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Metamachy. Large game with a variety of regular fairy pieces.[All Comments] [Add Comment or Rating]
dax00 wrote on Thu, Jan 23, 2020 02:02 AM UTC:

Pretty sure I prefer the Eagle over a Queen. So much versatility.


Hannibal Chess. Chess with added Modern Elephants (ferz-alfil compound) on 10x8 board.[All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Wed, Jan 15, 2020 08:38 AM UTC:

Thanks for rating the game (I've only had one other game of mine rated so far - one not on GC - and it was rated average, too).

A while back I made a preset for (10x8) 'Waffle Chess', a CV idea of mine that otherwise used the FIDE army. So far I only tried it against Greg and Joe. I tried to avoid it, but I found I needed to use a fast-castling rule-set of mine (from Wide Chess) to help make the game quite playable (IMO). We could play a game of that CV sometime soon, if I send you a personal invitation and you accept.

I have to sleep now - take care!

edit: Here's a 10x8 CV that uses Waffles in addition to the chess army, followed by a 10x8 CV that uses WADs (aka Champions):

https://www.chessvariants.com/play/waffle-chess

https://www.chessvariants.com/play/wad-chess


Aurelian Florea wrote on Wed, Jan 15, 2020 07:11 AM UTC:Average ★★★

Kevin!...

About game courier just ask me and I'l' do it. It is fine for me!...

I'll also teach you how!...

Yes that type of elelphant it is the lieutenenat of spartan chess. Or "the captain" I'm not sure. I like it because it is closer in value to the knight. Also the non square nature of the board helps. An alternative for another game (as you used in wide chess which we have played once) is the waffle. I think a lieutenant game and a waffle game would be more interesting than the 12x8 one! That is my opinion.


💡📝Kevin Pacey wrote on Mon, Jan 13, 2020 04:43 PM UTC:

Thanks, Greg (and for the reply)!


Greg Strong wrote on Sun, Jan 12, 2020 08:53 AM UTC:

I'm running analysis on the current Hanibal array now, then I'll try my alternate array.  This will take several days.  It requires a lot of CPU power, and at the moment the process is fairly manual.

I'm not sure how well it would work for really large boards or lots of pieces.  My guess is that the larger the number of legal moves, the more games it would take to differentiate between positions.  I don't really know yet just how many games are needed to drive down the margin of error sufficeintly.

If we do find a better array, I personally wouldn't change the name.  37 games of Opulent have been played and I'm changing the array.  I'll make a note in the game description about what the original setup was and why I changed it but that's about it.  I don't consider a change of array to be a new game.


Metamachy. Large game with a variety of regular fairy pieces.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Sun, Jan 12, 2020 12:24 AM UTC:

Confirmed.  Thanks!


🕸Fergus Duniho wrote on Sat, Jan 11, 2020 08:27 PM UTC:

That's now fixed. The function was testing whether a rankname equalled a filename, which would always return false. It was supposed to compare the ranknames of two coordinates.


Greg Strong wrote on Sat, Jan 11, 2020 04:48 PM UTC:

In my game here, I want to capture En Passant.  It does not show as a legal move, although if I tell it to make the move anyway, it does work.


Hannibal Chess. Chess with added Modern Elephants (ferz-alfil compound) on 10x8 board.[All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Sat, Jan 11, 2020 01:42 AM UTC:

Thanks for the detailed reply, Greg

Have you tried chess or Hannibal Chess with ChessV's capabilities with the purpose of seeing if either has the best starting setup possible? In the case of Hannibal Chess, Joe told me he could think of lots of [playable] possibilities in the opening, at least at first sight I guess. A couple of things do worry me about the setup for Hannibal Chess - one is that the king's side rook's pawns of either side can come under pressure (real or imagined) diagonally, the other thing is that in the opening the elephants might somehow rush through the centre, diagonally, e.g. causing possible problems for a knight or knight's pawn (or, next, a rook).

Still, I am reluctant to change the Hannibal Chess setup now that well over a dozen games of it have been played and finished on GC - I'd basically want to make a new, slightly altered version(s) of it as a new CV(s), if I were to now do anything more with Hannibal Chess. Anyway, I'm not all that great with modern computers or software (partly a question of possibly needing substantial time to learn, and health that's not ideal), so in the case of Hannibal Chess and some other CVs of mine, before finalizing their setups I included checking for a few of my favourite chess openings (or ones I thought suspect) and tried to tell if they were still playable (or not so much, still) in the new CV idea I had. Clearly this won't work for CVs that are very un-FIDE-like, but many of my ideas so far are rather FIDE-like.

Also, I'm wondering if ChessV has limits on what it can help determine the best setup for, in case of very large CV board sizes and many powerful pieces being used (such as in my old 10x10 Sac Chess CV) - if only since the number of legal moves per turn on average would be staggering (maybe not for AlphaZero to learn?).

Before your suggestions on how I might change Hannibal Chess, I was already up to 14 CV ideas I'd rejected, but now am reconsidering. If I start submitting all them, it'll be a while before I get around to other stuff, other than on paper. :)


Greg Strong wrote on Sat, Jan 11, 2020 12:42 AM UTC:

Some thoughts ...

The selection of pieces in this game make sense - adding another minor piece that is about the value of a knight but colorbound.  The game didn't seem to play all that well in my experience but I can't really say why.  I do think the opening array makes a huge difference and it is very difficult to evaluate the quality of one.  Chess works so well because the array is perfect - TONS of different openings that are playable.  Thousands, in fact, at least until recently when hundreds and hundreds of years of study has established many as inferior.  I had a thought about the array for this game that I meant to mention to you but don't think I ever did.  How about putting the elephants in the corners?  Then the center eight files are still the same as Chess, greatly increasing the chance that array is good.  The edge pawns would still be protected by the knights (although one does tend to develop them first, which would leave the pawn unprotected, but then again, the most common first move in Chess is p4 which immediately creates an unprotected pawn.)

Another posibility instead of or in addition to the previous thought - upgrade the modern elephants to war elephants (FADs).  Now your new pieces are about the same power as rooks, but colorbound.  If games are more likely to be popular with more popular pieces it might help.  Plus, on a larger board, it may be more appropriate to add rook-level pieces than knight-level pieces.

Finally, I'd say that popularity on GC is not necessarily a great metric of a game's quality.  If a game is very popular on GC, especially in games that don't involve its creator, that certainly is meaningful.  But the inverse, a game is not popular, doesn't necessarily mean much - especially if its creator is not actively promoting it.  There just aren't that many different players here and there are a ton of games.  The numbers are too small to be statistically significant.  Opulent Chess has had decent popularity including many games I wasn't involved with.  I also think it's a good game and its popularity is deserved.  BUT ... it has been around for 15 years, as have I.  If I disappeared shortly after submitting it, as so many of our active users of old have, would it still be popular?  Doubtful.  And what about Unicorn Great Chess?  David Paulowich did disappear almost completely fairly soon after its release, and it has been fairly popular, but I have been here actively promoting it, and David's games in general.  Otherwise?  Don't know.  Certainly we wouldn't have an ongoing GC tournament including both these games if I wasn't here :)  So don't get discouraged - at least not by one data point that doesn't have much statistical significance.

As an aside, for a long time I've been trying to use ChessV to determine how good an opening array is.  This informed the array for Opulent.  But my technique has greatly improved since then and now I am 100% certain that the Opulent array is inferior.  (I'll be officially changing it soon.)  I'll briefly describe the new approach here since the newest ChessV pre-release that I posted will give others the ability to do this too.

Basically, the technique is as simple as running lots of ChessV against ChessV games (only the beginnings needed) with the Variation of Play set to Small.  Save and analyze them and see how much actual variety you get.  The more variety, the better the array.

Without going into too much detail, the implementation of Small Variation of Play ...  The evaluation of a position is based on lots and lots of parameters.  One of the important ones is Piece-Square-Tables (PSTs.)  The is a bonus or penalty for each type of piece occupying each square (player specific.)  You can see the PSTs in ChessV by right-clicking on a piece and selecting Properties.  The Midgame and Endgame tabs will show the PSTs.  (Endgames might have different values than Midgame, obviously - the King should move out and become active in the endgame and pawn advancement becomes more important.)  These PSTs are calculated at the start of a game for each type of piece in the game based on the weighting of various parameters: is it in the small center?  is it in the large center?  how many small center squares does it attack from here (assuming empty board)?  how many large center squares?  how far forward has it moved?  The variation of play makes tiny random adjustments to the weightings of these parameters for the different piece types.  It also makes tiny random adjustments to the weightings to a bunch of other evaluation parameters related to development and other things.  The overall effect, however, isn't totally random.  I'm not just adding a random value to every position as many chess programs do.  And I'm not at all sure that the default weightings of all these parameters is optimal.  The tiny changes, at least when it is set to Small, is about as like to make the engine stronger as it is to make it weaker.


💡📝Kevin Pacey wrote on Fri, Jan 10, 2020 09:53 PM UTC:

Now that some time has passed, I cannot say I consider this variant totally a hit with Game Courier (GC) players. In the vast majority of games this variant has been tried so far, I, the inventor, have been one of the players, normally (always?) the one issuing the invitation on GC to play it, so I'm pretty well having to promote my own variant in order for it to be played by anyone, as far as I know.

Some months ago I gave some thought as to what ingredients might make for (relatively) popular CVs, at least on GC. One was that, unless there were exceptional reasons, powerful pieces were by far more popular with players than weaker ones (even minor pieces, such as the, usually popular, ferfil [{modern} elephant] in Hannibal Chess), especially if an inventor was to add a small number of pieces to the armies of existing CVs (notably such as the armies of orthodox chess) in order to produce a new CV. Just today I (re-)checked the list of 1200+ presets of GC and the number of times each has been played, so as to confirm that earlier conclusion.

While a limited number of pieces and pawns (normally) can be added to a 10x8 game, some 12x8 games with pieces and pawns added to the orthodox chess armies exist already - but very few have been played more than a handful of times on GC, regardless of the strength of the pieces added in to the FIDE army - so maybe CVs with that board size are just plain unpopular to play on GC (except for the decidedly un-FIDE-like Courier Chess, which is a historic [and thus IMO automatically popular] CV).

Perhaps very stubbornly, I soon ignored/forgot my conclusion about powerful pieces (maybe largely because I didn't want to invent too many CVs with a lot of power endowed in each army, lest too many such CVs prove poorish/unplayable in the long run), and I came up with a number of ideas for CVs that were in the spirit of Hannibal Chess and other CVs I've made, where pieces of minor/(weak major) strength were added to the FIDE armies (usually), on boards of varying dimensions.

So, I now suddenly realize, in some horror, that most/all of these (many) new CV ideas of mine are very likely doomed to prove unpopular, if submitted. To go ahead & submit anyway? Would that be like spamming CVP with useless CVs, if accepted? Maybe I'm stubborn enough, to at least preserve what might be examples of CV art, if it's not stuff that IMO has got a better chance to be played lots. For my study (and for some minimal preservation for posterity) I at least already have Diagram Designer diagrams for these CV ideas squirreled away on CVP as [edits to] comments of mine, with my now old reasons for why I rejected each CV in question (looking back, I now think they might all be quite playable, if not big hits aesthetically/popularly).


Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) [All Comments] [Add Comment or Rating]
chessfan wrote on Thu, Jan 9, 2020 02:17 PM UTC:

square distance of a Hartebeest on a 8x8, it seems a bit weird 


Knights Chess. Queen, Rook and Bishop may also jump as a knight.[All Comments] [Add Comment or Rating]
📝Florencio Gonzalez wrote on Mon, Jan 6, 2020 09:34 PM UTC:

I did not know it was invented, may it be changed with the correct attribution?


Ben Reiniger wrote on Mon, Jan 6, 2020 08:50 PM UTC:

This game was also invented in 1970 by C. G. Lewin under the name Knights Chess.  It appears in Chapter 14 of the CECV, and Ed Friedlander made a java applet here (though we don't seem to have a Game page for it).


Jumper Chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Fri, Jan 3, 2020 05:11 AM UTC:

For what it's worth, here's my tentative estimates for the piece values of this (10x10) variant, at least in the endgame phase:

P=1; N=3; B=3.5; Ch=Wi=3.75; Le=R=5.5; A=7.5; M=9.5; Q=10 and a K's fighting value=2.5.


Metamachy. Large game with a variety of regular fairy pieces.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Fri, Jan 3, 2020 04:59 AM UTC:

For what it's worth, here's my tentative estimates for the piece values of this (12x12) variant, at least in the endgame phase:

Pa=1.6; El= 1.76; Cam=2; N=2.6; Can=2.75; Pr=3.58; B=3.75; R=5.5; Li=8.12 Ea=9.23; Q=10.25 and K's fighting value=1.77.


Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 31, 2019 10:39 AM UTC:

Thanks, Fergus!


🕸💡📝Fergus Duniho wrote on Mon, Dec 30, 2019 08:20 PM UTC:

It checks if a Pawn is on the destination space and if only one move has been made on the present turn. If these conditions are met, it tries to complete the move by asking what to promote the Pawn to.


Aurelian Florea wrote on Sun, Dec 29, 2019 05:08 PM UTC:

Hello Fergus,

In the preset for Gross chess this line of code appears:

elseif and not fnmatch "*;*" thismove == P space #to:

It appears in the pawn promotion subroutine. Could you explain in a few words what it does, as I can't get my head arround it?

Thanks!


Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sun, Dec 15, 2019 09:30 AM UTC:Excellent ★★★★★

About Vao: maybe Dawson gave that name because it was phonetically from the same family than Pao, and the V because this letter is made of diagonal strokes. Maybe it is not that, but it can be used as a mnemotecnic mean. Remark, it could have used Xao as well, that would have been looking more Chinese.

 


Modern Courier Chess article. An article from Variant Chess discussing the game. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sun, Dec 15, 2019 12:31 AM UTC:

From an old game log of this variant, in which Alexander Trotter was one of the players:

'...the pieces on the c and j files [are] couriers [that] jump to the second square in any direction [i.e. orthogonal or diagonal]... The ferz' [if previously unmoved] have the option of moving, just once, like a courier [called 'Courier leap']. One other rule is that the king can also move, once in a game, two squares in a turn like a knight or courier.'

Regarding the last sentence, I (Kevin Pacey) would assume that a king has to be previously unmoved to perform a king's leap, and that said king cannot be in check.


Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sat, Dec 14, 2019 06:06 AM UTC:Good ★★★★

Below is a link to a site apparently written by the inventor of Grand Chess (and other variants); in it's coverage of that variant, it mentions that the inventor strove for 'completeness' (by adding the Archbishop and Chancellor piece types that he felt were missing from FIDE chess) - similar to the inventor of Amazon Grand Chess, I kind of feel logical completeness might mean including an amazon piece for each side (possibly the inventor of Grand Chess rejected this simply due to having an odd number of pieces in each army as a result). Note in my 10x10 variant Sac Chess, which has had a lot of testing, having 2 amazons per side (though on a crowded board initially) doesn't seem to hurt the quality of the play in games much at all.

Anyway, for a variant idea I'm still considering, I came up with an alternative setup to that of Amazon Grand Chess (I thought reverse symmetry for the setup can be used, to make the odd number of pieces per side seem less asymmetrical, IMO). On a seperate website from the one below I saw some posters wishing that Grand Chess used normal promotion rules, as in chess (so that the board's edge is made use of for one thing), and also that it allowed a king to leap up to 3 squares once per game, to make up for the absence of castling, so I'm considering these as possible refinements, too. I'll also mention that one thing I don't quite like about the Amazon Grand Chess setup is that the amazon and queen of each side are doubled on a file (albeit behind a pawn) before play even begins... Now, here's the link I mentioned:

http://www.mindsports.nl/index.php/how-i-invented-games-and-why-not/chess-variants-are-easy

[edit: Here's a link to a discussion I alluded to, about how Grand Chess might be improved:]

https://en.wikipedia.org/wiki/Talk%3AGrand_chess

[edit2: Here's a diagram of a CV idea of mine that might be called Grandiose Chess, which I'll study at leisure (pawns would promote on last rank to any piece type in the setup, except for a king, and an unmoved king that's not in check can leap up to three squares away to an unoccupied square on the first or second rank that's not under attack, regardless of any pieces or enemy attacks that may be in between):][edit3: I'm not liking this so much just now - perhaps it's a worse version of Grand Chess, or even of my own Sac Chess:]


Tori Shogi. Tori Shogi, or Bird Shogi. A variant of Japanese Chess on a 7 by 7 board. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Ed wrote on Tue, Dec 3, 2019 02:36 AM UTC:Excellent ★★★★★

I see that a new study of historical sources on Tori Shogi has been published: https://www.amazon.co.jp/禽将棋についての研究-禽将棋の背景と系統的位置づけ-MyISBN-デザインエッグ社-松本尚也/dp/4815014205/ref=sr_1_1?__mk_ja_JP=カタカナ&keywords=禽将棋&qid=1575339500&sr=8-1

I wonder if any Japanese have read the book and can comment on what new discoveries this book reveals.


The Game of Jetan. Extensive discussion of various versions of the rules of Jetan. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Fredrik Ekman wrote on Wed, Nov 27, 2019 02:30 PM UTC:

I love Larry Smith's analysis, as shown in this article, but I am not comfortable with his conclusion that all variants of jetan were created equal. In my own analysis of jetan, published at ERBzine, I would like to think that I have shown conclusively that most of the jetan variants can in fact be treated as apochryphal. In Smith's terminology, the following pieces should be treated as "correct":

Chained Panthan, Chained Thoat, Chained Warrior, Chained Padwar, Chained Dwar, Chained Flier, Chained Wild Chief, Brave Chained Wild Princess

A case could be made to use the Free Thoat in place of the Chained, and there is also an optional board set-up. But otherwise, Burroughs' rules emerge as pretty clear after a thorough analysis.


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