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UPDATED! This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2020-10-10
 By Daphne  Snowmoon. Nine elders (구로九老). (Updated!) Sittuyin + Shogi.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2020-10-24 UTC

There should be a link that says Edit This Page. Or you can post the introduction and I will update it.


Daphne Snowmoon wrote on 2020-10-24 UTC

thank you !!


Daphne Snowmoon wrote on 2020-10-24 UTC

how can i edit my introduction?


Daphne Snowmoon wrote on 2020-10-24 UTC
files=9 ranks=9 holdingsType=-1 promoOffset=10 promoZone=3 maxPromote=7 royal=9 royal=10 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn(hu):P:fsW:chinesepawn:a3,c3,e3,g4,i4,,a6,c6,e7,g7,i7 incense(kyou):I:R:rook:a1,i1,,a9,,i9 angle(kaku):A:B:bishop:b2,,h8 silver(gin):S:FfW:silvergeneral:g2,h3,,b7,c8 cassia(kei):C:asfW:horse:e2,f2,,d8,e8 cannon(hou):N:pR:cannon:c2,,g8 van(zen):V:mRpcR:lance:d2,,f8 gold(kin):G:WfF:goldgeneral:g3,,c7 jade(gyoku):J:K:kingrook:h2 king(ou):J:K:king:,,b8 gilding(to):+P:WfF:promotedshogipawn:, dragon(ryuu):+I:RF:promotedrook:, horse(uma):+A:BW:promotedbishop:, whole(narigin):+S:WfF:promotedsilvergeneral:, scepter(narikei):+C:WfF:promotedshogihorse:, iron(tetsu):+N:mRpR:moon:, copper(dou):+V:mRpR:mage:,

Greg Strong wrote on 2020-10-22 UTC

One other comment - you should consider writing something in the introduction. Not required, and it does not need to be long, but people are more likely to read about your game if you explain why you made it or why you think it is good.


Ben Reiniger wrote on 2020-10-22 UTC

Better, thanks!

For Sennichite, I think you don't want "in a row", as that (to me) implies consecutive turns (and the position cannot be repeated in consecutive turns!). And in the consecutive checks part, do you mean only that Sennichite results in a loss if the repeated position is you giving check? (If so, probably "consecutive" should be removed; if not, then the difference should be called out.)

Anyway, this is close enough, so I'll unhide the page while it gets final cleaning.


Daphne Snowmoon wrote on 2020-10-22 UTC

I've edited all!


Ben Reiniger wrote on 2020-10-21 UTC
  1. I don't understand the pawn drop rules. Am I allowed to drop a pawn that attacks the opponent's Jade if they have no pieces that could capture the pawn? If so, do I win?

  2. I really don't understand Jitai. When exactly does it become effective? What are the "props" currently mentioned? If both players have fewer than 31 points do they both lose (is that a draw?)?

  3. I'd suggest the first promotion rule being changed from "are promoted" to "may be promoted", since it seems the intention is that promotion is always optional.

  4. In defining Sennichite, "phase" and "shape" should be replaced by "board position" or "game state", if one of those accurately captures your meaning. You mention "Highground" in the playoff, but that doesn't seem to exist in this game?


Daphne Snowmoon wrote on 2020-10-19 UTC

Really thank you for your answer!! but can this be published please?


H. G. Muller wrote on 2020-10-16 UTC

No. Members can see submissions too, nowadays. You would not be able to see it if you are not signed in. It is not published.


Aurelian Florea wrote on 2020-10-16 UTC

I can see it and I am not an editor. That means it is published.


Daphne Snowmoon wrote on 2020-10-16 UTC

Are you having trouble getting this published please?


Greg Strong wrote on 2020-09-30 UTC

Ok, I understand now. I should have time to edit this and get it published sometime this weekend.


Daphne Snowmoon wrote on 2020-09-29 UTC

Miller / Yes. Cannon and Van keep their names. Thank you.


Daphne Snowmoon wrote on 2020-09-29 UTC

dax00 / ?? nope;


H. G. Muller wrote on 2020-09-29 UTC

The problem is that in Korean Chess the Cannon moves as described here. So it depends on what your background is which move you consider more natuaral.


dax00 wrote on 2020-09-29 UTC

It doesn't make any sense to use a piece whose movement is widely known to be that of the cannon (from xiangqi) and call it something else, while calling another piece a cannon. The solution is simple: switch the names to follow convention. Van to cannon, cannon to van.


Daphne Snowmoon wrote on 2020-09-29 UTC

Iron and Copper have the same movement. Iron/Copper can move like the Van or Cannon.

so, as Betza notation,

< Cannon = pR >

< Van = mRpcR >

< Iron/Copper = mRpR >


Greg Strong wrote on 2020-09-28 UTC

Copper = So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.

I believe this just describes the Van.  How is a Copper different than a Van?


Daphne Snowmoon wrote on 2020-09-28 UTC
Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
A Rook already moves orthogonally, so this only describes a Rook. Did you mean diagonally? Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same. Using "Rook" would help most people here to understand, but either way you should be consistent. You could still call the piece "Incense" while describing its movement as that of a Rook.

= Ah I'm sorry. I wrote wrong... I fixed it.

Cannon - It moves as a Rook but it must hop over a intervening piece.
Ok. Just to be clear - it cannot move or capture without hopping?

= Yes.

Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.
Ok. So like a Cannon in Chinese Chess... (You already used "Cannon" for something else so our readers will find this confusing.) And then:

= Yes. the Van is same as the Cannon from Xiangqi. but i already used name Cannon, so I felt the need to create a new name. that is Van.

Copper - Promoted Van. It moves as a Cannon or as a Van.
Either I do not understand Cannon and Van or this does not make sense. A Cannon is just a Van with fewer options. So Cannon + Van is just a Van.

= So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.

Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
This is a contradiction. Can it leap or not?

= Ah it cannot leap. I wrote wrong. I fixed it.

Pieces that reach the enemy camp (7th to 9th rank) are promoted.
Is this automatic or can a player chose not to promote?

= Both players can chose not to promote.

Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
I do not understand this. Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?

= Yes. he lose. it is same as Jishogi from Shogi, but only the point calculation is different.


Greg Strong wrote on 2020-09-26 UTC

Hi Daphne,

This is something that could be published, but I have some questions:

Promoted Incense. It moves as a Rook or moves 1 square orthogonally.

A Rook already moves orthogonally, so this only describes a Rook.  Did you mean diagonally?  Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same.  Using "Rook" would help most people here to understand, but either way you should be consistent.  You could still call the piece "Incense" while describing its movement as that of a Rook.

Cannon - It moves as a Rook but it must hop over a intervening piece.

Ok.  Just to be clear - it cannot move or capture without hopping?

Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.

Ok.  So like a Cannon in Chinese Chess...  (You already used "Cannon" for something else so our readers will find this confusing.)  And then:

Copper - Promoted Van. It moves as a Cannon or as a Van.

Either I do not understand Cannon and Van or this does not make sense.  A Cannon is just a Van with fewer options.  So Cannon + Van is just a Van.

Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.

This is a contradiction.  Can it leap or not?

Pieces that reach the enemy camp (7th to 9th rank) are promoted.

Is this automatic or can a player chose not to promote?

Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.

I do not understand this.  Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?


Daphne Snowmoon wrote on 2020-09-18 UTC

Can this be published please?


Daphne Snowmoon wrote on 2020-09-04 UTC
files=9 ranks=9 holdingsType=-1 promoOffset=10 promoZone=3 maxPromote=7 royal=9 royal=10 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn(hu):P:fsW:chinesepawn:a3,c3,e3,g4,i4,,a6,c6,e7,g7,i7 incense(kyou):I:R:rook:a1,i1,,a9,,i9 angle(kaku):A:B:bishop:b2,,h8 silver(gin):S:FfW:silvergeneral:g2,h3,,b7,c8 cassia(kei):C:asfW:horse:e2,f2,,d8,e8 cannon(hou):N:pR:cannon:c2,,g8 van(zen):V:mRpcR:lance:d2,,f8 gold(kin):G:WfF:goldgeneral:g3,,c7 jade(gyoku):J:K:kingrook:h2 king(ou):J:K:king:,,b8 gilding(to):+P:WfF:promotedshogipawn:, dragon(ryuu):+I:RF:promotedrook:, horse(uma):+A:BW:promotedbishop:, whole(narigin):+S:WfF:promotedsilvergeneral:, scepter(narikei):+C:WfF:promotedshogihorse:, iron(tetsu):+N:mRpR:moon:, copper(dou):+V:mRpR:mage:,

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