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Comments by flowermann
Even more trivial, but: General prohibition of dropping in cartain board positions, even in these, to/from which it could normally move; Attacking any opposing piece, not only the King.
Don't you think the better place to post this would be page of your own game?
May I ask you to specify the problems about these variants? For now, I'll abstain from talking about eight of these, but I will approve replacement for Dababah-Qi if it would change board, opening position and palace, and not set of pieces, because I like how it adopts Xiang-Qi, but board could be better.
Shogi-style drops are nice way to make Maharajah-like games more balanced. And in Shogi initial position this kind of Maharajah have chance to capture unprotected pawn. And I think it would be fair rule, so if Shogun will manage to have roughly same power as opponent (perhaps, there is needed some certain system of piece values to count), he will demote do normal King.
A nice way to play 3-player game on rectangular board (a bit artifical, but still; I mean, artifical as invented to play on rectangular board, while as itself, topologically, it's quite natural). Also there is a good unusual choice of pieces, interesting special for this board. And a cube rule have special feeling at 3-player game. "This draught, with promotion, is taken from the version of draughts I grew up with; I am aware that it is different from the better known one played hereabouts" - interestingly, where are you from?
Funny that I posted another crossover of Chess and Tafl games at the same time, yet with different aspects of Tafl games (method of capturing and winning conditions, while this uses their's idea of starting position). :) Firstly - can't you make diagramm of starting postion? This description sounds quite uncertain. And a question - have commanders symbolic meaning to be associated with corresponding parts of Ireland? As far as I know, north Ireland is associated with royality and knighthood, west Ireland is associated with druids, east is low-classes - peasantry and marchantry, and the south one is associated with more "magic" low-classes - as swineherds, jesters, etc. Sorry if I said something wrong, I don't have deep knowledge in it.
Alike game exists for a long a time, but in it's case the powerful piece is not royal and don't have diagonal moves (diagonal protective pieces and pawns are left separate): http://www.chessvariants.org/xiangqivariants.dir/yitong.html
An interesting idea came in my mind... Maybe, something alike has already existed, but i did not see such things. Consider Rubik's Cube (preferably, of non-standart size - at least 4x4x4), on wich each square, instead being colored in one of six colors, depicts certain chess piece of certain side (black or white), or empty. And the goal of this puzzle is to make a chess problem, solvable for white, on each of six sides (positions of different sides don't interact, and each side is a separate board). Of course, each side must contain one black king and one white king. Thereafter, on the same cube, player can try to reach opposite goal - make six problems, solvable for black. As variation, it's not necessary to make the cube's square corresponding to chess playing space. Instead, it can can correspond to 2x2 area. In this case, standart 3x3x3 size is enough, as it makes 6x6 boards on each side.
Why not 19x19 variation? For the reason that most of CV members usually spend free time at playing chess, and will tipically wish to play rather short 9x9 game? Well, more or less it's true, but why not include 19x19 board as alternative variation?
Recently i found out about traditional Korean non-chess board game Nei-pat-kono, and it's pieces seems to be similar to to cannon-pawns. Never seen mentoiding of this game in information about Rococo.
What if Shogi-like drops would be added to such game? (:
I've noticed that i never seen photos of historical sets of this game. And ancient diagramm depicts pieces by ligature inscriptions. Is this game known only from old documents, having no surviving physical sets? It would be interesting to know, how non-standart pieces and variable pawns was originally represented.
"You can do this even if you don't have one" - so how it will affect the game?
Thank you. (: Yes, i know that promotion to basic pieces is usually needed to avoid stalemate, and i've seen a statement that if promotion to any double combination of three basic pieces is allowed, promotin only to compounds is enough to avoid any stalemate. Well, maybe, it's not case of this game, and i should think it out better... But i don't think so. Pieces must have some overlaping moves, so that promotion to any piece will cause stalemate in certain situation. On this board bishop have some moves, that can also be made by rook (in different paths), but not to same rank, and if to same file - it's to odd number of squares away, so it don't overlap with dababah-rider's move. Camel also is not able to move to squares, directly orthogonally or diagonally-away.
After modern European Chess and Chinese Xiang-Qi, Chaturanga with 2;2 elephants and Shatranj looks odd.
In European Chess there are logical and worthy pieces. In Xiang-Qi there are resonable and harmonical positions of pieces, though elephants and ferzes are even weaker.
In comparision with these games, at first sight Chaturanga looks clumsy, with very random pieces, with elephants, chaotically dangling in 8 squares each.
But actually, after a few tries to play this game, you'll see some harmony in it...
In European Chess there are logical and worthy pieces. In Xiang-Qi there are resonable and harmonical positions of pieces, though elephants and ferzes are even weaker.
In comparision with these games, at first sight Chaturanga looks clumsy, with very random pieces, with elephants, chaotically dangling in 8 squares each.
But actually, after a few tries to play this game, you'll see some harmony in it...
A. Black - perhaps, notation of only it's, e.g., low-left square, while locations of it's other squares are determined by relation to it. In case of playing at Game Courier, notation of every separate square must be written.
http://lurkmore.so/images/6/64/Chesses.jpg http://lurkmore.so/images/1/17/48c9e59ea1e8.jpg
Probably it would be nice to adopt these rules to game with mostly short-range pieces.
I also would suggest heavily-orthogonal variant: elephants moves as non-leaping dababahs (able to enter the river, but not cross it), and advisors moves as wazirs, and general still have only orthogonal moves.
But i love, how it plays with standart diagonal moves as well.
But i love, how it plays with standart diagonal moves as well.
In Tamerlane chess piece, named giraffe is presented among military forces, like elephants, cavalry, camelry and war machines (dababahs). Here is giraffe as well, and here it's the strongest piece. But why? Was giraffes historicaly used for military purposes? Or it's merely imitating of giraffe hunt (with opponent controlling your prey)?
Of course, no question about Grande Acedrex, where most of pieces are named after exotic animals.
Of course, no question about Grande Acedrex, where most of pieces are named after exotic animals.
Like this piece, but it seems that here king should start on same square-color as opposing king (facing queen). With king, facing king, it's slightly asymmetrical.
I'm sorry, but what took so long to publish the page, i created on 2014-01-21? Two weekends have passed since when.
Tony - well, it would be interesting to see this game.
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But I could suggest to unite related games in one page (e.g., place Dababah-Qi and Trebu-Qi in one page, titled as "None-straightforward hex Xiang-Qi variant" or some another common title; perhaps, in reversed order, as last one is the best).