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Comments by JohnLawson

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Piazza San Marco Chess. On random moments, the middle of the board gets flooded, meaning that pieces can get out only by using special walkways.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jun 21, 2002 12:10 AM UTC:
The link to the picture of the Piazza San Marco is broken.

White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jun 23, 2002 07:35 AM UTC:
If drunken humans see pink elephants, do Drunken Elephants see pink humans? And what about diversity?

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Jun 25, 2002 02:48 AM UTC:Excellent ★★★★★
I noticed the unobtrusive random page link a few days ago, and I wanted to let you know that I really like it. The CVP has become so huge that there is no way one can remember everything on it. The random page allows for serendipitous discovery and adventure.

PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jun 26, 2002 02:36 AM UTC:
To indicate 'stinky' in notation, how about '*'?  And to indicate being run
over by the Train, how about '_'?

I live a few score miles from PA SGL 312, and I have never seen any critter
(aside from a Hunter) carrying lunch in a brown paper bag.  Sometimes the
brown paper bag contains appropriate liquid refreshment, like Wild
Turkey.

I try to imagine strategies and tactics, and my mind fogs up.  Maybe Wild
Turkey would help.

John Lawson wrote on Wed, Jun 26, 2002 08:47 AM UTC:
Let me see if I understand 'Lunch' correctly:

If a critter loses its lunch, that lunch disappears from the game; it is
not lying around to be picked up by some other critter.

If a critter drops its lunch, that lunch disappears from the game; it is
not lying around to be picked up by some other critter.

If a critter steals another critter's lunch, the stealing critter must, of
course, already have a lunch.  The result is that the stealee has no lunch
and the stealer has lunch, not two lunches.

Since lunches are not 'conserved' as objects, then they may be considered
more as states, say 'lunchvoll' and 'lunchlos'.

Did I get it?

John Lawson wrote on Thu, Jun 27, 2002 12:07 PM UTC:Excellent ★★★★★
I've been looking at the point scheme.

The total number of points a player can have for critters next to the
campfire is 24 plus 1 for each Shrew that can be promoted to Chipmunk, or
32.

If you assume that promoting Shrews is difficult: 

Then the likelihood of exceeding your opponent's point count by 30 is close
to zero.

And the likelihood of losing the game even though the opponent's Bear is
eliminated for 20 points is close to zero.

Furthermore, to achieve the maximum score (32) for Campfire propinquity,
there would have to be 16 critters adjacent to the Campfire.  Since the
train passes through each Campfire square 2 of every 20 turns,
orchestrating the 'campout' without some critter getting sqooshed would be
near impossible.

Another interesting effect is that if each side loses its Hunter
(foolishly, since the only way I can see for that to happen is for them
both to be squished by the Train), the game can never end, except draw by
agreement.  Perhaps in this case we need something like a 50-move rule, but
instead of a draw, the winner is declared on points.

I can see the possibility of an urban variant of PASGL 312 called NYCTA
IRT, where commuters jostle to be near the door to get on or off a subway
train without being pushed onto the tracks or having their pockets
picked.

BTW, I noticed no one has actually rated this.  I give it excellent for
concept.  Play is still moot.

John Lawson wrote on Thu, Jun 27, 2002 06:54 PM UTC:
I think Joseph is right.  It looks like I missed exactly how points were
accumulated.  I was thinking they would be assessed once, at the end of the
game, but assessing them at the end of each ply makes more sense.

Then missing Hunters might not be a disaster, because if you outplayed your
opponent, your score would eventually exceed his by 30 points anyway.  It
would probably be undesirable to have two royal pieces.

This is another one of those games, like Nemoroth and Captain Spalding
Chess, where you need to spend days studying the rules to have a chance.  I
love this stuff.

John Lawson wrote on Thu, Jun 27, 2002 07:58 PM UTC:
I've been meaning to ask how 'PASGL 312' is spoken.

Most straight-forward would be 'pee-ay-ess-gee-ell-three-twelve'.

I've personally been referring to it as
'Pennsylvania-State-Game-Lands-three-hundred-twelve Chess', but this might
be considered hyper-correct.

Other alternatives are also possible; which is most appropriate?

John Lawson wrote on Fri, Jun 28, 2002 02:42 AM UTC:
'...I guess you can score enough in one turn to win; with the Train coming
by, you have 10 moves to load up a square and ten moves to empty it; but
some of the emptying moves could go from one Train square to another.'

If you are accumulating points fast enough, it may not be necessary to make
any attempt to unload the Campfire square if you reach the 30 point
advantage before the Train actually squishes your critters.

'Because of multiple occupancy, it's easy to promote a Shrew. However, it
takes quite a few turns.'

And all that time, your opponent is gathering his critters around the
Campfire.  (Do critters gathered around the Campfire sing songs and make
s'mores?)

'...this is baffling to try to play.'

This is an alarming admission.  I confess that, even after actually playing
Nemoroth and Captain Spalding Chess, I am having trouble getting my mind
around PASGL 312, and now the inventor is baffled, too.  Maybe I'm not as
dense as I feared.

John Lawson wrote on Fri, Jun 28, 2002 02:48 AM UTC:
'...but some of the emptying moves could go from one Train square to
another.'

Also, if you unload a Campfire square to a Campfire square on the other
track, the train will be back to that square in 10 moves or so.

Captain Spalding Chess. Find an Elephant in your Pajamas.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Jun 29, 2002 01:59 AM UTC:
My opinion would be that the Cookie Monster's primordial nature would preclude any such politesse. I would expect that both Cookie Monsters would pounce on the mutually adjacent piece, devouring it, and each other, like the Kilkenny cats. We must await gnohmon's ruling for a definitive answer, however.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jun 30, 2002 03:46 AM UTC:
Based on my slight playing experience with Nemoroth, and considering how many Humans were left unpetrified and unmummified at the end of the game (3 out of 16), I suspect that it matters not which side is winning, the Humans are toast either way.

Rule Zero. A base or starting rule set for most Chess variants.[All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Jul 1, 2002 02:54 AM UTC:
You could define a handful of basic rule sets that would apply to most
chess variants, differing in such things as the effects of stalemate, or
repetition.  They could then be codified as Rule 0.1, Rule 0.2, etc., but
that rather defeats the whole purpose of a Rule Zero, which I understand to
be the irreducible minimum that most chess variants have in common.

It is also possible to say, 'Rule Zero applies, except for...'

PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Jul 1, 2002 04:28 AM UTC:
I understand that the Hunter cannot shoot through the Train, and the Deer
cannot leap over the Train, but it is unspecified if the Woodchuck chucks
wood in a high enough arc to clear the Train.

John Lawson wrote on Tue, Jul 2, 2002 02:57 AM UTC:
I will be playing PASGL 312 in the near future, and one of the plans I had considered was the Woodchuck and Fox working as a team against the opponents medium-sized critters. The Woodchuck bonks them, causing them to drop their lunch, and then the Fox darts in and devours them.

Knightmare Chess. The American version of Tempete sur l'Echiquier.[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Jul 2, 2002 03:20 AM UTC:
Apropos to other discussions about the importance of theme in a chess variant, this is an example of how theme really does count, even if it ideally shouldn't. The choice of the gothic horror theme clearly can strongly attract or repel a player, regardless of the objective merits of the game.

John Lawson wrote on Tue, Jul 2, 2002 05:12 PM UTC:
Exactly. The theme is completely arbitrary, totally unrelated to the mechanics of play, really just decoration. And yet, it has an effect on who likes and dislikes the game. This is a strong example for those who believe an appealing and well-expressed theme is important in a chess variant.

PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jul 5, 2002 04:42 AM UTC:
I have searched, and I cannot find any rule regarding repetition. Stalemate results in a pass or multiple passes, but I mean voluntarily repeating a position. What happens, if anything? Does it matter if points are being accumulated? Does the position of the Train count?

Tishai. Played on a 7x7 board with 2 sideboards. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jul 5, 2002 04:46 AM UTC:
There is already a ZRF for this game on the ZoG site:

http://www.zillions-of-games.com/games/tishai.html

PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Jul 6, 2002 04:29 AM UTC:
Yes, that's a good enough rule.  My feeling was that it didn't matter. 
Even in a dual stalemate position, with just the Train chugging around, if
there are pieces near the Campfire, the score will be incrementing, at
least until the critters are squished by the Train.

Wouldn't achieving a stalemate position be difficult?  With multiple
occupancy, it is near impossible to blockade lunchvoll critters, and if one
player's critters were all lunchlos, he would be in a very bad position
anyway, and possibly lost.

Games and Pieces[Subject Thread] [Add Response]
John Lawson wrote on Tue, Jul 23, 2002 05:07 PM UTC:
I'm with Joseph on this: too much work for the payoff.  Think about keeping
it up-to-date; whoever's job that was might have no life in a heavy
contribution week.  Also, listing all the pieces in a game is redundant to
the actual game description.

If it were done, it would be most useful to be identified by move, rather
than name of piece.  This would be a sysiphean labor.  You would have to
create indices based perhaps on funny notation.  The syntax of funny
notation is ambiguous, in that although it can describe movement
precisely, there is more than one way to describe the same movement in
many cases.

Alfil. (Updated!) Jumps two diagonally. Arabic for the elephant.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jul 26, 2002 04:37 PM UTC:
There's no reason why better linguistic information could not be included, even if the piece continues to be known by what is now its conventional name.

Vierschach. 19th Century 4-player game where allies start off at right angles to each other. (14x14, Cells: 160) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jul 31, 2002 03:09 AM UTC:Good ★★★★
This is the same unusual placement of partners and order of play that is used by Parker Bros. Grand Camelot, published in 1932. I had thought until now that it was unique in that respect. I have never played Vierschach, but I have played Grand Camelot, and it is a good way to play a partnership game. Peter Aronson also made a variant of his Chaturanga 4-84 with the same seating positions and turn order.

Captain Spalding Chess ZIP file. Find an Elephant in your Pajamas.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Aug 18, 2002 05:24 AM UTC:
Peter -

I just downloaded the ZRF 1.1 dated 8/15, and Black was able to pull three
Elephants from his Pajama before I called it quits.  I had no trouble
running it with Zillions 1.3.1 and Windows 95.  I saved a ZSG file if you
need it.

I did not test for the same situation for the Great Pajama or the Box.

The graphics are a big improvement over the alpha version I got a while
back.

PBEM Tournament[Subject Thread] [Add Response]
John Lawson wrote on Mon, Aug 19, 2002 02:21 AM UTC:
These are the salient points, as I see them:

- There are so many good variants it's hard to even agree on a list to
select from.

- Large variants should be carefully considered because of playing time
considerations.

- Subsequent PBEM tournaments could have different themes.

My proposal:

- Select the variants from the top three finishers of the 38, 39, 40, and
41 square contests.  This gives 12 selections to choose from, and most are
not famous or recognized variants.  Their playablility is proven, they are
relatively small, and should generally be done quickly.

I like the idea of holding a different PBEM contest each year, if there is
interest.  Possibilities include a Large Variant theme (selected from the
Large Variant, 100 square, and 84 square contests); a Betza theme (all
Betza variants); an Aronson theme.  The games selected for these contests
should not overlap.  Other possibilities include a history theme
(Shatranj, Xiangqi, Shogi, Makruk, etc.); a Shogi variant theme (Tori,
Chu, Wa, etc.); etc.

Count me in.

Photo of Tamerlane Chess set. Photo of home made set of historic chess variant.[All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Sep 2, 2002 10:51 AM UTC:
Jean-Louis said:
'10x10 should not be that difficult to get : it is the
regular board for International Checkers, even though people plays
Draughts in US (a much simpler game), with Internet, Int Checkers board
should be easily available.' 

That's what I would think, too, but Ben and I have seached and searched,
and international draughts boards seem to be unobtainable in the US.  We
have no desire to pay trans-Atlantic shipping charges, so if anyone knows
where to find them here, please enlighten us.  Thanks.

Dai ShogiA game information page
. Shogi variant on 15 by 15 board. (Link.).[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Sep 3, 2002 02:45 AM UTC:
The URL is misspelled.  It should be:

http://homepages.ed.ac.uk/rjhare/shogi/dai-shogi/intro.htm

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Sep 7, 2002 02:29 AM UTC:
In the original statement about the contest, Glenn Overby said:
'The goal is to get some of the better new or
obscure variants more play and exposure (although there will be room for
more usual games as well).'

Since one of the goals is exposure, I would not like to see XiangQi or
Shogi, but wouldn't mind variants such as Gothic, Omega, or Grand Chess. 
These are widely played, but not played by millions.

In my opinion, machines are out.  One can play against ZoG or other
programs anytime one wants, and it is not satisfying to me.

A revote on a winnowed list makes sense.  It would be OK to add games that
were written in on the first vote.  If the participation of machine
players is disputed, add that to the second round vote.  Finally, consider
playing only games that were voted for by the people who enter the
contest.  If some variant gets 100 votes, but no one who voted for it
enters, throw it out.

John Lawson wrote on Sat, Sep 7, 2002 03:59 AM UTC:
Of course you're right: there is no way to enforce a ban on machines, or
even detect them, so why even make a rule.
All the same, I prefer playing people (OTB if possible), not computers.  A
game against a [known] computer does not feel 'real' to me.

John Lawson wrote on Sat, Sep 7, 2002 07:17 PM UTC:
Looks good, flexible but unambiguous.

John Lawson wrote on Thu, Sep 12, 2002 01:55 AM UTC:
If it is decided to play only the games voted on by participants, there is actually no reason to hold a second separate poll. The entry process could include voting, and we wouldn't know for sure what we were playing until all the entries were in. That might be fun.

Piece Density[Subject Thread] [Add Response]
John Lawson wrote on Thu, Sep 12, 2002 09:50 PM UTC:
For comparison's sake, I quickly calculated some piece densities:

Shogi     49.4%
XiangQi   35.6%
Timur's   50.0%

The density of any 9x9 variant with an extra piece is 44.4%

John Lawson wrote on Fri, Sep 13, 2002 12:56 AM UTC:
The measurement that was used by Gabriel Vincente Maura to justify the
design of his variant, Modern Chess (Ajedrez Moderno), 
http://www.chessvariants.com/large.dir/modern.html
is kind of interesting.  This is taken from the booklet that came with my
Modern Chess set, 'Mathematical Thesis of Modern Chess', 50 p., 2nd
English Edition Revised, 1974.

He defines the maximum mobility of each piece as the number of squares it
can move to from its best position on the board, that is:

K=8, Q=27, B=13, N=8, R=14, P=2

The maximum relatve mobility for the total of each player's pieces is the
sum of the maximum mobilities of all the pieces, divided by two, because
there are two players.  Thus:

(K+Q+2B+2N+2R+8P)/2 = (8+27+26+16+28+16)2 = 60.5

He defines the maximum mobility that the chessboard offers simply as the
number of squares.  He wants the maximum relative mobility of the pieces
(60.5) to be equal to the maximum mobility offered by the chess board
(64).  Since the numbers aren't equal, he declares FIDE Chess to be
defective.  Needless to say, for Modern Chess, with the addition of the
Marshall, both numbers work out to 81.

Some example calculations for other variants:

                  'mobility'   board
Grand Chess           98        100
Timur's Chess         86        112
Xiang Qi              59.5       90
Shogi(unpromoted)     45.5       81
Shogi(promoted)       75         81

I believe that this is little better than numerology, but it's still fun
to play with.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Sep 25, 2002 03:25 PM UTC:
Maybe. I live in northern New Jersey, USA. Where are you?

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Sep 28, 2002 10:55 PM UTC:
I'm actually playing an email game of this with David Short, the inventor. 
We're only on move 8, too soon to have an opinion yet.  Mostly I'm trying
to figure out how to develop, and haven't really had to address most of
the special powers.
Note that a subset of this game was entered in the 84-Squares Contest as
Schizophrenic Chess.

De regels van het schaakspel. Missing description[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Oct 10, 2002 04:23 AM UTC:
Hey, Eva's right! The Dutch page turns into English at the Pawn section.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Oct 13, 2002 06:25 PM UTC:
No. There is no such move in the standard rules of chess. 
You can only get another Queen by promoting a pawn.

The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Oct 19, 2002 05:58 AM UTC:Excellent ★★★★★
My first question so far involves Ash trees.

Given:
- All the squares comprising a tree lead through a series of adjacent
squares back to the root.
- Ash trees grow by Knight moves.

Then I assume:
- Ash squares that are a Knight's move apart are considered adjacent.

If:
- An Ash tree grows from b1 to c3 to d5, stops, and then grows to b4.

And:
- The Ash square d5 is killed.

Then:
- Ash square b4 dies also, even though it is diagonally adjacent to c3. 
Is this correct?


My second question involves underbrush.

When a deciduous tree is killed or injured, the underbrush squares left
behind are neutral.  Is it true that neutral underbrush has no way to
grow?


My third question involves the Huckleberry.

Once per game, the Huckleberry can expand by leaping onto any friendly
grassland square.  Is this Huckleberry distinct from the original
Huckleberry, resulting in two equal royal pieces?

A Visit to Nemoroth. Ralph visits Nemoroth in a dream, and reports a game by its greatest champion.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Oct 19, 2002 07:20 PM UTC:
Ben Good and I actually played four games of Nemoroth. Two ended early due
to oversights, but below you will find the score of the first game we
played.  The notation is a combination of mine and Mousambani's, but
should be readily interpretable.

This game was moderated by Ralph Betza, who let us know right away when we
had done something wrong.  You will not see the illegal moves that had to
be redone.  The major problem with illegal moves involved the Basilisk and
Ghast, and forgetting that their powers affect the owning player as much
as the opposing player.

This is obviously not an example of fine play, and is presented as is.

Nemoroth
Lawson vs. Good
S: 4-28-02
1. Bd3~c2,e2                           Hab6
2. L:Hb2                               Wa5
3. Lb3(Mb2)                            Wb5
4. Lb4                                 L:Hc7
5. L:wb5                               Ld6(Mc7)~
6. Gf3                                 Bf6~e7,g7
7. Gh5                                 Hd6*
8. Ab3                                 Be4~d2,f2*
9. Bc5~b7,d7                           Ag8!,pHg6,Le8,W^,H^*
10. Ae1                                Bd5~e6
11. Ae1!,pHc3,pHe3,pHg3,Lg1            Ha5
12. Ac4                                Hb4
13. Ac4!,La6,Bc6(~b8,d8),Be6,pHc2,Ha4  Bd4*
14. Bb5*~a4,c4                         Be2
15. Ad2                                Bd3
16. Gf3                                Bc1~d2*
17. Gd1

Ben's comment:
After 16...Be1~d2, 17.Gd1 still wins the game.  I can play 17...Bf2 which
in fact is forced), but the B will still be compelled on move 18 and will
have no moves left.


    a      b      c      d      e      f      g      h
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|      |  pa  |      |  pg  |   l  |      |  a   |      | 8
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|      |  ph  |   m  |  ph  |  ph  |      |      |      | 7
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
| L w  |      |      |  pl  |   ph |      | ph   |      | 6
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|      |  B   |      |      |      |      |      |      | 5
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|  ph  |      |  pA  |      |      |  pH  |      |      | 4
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|      |      |      |      |      |      |  pH  |      | 3
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      | M    |      |      |      |      |      |      |
|  H   |pH pH |      |  pA  |      |      |  H   |  H   | 2
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+
|      |      |      |      |      |      |      |      |
|  W   |      |  B   |  G   |      |      |  L   |  W   | 1
|      |      |      |      |      |      |      |      |
+------+------+------+------+------+------+------+------+

Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Oct 20, 2002 02:50 PM UTC:
It was suggessted on the Bishop Conversion Rule page that it could be used
with Modern Chess.

http://www.chessvariants.com/varvar.dir/bcr.html

I dug out my Modern Chess set because I remembered that this issue had
been addressed in the rules. According to the Mathematical Thesis of
Modern Chess, by Gabriel Vicente Maura, (2nd revised edition, 1974, page
34 note), once during a game a player may do 'the adjustment of the
Bishop'. This move allows the player to interchange the positions of
either Bishop and the adjacent Knight. Like castling, neither piece may
have moved, and the action counts as a move. This may be done only once
per game, and both players have to agree to allow this move before the
start of the game. This move is not allowed by the World Federation of
Modern Chess, but the author recommends familiarizing oneself with playing
with Bishops on different colors. This 50-page booklet also contains a
justification of the design of Modern Chess based on mobility
calculations, and two photographs of Mr. Maura with his chess set.

The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Oct 21, 2002 04:52 PM UTC:
gnohmon writes:
Is it clear that growing from a1 to a7 means occupying a2 through a6 as
well? 

I think so.  I also interpret 'momentum' to mean, if you grow your Pine
Tree two squares on the NW diagonal, it will continue to grow at the rate
of two squares per turn until it autostops, or is stopped, and that every
square on that diagonal will be Pine Tree squares between the origin and
final squares.  That is, for a Pine Tree on a1, growing to c3 means b2 is
also a Pine Tree square.  The second turn it grows to e5 and d4 is also a
Pine Tree square.  The third turn it grows to g7 and f6 is also a Pine
Tree square.  The fourth turn, it can no longer continue moving two
squares per turn, and so autostops.

Tori Shogi pictures. Pictures of a commercial Tori Shogi set.[All Comments] [Add Comment or Rating]
📝John Lawson wrote on Sun, Oct 27, 2002 12:11 AM UTC:
You have a good point about including a person for scale. The Wa Shogi page is already done, but you may get to savor my physiognomy in future photographic posts. Part of the reason few people appear, of course, is that most of us are solitary, so there's no one to hold the camera.

Wa Shogi pictures. Photos of a commercial Wa Shogi set.[All Comments] [Add Comment or Rating]
📝John Lawson wrote on Sun, Oct 27, 2002 03:08 AM UTC:
I agree, the larger pictures were not as good. I had been concerned about load times, and made them smaller, but they are not useful at that size. The difference in file size is about 100k vs. 200k. I uploaded new ones that are the same resolution as the Tori Shogi picture page, and corrected the indexing.

Dai Shogi pictures. Photos of a commercial Dai Shogi set.[All Comments] [Add Comment or Rating]
📝John Lawson wrote on Fri, Nov 1, 2002 08:01 PM UTC:
Yes.  I actually own them all, purchased in 1985 and 1986 as a wedding
present to myself when the pound was $1.08.  (And my wife did *not* get an
annulment!)

There will be longer and longer waits between them, as they take longer
and longer to set up as they get larger.  Tai Shogi really does take two
hours to set up, if you're a novice (and who isn't?)

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Nov 15, 2002 05:14 AM UTC:Excellent ★★★★★
Will you occasionally post the entrants as registration proceeds, or will the pairings come as an utter surprise?

An EconoSplurge Chess Variant Set. Chess Variant Set.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Nov 28, 2002 05:44 AM UTC:Excellent ★★★★★
As a refinement, if you have access to a quilter, you may be able to borrow his/her rotary cutter, cutting mat, and strip templates to make the squares. It will be much (much!) faster and more accurate, if the tools are available. (If you decide to buy the tools, it becomes a SplurgeSplurge chess variant set.)

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Dec 11, 2002 03:53 AM UTC:
LCC wrote:
'But still, I liked the background music of the article.'
FYI, it's the third movement of Beethoven's 'Moonlight Sonata'.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Dec 13, 2002 04:18 AM UTC:
There have been so many points made here I cannot comment on them all, but
I will mention some that have drawn my attention.

FYI, I have also volunteered to be a judge.  Am I to be classified as a
newcomer or a veteran?  It seems the proposed critia are based mainly on
contributions to the CVP.  I am not blessed with that sort of creativity,
but I have been a regular visitor and commentor for five years, and I have
been interested in chess variants for 40 years.  Furthermore, I seem to be
of approximately average playing strength among variantists.

There are two good ideas that are mutually exclusive.  One is Fergus's
idea that the top five games advance in each of the three pools of eleven.
 The other is Mark's suggestion that the pools are too large, and six or
seven games per pool would be better.  Perhaps the protocol should be left
to Hans in this case, because it depends on how many judges are
available.

When it comes to dividing up the games, there are several ideas.  I like
David's idea of balancing out the pools by format of game.  I think it is
a good idea to separate both contributions by the same person into
different pools.  Of course any contributor who also judges should not be
allowed to judge their own game.  I emphatically think it is NOT a good
idea to segregate the games designed by 'novices' and 'veterans'.  It
seems clear to me that a pool of 'veteran's' games would be more
competitive than a pool of 'novices's' games, and would result in skewed
first round results.

As a judge, I would expect some guidance on the criteria I would be using
to rate.  I expect to play, as David suggested, at least two of each game
(ideally more, if the nature of the game was eluding me).  I assume I
would play with the other judges of my pool, or with the inventor, if he
makes himself available as David has.  As the prospect of playing 22 large
and complex variant games simultaneously is daunting, I am already
beginning to extricate myself from my other gaming activities to make
time.

Rules of Chess: Pawns FAQ. Rules of promotion and movement of pawns explained.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Dec 22, 2002 03:58 AM UTC:
No. Quoting from this page, 'When a pawn moves two squares on its first movement, then this must be without capture, i.e., two squares straight ahead, and the square that he passes must be empty, as must be the square he moves to.'

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jan 12, 2003 08:15 PM UTC:
I've been playing the ZRF to familiarize myself with the rules. I've noticed that the bomb is only 'turned on' when a Flag occupies one of the free red corners, and is 'turned off' agin when the Flag no longer occupies that square, whether it is captured or leaves voluntarily. The written rules are ambiguous on this point, and I want to be sure this is what you intended.

Dibs![Subject Thread] [Add Response]
John Lawson wrote on Mon, Jan 13, 2003 07:24 AM UTC:
Well, it's not exactly on this site, but....
http://www.chessvariants.com/link2.dir/chessplusdeck.html

Membership[Subject Thread] [Add Response]
John Lawson wrote on Wed, Jan 15, 2003 03:58 AM UTC:
I'm just testing making posts as a member.

John Lawson wrote on Wed, Jan 15, 2003 04:01 AM UTC:
Had I understood that the comment pages would now display my ID instead of
my name, I would have not used such an anti-mnemonic ID.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 04:02 AM UTC:
Today is the last day to register!

84 Spaces Contest. Information/proposal on judgement of the contest.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 02:12 PM UTC:
Regarding chess sets for variants, there are also styles other than
Staunton that could be combined with a Staunton set, if you don't mind
some stylistic inconsistency.  Possibilities include Bauhaus and Art Deco
styles, illustrated here:

http://chessandmore.com/r617p.htm

http://chessandmore.com/p2220p.html

Echoing Ben, Henk van Haeringen's wooden Exchess sets are also nice, go
nicely with medium quality boxwood and ebonized boxwood Staunton sets, and
the prices are fair for the quality.  The shipping cost from the
Netherlands, however...

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 15, 2003 06:36 PM UTC:
Thank you. I think it is better this way, too.

Coalition Chess[Subject Thread] [Add Response]
John Lawson wrote on Thu, Jan 16, 2003 04:50 AM UTC:
Look at:

http://www.schoenberg.at/6_archiv/designs/designs_chess_e.htm

http://www.usc.edu/isd/archives/schoenberg/painting/gamehtms/noritter10.htm

Phoenix / Waffle. A piece which has the combined movements of the Wazir and the Alfil.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 17, 2003 07:28 PM UTC:
There's no reason to be so syrupy!

Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Jan 22, 2003 04:12 AM UTC:Excellent ★★★★★
In the original concept of the Pizza Kings, the Meatball (Queen) was a
WFDAN.  This was, in practice, too strong, and I weakened it to a WFDAfN,
which seemed to be just right for that army.  (This was one of those cases
where the theme had to yield.)
Also, I've lately been playing Exchess, which includes a piece (Veteran)
whose movement is K+N.  On an 8x8 board, I find it to be almost as useful
as a major piece (Q, B+N, or R+N), and if you can get it across the board,
it is excellent at supporting threats by the more long-range pieces.  I
would expect a Pancake to be similar in strength.
Since we now have the Bakery Bombers, as well as the Pizza Kings as CWDA
experimental armies, maybe players' appetites have been whetted for the
other armies I suggested, the Beer Batterers and the Avenging Appetizers.

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 24, 2003 04:55 PM UTC:
While it is convenient to have universally understood conventional names
for common variant pieces, it will always be true that variant designers
will want to use ad hoc names that fit the theme of their variant.

Additionally, there *are* conventional names for the most usual
first-order atomic moves (Ferz, Wazir, Alfil, Dababbah, Knight, Camel) and
second-order moves (Rook, Bishop, Queen, King) built from them.  Add the
nearly universally understood use of 'rider' and 'leaper', and it is easy
to describe most variant pieces.

I am in agreement with Mike Nelson in supporting the universal use of
Ralph Betza's funny notation in move descriptions, and I further believe
that an effort to standardize the syntax of funny notation would be
worthwhile.  Once the syntax is consistent, so that a given move can be
validly descibed in ony one way, the Piececlopedia could be upgraded to a
database, where, e.g., one could enter a query for 'ADF' (but not 'AFD' or
'FAD') and get a list of all the names of pieces with that move and what
variants they are used in.  This seems like an enormous labor, but there
is now so much material on the CVP that no one can be familiar with it
all, and this will aid designers in discovering if their new variant has
been anticipated by someone else.

Funny Notation[Subject Thread] [Add Response]
John Lawson wrote on Sat, Jan 25, 2003 01:10 AM UTC:
There are more current developments, like 'zB' for Crooked Bishop.  I try
to find them and add them here.

John Lawson wrote on Sat, Jan 25, 2003 05:13 AM UTC:
Pages I have found with extensions to Funny [Betza] Notation:

http://www.chessvariants.com/piececlopedia.dir/rhino.html
http://www.chessvariants.com/dpieces.dir/diffknights.html

I'm sure there are others.

John Lawson wrote on Sat, Jan 25, 2003 11:45 AM UTC:
IMHO, the purpose of Funny [Betza] Notation is to make move descriptions
easier to understand.  When you add operators, the move descriptions start
to look like symbolic logic expressions, and thereby become more opaque to
the reader.  When that occurs, the variant author will also describe the
move in words, and the main reason for using the notation has been
obviated.

We could also consider extending Funny [Betza] Notation to cover movement
on triangular, hexagonal, and higher dimensional boards.  We could also
extend it to include the nature of the board and the opening array.  Then
a variant could be described by a list of statements in Funny [Betza]
Notation (or FBN), sort of a Backus-Naur Form for CV's

John Lawson wrote on Sun, Jan 26, 2003 06:18 PM UTC:
Maybe what we need is 'Betza Notation' and 'Betza Notation Lite' :-)

And just to make it more complicated, why not have arbitrary state
indicators?  They would have no definite value, but be assigned by the
variant inventor.

So, for instance, in Optima, Michael could say up front that certain
symbols designate the manner a piece captures, or such states as 'armored'
or 'loyal'.  

A 'method of capture' indicator could actually be a worthwhile extension
for descibing Ultima-like variants.

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Jan 26, 2003 09:35 PM UTC:
Hey! I was gonna do that and now you've spoiled it!

Funny Notation[Subject Thread] [Add Response]
John Lawson wrote on Sun, Jan 26, 2003 11:09 PM UTC:
How would you code a piece from Henk van Haeringen's Exchess called the
Herald?  It is normally a straight-forward FA in Funny Notation, but on
its owner's first rank it becomes FAsW.  Another challenging example would
be the Ultima ruleset where the range of a piece varies with the rank it
stands on.

John Lawson wrote on Sun, Jan 26, 2003 11:12 PM UTC:
On a hex board, I would consider using clock hours for the six 'orthogonal'
and six 'diagonal' directions.

Maorider[Subject Thread] [Add Response]
John Lawson wrote on Wed, Jan 29, 2003 03:36 AM UTC:
Regarding the Moo-rider, I am not clear on one thing: is it optionally
either a Mao-rider or Moa-rider on any given turn, or do you get to choose
either the moa-path or mao-path between each touch-down point on a single
move?

I get the image of a cow on a motorcycle.

John Lawson wrote on Wed, Jan 29, 2003 04:22 AM UTC:
You could call it 'Maa-rider'!  So, if your game includes moariders,
maoriders, mooriders, and maariders, you'd better not make any typos in
the rules, and you would have to provide handicaps for dyslexic players.
;-)

John Lawson wrote on Wed, Jan 29, 2003 04:24 AM UTC:
Hey, you could set the rules to music!

'You say moarider and I say maorider.
You say moorider and I say maarider.
Moarider, maorider, moorider, maarider,
Let's call the whole thing off!'

Omnigon Photos and Review. Photos and Review of commercial variant.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Jan 30, 2003 07:36 PM UTC:Excellent ★★★★★
Nice pics! I actually own this game, and my impression was the swirliness was there due to cheap manufacturing techniques. I haven't dug mine out, but I believe you would find the swirls are due to the waves of liquid plastic flowing into the mould, and are radial to the sprue, where it flows in.

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jan 31, 2003 04:34 PM UTC:
I'm pretty sure Luiz Carlos Campos should be judging Group B, since he has submissions in Groups A and C. Since both Luiz and Mike Nelson have submissions, if theirs are selected for the next round, that will leave the judging to Michael Howe and me, unless we have more volunteers, or a CVP editor wants to get involved at that point.

John Lawson wrote on Fri, Jan 31, 2003 05:35 PM UTC:
I remembered that David Short had *not* volunteered to be a judge.  Here is
the quote for his comment on the 84-square Contest page:

David Short said, on 12/11/2002:
'While I am too busy to offer my services as a judge for the contest
itself, I am willing to play-test my entries with any judge in the
contest. I am willing to play by email with anyone who has ZILLIONS OF
GAMES.'

John Lawson wrote on Sat, Feb 1, 2003 06:03 PM UTC:
Michael,
I felt a little funny when I thought I was the only judge for Group B, for
much the same reasons.  But getting more than three judges per pool may be
optimistic, so I'm willing to make do.  And, as it stands, it could be
just you and me judging the final.  However, this contest has been so
delayed and formless, I think judging should proceed, even if there is
only one judge for a pool.  It's at the point where a debatable result is
better than no result.
I've also looked at all the games, and there won't be any difficulty
finding games worthy of the prizes.  If some inventors are unhappy, that
is the nature of what is an unavoidably subjective process.  I have
resolved to treat any complaints like a baseball umpire: don't explain and
don't retract.

Rook. Moves across unobstructed orthogonal line.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Feb 1, 2003 08:28 PM UTC:
The rook is a corvine bird, like the crow or raven. It is a homophone for the Rook in chess, and therefore the subject of folk etymology. Rooks also steal small, shiny objects to decorate their nests, whence the slang term 'to rook' meaning 'to cheat'. English speakers also refer to that piece as the Castle, probably more commonly than Rook.

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Feb 3, 2003 06:17 PM UTC:
Hans,

I noted an email in the editors' mailbox from George Duke volumteering to
judge Group C.  If he could judge Group A, or Mike Nelson move to Group A,
that would give us three judges for each group.  That would be great.

Completing the first round by March 31st seems a little optimistic, but
might be possible with dedicated judges.

Then, we need to decide who judges the final pool.

Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Feb 7, 2003 03:54 PM UTC:Good ★★★★
I'd think flushes would not only be common, but unavoidable. They would be easier to get than three-of-a-kind. And four-of-a-kind would be harder to achieve than a straight flush.

Recognized1[Subject Thread] [Add Response]
John Lawson wrote on Sun, Feb 16, 2003 04:11 AM UTC:
The voting has been very close all along.  How will you deal with a
three-way tie, if it occurs?

Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Feb 20, 2003 03:45 AM UTC:Excellent ★★★★★
Isn't this kind of like Peter's Chess with Cyclical Armies?
http://www.chessvariants.com/other.dir/cyclical-armies.html
And I like the idea of polypiece Ultima or Rococo.  How about Polypiece
Optima?  Or Nemoroth?

Invasion ZIP file. A military inspired Chess variant played on an 84-squares board.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Feb 27, 2003 04:17 AM UTC:
I had noticed the same, and commented on it.  See the response from the
inventor here:

http://www.chessvariants.com/index/listcomments.php?itemid=Invasion

Pied Color Chess. Oh no! All the colors on the board have been scrambled -- however will the pieces move? (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Feb 28, 2003 07:45 PM UTC:Good ★★★★
Extrapolation? You mean like to Chess with Different Armies? Or to some version of Hex Chess? Or how about Nemoroth?

Knight Ceckmate[Subject Thread] [Add Response]
John Lawson wrote on Thu, Mar 13, 2003 03:24 PM UTC:
If you mean, 'Can King plus Knight checkmate a lone King?', the answer is
no.  The minimum force needed to checkmate a lone King is a Knight and a
Bishop, and it is difficult.  A mate position can be set up with just two
Knights, but the lone king cannot be forced into it.  Three Knights or two
Bishops can also mate a lone King.  
If there are Pawns on the board, then the position is very important,
since the goal will be to promote a Pawn first.

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Mar 13, 2003 08:53 PM UTC:
Finally inclination and opportunity coincided and I tracked down a link for
Lojban orthography:
http://www.tlg.uci.edu/~opoudjis/lojbanbrochure/brochure/phonol.html#idxphonology
Incidentally, Lojban is related to Loglan.
The upshot is, if you pronounce ximeracak. with the 'x' as the 'ch'
sound in the Scottish 'loch', 'c' as the English digraph 'ch', and
the 'i' as an English 'long e', and use natural English pronunciation
for the rest, you will be close.  Finish up by ending the 'k' sound with
a glottal stop (like the 'tt' in Brooklynese 'bottle') instead of the
normal English aspiration.  Then remember to stress the next-to-last 
syllable, and you've got it.  Think 'khee-mer-RAH-chahk'.

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Tue, Apr 1, 2003 05:16 AM UTC:
I have checked the books in my library for values.

Terence Donelly, 'Hsiang Ch'i, The Chinese Game of Chess', and Dennis
Leventhal, 'The Chess of China', do not bring up the topic at all.

Sam Sloan, 'Chinese Chess for Beginners', discusses how a table of
values such as is used in FIDE chess is invalid.

H. T. Lau, 'Chinese Chess', gives:
  9    Rook
  4.5  Cannon
  4    Knight
  2    Counsellor
  2    Minister
  2    Pawn (after crossing river)
  1    Pawn (before crossing river)

David Li, 'First Syllabus on Xiangqi', has an eight-page chapter with
six charts, which may be summarized:

  Opening  Midgame  Endgame
   10       10       10      Chariot
    4.5      4.5      4      Cannon
    1        1        1      Cannon, premium when paired
    4        4.5      5      Horse
    1        1        1      Horse, premium when paired
    2.5      2.5      2.5    Advisor
    2.5      2.5      2.5    Elephant
    -        2        2      River-crossed Pawn
    -        -        1.5    Old Pawn (on last rank)
    2        2        2      Center Pawn
     .75      .75      .75   Other Pawns

There it is, for what it's worth.

Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Apr 4, 2003 01:50 AM UTC:
'Both Kings were on opposite sides of board...'
I'm not a shogi player, but isn't that situation called 'jishogi' or
'impasse'? It is recognized that the game cannot end normally and the
winner is determined by awarding points for material.  I think it is also
referred to as 'entering kings'.

John Lawson wrote on Fri, Apr 4, 2003 03:30 AM UTC:
Found the jishogi rule at http://www.ricoh.co.jp/SHOGI/rules/erules.html

'Both players have moved their King into the the promotion zone (or they
cannot be prevented to do so) and the Kings cannot be checkmated. In that
case the players may decide to count their pieces where the King does not
count, the Rook and Bishop count as 5 points, and all other pieces as one
point. Promotion is disregarded. If both players have at least 24 points
the game is a draw ('Jishogi'). If a player has less, he loses the
game.
Of course, a player can refuse to count pieces when he still has mating
chances or chances to gain material which would affect the outcome of the
counting. There is no strict rule about what to do if this is not the
case, but nonetheless a player refuses to count up (e.g. because he does
not have enough points for a draw). It has been generally accepted that in
such a case the game ends and the pieces are counted after one player has
managed to get all his pieces protected in the promotion zone.'

Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Apr 12, 2003 03:31 AM UTC:
Gavin,

Just 'sent in'.  The time taken to post a game is imponderable, and
depends on what format the entry is submitted in, and the time the editors
have available.

Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 16, 2003 04:14 AM UTC:
'ZRFolize'? As neologisms go, that's pretty good, and meets a hitherto unsatisfied need for a way to refer to the creation of a ZRF without using the passive voice. I imagine it pronounced, 'zeROFolize'.

John Lawson wrote on Wed, Apr 16, 2003 05:04 PM UTC:
'You say tomahto...'
There's room for diversity here.  I pronounce 'ZRF' as 'zee-are-eff'.
 How do you pronounce 'ZSG'?

John Lawson wrote on Thu, Apr 17, 2003 02:06 AM UTC:
Talk about dialects!
I use 'Zillions' to load a 'zee-ess-gee' of a 'zee-are-eff'.  Good
thing we only communicate in writing.

John Lawson wrote on Fri, Apr 18, 2003 01:15 AM UTC:
It seems to me that this is more of a Chess/Othello blend than a Chess/Go blend. I haven't played it, but I thought about it some, and it appears that if flips were 'cascaded', and if each player attacked the piece previously played, the effect would be that each move flips all the pieces on the board. Tony's idea of a larger battle board with pieces determined randomly each turn would not be as interesting as knowing what forces were available in advance, and then marshalling them to best advantage. The size of the game could be easily changed, of course, to tune it after the 43-square contest. So we could have 64-square Chestria, or 84-square Chestria, or Decimal Chestria, or (heaven forfend) Tai Chestria.

Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 23, 2003 01:27 AM UTC:
The first thing I see right off that I would change is the = sign.  I think
the use of a > sign would more clearly imply 'becoming'.  So fnWfcF=*
would be fnWfcF>*.
Also, although you didn't state it, I infer the - for promotion to a
previously captured piece means from the owner's original array.

John Lawson wrote on Thu, Apr 24, 2003 10:19 PM UTC:
OK, that's sensible. Are any of the various forms of brackets ), }, ], easy to work with? What about |, or ~ ?

Moa. moves like knight but cannot jump first diagonal square.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 27, 2003 04:19 PM UTC:
There was a discussion thread on this.  See:
http://www.chessvariants.com/index/listcomments.php?subjectid=Maorider

Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, Apr 27, 2003 04:34 PM UTC:
Alternatives with a 4x8 or 8x4 board size on these pages are:

http://www.chessvariants.com/small.dir/limitingchess.html
http://www.chessvariants.com/small.dir/chipps.html
http://www.chessvariants.com/small.dir/halfchess.html
http://www.chessvariants.com/small.dir/killerchess.html

But the one fitting your comment best is:

http://www.chessvariants.com/small.dir/demi.html

Alfil. (Updated!) Jumps two diagonally. Arabic for the elephant.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 4, 2003 02:56 AM UTC:
It can't be just any four Alfils. They must be 'discordant', that is, not on the same cycle of squares. In historical Shatranj, such a position could never arise because the pawns could only promote to Ferz, and though mating with multiple Ferzs was a real-life challenge, there would be only two Alfils to help out at most..

Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 4, 2003 10:48 AM UTC:
I looked it up on Georg Dunkel's site,
http://www.kolumbus.fi/geodun/shogi.htm , 
and he gives the rule as: 
'All pieces move in the same way as in Shogi (except that they do not
promote in the same way.)'

Anti-Relay Chess[Subject Thread] [Add Response]
John Lawson wrote on Thu, May 8, 2003 03:06 AM UTC:
So, as long as we're on the topic of mutators, how about applying this
concept to Mulligan Stew Chess?  We could have '42-Square Indirect
Extrinsic Anti-relay Tutti-Fruiti Swapping-Mage Teleporting-Assassin
Dual-Color-Bound-King Limited-Double-Move Leaping-Pawn Chess'.  Anybody
for a kriegspiel version?

Cardinal. Moves as bishop or as knight.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 11, 2003 11:19 AM UTC:
Although I'm certain all Primates are primates, the word has an unfortunate (in this context) second meaning. How about Prelate or Monsignor? The piece you describe, B+W, has also frequently been called a Crowned Bishop.

Raven. Can move as a Rook or a Nightrider.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sun, May 11, 2003 11:23 AM UTC:
Hmm. So a non-capturing Marshall could be called a Marshmallow?

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