[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91) [All Comments] [Add Comment or Rating]Gary Gifford wrote on 2005-12-26 UTCI just made a pre-set for Hexagonal Hole Chess. While doing so I noticed that the red-side (in the rules) is missing 2 pawns... that has been corrected in the pre-set. I used a Glinski board and Alfaerie graphics 'the Antoine Fourrière Set,' where blocks are blocks but holes are represented by crabs (as I saw no better substitute- perhaps one can think of large crabs residing at the bottom of the holes?); Engineers as Windmills and Teleporters as the Star piece. I've not looked at this game since it was originally posted. Looking at it now it does look like a real pain to play... not that it would be hard to play, just that there is a lot to consider prior to making a move. Anyway, the non move enforcing pre-set link is below. /play/pbm/play.php?game%3DHexagonal+Hole+Chess%26settings%3DHexagonalHoleChess Gary Gifford wrote on 2005-12-26 UTCunintentional redundant comment - removed by author Gary Gifford wrote on 2004-08-02 UTCA thanks to Michael Howe for taking the time to comment. Mr. Howe writes,'The hole and the engineer are very interesting, though I think the engineer's ability to reposition a [Hole or Barrier] to any hex on the board might be too much -- perhaps repositioning should be restricted to the engineer's sphere of influence.' Mr. Howe's idea is certainly one to consider should the game prove to be too volatile. However, I am hoping that the Engineer and Teleporter will have enough threats against them [via holes] to offset their strengths. Also, Teleporters will be blocked by Barriers... so that will be part of the fun, cutting off these beasts. Mr. Howe also writes in regard to the Teleporter, '... I'm not sure I like the idea of a piece that can reposition my pieces anywhere on the board -- it cuts into the idea of positional play.' My response is that the Teleporters are just like the Engineers, except that they move pieces instead of Holes and Barriers. By being able to move pieces Teleporters are a constant threat to positional stability. Thus one could argue that there is a need to be very careful in regard to positional factors, to be much more positionally alert than in, for example, traditional chess. In regard to Mr. Howe's comment that two Teleporters could end up in a repetitious loop... for a draw...' That would not be likely because one Teleporter would simply move the target piece to a Hex that the other Teleporter could not target. Best regards to all, Sincerely, Gary K. Gifford 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.