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Game Courier Tournament #2

The tournament is over. Gary Gifford has won with 11 points. Congratulations, Gary.

The Game Logs of the Tournament

Follow this link to see the logs for the games being played in this tournament.

Who Won What

Here is a table of the games played (or forfeited) in this tournament. A gold cell means that the player whose initials head the top of the column won, and the player whose initials are in the cell lost. A teal background means the reverse. A gray background means a draw. A black background means a player was never scheduled to play this game.

CC FD GD AF GG HH JJ AK RL MM TM MN GS
Alice Chess HH TM AK CC AF FD
Caïssa Britannia GD MN CC TM RL GS MM GG JJ AF FD HH
Chess with Different Armies TM MM JJ GD FD CC GS MN
Chinese Chess GG JJ FD TM AF MM AK HH
Extinction Chess FD CC MM GS RL AK JJ HH GD MN TM AF
Fischer Random Chess RL JJ AK HH MN AF FD GD CC GS GG TM
Grand Chess MM AK MN JJ GG FD GS CC GD RL
Great Chess AK GG GD MM MN CC HH JJ
Hostage Chess AF TM FD GS JJ HH MN GD AK GG
Kamikaze Mortal Shogi GS HH GG TM RL FD
Marseillais Chess GS MN MM RL AK GG AF CC
Maxima GG AF GD CC TM MM RL JJ
Pocket Mutation Chess MN GD FD RL AK GS HH AF CC JJ
Rococo AF RL CC GD TM MM
Shatranj HH TM GD RL GS JJ MN GG MM AK
Shogi HH GG AF FD TM MN GS AK RL MM
Switching Chess JJ RL GS MM AK MN CC GG FD AF HH GD
Scores 7.5 6 0 10.5 11 1 5 8.5 9 7 5 3 4

Who moves first

Since each participant will play an even number of games, each participant can move first in half his games and second in the other half. The table below indicates who moves first for each pair of opponents. To find out who will move first in a game between two opponents, find the cell for their game. The person whose initials are at the bottom of the column will move first when the cell is light and second when the cell is dark. This is reversed for the person whose initials are to the left of the row.

FD
GD
AF
GG
HH
JJ
AK
RL
MM
TM
MN
GS
CC FD GD AF GG HH JJ AK RL MM TM MN
Will the player listed here move first? Yes No

Rules

  • No one may take back a legal move except to take back a previous illegal move. Anyone who otherwise takes back a legal move must take back the new move and repeat the original legal move. Otherwise, the new move counts as illegal.
  • Any illegal move must be taken back. Unless the time runs out, no game should be considered finished while any illegal move has not been taken back. In particular, checkmate and stalemate do not count for anything when there is an illegal move that has not been taken back.
  • Anyone who runs out of time will lose. When someone runs out of time, it does not matter whether anyone has made illegal moves. The person who runs out of time simply loses.
  • A win counts for 1 point, a loss for 0 points, and a draw normally counts for a 1/2 point. In games where stalemate is a win, as it is in Chinese Chess, the stalemating player gets 1 point, and the stalemated player gets none. In games that have specific rules concerning how points are given, the rules of that game are followed, so long as the rules never award fewer than 0 or more than 1 point. In particular, the rules of Glinski's Hexagonal Chess are followed for that game, in which 3/4 points are given for giving stalemate and 1/4 is given for being stalemated. Unless specifically given, the rules for stalemate are assumed to be the same as in Chess, and 1/2 a point is given for stalemate to both sides. When a game is drawn for any reason besides stalemate, each side gets 1/2 a point.
  • Every game played in the tournament shall be directly assigned to the players. The usual method of inviting and accepting an invitation shall not be used. All logs shall include a tag indicating that the log is for a game in the tournament. This will be used for showing all tournament logs by themselves on the logs page, and and it will be used to prevent deletion by the players. All tournament games will be publicly viewable and immune to deletion by normal means. The countdown for timing a game will begin when it is assigned.
  • Games will not be assigned until everyone has had advance notice of when and what games they will be assigned. Before assignments are made, players will be asked for their preferences on specific presets.

Time Controls

Game Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The same time controls will be used for each game. Here's what I propose to use:

Pace:4 moves per week
Spare Time:14 days
Grace Time:24 hours
Extra Time:8 hours
Bonus Time:6 hours for moving within 24 hours

Tie-Breaking

If two players attain the same score, ties will be broken by the following methods in a topdown order:

  • Buchholz / Solkoff method (Compares scores of all opponents defeated by tied players.)
  • Sonneborn-Berger (Compares scores of all opponents defeated or tied with tied players.)
  • Number of Wins (Wins count as 1, ties as nothing.)
  • Most Blacks (Whoever has won more games as the second player wins the tie.)

Signed Up

  • Carlos Carlos
  • George Duke
  • Fergus Duniho
  • Antoine Fourriere
  • Gary Gifford
  • Hans Henriksson
  • Joe Joyce
  • Andreas Kaufmann
  • Roberto Lavieri
  • Michael Madsen
  • Thomas McElmurry
  • Michael Nelson
  • Greg Strong

Registration

The entry fee is $5.00 US. You may pay via paypal. All fees will be put toward the prize fund.

Registration is over, but if you haven't paid the registration fee yet, get it in when you can. This form remains up only for those who haven't been able to pay yet.


Prizes

The fees will all go toward the prize fund. If money from the fees totals less than $100 USD, the Chess Variant Pages will make up the difference. So prizes will be drawn from a fund of at least $100, and if enough people sign up, it will be larger.


Written by Fergus Duniho
WWW Page Created: 01 November 2005.