things have now resolved themselves successfully.


🕸📝Fergus Duniho wrote on Sun, Oct 14, 2018 07:26 PM UTC:

Since the site was down for a week, I added a week of time to the players whose moves were interrupted by this downtime. But this works only in Game Courier itself. To repeat accurate calculations for each log, the Logs page would have to load each log, which would multiply the work it has to do. Instead, it relies on the value of the Deadline column in the GameLogs table. This is a fixed value that was not updated when I added code to Game Courier to compensate for the time lost by the site being down. Since this value may be mistaken, the Logs page no longer updates logs or the database when time has run out. In this case, it is mistaken, and you should simply continue your game.


Kevin Pacey wrote on Thu, Oct 11, 2018 05:33 AM UTC:

I'm not sure what's happening in the following game of mine. The game is listed as lost on time for my opponent, yet his clock is still ticking at this point:

https://www.chessvariants.com/play/pbm/play.php?game=Hannibal+Chess&log=panther-cvgameroom-2018-161-141


100 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.