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Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Oct 26, 2003 09:17 PM UTC:
To keep cell heights from doubling, long game names are now truncated.

🕸📝Fergus Duniho wrote on Wed, Oct 29, 2003 02:06 AM UTC:
On the Logs page, the name of each game is now linked to the rules page for that game. In the event that a link does not work, the wrong link has been provided in the log for the game. This page cannot correct such errors.

Anonymous wrote on Thu, Oct 30, 2003 01:28 PM UTC:
Have you tested this game?. I am not able to (mentally) figure well the game play, but it looks interesting at first.

🕸📝Fergus Duniho wrote on Fri, Oct 31, 2003 03:44 AM UTC:
Has who tested what game?

Roberto Lavieri wrote on Fri, Oct 31, 2003 12:04 PM UTC:
Mistake. The comment was inserted here due an error. It is about 'Imposter Chess'. Excuse it.

Anonymous wrote on Mon, Mar 22, 2004 03:15 PM UTC:Excellent ★★★★★
Please, a filter for Logs in the Tournement

🕸📝Fergus Duniho wrote on Mon, Mar 22, 2004 04:51 PM UTC:
In due time. Just be patient.

Roberto Lavieri wrote on Wed, Mar 24, 2004 08:42 PM UTC:Excellent ★★★★★
The First Game Courier Tournement has begun, it is developing nicely and
I´m sure all in the Tournement is enjoying it a lot. Recognitions to
Fergus work, he not only  made an excellent work organizing this
competition, but improving the System specially for it. Thank you, Fergus,
superb work. In the future, we can expect new Tournements. Of what kind?.
It is not hard to see that a Shogi Tournement can attract a lot of people,
maybe the same effect can produce an Oriental-Variants Tournement,
including Shogi, Makruk and Xiang-Qi. Ultima variants Tournement can have
adepts, Large Board Tournement may be interesting, and a Little Board
Tournement, with a selection of games taken from the Contests, should be
really great. 
By the moment, this first experience should serve as a point of reference
for future competitions.

🕸📝Fergus Duniho wrote on Thu, Mar 25, 2004 12:54 AM UTC:
I'm thinking that a Shogi variant tournament might draw in people. Some possibilities would be Shogi, Kamikaze Mortal Shogi, Hex Shogi, Tori Shogi, and Yari Shogi, Crazyhouse or Chessgi, and Loonybird.

Roberto Lavieri wrote on Thu, Mar 25, 2004 01:05 AM UTC:Excellent ★★★★★
Instead of Loonybird, you can select Dragonfly. Yes, this Tournement can attract many people, I think. You can explore the market, and hear the opinion of interested people.

Roberto Lavieri wrote on Thu, Mar 25, 2004 01:13 AM UTC:
Whale Shogi is a nice game not very known, and it is not trivial, regardless the dimensions of board. I don´t know the history of this game, but I think it is not enterely Japanese, isn´t right?

Roberto Lavieri wrote on Thu, Mar 25, 2004 01:35 AM UTC:
I have seen the page of Whale Shogi in the index. It is an Schmittberger game, most played outside Japan, although apparently not very much. No jokes Mike. Tai Shogi and Taikyouku Shogi can´t be in the Tournement. All of us are mortal people. The selection of games must be not too extense, I agree with the primary selection of Fergus (sustituting Loonybird by Dragonfly), and it may still be reduced a little.

🕸📝Fergus Duniho wrote on Thu, Mar 25, 2004 05:00 PM UTC:
Whale Shogi would be a good one to include. Tai Shogi is too large. That one game alone would drag out the length of the tournament well past the ending of the other games. Loonybird has more of a distinctive character than Dragonfly has. Dragonfly is too much like Chessgi to bother including both games, but Loonybird, with its hunter pieces, stands out.

Roberto Lavieri wrote on Fri, Apr 30, 2004 10:37 PM UTC:
There are game Logs that are apparently abandoned, some of them dating form October and November of 2003. How is going the system to handle with these games?. How much may the system wait for automatically delete these games?. If there are not previsions, some day the number of abandoned games may be superior to the ongoing games, and this is not good for the system, though.

🕸📝Fergus Duniho wrote on Tue, May 18, 2004 01:15 AM UTC:
Tonight, I discovered that the Logs page was giving incorrect links for game rules whose presets used the new method of storing the full settings in a separate file. This is because all it was reading was the log file, which didn't have any assignment for $rules. I fixed this, so that the value of $rules is taken from the settings file when there is one.

🕸📝Fergus Duniho wrote on Tue, May 18, 2004 05:14 PM UTC:
Because logs have been accumulating, I changed the default behavior of this page to list only the logs from the last seven days instead of logs from anytime. It is still possible to view any log from the very beginning by specifically selecting 'Anytime' in the form.

j_carrillo_vii wrote on Thu, Jun 3, 2004 07:32 AM UTC:
Is there a way that you can sort this view, to only show the games that a particular player is playing? (i.e. one's games) or for a specific variant only?

🕸📝Fergus Duniho wrote on Sun, Jun 13, 2004 04:53 PM UTC:
No, there is no way of sorting logs that filters them instead, because sorting and filtering are two different operations. But this page does allow both filtering and sorting. The specific operations you asked about are examples of filtering, not sorting. If you want to see only logs for one particular player, enter that player's userid in the userid field. To limit it to one particular game, enter an appropriate wildcard pattern on the log name. Generally, put an asterisk at each end, write the name in lowercase, and use underscores instead of spaces in your wildcard pattern. There is currently no filtering on the game name, per se. But filtering on the logname is normally sufficient, because the game's name is automatically put into it.

Thomas McElmurry wrote on Thu, Aug 12, 2004 08:17 PM UTC:
How has someone's game of Fischer Random Chess managed to sneak through the tournament filter?

Zeev Shapiro wrote on Fri, Aug 27, 2004 11:59 PM UTC:
What happend with my games ? I cann't see boards...

🕸📝Fergus Duniho wrote on Sat, Aug 28, 2004 04:01 AM UTC:
The logs have been transferred to the new server, and Game Courier should be fully functional now.

🕸📝Fergus Duniho wrote on Sat, Aug 28, 2004 04:03 AM UTC:
All games that were begun on the new server before the completion of the transfer from chessvariants.com have been deleted. Things should be stable now that the transfer is complete.

Zeev Shapiro wrote on Sat, Aug 28, 2004 09:09 AM UTC:
Also... I was have attempt to invite Shogi game in chessvariants.com
Japanes Pieces not work - I cann't see board. Another boards it's OK.

Zeev Shapiro wrote on Sat, Aug 28, 2004 07:53 PM UTC:
Fantastic !!! David Ramsey make move and now I must continue own game blind
playing. Great ! This is first party Shogy on my life that I must play
without board. 
:-(
I like play here.
Now I know , that point - the board : another boards it's OK.
Please , repair ...

🕸📝Fergus Duniho wrote on Sat, Aug 28, 2004 09:37 PM UTC:
There were two reasons why your board didn't show up, and both were due to the move. Your board was being rendered with the PNG method, which uses fonts and saves its boards to a temp directory. The fonts had not been copied over with the rest of the site. They are stored outside the public_html hierarchy, and David probably neglected to think of them, because he wasn't the one who had uploaded them. Also, the permissions on the temp directory were not set to allow writing by Game Courier. I fixed that by changing it to 0777. With these fixes made, your PNG board now shows up normally.

Zeev Shapiro wrote on Sat, Aug 28, 2004 10:10 PM UTC:
Oh , thank you very much ! Now it's good - I can see all my games !

David Paulowich wrote on Wed, Sep 15, 2004 05:54 PM UTC:
Uwe Kreuzer has won a game of 'Omega Chess 10x8' each morning for the last three or four or five days. Possible bug in the program?

🕸📝Fergus Duniho wrote on Thu, Sep 16, 2004 01:37 AM UTC:
It appears that one player has lost by running out of time, and they have continued to play the game anyway.

Travis Compton wrote on Sun, Oct 17, 2004 02:26 AM UTC:
Hi Fergus, I have two old game logs from August 2003 I'm trying to delete, but I keep getting a a warning from the Game Courier that says something about an illegal move...weird. Can you delete those for me?

🕸📝Fergus Duniho wrote on Sun, Oct 17, 2004 04:44 AM UTC:
Since all your logs are currently dated October 16, 2004, I don't know which ones you mean.

Travis Compton wrote on Sun, Oct 17, 2004 02:50 PM UTC:
When I enter my username and password to view just my logs, it shows the two old games that you don't see in the general PBM logs. I have 3 current logs dating October 2004 and the two I need deleted are Aug. 27th of 2003. You may have to log in under my username to see this.

🕸📝Fergus Duniho wrote on Mon, Oct 18, 2004 05:58 PM UTC:
I see two that are dated August 27, 2004, not 2003. No logs are dated earlier than August 27, 2004, because that is the date on which I transferred all the logs from chessvariants.com to chessvariants.org, and the procedure I used for copying the logs did not retain the original timestamps. So I'll go ahead and delete those two.

Tony Quintanilla wrote on Mon, Oct 25, 2004 04:13 AM UTC:
I have noticed some excellent Game Courier presets created and then played, but not posted for general use. If you would like your presets posted, please send the URLs to the editors. Preset pages can then be made and posted. Thanks!

🕸📝Fergus Duniho wrote on Thu, Nov 11, 2004 05:56 PM UTC:
The logs page has been updated this week. It now has a field for filtering logs on the basis of a game's name. This field accepts a wildcard pattern. An * can be used for any game, and a game's name can be used by itself without any wildcard characters. Also, the Status Filter now includes an option for showing only open invitations. This duplicates the functionality of the Waiting Room page, making it unnecessary.

Travis Compton wrote on Sat, Nov 13, 2004 03:51 AM UTC:
If your not going to allow chess variant players to play Gothic Chess on the PBM system, at least allow us to delete our logs with pending Gothic Chess invitations. Thanks.

Mark Thompson wrote on Sat, Nov 13, 2004 04:35 AM UTC:
Perhaps the server should also prevent people from creating invitations under game-names that are known to be trademarked, at least for games whose owners are known to be particularly protective of their legal rights.

🕸📝Fergus Duniho wrote on Sat, Nov 13, 2004 04:36 AM UTC:
You're free to delete any of your invitations. Instructions are near the bottom of this page.

🕸📝Fergus Duniho wrote on Sat, Nov 13, 2004 04:49 AM UTC:
Oh, I see what the two of you mean now. Ironlance somehow managed to issue more GC invitations after I added some code banning the game from Game Courier, and now this code is preventing him from deleting them. I'm not sure how he managed to issue these invitations. I've just deleted them by ftp. Instead of deleting the directory in question, which would only allow someone to recreate it, I've made it unwriteable.

Mark Thompson wrote on Sun, Nov 14, 2004 11:09 PM UTC:
I think it would be useful to have a field on the Game Courier move-entry form for 'annotations', which would be for comments a player makes on his own moves, but which would not be displayed until the game is over. Would people use such a field? If we did, I think it would increase the value to CV students of the library of games that the system is creating.

Greg Strong wrote on Sun, Nov 14, 2004 11:30 PM UTC:
Sounds like a great idea to me!

David Paulowich wrote on Mon, Nov 15, 2004 01:25 PM UTC:
I would like to see an automatic game backup feature for the Game Courier. Moves have been lost in both of my games of Fisher Random Chess. I was expecting move eleven today from Matthias Brendel and instead received a repeat of move seven. See also the entry <p>'13... e7-d6 // The game seems to have skipped back two moves.' <p>in Marc Wakeham - David Paulowich, recorded as pircman-cvgameroom-2004-227-741

🕸📝Fergus Duniho wrote on Tue, Nov 16, 2004 02:15 AM UTC:
I'm not sure what has happened here. I have never known anything like what
you describe happening before, and as far as I know, it shouldn't happen.
If you and your opponent would send me the email records of your last
moves, it might shed some light on what has happened.

I have now added the feature of backing up logs. It is too late for it to
help us find out what has happened to your moves, but it can help me
figure out what is going on if it happens again. Whenever you make a move,
your old log will get backed up before it gets overwritten. Since each new
backup will overwrite the old backup, you should report any loss of moves
as soon as it happens.

Greg Strong wrote on Tue, Nov 16, 2004 02:49 AM UTC:
Regarding possible game courier bugs, I have noticed a couple of things...
I have also experienced the suddenly back-in-time that David describes,
although I have never had it go back more than one move, and I have also
discovered that I can completely prevent it from happening by always,
always, ALWAYS clicking ctrl-refresh to force a full page re-load before
entering any moves.  I find that this is step is essential, or there's
the occasional deja-vu-move.  I use IE 6.0 SP 2, and it is configured to
always reload all pages, so it's not IE configured to cache pages or the
like.

Also, in a game of Fisher Random Chess in which I was making the first
move of the game, I noticed that every time I would click 'Refresh,'
(which I always do, as described above) it would give me a different
random configuration.  But then, when I actually made the move, (a pawn
move,) the pieces were suddenly in a different configuration (the original
configuration, I presume, although I'm not sure.  I wasn't paying that
much attention.)

Hope this helps!
Greg

David Paulowich wrote on Tue, Nov 16, 2004 03:37 AM UTC:

Fergus - all I am looking for is an internet chess site that does not require Java, ActiveX, or an email account that is working every month of the year. FFEN diagrams simply do not exist for me. I can play back the moves of a game in your Game Courier Game Logs, but not one of the 'saved games' elsewhere on this site. My old email address ceased to exist on Oct. 31 and I am now enjoying my anonymity. That address now exists only on my 'personid' page here (apparently removing it causes Game Courier to refuse to make any moves in my games) and in the phoney return address lines on various SPAM emails.

I assume Matthias Brendel sent move eleven shortly before 01:00 on Monday, Nov 15. What showed up here was a repeat of move seven. As in the case of 'Marc Wakeham - David Paulowich', this represents a trip back in time of at least four days. I suppose the email related to Brendel's move may have been returned to this site, but I really have no idea. Sorry that I cannot offer more help.


🕸📝Fergus Duniho wrote on Tue, Nov 16, 2004 04:31 AM UTC:
Based on Greg's comments, I think I know what to do about the bug David
Paulowich reported. If I make sure that the old movelist is a substring of
the new movelist before a game gets logged, this should prevent Game
Courier from writing the log with data from unrefreshed browser windows.
I'll report back when this is fixed for good.

As for the other bug that Greg mentioned, it has already been reported and
fixed.

🕸📝Fergus Duniho wrote on Tue, Nov 16, 2004 05:02 AM UTC:
Okay, I think I have fixed the bug David Paulowich reported. In my tests, it lets new moves go through, but it stops moves from earlier in the game and advises the user to go back and refresh his browser window before entering his move.

Travis Compton wrote on Sun, Dec 5, 2004 04:14 PM UTC:
Just a suggestion. It would be great to have a link to your opponents email on the preset page of the game your playing. I had just recently made a move in a game and noticed just after that my opponent had made an illegal move prior to mine. But I could not quickly find his email info to let him know. A quick link to send a message would have helped. Thanks.

Tony Quintanilla wrote on Mon, Dec 6, 2004 02:36 AM UTC:
A simple way to send a message to your opponent is to reply to any automated e-mail message sent by Game Courier to remind you its your move. This message has your opponent as the addressee.

Paul Grosemans wrote on Thu, Dec 16, 2004 09:39 AM UTC:
It is my turn to play against Greg Strong. Altough when I click the URL :

'You may not move any enemy pieces.'

Probably due to:
'I have made some significant changes to how loops, conditionals, and
subroutines work. Let me know if these changes result in any bugs.' ;-)

🕸📝Fergus Duniho wrote on Thu, Dec 16, 2004 03:06 PM UTC:
Among my recent changes to Game Courier was a tightening up of the code for handling drops. But I left out some variable assignments that got used in the condition that led to the incorrect illegal move message. This is now fixed, and Shogi games are showing up properly.

David Paulowich wrote on Thu, Dec 16, 2004 05:32 PM UTC:
'I have made some significant changes to how loops, conditionals, and
subroutines work. Let me know if these changes result in any bugs.


Parse error: parse error, unexpected ')' in
/home/chessvar/public_html/play/pbm/gamecode.php on line 590'

Was the message I received the first time I tried to send move 29 (Black)
in my game of GrotChess.  When I look at the page now there is a long list
of Debug links, ending with:

405 [2:if]: endif
406 [1:sub]: endsub

DEBUG scope:
1
DEBUG ifhead of scope:
sub
581 [0:main]: end

DEBUG label:
Array
(
    [postauto1] => 5
    [postauto2] => 205
)

🕸📝Fergus Duniho wrote on Thu, Dec 16, 2004 06:19 PM UTC:
I did get your move 29 and responded to it. So I guess you just noticed a temporary bug that popped up while I was debugging code. When I am debugging, the debugging functions show debugging messages when the player variable is equal to my userid. Since you were playing Grotesque Chess against me, and it was my turn after you moved, you got to see the debugging code that is meant only for me to see.

Paul Grosemans wrote on Fri, Dec 17, 2004 06:14 AM UTC:
About my game with Daniel Wang. When I click the URL in the email I
received this morning, it answered :

Parse error: parse error, unexpected $ in
/home/chessvar/public_html/play/pbm/gamecode.php on line 781

Fortunately, I can access the game through the pbmlogs/index.php.

David Paulowich wrote on Fri, Dec 17, 2004 09:59 PM UTC:
I am seeing 'has won' results without any name attached on Fri, Dec 17, 06:15 and 10:12.

🕸📝Fergus Duniho wrote on Sat, Dec 18, 2004 01:58 AM UTC:
Previously, all commands were handled in the main part of the program. But now all commands are handled by a function called runsubroutine. This meant that many variables had to be explicitly declared global, but I missed the $opponent variable, which is used for getting the winner's name when the player resigns. The game I looked at ended with a resignation, and I expect the same is true of the others. I have now made $opponent global in runsubroutine.

Greg Strong wrote on Sun, Dec 19, 2004 08:26 PM UTC:
Getting problems viewing Shogi games again ...

Paul Grosemans wrote on Sun, Dec 19, 2004 08:28 PM UTC:
In my game with Greg Strong, at the 31. s*1b, I send the move and when I
click 'Continue' I received :
Parse error: parse error, unexpected T_BOOLEAN_OR in
/home/chessvar/public_html/play/pbm/polish.php on line 223

Cheers, Paul

Paul Grosemans wrote on Sun, Dec 19, 2004 08:31 PM UTC:
This was when I chose a refreshing at 15 seconds.

When I chose 30 seconds the message is :

Parse error: parse error, unexpected ')' in
/home/chessvar/public_html/play/pbm/polish.php on line 232

🕸📝Fergus Duniho wrote on Sun, Dec 19, 2004 09:16 PM UTC:
Recent comments about bugs seem to be in reference to some debugging I was just doing of new features. The bugs were due to not getting the right number of parentheses in certain expressions, and their only effect on ongoing games was to halt Game Courier for a while. I just enhanced the logical operators or, and, nor, nand, and cond. These will now take arrays, as well as scalar values, as arguments. With arrays as arguments, they will conditionally evaluate arrays as separate Polish notation expressions. Each binary logical operator will evaluate the first array first, and it will evaluate the second only if its value is required to determine the value of the expression. The cond operator , depending upon the value of its condition, will evaluate the first or second array that follows the condition, assuming both arguments are arrays. When arguments for these operators are not arrays, the scalar value will be used. This all allows logical operators to be used for flow control over expressions nested by parentheses.

Travis Compton wrote on Sat, Dec 25, 2004 04:58 AM UTC:
Editors: Please revise the preset to Medieval Chess to this updated one,
but still link the rules page to the Chessvariants.com rule set. Thanks. 

/play/pbm/play.php?game%3DMedieval+Chess%26settings%3DMedieval+Chess

Nicola Caridi wrote on Fri, Dec 31, 2004 11:38 AM UTC:
I don't succeed to resign my shogi game with Manabu Terao; when I set
'Manabu Terao has won' and I confirm my move I receive this message: 
Your browser was not refreshed when you entered this move. If this move
had not been stopped, you would have overwritten your log with data for a
past move, causing you to lose moves in your game. Go back and refresh the
log page before entering your move.

Even after refresh the log page I receive the same message.
Thanks for your attention

🕸📝Fergus Duniho wrote on Fri, Dec 31, 2004 04:18 PM UTC:
For one thing, you're not resigning in the proper way, which is to type the word resign as your move. Try that and see if your problem persists.

🕸📝Fergus Duniho wrote on Sat, Jan 1, 2005 03:31 AM UTC:
I added the following new functions to the Polish notation calculator
today:

checkmaxsteps
checknsteps
checkpath

These all handle movement that may go along a winding, unobstructed path,
such as the movement of some pieces in Jetan. The checkmaxsteps function
checks whether a piece may move from one space to another within a
specified number of steps from one adjacent space to another. The
checknsteps function checks whether a piece may move from one space to
another in exactly a specified number of steps. Both of these functions
allow movement through the origin space and repeated movement through the
same space. They are both handled by a recursive function that goes
through all possible paths until it finds one that works. The checkpath
function checks whether a piece can move from one space to another by
following a specific path, given as a set of paired directions. To
illustrate how these work, here are two alternate ways to handle the
Squire from Holywar:

Barring possible mistakes, here is the long way that uses 16 checkpath
functions for all possible paths:

checkpath origin dest (1 0 1 1) or checkpath origin dest (1 1 1 0) or
checkpath origin dest (1 0 1 -1) or checkpath origin dest (1 -1 1 0) or
checkpath origin dest (-1 0 -1 1) or checkpath origin dest (-1 1 -1 0) or
checkpath origin dest (-1 0 -1 -1) or checkpath origin dest (-1 -1 -1 0)
or
checkpath origin dest (0 1 1 1) or checkpath origin dest (1 1 0 -1) or
checkpath origin dest (0 1 -1 1) or checkpath origin dest (-1 1 0 -1) or
checkpath origin dest (0 -1 1 1) or checkpath origin dest (1 1 0 1) or
checkpath origin dest (0 -1 1 -1) or checkpath origin dest (1 -1 0 1);

Here is the short way that uses checknsteps in combination with
checkleap:

checkleap origin dest 1 2 and checknsteps origin dest 2;

The checkleap function makes sure that the piece is going to a space a
Squire could move to, then the checknsteps function makes sure it can get
there in exactly two steps.

Travis Compton wrote on Sun, Jan 2, 2005 04:50 AM UTC:
Please delete the game of Medieval Chess between Carlos Carlos and Ironlance. The game is not working and it will not let me delete it. Thanks.

🕸📝Fergus Duniho wrote on Sun, Jan 2, 2005 06:36 PM UTC:
What is the problem? It may just require a bug fix.

Travis Compton wrote on Mon, Jan 3, 2005 02:02 AM UTC:
It says the following:

'Syntax Error on line 23b11-b9 is not a valid expression, because b11-b9
is not a recognized piece, coordinate, command, or subroutine.For the sake
of debugging, here is the full GAME Code program that this error occurred
in. The lines have been properly indented to help you spot scope errors.'

🕸📝Fergus Duniho wrote on Mon, Jan 3, 2005 02:32 AM UTC:
Here's the source of your problem. You are playing your game with a preset that uses the Medieval Chess settings file that you are the author of. Since only the author may modify a settings file, I conclude that at some point, you modified this settings file to give the board one less rank, as per Travis Compton's request for changing the rules of the game. This caused there to no longer be any eleventh rank, which caused the space b11 to no longer exist. So when a piece tried to move from b11, Game Courier recognized the move as invalid. Since you caused the problem, you can also fix it. You can change your settings file back to how it used to be, then either delete your game or finish it. Once you're done with that, you can change the settings file back to how you have it now.

Travis Compton wrote on Tue, Jan 4, 2005 05:42 AM UTC:
First of all, I was told by you that only an editor can change the preset
of a game that has been added to the Chessvariants site. I tried to change
it, but to no avail. I requested this several weeks ago. To this day, I'm
still trying to get Tony to change it to the new preset, but he is not
responding to my emails. So I posted the new preset on the forums here,
hoping an editor would change it for me. Now, I just noticed that there is
an error when trying to click on the game link.

DEBUG space:
Array
(
    [a11] => j
    [b11] => y
    [c11] => -
    [d11] => -
    [e11] => -
    [f11] => -
    [g11] => -
    [h11] => -
    [i11] => y
    [j11] => j
    [a10] => h
    [b10] => r
    [c10] => n
    [d10] => b
    [e10] => q
    [f10] => k
    [g10] => b
    [h10] => n
    [i10] => r
    [j10] => h
    [a9] => -
    [b9] => p
    [c9] => p
    [d9] => p
    [e9] => p
    [f9] => p
    [g9] => p
    [h9] => p
    [i9] => p
    [j9] => -
    [a8] => -
    [b8] => @
    [c8] => @
    [d8] => @
    [e8] => @
    [f8] => @
    [g8] => @
    [h8] => @
    [i8] => @
    [j8] => -
    [a7] => -
    [b7] => @
    [c7] => @
    [d7] => @
    [e7] => @
    [f7] => @
    [g7] => @
    [h7] => @
    [i7] => @
    [j7] => -
    [a6] => -
    [b6] => @
    [c6] => @
    [d6] => @
    [e6] => @
    [f6] => @
    [g6] => @
    [h6] => @
    [i6] => @
    [j6] => -
    [a5] => -
    [b5] => @
    [c5] => @
    [d5] => @
    [e5] => @
    [f5] => @
    [g5] => @
    [h5] => @
    [i5] => @
    [j5] => -
    [a4] => -
    [b4] => @
    [c4] => @
    [d4] => @
    [e4] => @
    [f4] => @
    [g4] => @
    [h4] => @
    [i4] => @
    [j4] => -
    [a3] => -
    [b3] => P
    [c3] => P
    [d3] => P
    [e3] => P
    [f3] => P
    [g3] => P
    [h3] => P
    [i3] => P
    [j3] => -
    [a2] => H
    [b2] => R
    [c2] => N
    [d2] => B
    [e2] => Q
    [f2] => K
    [g2] => B
    [h2] => N
    [i2] => R
    [j2] => H
    [a1] => J
    [b1] => Y
    [c1] => -
    [d1] => -
    [e1] => -
    [f1] => -
    [g1] => -
    [h1] => -
    [i1] => Y
    [j1] => J
)

So anyway, I cannot even see the preset to make changes now if I could. Is
Tony the only person who can help me with this?

🕸📝Fergus Duniho wrote on Sun, Jan 9, 2005 05:37 PM UTC:
<BLOCKQUOTE> First of all, I was told by you that only an editor can change the preset of a game that has been added to the Chessvariants site. </BLOCKQUOTE> No, I don't think I told you that, because it is not precisely true. Only an editor may upload anything to the site by ftp, which does include presets. But a non-editor may change any settings file of his own creation. This is done in Edit mode, and you save your changes by including your userid and password before hitting the Save button. You created a settings file for Medieval Chess, and it is up to you to edit it.

carlos carlos wrote on Mon, Jan 10, 2005 12:08 PM UTC:
mageofmaple-cvgameroom-2005-1-097

i can't seem to access this log either.

🕸📝Fergus Duniho wrote on Mon, Jan 10, 2005 05:06 PM UTC:
That bug is now fixed.

Travis Compton wrote on Wed, Jan 12, 2005 12:48 AM UTC:
Yeah, but after I make my changes, enter user id, password and hit save,
the preset is still the same at the chessvariants link at:

/play/pbm/presets/medieval_chess.html
Click on this button to start the preset: (this is what the text says
above the link)

Any changes I try to make are not saved. Also, someone has altered the
board I created to have different colors than what I had created it for
and the title has a '+' symbol in it which I did not put there either.

How hard can it be to get this preset right? It's a simple revision and
you guys are pushing it back to me...come on, nip it in the bud, and just
set the preset to this new set up! PLEASE!

/play/pbm/play.php?game%3DMedieval+Chess%26settings%3DMedieval+Chess

Let me explain to you how it's done, First go to this link and look at
the preset. Then save that one as the revised preset. Simple.....no? The
new preset has 10 rows, not 11. That's the only difference.

Thanks

🕸📝Fergus Duniho wrote on Wed, Jan 12, 2005 02:01 AM UTC:
I pointed out the need to change your preset because of a problem you were
having with a particular game that was using it. Changing the contents of
the preset page will not affect your game in any way. It will only affect
future games. Fixing the problem with your game only involves changing the
settings file you created, which is up to you to do, because it is
protected from being overwritten by anyone who doesn't use your userid
and password.

As for the preset page, I leave it in the hands of whoever put it up. As
long as the game is called 'Medieval Chess', a term that properly
belongs to Shatranj, I choose to take no action toward making a Game
Courier preset of the game available.

Anonymous wrote on Fri, Jan 21, 2005 10:30 PM UTC:
Please delete this log, it's not letting me. Thanks

Medieval Chess
ironlance-cvgameroom-2004-317-137
Sat, Dec 11, 2004
Ironlance carlos carlos

Travis Compton wrote on Fri, Jan 21, 2005 10:33 PM UTC:
Please delete the following log, it's not letting me. Thanks.

Medieval Chess ironlance-cvgameroom-2004-317-137 Sat, Dec 11, 2004
Ironlance carlos carlos

🕸📝Fergus Duniho wrote on Sat, Jan 22, 2005 12:57 AM UTC:
Deleted by ftp.

Nasmichael Farris wrote on Tue, Jun 14, 2005 04:36 AM UTC:
In game log -- michaeljay-cvgameroom-2005-32-111 -- the system is showing that it is my move, but when I click onto the link to the game, there is a short message showing that 'my opponent cannot move a pawn from f8 to f6'. Is there a way to correct the move so that I can continue the game?

Nasmichael Farris wrote on Tue, Jun 14, 2005 05:10 PM UTC:
Also, when I tried to look at some finished games, the logs do not pull up. I am sure that something positive is being done to fix it.

Greg Strong wrote on Tue, Jun 14, 2005 07:44 PM UTC:
Much work is being done to make the Game Courier language better. Unfortunately, some changes do result in old Game Logs no longer being viewable. It would be nice if there were some way to at least view the full text of game logs that cannot properly load because of errors, but this, I'd imagine, is not a high priority item.

🕸📝Fergus Duniho wrote on Wed, Jun 15, 2005 01:58 AM UTC:
The bug in Omega Chess is now fixed. Here is what happened. The bug was in a line that used the checkaleap function, and it was being given the wrong direction. Just recently, I fixed a bug in the checkaleap function. The bug had allowed two-way vertical movement when it was supposed to check for only one-way vertical movement. So, until the bug fix to this function, it was allowing the bug in the Omega Chess code to go unnoticed so long as players entered only legal moves. So, this was an instance of one bug fix revealing another bug.

🕸📝Fergus Duniho wrote on Wed, Jun 15, 2005 02:03 AM UTC:
<P>Nasmichael Farris wrote:</P> <BLOCKQUOTE> Also, when I tried to look at some finished games, the logs do not pull up. I am sure that something positive is being done to fix it. </BLOCKQUOTE> <P>You first need to tell me which logs are having problems. Then I'll look into it.</P>

🕸📝Fergus Duniho wrote on Wed, Jun 15, 2005 02:20 AM UTC:
<P>Greg Strong wrote:</P> <BLOCKQUOTE> It would be nice if there were some way to at least view the full text of game logs that cannot properly load because of errors, but this, I'd imagine, is not a high priority item. </BLOCKQUOTE> <P>There is a way for me to view a log. I use FTP. But I don't see any need for allowing anyone at all to view a log, since the raw information in a log is mainly of use to someone who is going to debug and fix the problem, and anyone who can do that, namely myself and other editors, can already view the log's contents by FTP. The important thing for others to do is to report any bugs found.</P>

MFEM MFEMFEMFE wrote on Mon, Jul 25, 2005 07:47 AM UTC:
I can't anymore reach any of my games. The message is :

'The logfile
../pbmlogs/hostage_chess/michaeljay-MFEM.MFEMFEMFE-2005-188-637.php does
not exist.'

I don't know what to do.

Paul Grosemans wrote on Mon, Jul 25, 2005 11:49 AM UTC:
About my last message I add the problem is from my computer.
Each time I write 'P-a-u-l' without dashes of course, this firstname is
changed in 'MFEM'.

I don't know why. McAfee says my computer is clean.
A search by Windows for the word 'MFEM'. He displays only the list of
emails I have send today with my firstname modify with 'MFEM'.

I really don't know what I can do yet. Any idea, please?

Paul Grosemans wrote on Mon, Jul 25, 2005 08:35 PM UTC:
OK! I have reinstalled Windows. Now all seems normal.

Matthew Montchalin wrote on Fri, Oct 7, 2005 10:07 PM UTC:
I am not sure of where I was - I think that I was trying to access the game
logs - but when I typed in my password and clicked the 'submit' icon (or
button or whatever you call it), the following message to appeared:

Warning: usort(): The argument should be an array in
/home/chessva/public_html/play/pbmlogs/index.php on line 226

Matthew Montchalin wrote on Sun, Oct 9, 2005 08:18 PM UTC:
I think the usort() message pops up when I misspell my 'User ID' and the code fails to trap misspellings as such, and replace them with a reference to a null name being replaced with a guest name (for instance). I think I was trying to obtain a list of games already played from the Game Courier Log.

🕸📝Fergus Duniho wrote on Mon, Oct 10, 2005 09:16 PM UTC:
The usort() error message appears when no game logs pass through the filters. The usort() function is used for sorting the selected logs, and when there are no logs, it gives an error message because it has nothing to sort. When a wrong userid is entered, and that userid is not in use by anyone, it will end up excluding all logs.

Nasmichael Farris wrote on Tue, Oct 11, 2005 03:00 AM UTC:Excellent ★★★★★
I am very thankful that this team has been so diligent in bringing the chess variant community the continued opportunity to play and experiment with these great games. Much of your work goes unrecognized, and I want to be one to offer my gratitude. Good job, folks.

carlos carlos wrote on Wed, Oct 19, 2005 01:04 AM UTC:Excellent ★★★★★
second.

Matthew Montchalin wrote on Tue, Oct 25, 2005 10:57 PM UTC:
When a player has won, it appears that a box ought to exist somewhere that
he can edit to say who has won, but this box never appears for me.

Exactly where can I find a box to click, that lets me declare who is the
winner?

Also, there appears to be a mysterious 'delete log' box.  Can you
explain the history behind this option?  How often does one player choose
to delete both logs?

Finally, I'd like the option to backup and allow my opponent to change
his move.  There is supposed to be a button/icon that says 'GOTO' but I
can't find it.  What part of Game Courier has this button in it?  This
option doesn't seem to be available to me anywhere, and it doesn't make
any difference whether I am white or black, I still can't figure out how
to 'backup' and let my opponent choose some other move.

This is in response to my recent game of Rococo with gwduke where I
elected to mutually destroy the white Swapper and the black King; the only
intelligent move I could see for Black was moving the black Immobilizer
back to freeze the white Swapper and prevent it from engaging in 'mutual
destruction.'

Matthew Montchalin wrote on Wed, Oct 26, 2005 12:57 AM UTC:
I can understand a player wanting to delete his own moves, and his name if he wants to, so that's why I naturally assumed that a game log consists of two logs - the moves that one player makes, and the moves that the other player makes. Shouldn't the 'Delete Log' option work only to delete the moves that a particular player makes, and not the moves of both players together?

Stephen Stockman wrote on Fri, Nov 11, 2005 03:27 PM UTC:Excellent ★★★★★
The World 4-Way chess Championship is starting soon. The competition is pretty weak so far, so dont miss your chance to take the prize!

🕸📝Fergus Duniho wrote on Fri, Jan 6, 2006 11:09 PM UTC:
I missed Matthew Montchalin's comments in October. So I'll respond now.

The box to click to declare a winner is the Status field that's available
when you're able to move. You may also use a command, such as loss or
won.

A game does not have two logs. It has only one. It makes no sense to
delete the moves of only one player and not the other, since neither could
be understood without the other. When you delete a log, you delete the
whole game. The delete option is available to allow players to delete
their own logs without bothering me to do it for them, as they used to do.
Although I wouldn't recommend deleting finished games, since it is nice to
keep a record of them, it is often helpful to delete aborted games.

How to take back your moves is described in the User's Guide. The button
for going back to a previous move is called 'Go' not 'GOTO'.

I'm getting a 404 error when I try to view the entire message from
Matthew. So if there is anything more to respond to right now, I can't
read it.

Thomas McElmurry wrote on Sat, Jan 7, 2006 08:09 AM UTC:
The 404 when trying to view an entire comment is something I've noticed before. A workaround is to first go to the 'all comments' page and then click on the 'view entire' link for the relevant comment.

The problem seems to be that the link from the PBM Game Logs page points to /play/pbmlogs/displaycomment.php?commentid=11172, while the link from the corresponding Comment Listing page points to http://www.chessvariants.org/index/displaycomment.php?commentid=11172.


David Paulowich wrote on Tue, Jan 17, 2006 02:25 PM UTC:
Unicorn Problems! Yesterday I (finally!) posted rules pages for the games in the 'Unicorn Great Chess Preset for Game Courier' and 'Lions and Unicorns Chess Preset for Game Courier'. Could one of the editors please change the Rules buttons in these presets to link to my games rules pages? And replace the first two sentences in the 'Pawn' section of Rules of Lions and Unicorns Chess with the single sentence: 'Any Pawn may make a double move from the square it started on.' Pawns do not start on the third rank in Lions and Unicorns Chess. I am the inventor, not the author of these presets.

🕸📝Fergus Duniho wrote on Tue, Jan 17, 2006 04:21 PM UTC:
I fixed the Unicorn Great Chess preset. The other one should be fixed by Greg Strong.

Antoine Fourrière wrote on Tue, Jan 17, 2006 04:27 PM UTC:
The other is done too.

🕸📝Fergus Duniho wrote on Fri, Feb 10, 2006 03:46 AM UTC:
I have finished programming the Logs page to automatically update logs in which someone has run out of time. This only affects timed games. To spare overhead, it now does this only for a player's own ongoing games that have been inactive for at least a week. But before restricting its use in this manner, I used the new feature to update the logs of all games that have been inactive more than a week and in which someone has lost on time. If you look at the games that have finished today, you will find a bunch that finished at about the same time. This is from automatically updating them. From now on, this page will handle the updating of logs when someone runs out of time.

🕸📝Fergus Duniho wrote on Fri, Feb 10, 2006 09:47 PM UTC:
I have added a new column and a new sorting method to this page. The new column indicates how much time is left in a game or 'N/A' for untimed games. The new sorting method sorts games by how much time is left, placing games with less time left above. It sorts untimed games by age, placing them all below any timed games. The 'Your Games' link in Game Courier now uses this new sorting method, so that players will be less likely to accidently lose a game by running out of time. Time left is calculated only when a userid is entered. Otherwise, the time left sorting function sorts by age. Given that time left is now calculated for any active game, there is no longer any delay in updating logs for games in which someone has run out of time. Any game in which a player has lost on time should be updated as soon as one of the players checks his own games with the Logs page.

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