[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2018-11-02 UTCGetting a Lion out early is OK; it is impervious to stepper attack by its igui capability, and can easily withdraw when chased by sliders because of its jumping ability. And if the opponent develops his Lion, you often have no other way to keep it at bay than opposing it with your own Lion. But suppose your opponent will keep his sliders safely behind his Pawn wall, and advances his Copper, Silver and Leopard while you are dancing around with your sliders. No matter how fast you develop your sliders, they won't be able to breach the Pawn wall, as this is well protected by the opponent's sliders without him having to spend many moves: his sliders start there. At some point the Silvers and Coppers stream out through the occasional hole in the Pawn wall, and will start forking your valuable sliders, which are trapped in the narrow area between the Pawn walls (usually both sides advance all their Pawns one step without opening up large holes, to allow the Side Movers to cover the original Pawn rank). You will get slaughtered. Sliders are very valuable in Chu Shogi, because they promote easily in the end-game. Promoting steppers, OTOH is very difficult: they need to approach from afar, and by the time they reach the zone the opponent will oppose them with his steppers, needing far fewer moves to do that. And you have to overcome the extra defense provided by his Side Movers; you cannot neutralize those with your own Side Movers. Basically you can only promote steppers that are left over when all stepper material of the opponent has been traded away. So if there is an imbalance where you have steppers, and the opponent tactically equivalent sliders, and the potential promotion gain is the same, you are toast: he will promote all his sliders long before you promote your first stepper, and this will put you at such a tactical disadvantage that you will not have any steppers left by the time the opponent has not enough material left to prevent them from entering the zone. In warfare one should never expose one's artillery to infantry attack!