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Introducing Economy in CV's?. Several chess variants based on economic principles.[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Mar 19, 2006 05:02 PM UTC:Good ★★★★
More about previously posted idea:
There are four players.  Each player has a home square at a different
corner of the board.  When the game starts, each player has n zorkmids. 
(I don't know how many would work.)  Their king is at his or her home
square.  A player's turn has 3 phases:  They may offer a trade of
zorkmids and stock in non-king pieces.  Next they propose a move for some
piece.  They don't have to have stock in it.  The players who do have
stock in it vote whether it should do the proposed move or not.  Their
votes are proportional to their stock.  Finally, the player may buy a
piece from the 'bank' to put on their home square, if it is empty.
Other rules:  You have complete stock in a piece when you buy it.  You
always have complete stock in your king.  If your king is captured (no
check or checkmate), you are out of the game, and your stock in any
pieces
in divided among the othet players proportional to their stock in them. 
Any pieces that you had complete stock in are removed from the board.  If
you are the last remaining player, you win.