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Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) [All Comments] [Add Comment or Rating]
Anthony Viens wrote on Sun, Nov 11, 2018 08:23 AM UTC:Good ★★★★

So, a couple months ago, I wondered about a circular board that uses the center.

I figured someone must have invented it, and looked through CV.
Apparently my google skills are weak, because I didn't find this or any other.   :-(
So I began working on it.
It took some thinking, but I more or less hammered out the rules on paper.

Today I stumble across this!  It has identical movement rules to what I have come up with!  Brilliant!
Also, this looks to be a nice little variant.

If only I had found Diplomat Chess before I spent that time reinventing the round rules......


Metamachy. Large game with a variety of regular fairy pieces.[All Comments] [Add Comment or Rating]
Erik Lerouge wrote on Thu, Nov 8, 2018 07:26 PM UTC:

I made a GC preset for Metamachy here.


Military Chess. 19th century commercial chess variant. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Dennis Saccuzzo wrote on Sat, Nov 3, 2018 07:56 PM UTC:Excellent ★★★★★

I played this game as a boy around 1960. The object of the game was to put the opponent's General in danger 6 times in a row. You did not have to checkmate as in chess. I cannot find any information other than what you have posted, but I would sure love to get my hands on a copy of the game.

Thank-you for your post.


Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 2, 2018 07:59 PM UTC:

Ok, HG,  thanks!


📝H. G. Muller wrote on Fri, Nov 2, 2018 07:18 PM UTC:

Getting a Lion out early is OK; it is impervious to stepper attack by its igui capability, and can easily withdraw when chased by sliders because of its jumping ability. And if the opponent develops his Lion, you often have no other way to keep it at bay than opposing it with your own Lion.

But suppose your opponent will keep his sliders safely behind his Pawn wall, and advances his Copper, Silver and Leopard while you are dancing around with your sliders. No matter how fast you develop your sliders, they won't be able to breach the Pawn wall, as this is well protected by the opponent's sliders without him having to spend many moves: his sliders start there. At some point the Silvers and Coppers stream out through the occasional hole in the Pawn wall, and will start forking your valuable sliders, which are trapped in the narrow area between the Pawn walls (usually both sides advance all their Pawns one step without opening up large holes, to allow the Side Movers to cover the original Pawn rank). You will get slaughtered.

Sliders are very valuable in Chu Shogi, because they promote easily in the end-game. Promoting steppers, OTOH is very difficult: they need to approach from afar, and by the time they reach the zone the opponent will oppose them with his steppers, needing far fewer moves to do that. And you have to overcome the extra defense provided by his Side Movers; you cannot neutralize those with your own Side Movers. Basically you can only promote steppers that are left over when all stepper material of the opponent has been traded away. So if there is an imbalance where you have steppers, and the opponent tactically equivalent sliders, and the potential promotion gain is the same, you are toast: he will promote all his sliders long before you promote your first stepper, and this will put you at such a tactical disadvantage that you will not have any steppers left by the time the opponent has not enough material left to prevent them from entering the zone.

In warfare one should never expose one's artillery to infantry attack!


Aurelian Florea wrote on Fri, Nov 2, 2018 03:29 PM UTC:

About the strategy part of the article.

From the games I had played against user Dax00 it seems to me the advices here are not optimal although wikipedia states roughly the same things regarding the early moving up of steppers.

In our games dax00 has taught me to early lyon jump in front very early (the latest at turn 3) and then the stronger pieces take relevant forward positions until it becomes worthless for them to keep dancing around, and only then steppers (and maybe phoenix) kick in slowly but surely as the strong pieces are stuck in their duties :)!

What am I missing?


Patt-schach (Stalemate chess). Players start with an illegal move from a stalemated position. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Oct 29, 2018 11:37 PM UTC:

The former is a common rule in other games, but I don't know of any game where the latter is a rule.


TheObliquityOfTheEcl wrote on Mon, Oct 29, 2018 09:03 PM UTC:

"Pawns may only promote to a piece that has been taken by the opponent" is ambiguous. Does it mean:

  • A pawn may not promote to a piece unless at least one of the starting pieces has been taken (and thus the board will always have at most the same set of 7 capturable pieces), i.e. if my opponent captures my rook I may promote only one pawn to a rook and may not promote again until my opponent captures another piece; or
  • A pawn may promote to any piece that the opponent has ever captured, i.e. if my opponent captures my rook I may thereafter promote as many pawns to rooks as I please?

Wormhole Chess. When a piece leaves a square, it `folds' together. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Erik Lerouge wrote on Sun, Oct 28, 2018 10:27 PM UTC:

Thanks for the clarification about Pawn promotion.


🕸💡📝Fergus Duniho wrote on Sun, Oct 28, 2018 04:16 PM UTC:

As I've programmed the game for Zillions-of-Games, promotion is possible only when a Pawn reaches the last rank by capturing a piece.


Erik Lerouge wrote on Sun, Oct 28, 2018 12:40 PM UTC:Excellent ★★★★★

I don't find any information about Pawn promotion in Wormhole Chess. Do Pawns promote on the last square they can reach, whatever the rank (for example if there are no squares anymore vertically in front of the Pawn, beyond the wormhole, nor diagonally where an opponent's piece could land)? Or do they only on the last rank, meaning that if a Pawn can't reach the 8th rank anymore, because of the disappearing of squares, he can't promote anymore?

This comment gives me the opportunity to rate this game as 'excellent'. Really great concept and gameplay. It would be great to have a larger variant of Wormhole Chess, 10x10 or even 12x12.


Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Oct 28, 2018 08:29 AM UTC:

There does not seem to be a pocket knight preset :)! Is there one, but I cannot find it?


Olden-RoyalChess. A 12x12 game with many compounds plus new pawn types.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Oct 28, 2018 01:05 AM UTC:

@Kevin

I live 46 kilometers (a bit less in miles I guess) from the Transilvanian border. I live in the Moldavian district of Bacau which neighbours Transylvania :)! But the interesting stuff was down to the south :)!


Ben Reiniger wrote on Sun, Oct 28, 2018 12:10 AM UTC:

I remember reviewing this page.  I don't have the mentioned email record (maybe I was using the chessvariants@yahoo address back then?).  We had some problems around then with submissions defaulting to "Freederick" as their submitter, hence the comments from Mariano.  I have no idea how the author would have been changed again to erik; Mariano is still a user here, so it's not like some weird thing connected to deletion of users...

Actually, I don't know why the title of the page has "(hidden)" appended either.


Kevin Pacey wrote on Sun, Oct 28, 2018 12:00 AM UTC:

I've long forgotten to ask my Romanian friend Aurelian if he happens to live close to Transylvania. :)


Erik Lerouge wrote on Sat, Oct 27, 2018 06:33 PM UTC:

Ah ok that's it, CVP is a haunted website... :)

Yes, it is certainly a confusion in the information of the page. I just remarked before you made the modification the very recent date of the page creation, that seemed me strange. Thanks


Aurelian Florea wrote on Sat, Oct 27, 2018 06:01 PM UTC:

Or maybe, Halloween ghosts are on :)! Wooohuuuooo!


🕸Fergus Duniho wrote on Sat, Oct 27, 2018 05:29 PM UTC:

Since another user claimed authorship of this page in the comments, I updated the author and inventor of this page. I don't know if there was another erik before you. If there was, there is no trace of activity before you joined. Even the page you mentioned has a start date that is later than you joined. I'm not sure why some comments are earlier than the start date for this page. It leaves me wondering if another page had the same ItemID but got deleted. However, the page itself says the game was invented in 2013. So, maybe there was just a screw-up in the information recorded about this page.


Erik Lerouge wrote on Sat, Oct 27, 2018 02:29 PM UTC:

I see that this page was written by a certain 'erik'. It is not me. Comments on this game go back to 2013, and I create my CVP account at the end of 2015. Was there any bug (or worse) that caused a confusion? Or in the case where a previous homonymous member existed before I went on CVP, is there nothing that prevents to create an accout with the same user ID than an existing one? Nothing serious for me, but if it happens to other people involved in this website it could be more annoying.


CHESSAGON. CHESSAGON® is like traditional Chess, but with Triangles, with one new additional piece named the Duke.[All Comments] [Add Comment or Rating]
Anthony Viens wrote on Wed, Oct 24, 2018 06:59 AM UTC:Good ★★★★

I am interested in seing some of the more 'out there' piece ideas you have.  In my personal opinion, once you've gone through all the trouble to develop a triangular board, you need to push the envelope on the pieces.

Other than just being chess on a triangular board, this looks perfectly playable!  Very nice!


Palace Shogi. A complicated hybrid of Shogi, Xiang Qi, and Chess.[All Comments] [Add Comment or Rating]
Anthony Viens wrote on Wed, Oct 24, 2018 06:49 AM UTC:Good ★★★★

This is probably the best Chess/Shogi/Xiang Qi combination I've seen.  Very good.


Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Oct 24, 2018 05:44 AM UTC:

I had checked older games and I can see them. Maybe a specific one is broken. I see at least a working dozen :)!


Aurelian Florea wrote on Wed, Oct 24, 2018 05:42 AM UTC:

To my understanding archers are meaningless inside the trojan horse besides the fact that they can be dropped :)!


Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) [All Comments] [Add Comment or Rating]
Anthony Viens wrote on Wed, Oct 24, 2018 03:39 AM UTC:Average ★★★

Average score for sheer originality....no higher due to my doubts of actual playability.

This is crazy. Very interesting ideas hidden here though.


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