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Grand Apothecary Chess-Alert. (Updated!) Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Aug 24, 2021 08:36 AM UTC:

I think the problem is that you use piece IDs that are not purely alphabetic, like .ZW or 1BI. The GAME code in the betza.txt include file recognizes the color of the pieces through the operaters islower and isupper for determining whether a piece is black or white. This doesn't work properly on digits or punctuation. So it allows the Mortar in the initial position to capture to the brouhaha square because it does not consider the piece there to be a white one (and thus considers it fair game for capture).

Perhaps Fergus can tell if there are alternatives to islower and isupper that ignore non-alphabetic characters, (or judge only the first letter in the string), and thus can be used to reliably recognize color in an environment of names that contain digits / punctuation. My first thought would of course be to outlaw such piece names in the fist place: it seems totally silly to allow such names. There doesn't seem any need for it.


Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
dead dead wrote on Tue, Aug 24, 2021 01:01 AM UTC:

In a hypothetical Grand Accounting Chess, the Marshal and Archbishop would respectively be renamed as the COO and CMO, and along with long-range moves, using their Knight moves would make them Crooked.


Grand Apothecary Chess-Alert. (Updated!) Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Aug 23, 2021 10:19 PM UTC in reply to Aurelian Florea from 01:26 PM:

I am not familiar with how these automatically generated presets work. It looks like it might be trying to emulate logical directions without using the built-in support for logical directions. I cannot tell what piece the Mortar is or how it moves from this code.


ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture.[All Comments] [Add Comment or Rating]
Andrew L Smith wrote on Mon, Aug 23, 2021 10:05 PM UTC:Good ★★★★

This seems like a nice variant. I especially like the 32221111Q movement of the pawns. The falcons/bison are also fun to play with, their long leaps make for nice tactics.

Pretty much the only thing I'd change is that castling leaves the King too close to the middle. Instead, I would make it so that castling results in the King and the Rook swapping places (White king can go to b1 or i1, black king can go to b10 or i10; rook always goes to the f file) as this gets the King 1 space away from the corner. This would also fix one of the gripes I have with regular chess: queenside castling is usually terrible. Opposite side castling often leads to fun games, so making it happen more often seems like it would be desirable. Also, it would allow players to castle by moving the Rook first, as the ambiguity between O-O and Rg1 is removed.


Grand Apothecary Chess-Alert. (Updated!) Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Aug 23, 2021 01:26 PM UTC:

@ HG&Fergus

I have changed the piece names in the automatically generated preset here: https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet

The mortar seems to be able to capture from the initial position on the home brouhaha squares. Any thoughts on that?


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
💡📝Ted Larson Freeman wrote on Sat, Aug 21, 2021 11:21 PM UTC in reply to Fergus Duniho from Thu Aug 19 07:32 PM:

Thanks for updating the name of this variant in the database, Fergus. And thanks to everyone for the additional comments below. I have added a paragraph to the introduction to explain the motivation of the design. I hope this will make it easier to understand the reasoning behind each of the rules.

This submission is ready for another review. My hope is that it is now ready to go!

Thanks.

Ted


Modern Kamil. Two variants that add the Camel to the standard Orthochess array on enlarged boards. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Aug 21, 2021 09:37 PM UTC:

Just a warning. The zrf didn't work for me. The reason is, I don't know why, the file Chess10x10.bmp is corrupted. I had to rename it and finally the zrf openned. Also, the Mephisto Chess has a wrong initial setup for black. The one for white is correct. Black Camels and Bishops are switched. It should be corrected to play

As in the zip, (wrong): (board-setup (White (Pawn a2 b2 c2 d2 e2 f2 g2 h2 i2 j2) (Rook a1 j1 off 10) (Knight b1 i1 off 10) (Camel d1 g1 off 10) (Bishop c1 h1 off 10) (Queen e1 off 10) (King f1) ) (Black (Pawn a9 b9 c9 d9 e9 f9 g9 h9 i9 j9) (Rook a10 j10 off 10) (Knight b10 i10 off 10) (Camel c10 h10 off 10) (Bishop d10 g10 off 10) (Queen e10 off 10) (King f10) )


Dou Shou Qi: The Battle of Animals - The Jungle Game. Simulated conflict between animal kingdoms. (7x9, Cells: 63) [All Comments] [Add Comment or Rating]
📝Jean-Louis Cazaux wrote on Sat, Aug 21, 2021 08:38 PM UTC in reply to Fergus Duniho from Fri Aug 20 09:13 PM:

OK, i will look what I can do. I shall have better graphics indeed. Till soon.


🕸Fergus Duniho wrote on Fri, Aug 20, 2021 09:13 PM UTC:

I corrected the name and removed some dead links. This page would benefit from an update. If you're interested in providing a better page with better and more detailed graphics, you're welcome to.


🕸Fergus Duniho wrote on Fri, Aug 20, 2021 08:48 PM UTC:

It appears this game is not on Richard's PBM server by any name provided. So, I removed that link.


📝Jean-Louis Cazaux wrote on Fri, Aug 20, 2021 07:23 PM UTC:Poor ★

I came on this page by accident. After so many years, the name of this game is still wrong. It is Doushouqi, not Shou Dou Qi at all. And the comment about jaguar for leopard is absolutely right. The solution to avoid a L is to call this piece a Panther, panther or leopard is the same animal.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Aug 19, 2021 07:32 PM UTC:

I have now updated the ItemID and the game's name in the database.


Joe Joyce wrote on Thu, Aug 19, 2021 04:49 PM UTC in reply to Greg Strong from 04:15 PM:

Actually, I agree with the idea that one page more or less per person makes a noticeable difference. I meant literally 1 page, kept for the specific comments and discussion, done by the few people who do wind up with a separate revised version. And it's kept for the discussion.

It's a personal thing with me. I hate seeing information lost. I argued with everyone from John Smith to Derek Nalls about deleting games. I lost both those particular arguments, and lament it. Both had interesting stuff that they later decided didn't live up to their standards.

But I admit to being surprised at how many game courier settings files I have. Some of them can go, being early attempts at something I did better or gave up on. Some are non-chess prototype designs used for playtests of other people's games. Game Courier can handle a lot of abstracts besides chess variants. Should they go, too?


Greg Strong wrote on Thu, Aug 19, 2021 04:15 PM UTC in reply to Joe Joyce from 12:23 AM:

One page more or less won't make that much difference to this site.

I completely disagree with this.  Yes, there is a lot of clutter that should be cleaned up.  And, from time-to-time I do make progress on that.  But step 1 is not to make the situation worse.


🕸Fergus Duniho wrote on Thu, Aug 19, 2021 03:22 PM UTC in reply to Joe Joyce from 12:23 AM:

Patience. I will get to changing the name.


Joe Joyce wrote on Thu, Aug 19, 2021 12:23 AM UTC:

I haven't been following this conversation, but I was in the same situation. Create the revised game using the new name but put links into it to the original page, and edit the original page to link to the revised rules, with notes that the original is being kept for the history and comments. One page more or less won't make that much difference to this site. And you haven't disappeared all that work.


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Wed, Aug 18, 2021 10:55 PM UTC in reply to H. G. Muller from Tue Aug 17 01:55 PM:

Thank you! But now Pawn's moves have changed so I don't think it's necessary to use it in Pandemonium. If I ever make other variants, I'll use them!

(´ ˘ `)


Hex Shogi 91. A hexagonal Shogi variant on a 91-space board. (Cells: 91) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Aug 18, 2021 12:03 AM UTC:Excellent ★★★★★

I've only played this once, but it feels right somehow. The hexagonal board, oriented horizontally like this, gives a distinct chess experience that square boards generally lack. It feels more natural than square shogi to me.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
💡📝Ted Larson Freeman wrote on Tue, Aug 17, 2021 09:01 PM UTC in reply to Ted Larson Freeman from Sat Aug 14 07:18 PM:

Actually, maybe it's better to let the comments go. I can create a new submission with the name "Two Move Chess" and delete this one. Earlier I was thinking we should preserve the comments to give credit to both of you for the clarifying discussion and for the suggested name change, but I also don't want to make extra work. What do you think?

Thanks.

Ted


Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Charlie Evans wrote on Tue, Aug 17, 2021 08:21 PM UTC:

According to the the World Tri Dimensional Chess Federation's rules, the starting positions illustrated here are quite correct. As they were originally created by a military fighter pilot, to help teach aerial combat tactics, in a three dimensional space, aren't they more pertinent to the original idea of 3D chess in Star Trek?

Franz Joseph admitted he wasn't really a chess player, so the Bartmess starting positions lack any real integrity.

I'd be interested in anyone else's thoughts on this.


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Aug 17, 2021 01:55 PM UTC in reply to Daphne Snowmoon from Sun Jul 25 02:02 PM:

You can now describe the desired behavior for Pawns (regaining the double pushe when they are dropped on 2nd rank) by prefixing the double push by ii. Moves with such a prefix will be allowed whenever the piece is on a square that was occupied by a piece of that type in the start posiiton, irrespective of whether the piece moved before (and then somhow returned there). A single i prefix indicates moves that can be made only when the piece has not moved at all.


Global Chess. A chess game played on a board composed of two rotating disks. (2x(), Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Aug 16, 2021 12:23 PM UTC in reply to Fergus Duniho from Sat Aug 7 09:14 PM:

Now that I have bought a set off of ebay, I have a better understanding of the rules. I was wrong about the last two points I made in my previous comment. The only discernible difference from Chess on the Dot is the castling rule. I have now described both games together on the Spherical Chess page.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
💡📝Ted Larson Freeman wrote on Sat, Aug 14, 2021 07:18 PM UTC in reply to Fergus Duniho from Fri Aug 13 01:17 AM:

After some thought, I would like to change the name of this variant to "Two Move Chess." If it's not too much trouble, it would be nice to rename it while preserving the comments.

I have gone over everything again and made additional minor edits that I hope clarify the rules. I have also added an example of stalemate in the Notes section, and added a note at the start of one of my earlier comments that was both unclear and incorrect, letting people know that they should disregard that particular comment.

Thanks again for all of the comments, questions, and suggestions below!

Ted


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Aug 13, 2021 06:22 PM UTC in reply to Michael Nelson from Sat Jul 24 03:55 PM:

Nelson // I made major changes to the rules and in the process the promotion restrictions were removed!


The Starbound Sliders. A Chess With Different Armies team featuring rook-inspired sliders.[All Comments] [Add Comment or Rating]
Simon Jepps wrote on Fri, Aug 13, 2021 02:12 PM UTC:Excellent ★★★★★

I like the Stars, they present a naturally digestible identity, in keeping with the elementary makeup of Classical pieces. I would have invented a more relatable name for them, perhaps 'Sheriffs' or, something you know, that has a real life character, but nevertheless I praise you for their design.

Nice work.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Aug 13, 2021 01:17 AM UTC in reply to Ted Larson Freeman from Thu Aug 12 05:05 AM:

I am still pondering the question of the name. If I change the name, will the URL change? And if so, would we lose these most excellent comments?

The URL will change, but I can manually update the database to keep the comments with the page.


💡📝Ted Larson Freeman wrote on Thu, Aug 12, 2021 05:05 AM UTC in reply to Ted Larson Freeman from 03:57 AM:

I have just edited the rules. I split them up into more numbered items, and (I hope) added clarifying language. Thank you for the comments and questions. Please take another look.

I am still pondering the question of the name. If I change the name, will the URL change? And if so, would we lose these most excellent comments?

Thanks.

Ted


💡📝Ted Larson Freeman wrote on Thu, Aug 12, 2021 04:05 AM UTC in reply to Greg Strong from Wed Aug 11 09:08 PM:

That's a great suggestion! I might be more inclined to "Two Move Chess", but I like it either way. Thanks for the suggestion.


💡📝Ted Larson Freeman wrote on Thu, Aug 12, 2021 03:57 AM UTC in reply to Fergus Duniho from Wed Aug 11 11:38 PM:

Okay, let me see if I can explain my thinking here. The terms "turn" and "move" are not interchangeable in this game. The rule for stalemate could be stated most simply as: the game ends in stalemate if at the start of a player's turn he is not in check and cannot complete a legal turn.

To break that down, assume that the player is not in check. At the start of his turn the game is in one of two states:

  1. His opponent has just made a single move. In this case he must make a response move. Since this is just one move, the possibility of stalemate is evaluated exactly as in international chess.
  2. His opponent has not just made a single move, so he may take a two-move turn (if possible) or a single move turn (if possible). Keep in mind that the set of moves that could comprise the first move of a two move turn is disjoint from the set of moves that could be played in a single move turn. If none of the moves in the first set can be followed by a second legal move, and the second set is empty, the game ends in stalemate.

When you ask above, "what if the first move is one that would normally prohibit a second move, such as a check, a promotion, a capture, or a double Pawn move subject to en passant?" you are asking about a possible single move turn. It is not stalemate if any such move is available.

I am trying to be succinct, and yet it seems I need to provide more detail here.


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Thu, Aug 12, 2021 01:34 AM UTC:

Piece moves reworked, Piece names modified, Castling and Enpaasant removed, Pawn rules modified, board size and piece placement changed.


Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Aug 11, 2021 11:38 PM UTC in reply to Ted Larson Freeman from 08:35 PM:

By rule #1, each move of a two-move turn must be individually legal for the position on the board at that moment--it does not matter whether a second move could remove any checks caused by the first move. So if there is no legal first move, it is stalemate.

I think you're saying that the first interpretation is incorrect. If there is no legal first move, it is stalemate.

Would this wording be more clear?

The game ends in stalemate if at the start of his turn a player is not in check and cannot complete either a legal two move turn or a legal single move turn.

No, it just applies De Morgan's theorem to what you originally wrote, leaving the original ambiguity intact. Since the third interpretation could be put succinctly and unambiguously as "The game ends in stalemate if at the start of his turn a player is not in check and has no legal first move," I think you favor the second interpretation, which I think is more clear when worded like this:

The game ends in stalemate if at the start of his turn a player is not in check and either has no legal move or, if he does have a legal move, cannot complete a second legal move after the first.

It seems that you favor the second interpretation, which is that the player must be able to make two legal moves to avoid stalemate. However, what if the first move is one that would normally prohibit a second move, such as a check, a promotion, a capture, or a double Pawn move subject to en passant? Would it still be checkmate in that case?


Greg Strong wrote on Wed, Aug 11, 2021 09:08 PM UTC in reply to Ted Larson Freeman from 08:43 PM:

2 Move Chess?


💡📝Ted Larson Freeman wrote on Wed, Aug 11, 2021 08:43 PM UTC in reply to Fergus Duniho from 06:17 PM:

This is a fair point. I am open to suggestions on the name. Initially I wanted to use the name "Double Move Chess" and was quite disappointed to find that the name was taken. I clearly failed to do another search, as I was unaware of "Chess2 - The Sequel" until now.

I like "Chess2" because of the double meaning of it being the second version of the game as well as it being characterized by two-move turns. The alternative "Chess2.0" would sort of lose the second meaning.

But you're right, this needs a new name. I will try to think of a better name, and again, suggestions are welcomed!

Thanks.


💡📝Ted Larson Freeman wrote on Wed, Aug 11, 2021 08:35 PM UTC in reply to Fergus Duniho from 06:31 PM:

(Note: my answer below is not clear and not quite correct. It is also out of date--the rules have been renumbered and it should now refer to rule #2. Please disregard this answer and see the full rules and subsequent discussion above.)

Okay, I see that I need to clarify this rule. To answer each of your scenarios:

  1. By rule #1, each move of a two-move turn must be individually legal for the position on the board at that moment--it does not matter whether a second move could remove any checks caused by the first move. So if there is no legal first move, it is stalemate.
  2. This is stalemate.
  3. This is also stalemate.

Would this wording be more clear?

The game ends in stalemate if at the start of his turn a player is not in check and cannot complete either a legal two move turn or a legal single move turn.


🕸Fergus Duniho wrote on Wed, Aug 11, 2021 06:31 PM UTC:

The game ends in stalemate if at the start of his turn a player is not in check and has no available legal two move turns and no available legal single move turns.

I'm not sure how to interpret the part I put in boldface. Which of these do you mean?

  1. If a legal first move is not available, but a second move could remove any checks caused by the first move, it is not stalemate.

  2. If there is a legal first move, but it cannot be followed by a legal second move, it is stalemate.

  3. If a player cannot make a legal first move, it is stalemate.


🕸Fergus Duniho wrote on Wed, Aug 11, 2021 06:17 PM UTC in reply to Ted Larson Freeman from 07:22 AM:

I think it's a bit too late to start using the name Chess2. There are already numerous Chess variants, and you wouldn't be the first or even second person to use the name. Pritchard mentions a Chess Too and a couple Chess IIs, and there is a commercial game described on this site that was called Chess 2 - The Sequel.


💡📝Ted Larson Freeman wrote on Wed, Aug 11, 2021 07:22 AM UTC:

This submission is now ready for review. Thanks!


Chess vs Strong Makruk. Chess against an enhanced Makruk army in an 8x8 board.[All Comments] [Add Comment or Rating]
💡📝Albert Lee wrote on Tue, Aug 10, 2021 04:55 AM UTC in reply to Fergus Duniho from Thu Aug 5 01:51 AM:

I have replaced the setup diagram with Chess and (Strong) Makruk pieces. I mention that the Chess army has the same pieces and rules as orthodox chess. I also added commentary on strategy for both the Chess and Strong Makruk armies in the Notes section.


Global Chess. A chess game played on a board composed of two rotating disks. (2x(), Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Aug 7, 2021 09:14 PM UTC:

Many of the archived pages are lacking graphics. I will provide links to pages with complete graphics:

I could not find complete graphics for the other pieces. The Bishop page has one graphic image, but it does show an important difference from the Bishop in Chess on the Dot. When passing through a pole, a Bishop may continue its move in either direction, whereas in Chess on the Dot, it must continue its move in the same direction it was going before. The text on the Queen indicates that it moves as a Rook or a Bishop and has the same ability as the Bishop to move diagonally in either direction after passing over a pole. The text on the Pawn page does not indicate anything unusual. It moves as it does in other Spherical Chess variants.

Based on what I could glean of the rules from archived copies of the website, Global Chess is mostly like Chess on the Dot but has a few differences:

  1. Only normal castling is available. If, for example, the white King has a clear path to the a1 Rook in either direction, it can castle by moving to c1 but not by moving to g1. Whereas Chess on the Dot would also allow castling by moving to g1.
  2. The Bishop in Global Chess is more powerful, because it can go in either direction after passing over the pole, whereas the Bishop in Chess on the Dot may only continue in its original direction.
  3. The Knight has only six moves when near the pole, as it does in Miller's Spherical Chess. The extra two moves available in Chess on the Dot (and also in Nadvorney's version) are not shown in the diagrams for the Knight.

🕸Fergus Duniho wrote on Sat, Aug 7, 2021 07:37 PM UTC in reply to Fergus Duniho from 06:13 PM:

It looks like the ZRF got the King's movement wrong. According to this archived page on the King, the King moves the same as it does in Chess on the Dot, which gives it only six moves near the pole, and it can castle.


🕸Fergus Duniho wrote on Sat, Aug 7, 2021 06:13 PM UTC:

I have been testing the ZRF, which I got on the Zillions-of-Games website here:

https://zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=450

It looks like the following may be true:

  • The Rook moves as it does in other spherical variants, such as Miller's, Nadvorney's, and Chou's Chess on the Dot.
  • The Knight moves as it does in Nadvorney's Spherical Chess, which is the same as it moves in Chess on the Dot.
  • The Bishop moves as it does in Chao's Chess on the Dot, though there are some details I'm not sure about yet.
  • The Queen moves as a Rook or a Bishop.
  • In addition to moving one space as a Queen, a King near a pole can make two moves that are unavailable to Rooks, Bishops, and Queens. It can move to the space on either side of the one directly opposite it across the pole.
  • There is no castling.

Chess vs Strong Makruk. Chess against an enhanced Makruk army in an 8x8 board.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Aug 5, 2021 01:51 AM UTC:

Although this is called Chess vs Strong Makruk, all it describes is Strong Makruk.


Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Aug 5, 2021 01:48 AM UTC:

Okay, I unhid this page.


💡📝Albert Lee wrote on Thu, Aug 5, 2021 01:33 AM UTC in reply to Bn Em from Wed Aug 4 12:49 PM:

Thanks, I have corrected the Princess' moveset diagram by adding sideways moves.


Bn Em wrote on Wed, Aug 4, 2021 12:49 PM UTC:

The Princess' diagram disagrees with the text in omitting sideways moves


💡📝Albert Lee wrote on Wed, Aug 4, 2021 03:17 AM UTC in reply to Fergus Duniho from 01:08 AM:

Hi Fergus,

I have elaborated more on the Flying General move and included Janggi as well in the explanation.


🕸Fergus Duniho wrote on Wed, Aug 4, 2021 01:08 AM UTC:

What's the Flying General in Xiangqi?


Chess vs Strong Makruk. Chess against an enhanced Makruk army in an 8x8 board.[All Comments] [Add Comment or Rating]
💡📝Albert Lee wrote on Tue, Aug 3, 2021 03:01 AM UTC:

This post is ready for publication.


Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board.[All Comments] [Add Comment or Rating]
💡📝Albert Lee wrote on Tue, Aug 3, 2021 03:01 AM UTC:

This post is ready for publication.


Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Aug 3, 2021 02:34 AM UTC in reply to Bn Em from Mon Aug 2 05:04 PM:

On e.g. a 10‐file board, Miller's reasoning would line up with Nadvorney's.

That's a good point. On a 10-file board, the files would surround the pole in a way that makes diagonal movement more intuitive, and once the board was defined, it would be easy to make spherical adaptations of various 10x8 variants like Grotesque Chess and other related games or 10x10 variants like Grand Chess.


🕸📝Fergus Duniho wrote on Tue, Aug 3, 2021 02:24 AM UTC in reply to Bn Em from Mon Aug 2 05:04 PM:

All I did to the original diagram was change its formatting to make it easier to read. I got the idea for putting a box around the main board from Pritchard, who did the same, but unlike him, I left all the inner coordinates in.


Bn Em wrote on Mon, Aug 2, 2021 05:04 PM UTC:

While on its own the original diagram on this page was a bit obscure, in conjunction with Fergus' circular diagrams it really clarifies the rationale behind Nadvorney's interpretation of the diagonal move; a bit of thought also reveals why Miller's reasoning in keeping the bishop on its own colour is flawed: if the bishop stays on its own colour you would expect a rook stepping over the pole to change colour as it does on a normal square‐cell board, whereas here (or on any spherical/Klein‐bottle‐shaped board with a multiple of four files) it doesn't. On e.g. a 10‐file board, Miller's reasoning would line up with Nadvorney's.

As for Chess on the Dot, the change in the diagonal's handedness at the poles also keeps it on one colour (on a board of this parity), but isn't stirctly necessary for a closed loop: Nadvorney's version (as can be seen on its diagram) does it just as well, and even Miller's manages, albeit via a much more circuitous route.

Fwiw, here's the original diagram as salvaged from the Internet Archive:

c7  d7  e7  f7  g7  h7  a7  b7  c7  d7  e7  f7
c8  d8  e8  f8  g8  h8  a8  b8  c8  d8  e8  f8
g8  h8  a8  b8  c8  d8  e8  f8  g8  h8  a8  b8
g7  h7  a7  b7  c7  d7  e7  f7  g7  h7  a7  b7
g6  h6  a6  b6  c6  d6  e6  f6  g6  h6  a6  b6
g5  h5  a5  b5  c5  d5  e5  f5  g5  h5  a5  b5
g4  h4  a4  b4  c4  d4  e4  f4  g4  h4  a4  b4
g3  h3  a3  b3  c3  d3  e3  f3  g3  h3  a3  b3
g2  h2  a2  b2  c2  d2  e2  f2  g2  h2  a2  b2
g1  h1  a1  b1  c1  d1  e1  f1  g1  h1  a1  b1
c1  d1  e1  f1  g1  h1  a1  b1  c1  d1  e1  f1
c2  d2  e2  f2  g2  h2  a2  b2  c2  d2  e2  f2 

Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Jul 30, 2021 03:47 AM UTC:

Some pieces have been renamed

Van -> Wazir (Movement also changed: D -> W)

Ferz(Sa士) -> Ferz(In刃)


Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, Jul 29, 2021 05:32 PM UTC:

I have updated this page with diagrams and more detailed descriptions.


All Out. Members-Only The pieces are dropped one at a time, remaining immobile until the king is dropped.[All Comments] [Add Comment or Rating]

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Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Jul 28, 2021 02:40 AM UTC:

I started on adding an introduction, but it's late, and I will have to wait until tomorrow to continue.


🕸📝Fergus Duniho wrote on Wed, Jul 28, 2021 12:32 AM UTC:

I have a better idea of how this works now. I was describing a torus in my last comment. Unlike a torus, the north and south poles are not adjacent on a sphere. I will write up a better description and provide some more visual diagrams when I have the time.


🕸📝Fergus Duniho wrote on Tue, Jul 27, 2021 10:46 PM UTC:

The description of this game is very confusing. The middle eight rows make sense. These include a regular Chess board with two files from the other side on each side. This much is like Cylindrical Chess.

g8  h8  a8  b8  c8  d8  e8  f8  g8  h8  a8  b8
g7  h7  a7  b7  c7  d7  e7  f7  g7  h7  a7  b7
g6  h6  a6  b6  c6  d6  e6  f6  g6  h6  a6  b6
g5  h5  a5  b5  c5  d5  e5  f5  g5  h5  a5  b5
g4  h4  a4  b4  c4  d4  e4  f4  g4  h4  a4  b4
g3  h3  a3  b3  c3  d3  e3  f3  g3  h3  a3  b3
g2  h2  a2  b2  c2  d2  e2  f2  g2  h2  a2  b2
g1  h1  a1  b1  c1  d1  e1  f1  g1  h1  a1  b1

But the two rows at the top and bottom do not fit the same pattern. Here is the pattern that would make sense to me:

g2  h2  a2  b2  c2  d2  e2  f2  g2  h2  a2  b2
g1  h1  a1  b1  c1  d1  e1  f1  g1  h1  a1  b1
g8  h8  a8  b8  c8  d8  e8  f8  g8  h8  a8  b8
g7  h7  a7  b7  c7  d7  e7  f7  g7  h7  a7  b7
g6  h6  a6  b6  c6  d6  e6  f6  g6  h6  a6  b6
g5  h5  a5  b5  c5  d5  e5  f5  g5  h5  a5  b5
g4  h4  a4  b4  c4  d4  e4  f4  g4  h4  a4  b4
g3  h3  a3  b3  c3  d3  e3  f3  g3  h3  a3  b3
g2  h2  a2  b2  c2  d2  e2  f2  g2  h2  a2  b2
g1  h1  a1  b1  c1  d1  e1  f1  g1  h1  a1  b1
g8  h8  a8  b8  c8  d8  e8  f8  g8  h8  a8  b8
g7  h7  a7  b7  c7  d7  e7  f7  g7  h7  a7  b7

I do not understand why the pattern on the page is not this.


deep thought wrote on Tue, Jul 27, 2021 05:17 PM UTC in reply to half sick of shadows from Tue Jul 8 2008 05:20 PM:

The reason people are calling it a 'Klein bottle' rather than a sphere is because of the weird situation around the poles.

If you draw the eight spaces surrounding each pole as triangles, then the rook shouldn't pass -- it only crosses edges. If you draw them as squares and try to connect opposites, each pole becomes a 'cross-cap' rather than a point. A sphere with two cross-caps is topologically equivalent to a Klein bottle.

(Alternatively each pole could be a double-handle, then you have an orientable surface of genus 4.)


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