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Comments by DavidHowe

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Test Page. Members-Only Missing description[All Comments] [Add Comment or Rating]

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General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Mon, Apr 1, 2002 04:40 PM UTC:
Ok, it's here. The general comments page. Have at it!!

Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Apr 2, 2002 01:22 PM UTC:
We might also mention Realm Chess. I'm still trying to find Betza's
Pinwheel Chess on our site, but so far have been unsuccessful. Perhaps we
need to add it?

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Thu, Apr 4, 2002 06:10 PM UTC:
While I agree that discussions of new game ideas are valuable, I don't think they are appropriate for the feedback and rating system. It's better to keep the discussions relating to a particular page on our internal feedback system, and use our discussion group when the commentary digresses to new game ideas. The discussion group has many more features than my crude feedback system, so I think it's better to use that. That is, unless you want me to build a discussion group system that lives on the chess variant pages... :)

📝David Howe wrote on Fri, Apr 5, 2002 04:13 PM UTC:
Ok, I'll look into extending the feedback system to allow some sort of message threading based on something other than existing pages. I understand why people do not like the yahoo group system, although it does have some nice features. Give me a few days to come up with something.

Discussions[Subject Thread] [Add Response]
David Howe wrote on Sat, Apr 6, 2002 03:26 PM UTC:
Ok guys, I've created a minimal discussion system. Feel free to start using it (and breaking it). I still have more work to do, but it's basically functional. Please do let me know if you have any particular requests or criticisms (or kudos :)...

Xiangqi FAQ. Missing description[All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Apr 6, 2002 03:48 PM UTC:
I just visted <a href='http://groups.google.com/groups?hl=en&group=rec.games.chinese-chess'>rec.games.chinese-chess</a> on dejanews.com and it appears as if the FAQ hasn't been updated in some years. If anyone knows where we can get an up-to-date (or more up-to-date) FAQ document, please contact us. Thanks.

Chess History and Reminiscences. Project Gutenberg eBook version of this public domain book (large!).[All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Apr 7, 2002 01:11 PM UTC:
Project Gutenberg also has Edward Lasker's 'Chess and Checkers: The Way to Mastership'. Here's a link to it. If enough folks want this on our site as a web page, I'll create it. Otherwise, here's the link to it on PG's web site: <a href='http://www.ibiblio.org/gutenberg/etext04/lchch10.txt'>Chess and Checkers: The Way to Mastership</a> (text file).

Discussions[Subject Thread] [Add Response]
David Howe wrote on Sun, Apr 7, 2002 04:39 PM UTC:
Good point John -- I have changed the default to 25. Now the question is, should the default be summary mode or detail mode??

Chess eBooks[Subject Thread] [Add Response]
David Howe wrote on Mon, Apr 8, 2002 08:49 PM UTC:
I'm considering adding a section to the Chess Variant Pages for chess eBooks. Right now I'm aware of only two: Chess History and Reminiscences by H.E. Bird, and Edward Lasker's Chess and Checkers: The Way to Mastership. Both are Project Gutenberg files. Does anyone know of any other online chess eBooks?

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Apr 9, 2002 03:45 PM UTC:Excellent ★★★★★
I've heard vague rumours that this game, or a game very much like it, is
still played at Miskatonic University...

The excellent rating applies to presentation and originality. I have not
playtested this game (yet). Truth be told, I'm not sure I *want* to! :)

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Apr 11, 2002 01:02 PM UTC:Excellent ★★★★★
I wish I had thought of this! The idea of finding the weakest possible pieces that still provide a chess-like game is inspired. For some reason, it reminded me of my attempt to create a <a href='../newideas.dir/construction.html'>chess variant construction set</a>. The concept of a flipping move to switch between capture-only and move-only is something I never thought of. On the whole, a well-thought-out, and aesthetically pleasing game. I must try it out sometime!

Rook-Level Chess[Subject Thread] [Add Response]
David Howe wrote on Thu, Apr 11, 2002 03:28 PM UTC:
It's an interesting idea, but would make for a more positional game with more trading off of material. I would recommend these Rook-level pieces perhaps for larger variants which would still include the usual knights and bishops.

MonoChrome Alice[Subject Thread] [Add Response]
David Howe wrote on Thu, Apr 11, 2002 03:38 PM UTC:
Continuing Peter's idea from his 'Alice Chess' comment on <a href='../diffmove.dir/monochro.html'>Monochromatic Chess</a>... <p>I don't like the idea that Bishops would be restricted to their initial board. Perhaps giving the bishops a non-capturing wazir move would fix this. Option 3 is also a nice idea (the switch-a-roo). <p>On the whole, I like this set of ideas. Perhaps it can be developed, with some play-testing, into a workable variant of Alice Chess, although Alice Chess itself is difficult enough to play... :)

PIBROKEN LINK!. Commercial multiplayer chess variant for 2 - 12 players.[All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Apr 13, 2002 09:19 PM UTC:
<i>NOTE: the email address and phone number listed on the site appear to be non-responsive. It appears as if this company may be out of business. Anyone knowing any more information, please contact us.</i> <p>--Editors.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Tue, Apr 16, 2002 03:36 PM UTC:
I have made a change in the comment listing page. All non-HTML comments that are over 20 lines long are truncated at 20 lines with a link to view the entire comment. This was done is response to unusually long comments. I am not complaining about these comments, just trying to reduce the amount of scrolling required when browsing. Feel free to make alternate suggestions as this feedback/messaging system is a work-in-progress.

📝David Howe wrote on Tue, Apr 16, 2002 06:36 PM UTC:
Truncating a comment which contains HTML code is non-trivial. Strange things happen when closing tags get truncated off the end. So, I have nothing against HTML-based comments, but since truncating them would involve much more work, I chose to simply avoid. My alternate approach may be to use a smaller font.

📝David Howe wrote on Tue, Apr 16, 2002 08:19 PM UTC:
For those who constantly check the what's new page, I have created the
'Minimal New' page, which just gives a short summary on when the latest
comment was made, and when the latest item was added or updated. The
address is:

   http://www.chessvariants.com/index/new.php

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Apr 17, 2002 03:47 PM UTC:
Ultima Variants. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=243">Peter Aronson's comment</a>. <br>Ultimate Ultima. See <a href="http://www.chessvariants.com/index/displaycomment.php?commentid=237">Gnohmon's comment</a>.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Apr 17, 2002 03:59 PM UTC:
More comments may be found in the <a href='http://www.chessvariants.com/index/listcomments.php?subjectid=YellowJournalism'>YellowJournalism</a> discussion.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Sun, Apr 21, 2002 06:02 PM UTC:
I appreciate all the feedback, especially constructive criticism. Please do keep me advised of what you like, and especially what you don't like. I will continue to develop and hopefully improve this system. But also keep in mind that this is part-time, volunteer work for me, so I prefer to keep things simple and easy.

📝David Howe wrote on Fri, Apr 26, 2002 03:05 AM UTC:
Links added. Thanks for the suggestion.

Ruddigore Chess[Subject Thread] [Add Response]
David Howe wrote on Fri, Apr 26, 2002 04:38 PM UTC:
I have an idea for self-captured pieces: a self-captured piece cannot be
dropped to a square which is threatened by a friendly piece. This should
alleviate the use of self-captured pieces to checkmate or block checks.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Sat, Apr 27, 2002 12:05 PM UTC:
Done and done!

Chess Handicaps[Subject Thread] [Add Response]
David Howe wrote on Sat, Apr 27, 2002 12:09 PM UTC:
It would be nice to have a full, comprehensive article on Chess
Handicapping. Anyone out there want to volunteer?

3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]
David Howe wrote on Wed, May 1, 2002 09:02 PM UTC:Good ★★★★
This is an interesting idea. Here's a logical extension of it: <p>In 2d chess (thinking in the abstract), pieces are 0 dimensional (ie. points) that move in a line (1 dimensional movement). <p>Perhaps in 3d chess, pieces could be 1 dimensional (ie. line segments) that move (as suggested) in a 2 dimensional plane. Their direction of movement would be constant, it would simply be their area of movement that would cover a two dimensions. <p>In the diagram below, the 3d Rook piece at [a1,d1] could move to [a2,d2] or [a3,d3]. It would be blocked by the 3d Bishop piece at [c4,d4]. It could, however move to [a1,d1] on the next level up, assuming no friendly pieces are blocking it. However for the 3d Rook to move to the other half of the board (ie. files e-h) it might have to rotate. Or then again, perhaps in that direction it only covers a single rank instead of a plane. <pre> +---+---+---+---+ | | | | | 6 +---+---+---+---+ | | | | | 5 +---+---+---+---+ | | |---B---| 4 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +---+---+---+---+ |-------R-------| 1 +---+---+---+---+ a b c d </pre>

David Howe wrote on Thu, May 2, 2002 06:25 PM UTC:
I was thinking of a setup such as: <p>Each piece is a vertical line of length 4. The leftmost white Rook (for example) would initially occupy a1 on levels 3 though 6. The leftmost white Knight would occupy b1 on levels 3 through 6. Etc. Black pieces would occupy similar positions on levels 3 through 6. <p>Rotation would be allowed, but only allowing pivot points on the ends of the lines. Rotation would require an entire move and capture by rotation would not be allowed. For white pawns that have been rotated to be horizontal, forward is up. For black pawns, forward would be down. Pawn promotion would still only occur on the last rank (and not the last level).

Jupiter. Huge chess variant on 16 by 16 board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
David Howe wrote on Mon, May 6, 2002 01:29 PM UTC:
Adrian should be getting email whenever a comment is made on one of his pages. I can also forward email to Adrian if anyone wishes to contact him.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
David Howe wrote on Mon, May 6, 2002 02:23 PM UTC:
'can a king switch places with a pawn when in check?' <p>The answer is no. A king may never switch places with a pawn, whether in check or not.

history of chess[Subject Thread] [Add Response]
David Howe wrote on Sat, May 11, 2002 06:41 PM UTC:
Here's another thought: Why not take HJR Murray's 'A Brief History of Chess', and Project-Gutenberg-ize it? That would be phase 1. Phase 2: Take HJR's 'History of Chess' and Guten-ize it (ie. produce an ebook version). Of course, phase 2 would be a huge job. Anyone know if these two books are public domain yet? HoC was published in the early 1900's. If anyone else is interested in doing this, I could check with the folks at PG. <p>Thinking smaller... perhaps a timeline page or chess geneology page. With links of course. Perhaps this would be a good job for Hans or JL Cazaux?

David Howe wrote on Mon, May 13, 2002 05:11 PM UTC:
Project Gutenburg, while they concentrate on 'plain vanilla texts', also produces some works that are (or contain) non-textual information. Also, they are no averse to producing HTML products, as long as there is a plain text version available. <p>FFEN is one option, but we could also use GIF's. Or even plain old ugly ascii diagrams. The book would definitely have to be broken up into chapters, as the full book in one file would be too huge. <p>I'll send a request to PG to see if they feel the book (Hoc) is public domain.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
David Howe wrote on Tue, May 21, 2002 02:58 PM UTC:
Sorry about the lack of response. I have unlisted the one existing entry. Hopefully Fergus will publish the submitted entries in the near future.

Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝David Howe wrote on Mon, May 27, 2002 02:59 PM UTC:
Thanks for the feedback Tomas. I wouldn't bother trying to play this game -- it is not very playable. A game that's like this one, but more playable is <a href='../diffobjective.dir/interchange.html'>Interchange Chess</a>. <p>I used left- and right-handed rooks in the game to guarantee it would be quaranteed to end in a certain number of moves. Using such rooks is not strictly necessary though. <p>You're right about spotting illegal moves -- they're usually discovered 2 or 3 moves down the line. Too annoying. Anyway, this game was more of an exercise in applying an abstract idea to chess than of creating a playable game.

Shatranj ZIP file. Version with fancy graphics.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Thu, Jun 20, 2002 12:32 PM UTC:
Tony, I've updated them to offer a plain background (as a variant). I must admit, the plain background looks much cleaner. I'll have to think about a new graphic for the shah. <p>By the way, the elephant and counselor graphics are based on a new font I'm having created. The work is being done by Tom Buhrman (of ItsYourTurn fame). I'll be posting a page soon that shows a preview of this font. <p>I did the chariot graphic myself! Thanks for the kind words.

Chaturanga ZIP file. Version with fancy graphics.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Thu, Jun 20, 2002 12:34 PM UTC:
Thanks Peter. Although I must admit, I didn't design the elephant graphic. It's part of a new font I'm having designed, so Tom Buhrman gets the credit for that.

InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145) [All Comments] [Add Comment or Rating]
💡📝David Howe wrote on Thu, Jun 20, 2002 12:38 PM UTC:
Thanks! It's nice to know these older variants are getting looked at. Hopefully they'll spawn some new ideas or inspire new variants.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
David Howe wrote on Mon, Jul 1, 2002 02:16 PM UTC:
I have emailed Fergus. Please be patient and we'll see what the situation is in a week or two. Thanks.

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Fri, Jul 5, 2002 04:38 PM UTC:
'Pawns reaching their 8th rank are promoted to any non-Royal piece that was
on the board at the start of the game.'

Perhaps the answer is obvious, but I'll ask the question anyways: when a
pawn is promoted, is there any limitation on the orientation of the
promoted piece? I would assume that the promoted piece can be in any
orientation that is legal for that piece (eg. a pawn promoted to a Feeble
Rook could not be oriented at 45 degrees), but the rules aren't explicit.

Requiring the piece to be oriented 'North' would make safe promotion a bit
more difficult, but might be more interesting.

Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
💡📝David Howe wrote on Fri, Jul 5, 2002 04:59 PM UTC:
Hmmmm... I never really considered Progressive Feeble Chess. But now that
you mention it, it seems as if such a game would work quite well. Perhaps
it would even play better than regular progressive chess. 

In my opinion, progressive chess progresses a bit too quickly, so perhaps
*gradual* progressive feeble chess would be more to my liking. Gradual
progressive uses a progression that grows more slowly: instead of 1 2 3 4
5... it uses 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5... A bit harder to keep track
of, but perhaps it tones down the game a little bit. I'd try it with the
Italian progressive rules.

A 5x5 version would be possible, although I think it might start getting
cramped at that point. Honestly, I chose Los Alamos mostly out of
laziness.

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Jul 6, 2002 05:58 PM UTC:
Sam, please provide references when you make a claim that our information is incorrect. I will be deleting comments which are offhand, unsupported statements of disagreement. Thanks!

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Jul 7, 2002 05:48 PM UTC:
I have finished the Zillions implementation for Weakest Chess. Zillions
plays it quite badly (even at 3 minutes per move), so this implementation
is probably only good for experimenting or over-the-net play with another
human.

I think Ralph has (perhaps unintentionally) invented a game that lies in
the region between FIDE chess and Go. That is, the game tree for Weakest is
less broad but lengthier than chess, but more broad and shallower (I
imagine) than Go. It is similar to Go in that many small changes acrete
over time to form either winning or losing patterns. As with Go, computers
would have a difficult time playing the game well (as Zillions has).

It is my suspicion that Go players would like Weakest Chess very much.
Chess disc pieces with markers on each side to indicate capturing and
non-capturing could be used as an 'over-the-board' way of playing this
game. I encourage people to try this game out. I believe it has great
potential.

Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Jul 9, 2002 09:50 PM UTC:
Thanks for the corrections Tony. I've made the appropriate modifications to the English Progressive Chess section.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Jul 17, 2002 12:08 AM UTC:
I have contacted Fergus. He indicates he will resume working on the contest in July sometime. So it should be two weeks from now (at most).

Games and Pieces[Subject Thread] [Add Response]
David Howe wrote on Tue, Jul 23, 2002 04:21 PM UTC:
I have been adding board measurements for each game to our indexing database. Do people see a need for an index which cross-references games and pieces? This would enable listing all games which use a particular piece, or listing all pieces used in a particular game. <p>If so, would the pieces be identified based on their movement or on the name of the piece? We could cross reference piececlopedia items with game items, or simply associate a list of piece names with each game. Keep in mind that building a cross reference would be a significant amount of work.

David Howe wrote on Tue, Jul 23, 2002 05:59 PM UTC:
Quite often we get requests for information about a game that (for instance) is played on a large board and there was a piece called a 'Royal'. Now searching all chessvariant.com pages for the word 'Royal' turns up too many hits. So cross referencing can be useful when looking for games where piece names are commonly used words in other contexts. <p>Not that I want to do all this work of course, but if there is enough demand for it, perhaps it would be worth it.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Jul 27, 2002 12:48 PM UTC:
I have added more historical and background information in the form of a sidebar.

Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Aug 3, 2002 01:43 PM UTC:
I have made the appropriate changes. Thanks for the correction.

PBEM Tournament[Subject Thread] [Add Response]
David Howe wrote on Thu, Aug 15, 2002 12:38 PM UTC:
I'd like to suggest <a href='http://www.chessvariants.com/small.dir/feeblelosalamos.html'>Feeble Los Alamos Chess</a>. <p>Also, I'm not against having a large variant per se, but I would like to suggest that if we do have one (or more), we try it out with 'gradual progressive' rules, or perhaps using John William Brown's two-move rule used in <a href='http://www.chessvariants.com/large.dir/contest/cenchess.html'>Centennial Chess</a>: <blockquote> Each player moves two consecutive pieces until capturing. Upon capturing a player loses his two-move privilege for the duration of the game. A capture must be made on the first and only move of a turn. </blockquote>

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Mon, Aug 19, 2002 01:50 PM UTC:
<i>I have changed the indexing information to reference the game as Persian instead of Arabic. Thanks for the correction.</i>

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
David Howe wrote on Mon, Aug 19, 2002 09:49 PM UTC:
<i>FIDE's updated version of their rules does cover this situation. Please refer to the <a href='http://handbook.fide.com/'>FIDE Handbook</a> link. --DH</i>

Large Variant 99 Contest Index Page. Missing description[All Comments] [Add Comment or Rating]
David Howe wrote on Mon, Sep 2, 2002 01:57 PM UTC:
The next large variant contest will probably happen sometime in 2003 or 2004, sometime after the 84 spaces contest (which hopefully will get off the ground sometime soon).

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Mon, Sep 2, 2002 02:02 PM UTC:
According to David Pritchard, there is no single set of rules for Indian Chess. I will work on a web page describing the common ruleset.

Alfaerie Expansion Set 3. More chess variant graphics based on the Alpha chess font.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Thu, Sep 5, 2002 11:57 AM UTC:
Ooops! That should have been 3. Expansion set 2 was the Alpha Variant Font preview. I need to do some fixing up. Thanks for pointing it out Peter.

📝David Howe wrote on Thu, Sep 5, 2002 02:42 PM UTC:
Good point Ben. I will be working on that tonight. I also need to do some slight color correction on some of the 'black' (blue) pieces. Come back around 9pm or so and I should have the .zip ready.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
David Howe wrote on Fri, Sep 6, 2002 02:15 PM UTC:
I have been attempting to contact Fergus, but so far I haven't had any response. I will continue trying, so stay tuned.

David Howe wrote on Sat, Sep 14, 2002 06:46 PM UTC:
I have emailed Fergus and did get a reply. Unfortunately, he cannot put much time at all into running the contest or even keeping contestants informed about his plans. So stay tuned, it may be that someone else will be running the contest.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Sep 19, 2002 05:39 PM UTC:
Thanks Derek, it's nice to know my work is appreciated.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Sep 22, 2002 05:02 PM UTC:
I have been attempting to contact Fergus, but it appears as if he is being completely unresponsive. Either that, or he isn't getting my emails. Consequently, we have decided that Hans will run the contest with the rest of the editors helping to publish the submissions. <p>Anyone who submitted an entry for the contest: <b>please resubmit your entry to our editors email address</b> (which can be found <a href='http://www.chessvariants.com/feedback.html'>here</a>). We will <b>only</b> be accepting entries that were submitted to Fergus by the contest's deadline date. <p>We apologize for the way this contest was handled and ask your continued patience while we play catch-up and get the contest back on track.

Three Move Draw[Subject Thread] [Add Response]
David Howe wrote on Sun, Sep 29, 2002 02:30 PM UTC:
Here's the rule from our FIDE laws page
(http://www.chessvariants.com/fidelaws.html):

10.10
The game is drawn, upon a claim by the player having the move, when the
same position, for the third time: 
(a) is about to appear, if he first writes the move on his scoresheet and
declares to the arbiter his intention of making this move; or 
(b) has just appeared, the same player having the move each time. 
The position is considered the same if pieces of the same kind and colour
occupy the same squares, and if all the possible moves of all the pieces
are the same, including the rights to castle [at some future time] or to
capture a pawn 'en passant'.

Anticheckmate[Subject Thread] [Add Response]
David Howe wrote on Wed, Oct 23, 2002 05:11 PM UTC:
If this game already exists, I can't find it. Sounds like it would work
well as each player would have to balance guarding the enemy king vs.
attacking the enemy pieces. I propose we call it Royal Hostage chess.

Here's another, similar idea:

Royal Hero chess

Standard setup.
The first player to do any of the following, wins:

1. Checkmate the opposing King, or
2. Make a move that takes his King out of check
3. Bare his opponent's King

Kings may move into check.
Kings cannot be captured, but may capture.

Courrier Chess ZIP file. A large historic variant from Medieval Europe.[All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Nov 21, 2002 10:15 PM UTC:
The .ZIP file had the full paths to the files in it, instead of the paths relative to the zillions of games folder. I've fixed the .zip file so it should now work like the others. If you don't see any difference, try shutting down all your browser windows (the .zip file might be cached).

Tamerlan Chess ZIP file. A well-known historic large variant of Shatranj.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Sun, Nov 24, 2002 05:30 PM UTC:
Thanks for finding the problem. I will be fixing this eventually. In the meanwhile, you can use our newer version of Tamerlan Chess. It's part of the Alfaerie collection. To see the collection click <a href='http://www.chessvariants.com/index/displayitem.php?itemurl=graphics.dir/alfaerie.zip'>here</a>.

Membership[Subject Thread] [Add Response]
David Howe wrote on Tue, Jan 14, 2003 10:53 PM UTC:
I have implemented a very crude membership system for chessvariants.com. You
can now become a member of this site. I have also changed the commenting
system to be able to utilize member information. Stay tuned as we continue
to develop this capability and add member functions to various areas of the
site. Feedback is welcome and keep in mind -- this is a work in
progress...

David Howe wrote on Tue, Jan 14, 2003 10:58 PM UTC:
When creating a comment, if you are a member, you may specify your user id.
After previewing your comment you will enter your password. This will, in
effect, allow people to create *verified* comments (ie. the name
associated with the comment really is the person that the name indicates).
In the near future, I will be adding the capability of allowing people to
edit their own (verified) comments.

David Howe wrote on Wed, Jan 15, 2003 04:06 AM UTC:
I can have it display your full name. But if you hover your mouse pointer
over the smiley face, it will give your name.

David Howe wrote on Wed, Jan 15, 2003 05:06 PM UTC:
Verified comments now display full name instead of user id. I have also
added editing capability so that verified comments can be edited even
after they are posted..

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Mon, Jan 20, 2003 02:35 PM UTC:
You all make very good points. But I should point out that Gothic Chess
also uses Chancellor. Perhaps we should indicate that the preferred name
is Marshal(l), but Chancellor is also commonly used.

Another point: should we have reserved names for certain pieces? Should we
try to enforce the use of the names 'Marshal(l)' and 'Chancellor'
exclusively for the Knight-Rook?

Standardization[Subject Thread] [Add Response]
David Howe wrote on Mon, Jan 20, 2003 02:38 PM UTC:
Proposal: Establish a Chess Variants Standards and Guidelines Committee

Purpose: To publish guidelines and standards relating to the development
and playing of chess variations. Guidelines would be used by the chess
variant community to help reduce confusion and inconsitency. Enforcement
of such guidelines would be voluntary.

Membership: Obvious choices would be: Hans Bodlaender, David Pritchard,
Ralph Betza (just to keep things interesting), John William Brown, Fergus
Duniho, Glenn Overby, Michael Howe, Peter Aronson. Membership would be
non-paying.

Hosting: The Chess Variant Pages would host the committee and act as a
public forum for committee deliberations and for posting of any committee
publications.

Positions: 

President: Responsible for choosing which issues get decided when
Secretary: Responsible for writing and posting committee publications
Treasurer: Unnecessary?

David Howe wrote on Mon, Jan 20, 2003 06:15 PM UTC:
That would be up to the committee. :)

Seriously -- the committee might publish standards and guidelines
regarding the naming of certain common pieces or variants. Consider how we
currently reference 'Chess': FIDE Chess, International Chess, Western
Chess, Usual Chess... It would be nice to settle on an accepted standard.

Coming up with standards and guidelines wouldn't force anyone to use them,
but we as editors might make use of them when editing documents for
publication. I'm not trying to stifle creativity, but merely avoid some
confusion and inconsistencies.

All the discussion over Marshal(l) vs. Chancelor got me thinking about how
issues like that could be resolved. Hence my suggestion. I won't be
surprised if nothing comes of it however.

Recognized1[Subject Thread] [Add Response]
David Howe wrote on Thu, Jan 23, 2003 04:43 PM UTC:
We will be starting a <a href='http://www.chessvariants.com/index/displaypolls.php'>poll</a> to determine the next recognized variant. To vote in the poll, you must be a member of chessvariants.com. Please follow the link below to review which variants have been nominated. If you wish to nominate a variant for a future poll, please send the name of the variant and your reasons for nominating it to the editors. <p><a href='http://www.chessvariants.com/index/displaypollstatus.php?pollid=2'>Poll for Next Recognized Variant</a>

Funny Notation[Subject Thread] [Add Response]
David Howe wrote on Sat, Jan 25, 2003 03:53 PM UTC:
All this discussion is great, but in the end, someone is going to have to make a decision. For a decision to be made that will be generally accepted by the CV community will require the decision be made by at least some of the current leading figures in the CV field (eg. David Pritchard, Ralph Betza, John William Brown, etc...). This is why I suggested a standards group be formed. The standards produced would be used mainly for describing, studying and analyzing the chess variant field, and not for trying to force their use by chess variant designers. <p>By the way, John William Brown has attempted some of this type of work in his book Meta-Chess.

Recognized1[Subject Thread] [Add Response]
David Howe wrote on Mon, Feb 24, 2003 05:09 PM UTC:
In the case of a tie, the entry that received the most votes from the
editors will be selected. If there is a still a tie, then the entry that
received the most votes from the chief editors will be selected. If there
is still a tie, then both/all of the tied entries will be selected.

David Howe wrote on Tue, Feb 25, 2003 12:23 AM UTC:
The poll is now closed. Since there was a 3-way tie between Tamerlane
Chess, Crazyhouse, and Marseillais Chess, the voting of the site editors
must be counted and is as follows: 

  Tamerlane Chess: 3 editor votes
       Crazyhouse: 2 editor votes
Marseillais Chess: 3 editor votes

Since this results in a tie between Tamerlane Chess and Marseillais
Chess, the voting of the site's chief editors must be counted and is as
follows:

  Tamerlane Chess: 1 chief editor votes
Marseillais Chess: 2 chief editor votes

Marseillais Chess is the next recognized variant. The next poll will be
between Tamerlane Chess, Crazyhouse and Hostage Chess.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Mar 13, 2003 10:35 PM UTC:
Fixed. It was listing as Baroque/Ultima instead of just Ultima. Thanks for pointing out the problem.

Recognized1[Subject Thread] [Add Response]
David Howe wrote on Sun, Mar 23, 2003 04:15 PM UTC:
Doublechess will also appear in the next RV poll:

'Doublechess is one of the most popular CVs which
can be played on Richard's Play By Email server. No other CV inventor
has done more to supply sample games of his invention to your
site than I have. I have been running Doublechess tournaments
on Richard's PBM server almost since the day it was added.
Take a look at the current published Doublechess Standings to
see how many people have played it and how often they have played it.
Doublechess' beauty lies in its simplicity. It contains no special
pieces. Lay two standard chess boards side by side to create a
16 by 8 board. Use two chess sets and replace the second set of
kings with a third set of queens. Lay the first army in the center
and the second army out in the wings. Doublechess games are rich
with tactics and have the 'feel' of orthodox chess.' -- David Short.

David Howe wrote on Sun, Mar 23, 2003 05:55 PM UTC:
I have added DoubleChess to the poll because:

1. Lack of variants being nominated,
2. The inventor gave evidence that the game is being widely played,
and 3. We now have a good way to ensure a fair vote.

So, in essence, I have 'nominated' the game by placing it in the poll.
If you still have objections, we can take it up in the CVP Editors group.

David Howe wrote on Mon, Mar 24, 2003 11:10 PM UTC:
Extinction Chess is already a Recognized Variant, so I will not be
including it in the poll.

Drop Chess, while being a widely known variant, has been improved upon
(IMHO) by Hostage Chess. Since the variants are so similar, my thought is
to stick with Hostage Chess.

Alice Chess is a good suggestion and I will add it to the poll. And I
think 5 entries for the poll is a good number, so I will still accept
nominations, but they will be held over for the next poll after this one.

David Howe wrote on Tue, Jun 3, 2003 04:42 PM UTC:
Here are the results of the poll:

Variant        Votes  Percentage
Tamerlane Chess  8       35% 
Crazyhouse       3       13% 
Hostage Chess    4       17% 
DoubleChess      1        4% 
Alice Chess      7       30% 

Total voters: 23

Next poll will include Alice, Crazyhouse and Hostage Chess.
Other nominations will be accepted. I plan to start the next
poll on August 1, 2003.

The UR guy[Subject Thread] [Add Response]
David Howe wrote on Wed, Sep 3, 2003 02:15 PM UTC:
The (under review) guy was just some text to indicate that the comment was
under review. I have since removed this text so it will just show up blank
until the comment is reviewed. Stay tuned -- I'll probably be making
small changes here and there as people get comfortable with the
semi-moderated system.

Omega chess ZIP file. Commercial chess variant on board with 104 squares.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Sun, Sep 7, 2003 10:52 PM UTC:
Fixed. Thanks for the feedback...

Alice Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
David Howe wrote on Fri, Sep 12, 2003 01:29 AM UTC:
Tony, your move 31... k b3-a2-A2 was illegal. It violates the rule: 'A move must be legal on the board where it is played'. The move was illegal because the king moved into check (even though after the move the king was transferred to a safe square on the other board).

Anti-King Chess. Each player has both a King and an Anti-King to protect. Play it![All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Sep 14, 2003 09:09 PM UTC:Excellent ★★★★★
Just a test to make sure commenting on presets works, but also, I really do give this an excellent... :)

Patrol chess. In order to capture or give check, a piece [including kings] must be `observed' by another piece of the same player. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Sat, Oct 4, 2003 01:01 AM UTC:
Thank you Lee, I have made the correction. Thanks for catching the error.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Nov 25, 2003 01:34 PM UTC:
They'll get their prizes when I get off my lazy rear end and send them out! :)

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
David Howe wrote on Wed, Jan 21, 2004 02:07 AM UTC:
I dropped the ball on that one. We have $25 from the entrance fees, and
I'll pony up another $75. That makes $100 in prize money. Mike Howe, the
1st place winner will receive $70, John Lawson, the second place winner
will receive $30. Both will receive award certificates.

I apologize for dropping the ball on this. Hopefully my lack of action on
this issue won't discourage others from joining in on other tournaments.

Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Mar 18, 2004 03:35 AM UTC:Excellent ★★★★★
It's interesting to note that the Swapper is critical in this game -- without it, a player could form a perfect defensive position (using only 3 pawns, 1 immobilizer, 1 shield, 1 queen, and of course a king). <p>Anyone care to take a stab at what one of the perfect defensive positions would look like? My solution is posted in this comment, but you'll have to 'view source' to see it. <!-- <pre> | . . . . | p k i . | . s p . | . q p . +-------- </pre> -->

David Howe wrote on Thu, Mar 18, 2004 04:29 PM UTC:
You're right Mike, I forgot to take into account the triple repetition
rule. :( But other than that, it is (as far as I can see) a perfect
defense, even against a stronger force. I can see the wisdom of having the
triple repetition be a loss instead of a draw.

Well, anyway, I really do like this game -- the limited archer which
requires a spotter works really well and the pieces in general interact
well with each other. I especially like that the immobilizer has been
weakened by having more pieces which are effective against it.

[Subject Thread] [Add Response]
David Howe wrote on Mon, Aug 30, 2004 04:48 PM UTC:
We haved changed our web hosting service and decided it would be better to be able to run in parallel while the transition was taking place. Also -- we're not abandoning our .com address. We'll be setting that to use our new site in the near future also.

Piececlopedia: Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca.[All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Oct 3, 2004 12:49 AM UTC:
Sorry about that -- I'll create an article page on Double-bent Riders instead.

Chess Eccentricities. An old book on Chess variants from 1885.[All Comments] [Add Comment or Rating]
David Howe wrote on Fri, Nov 19, 2004 10:38 PM UTC:
Hi Paul,

I would think the book is fairly valuable. I would be willing to pay on
the order of $200 for it, but you may be able to get much more than that
depending on the book's condition.

Royal Queens Chess A Zillions-of-Games file
. Game with full board and all pieces are sliders or immobile and victory is by capture of all 8 opposing Queens.[All Comments] [Add Comment or Rating]
David Howe wrote on Sun, Dec 19, 2004 03:27 PM UTC:
Thank you for the information -- I have updated the page. When Zillions of Games changed their web site to use a database our links to pages on their site became invalid. We are working to update all our links, but it's a time-consuming job.

Nova Chess. Members-Only Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
David Howe wrote on Thu, Feb 3, 2005 07:14 PM UTC:
Fergus, I did not send out the prize money (on Roberto's request). It is being held in trust for application as Roberto has specified.

David Howe wrote on Fri, Feb 4, 2005 04:25 PM UTC:
To register by postal mail, please make the check out to David Howe, and mail it to our postal address, which is listed on our <a href='../feedback.html'>contact</a> page.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Feb 22, 2005 11:37 PM UTC:
That was part of the problem, but apparently not all of it. I cleaned out the crazy HTML code, but still, the text in the table is coming out larger than the rest of the text. I'm not sure why, but at least you can see all of the text now.

[Subject Thread] [Add Response]
David Howe wrote on Thu, Feb 24, 2005 01:11 AM UTC:
Fergus -- I've modifed the commenting system so that comments made on hidden or deleted items will not show up at all.

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