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hey this is very good but why the name of the coinage is 'zorkmids'???
Maybe you could but and sell land so you can take spaces if you land on an opponents piece of land you have to pay rent. Auctions may be a good idea at the beginning people bid on pieces
More about previously posted idea: There are four players. Each player has a home square at a different corner of the board. When the game starts, each player has n zorkmids. (I don't know how many would work.) Their king is at his or her home square. A player's turn has 3 phases: They may offer a trade of zorkmids and stock in non-king pieces. Next they propose a move for some piece. They don't have to have stock in it. The players who do have stock in it vote whether it should do the proposed move or not. Their votes are proportional to their stock. Finally, the player may buy a piece from the 'bank' to put on their home square, if it is empty. Other rules: You have complete stock in a piece when you buy it. You always have complete stock in your king. If your king is captured (no check or checkmate), you are out of the game, and your stock in any pieces in divided among the othet players proportional to their stock in them. Any pieces that you had complete stock in are removed from the board. If you are the last remaining player, you win.
Just an incomplete idea here:
Stock in a multi-player game. Each player may trade some of the stock he
owns of a piece in exchange for stock in another piece. A piece is moved
by its 'owner' unless holders of the majority of the stock vote against
it.
Maybe someone could work with this.
If memory serves, I posted an 'excellent' rating for this page a while back to counter an undeserved 'poor' rating, then both comments were accidentally deleted. (That was the 'time warp' a few weeks back...) Looks like I gotta do it again. (smiles)
The thing about the economy is that it works best when it is deregulated and free-flowing, in other words, everything chess isn't. That's the way it goes.
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