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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Wed, Apr 24 09:15 PM UTC in reply to H. G. Muller from 05:59 PM:

I gave it a try here. I think It looks better this way.
@Adam: apart from the adjustments linked to the changes, what do you think?


Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, Apr 24 06:12 PM UTC:

The author, A. M. DeWitt, has updated this page.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, Apr 24 06:11 PM UTC:

The author, A. M. DeWitt, has updated this page.


H. G. Muller wrote on Wed, Apr 24 05:59 PM UTC in reply to François Houdebert from 04:18 PM:

No, you have to write something like

Model.Game.handLayout[1] = [0,2,4,6,8,10,12,14,30,46,62,...];

if you want the first 8 'hand squares' for white to be at the bottom, and the rest along the right edge.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Wed, Apr 24 04:18 PM UTC in reply to H. G. Muller from 01:51 PM:

It's good to know that you can use the bottom squares for that. Does it mean that we have to specify something like Model.Game.handLayout[1][{2:18,4:17}]; // eg : square 2, hand 18 for the white for each piecetype?


H. G. Muller wrote on Wed, Apr 24 01:51 PM UTC:

Note that it is possible to control the way the captured pieces are placed next to the board by defining arrays Model.Game.handLayout[color][handIndex]. This array should contain the square numbers where you want the first captured piece of the given color (1 or -1) and hand value to be placed. (A second piece will be placed at sqr+color, and after that counters will appear between the two shown pieces.)

Currently the default assignment is used, which places the white pieces on the first 'file' on the right of the board, the hand number equal to the rank number (which starts at 0). By defining a handLayout you could also use the ranks under or above the board to place pieces, thus requiring fewer extra ranks.

E.g. with a single extra rank (instead of the 4 you have now) you could place 6 white pieces below the board, and 14 white pieces to the right of the board.


Stairchess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 24 07:48 AM UTC in reply to H. G. Muller from 07:02 AM:

Talking about the background it doesn't seem to work on my device even though it used to work. Interactive Diagrams that use backgrounds like Eurasian Chess, Chak, VaoQi don't seem to have backgrounds on my device.


H. G. Muller wrote on Wed, Apr 24 07:02 AM UTC in reply to HaruN Y from 06:49 AM:

I beat you by 4 minutes! :-)

It is interesting how we both chose a different rectification of the board; mine spoils the coordinates, yours spoils the moves of the pieces. In your representation it would in principle be possible to use a whole-board image as background that has the original diamond-shaped cells.

I tried using the Atlantic SVG set through fen2.php, but this set is not suitable for use on a black-and-white board. (Alfaerie doesn't do so well either, on the dark squares...)

[Edit] Concerning Pawn: Ah yes, I had overlooked that detail in the description. Thanks!


HaruN Y wrote on Wed, Apr 24 06:49 AM UTC:

Stairchess960

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/ squareSize=50 graphicsType=gif symmetry=rotate royal=K whitePrefix=magnetic/W blackPrefix=magnetic/B firstRank=1 rimColor=#13131c darkShade=#424249 oddShade=#717177 lightShade=#a1a1a4 coordColor=#d0d0d2 borders=0 shuffle=N!BRQK Koval Pawn:P:frlmK*fceW:Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 Kovalry:N:flbrFrflbNfrblCfrblZ:Knight:b1,g1,,b8,g8 Koval Bishop:B:vRfrblNN:Bishop:c1,f1,,c8,f8 Zig-Zag:R:frblsQ:Rook:a1,h1,,a8,h8 Koval Queen:Q:RfrblBfrblNN:Queen:d1,,e8 Koval King:K:WfrblFfrblNisO2:King:e1,,d8

To BenR: Maybe this can be both?

To David mRcpR: Why is that a problem? What about Pawn on h-file which cannot move forward?

Edit: I didn't see HGM's Interactive Diagram when I was creating an Interactive Diagram for this.

To HGM: Shouldn't the pawn be iiflmnDflmWflceF?


H. G. Muller wrote on Wed, Apr 24 06:45 AM UTC:
files=15 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png lightShade=#000000 darkShade=#ffffff firstRank=1 borders=0 useMarkers=1 rimColor=#c0c0c0 holeColor=#c0c0c0 symmetry=none royal=K hole::::a1-d4,l5-o8,e1-f2,a5-b6,n3-o4,j7-k8,a7,c5,e3,g1,i8,k6,m4,o2 pawn:P:iiflmnDflmWflceF:pawn:g2,h2,i2,j2,k2,l2,m2,n2,,b7,c7,d7,e7,f7,g7,h7,i7 knight:N:N:knight:i1,n1,,b8,g8 bishop:B:B:bishop:j1,m1,,c8,f8 rook:R:R:rook:h1,o1,,a8,h8 queen:Q:Q:queen:k1,,e8 king:K:KisO2:king:l1,,d8

Territorial Chess (Go-King!). Members-Only "Territorial Chess," a revolutionary fusion of two timeless strategic games: Chess and Go. (21x21, Cells: 441) [All Comments] [Add Comment or Rating]

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Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Apr 24 05:06 AM UTC in reply to H. G. Muller from Tue Apr 23 03:53 PM:

Done!


Stairchess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 24 03:29 AM UTC:Good ★★★★

This is an excellent concept. There's just one tweak I'd like to see. Pawns on the a-file cannot move any further to the left, so that could be a problem. One way to remedy that might be to divide the board vertically down the middle, giving pawns on files A-D a move to the RIGHT, and on files E-H to the LEFT, as you have currently done for all pawns.


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 24 12:08 AM UTC in reply to H. G. Muller from Sat May 15 2021 07:06 PM:

How about switching Diamonds & Onyxes?


Stairchess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Apr 23 10:01 PM UTC:

I filled in the board size metadata as 8x8, but perhaps it would be better as 8x15 (still with 64 cells)?


Wide Chess. Members-Only Chess with extra width. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]

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Reche’s Super Faceoff Masquerade. Members-Only Chess with mixed and thoroughly hidden identities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Regular Riders. Members-Only An army where pieces are riders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Tue, Apr 23 03:53 PM UTC in reply to Aurelian Florea from 03:06 PM:

You must also put

set opaque (EA FA BA SM AR ea fa ba sm ar);

there to make the flying pieces block each other.


Aurelian Florea wrote on Tue, Apr 23 03:06 PM UTC in reply to H. G. Muller from 02:59 PM:

I have pasted that at the end of the pregame section.


💡📝H. G. Muller wrote on Tue, Apr 23 02:59 PM UTC in reply to Daniel Zacharias from 01:53 PM:

I suppose that would heve worked, if you did that as first thing in the Post-Move sections. But I have already changed the betza.txt to use different arrays for the capturer and the victim. So now you have to put in Pre-Game:

set protected (T t);
set restricted (EA T ea t);

Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Tue, Apr 23 02:53 PM UTC in reply to François Houdebert from 02:50 PM:

Thanks.


François Houdebert wrote on Tue, Apr 23 02:50 PM UTC in reply to A. M. DeWitt from 02:37 PM:

here you go


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