[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]Charles Gilman wrote on 2005-12-11 UTCExcellent ★★★★★This is an interesting new way of generalising directions. How about an Alibaba interpreted as leaping to the second perimeter but ending up on a square of the same colour? Gary Gifford wrote on 2005-12-05 UTCGood ★★★★I didn't get the big picture the first time I read the rules, but now I do and this game has tremendous opening variety. I think the game would be more challenging if players placed 'both a piece and a color' during their turn. This would allow players to try to weaken color-bound pieces, or strengthen their own color-bounds. Also, with 40 dark squares and 41 white squares, we have a light-dark balance. I think the game would be much more dynamic if there were only 17 dark squares per-side (or some other value below 20). Or perhaps each player gets 15 dark squares and 5 orange squares (orange being a square which no piece can come to rest upon). This could introduce a very dynamic imbalance factor. The use of Fischer Random Setups for colors and/or pieces is a possibility (as someone else commented). Also, the use of a setup shield (like in the 3M Game of Fuedal (to allow each side to set up secretly) would be an interesting aspect. Any way, I think this game has lots of potential. Jianying Ji wrote on 2005-12-05 UTCExcellent ★★★★★A great game with a very fresh idea! I have a small point: Having the second player mirror the first player's piece layout while allowing both to layout thie terrain (the black squares) separately give the first player a unequal advantage. Since the first player can always layout the pieces to make it difficult for the opponent. The opponent would be forced to start off at a disadvantage. The simple solution is to allow the players to lay out pieces, the way terrain is laid out, separately. No need to enforce symmetry. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.