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Comments by maeko

Earlier Reverse Order Later
Wild Kingdom Chess. Missing description (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Tue, Jan 13, 2009 01:16 AM UTC:
Thanks, Pallab! I had a lot of help from a lot of people. I think it turned out great though :)

Nicholas Wolff wrote on Tue, Jan 13, 2009 05:15 PM UTC:
Yes, but it did take me a while. I had the board set in the wrong render mode which made things a little difficult. But, with your help, I can do it again pretty easily, if I wanted. :)

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
maeko wrote on Tue, Mar 10, 2009 10:37 PM UTC:
We are having a problem with a game.  I won, but it won't let me use the won command or him use the resign command.  

/play/pbm/play.php?game=Building+Chess&log=maeko-cvgameroom-2009-48-727

Thanks.

Nicholas Wolff wrote on Fri, Mar 20, 2009 11:11 PM UTC:
David,

We already tried that, but it doesn't seem to work.  Thanks.

-Nicholas

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sat, Mar 21, 2009 03:49 PM UTC:
Hey, this variant idea looks interesting. Is anyone interested in trying it, again, whether by this way or some other way?

Korean Chess. Play Korea's regional Chess variant on Game Courier.[All Comments] [Add Comment or Rating]
maeko wrote on Thu, Aug 27, 2009 01:10 PM UTC:
The rules I found states something such as a player that causes  the facing
of generals can typically do this as a last resort (I am new to this and
can't answer why).  However, this player gives up his/her right to win the
game, being able to draw at best.  I did a little research and I am sure
you can find the same thing if you google it, as I did.  Not sure if it is
correct.

Question:  The swap function has been banned in the preset I am using. 
How would you go about modifying the start positions of the elephants and
horses before play, as allowed in the rules?

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Tue, Sep 29, 2009 04:49 AM UTC:
Is it supported on Mac? I don't have a window's machine anymore...

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Sep 29, 2009 05:34 AM UTC:
Shou Dou Qi (or Jungle) is one of my all time favorite games.  I see that
we have a rules page for this game, but no preset for it.  Is there any
copyright laws or anything preventing us from having it or is it something
that nobody has done, yet?  I know it really isn't a chess variant, but it
is definitely a great strategy game.  If we can get this game on here, I
plan on making a preset myself, hopefully.

Thanks!

-Nick

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Sep 29, 2009 10:22 AM UTC:
If you find a way to have support for Macs, you might see me on there :)

Schoolbook. (Updated!) 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Fri, Oct 2, 2009 07:19 AM UTC:
Man, I wish my variants had as much following as yours :P I'm still trying to figure out how to do the programming for stuff like this...

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Oct 5, 2009 06:08 AM UTC:
Carlos, 

I like your ideas with the piece additions.  I think the Maorider king would be a great one!  Question for clarification:

If the Maorider king and the FIDE king are both in play and you checkmate one, does it disappear then?  Or do you have to maintain a checkmate on both of them in the game at the same time in order to win?

Nicholas Wolff wrote on Mon, Oct 5, 2009 10:55 PM UTC:
Carlos, that would be awesome :)  

Yes, if Joe, Jeremy, or Vitya have anything to add on that, please do.  I propose that a checkmated king is removed from the board and that is the only way to do it.  Just my suggestion, but I think it makes most sense.  Otherwise, it may be impossible to checkmate all three at once. 

Please keep in mind, my lion is captured, not checkmated :)

Nicholas Wolff wrote on Tue, Oct 6, 2009 01:03 AM UTC:
I like your idea with the pawns, Jeremy.  If Carlos wants to add that, then the frog from WKC would be a good one to add as a pawn instead as a piece, so to speak.  I think your idea is definitely revolutionary and will add a very needed change to UC.  

You bring up a very good point about the wuss.  Maybe we could make a checkmate on the wuss a definitive end to the game, even if there are more kings than that on the board.  

Talking about all of these kings, we may even do a randomization about which king starts out the game and then fill in the rest of the kings randomly into the jumble of other pieces.  Just a thought.

Nicholas Wolff wrote on Tue, Oct 6, 2009 01:51 AM UTC:
Two Words:

Ninja Pawns!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Oct 6, 2009 02:01 AM UTC:
I have a quick question that somone may hopefully be able to answer (John
Smith, you may be the subject matter expert on this from what I have
read).

I haven't really posted the two newer versions of the game, but some of
you are intimately familiar (mostly becuase I force it down your throats)
with my variant I am almost completed with: Wildest Kingdom Chess (WKC
III).  Well, it really doesn't have much to do with chess, it is just kind
of a strategy board game.  Myself and my boys are working on creating an
actual board and pieces for this, but I want it to look professional.  We
are designing what needs to go on the board, but I want to have it
professionally done by a company so that it looks like a board you would
pull out of Candyland, Stratego, or Chutes and Ladders.  My questions are:

- Does anyone know of reliable companies that can do this?
- How much would you imagine the cost being?
- How long would it take to set this up?  (My goal is to have it done by
November, though I am pretty sure that isn't feasible).
- Do they work with individuals that are overseas?  (I am in Japan)

I have tried to google for hours, and all I get is ways to make boards out
of posterboard and foamboard.  I want this to look real, though.  I found
one site that said he just cannibalized an old game board and used his
design, but I don't think I possess the patience to line it up correctly,
especially when my boys and I will be creating 62 pieces by hand.  

The type of work I am looking for is for me to send in a design and have
it come back on a board.  Is this possible?

Thanks for all of your help!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Oct 6, 2009 02:02 AM UTC:
Hey,

I might be off for a while.  We have two typhoons heading our way and
should be hitting this week.  Please wish my family and I luck and
hopefully, power is restored quickly so I can be back on.  Take care, all!

Best,
Nick

Nicholas Wolff wrote on Tue, Oct 6, 2009 02:20 AM UTC:
Thank you.  My wife is actually really excited.  We have never experienced
a tyhpoon before. :)

Here is a game that features the Ninja Pawn.  I think Charles Daniels was
the inventor, but he may just like it so much that he has incorporated it
into his games.

http://www.chessvariants.org/index/msdisplay.php?itemid=MPoctopuschess

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Tue, Oct 6, 2009 02:54 AM UTC:
Jose, 

I challenge you to try the swap command.  It doesn't work.  I think three of us have tried to get it to work.  Unless we are using the syntax incorrectly.  Thanks, though!

007 Chess. A variant where you also move your opponents pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Oct 7, 2009 05:25 AM UTC:Good ★★★★
007 Chess
---

I have had the opportunity to play both 007 Chess and its variant, 007 - Detente.  I must say that I am rather impressed with how a simple variant could give you such a headache when you play (and I mean that in a good way).  To play a decent game, both require a lot of concentration, risks and a large mental capacity.  Personally, I would not play either one of these variants without using the “balanced” version of the game.  White has a large advantage if the balanced version is not adhered to.

Despite the simple changes between 007 and its variant, they are both vastly different games:

007 Chess | This variant is for those who like the down and dirty games.  Like most non-random games, it does require skill, but to what extent?  It seems that no matter how far down in pieces you are, there is almost always a way to at least strike a hearty blow to your opponent.  Currently, I have copmleted two games, one with each color, and I was losing both games with quite a large piece deficit.  I came back to win one and drew the other.  Might it perhaps be one of those games that brings evenly matched players closer towards draw games?  The farther down you are, the more advantage you seem to get.  Essentially, if you want to find a way to accomplish something, sit down and analyze the board for a few minutes and you should be able to come up with something feasible.  Tips for playing this variant: 

- PLAY CONSERVATIVELY.  Any piece that is developed quickly has a very high chance of being captured.
- Keep your opponents king checked as much as possible.  It will waste a move for them to eliminate the check which keeps you with an advantage.  At the same time, ensure your king is protected.
- Try to move the opponent’s king out into the open early.  
- Take advantage of the fact that this isn’t Détente.  Move a piece in position for an attack, move an opponent’s piece where the piece you moved can attack it, and then retreat with your last move.  
- You don’t have to move the opponent’s pieces to capture.  Sometimes, blocking the escape routes for the king, blocking other useful pieces in, or moving pieces that are protecting a piece that you take can be the best course of action.

The final note I want to leave for this is that the focus of attack seems to be primarily on the kingside and controlling the kingside might possibly mean the victory, just as controlling the center in FIDE chess.

007 Chess – Détente | Despite being an offensive player, I prefer the Détente variation over the original.  I believe this game requires more strategy as it is a little harder to “will” a good move/position your way.  If you read the rules, you notice the only differences are that you can’t move the same pieces the first and third turns of a move and you can’t capture an enemy piece that you moved that turn.  When we played, we played under the assumption that on white’s first turn, he may not capture a black piece moved that turn as well, though it is not stated explicitly in the rules.  I, along with the other players, agree that this undoubtedly way is the best way to play it, for white can get an early advantage if you don’t.  Here are some tips for playing this variant that I have discovered on my own, even just after a few games playing this:

- Develop your queen early.  She will be your major player, if you know how to use  her.  I like to set her loose by advancing the pawn at c2-c3 or c7-c6.  I feel it takes advantage of the mostly open queenside.
- Again, the kingside seems to be the major battlefield, at least in the opening.  
- Keep your opponent’s king in check.  This eliminates a move for your opponent.  At the same time, ensure yours is protected.
- Keep moving your opponent’s king – eliminate his ability to castle and get him into the open early.
- As you cannot capture your opponent’s pieces that you move that turn, your best bet for moving their pieces is to block escape routes, block development, move the king, remove protection from a piece that you captured.
- Interesting attacks come from the queenside.  Don’t eliminate your options.

To sum it up, I concur with the below comments: this is a great variant.  On Nick’s personal scale out of 10, I would rate 007 Chess a 5.5.  Great concept, but it is too difficult to establish stable positions.  007 Chess – Détente would be rated at a much higher 8.  The concept is there, and it eliminates the deficiencies that 007 Chess has.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Wed, Oct 7, 2009 11:38 PM UTC:
Hey Joe!

Thanks for the comment!  The typhoon did miss us, but it impacted mainland
Japan pretty hard, I hear.  We did get some gnarly wind and rain.  My wife,
of course, is really upset that it hit us.  She has this obsession of being
in every type of natural disaster and living (hurricane, earthquake,
volcanic eruption, etc).  We did wildfires last year lol and growing up in
'Tornado Valley' we both have seen our fair share of those.

I am not looking to spend too much money on the board, but I am not afraid
to drop a little dime into it.  Basically, I want just a regular game
board.  I was thinking about cannibalizing a Candy Land board that we have
lying around, but I don't know if I can make it look nice.  If you have
some time (I know it is getting late there), you can feel free to email me
at [email protected] becuase I am not at home and we can discuss
propositions.  I might even be willing to throw in an authentic Shogi (once
I find one.  They are hard to get on Okinawa) or Changgi (If I find one
when I go to Korea this month) board.  I already have a Changgi board, but
the quality isn't that great.  It was like 15 dollars.  Email me and we
can work something out :)  Thanks!

Nicholas Wolff wrote on Thu, Oct 8, 2009 09:30 AM UTC:
Joe, don't email me there, now.  I am at home and my regular email will
suffice.  Thanks!

Korean Chess: photo's (2). Photo's of original Korean chess set.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sat, Oct 10, 2009 11:21 PM UTC:
That is the same board and pieces that I got from Korea a few months ago. I don't like the pieces much because the painters didn't do a good job of painting them and left out some spots. I am going to look for a nicer one while I am there in a few weeks. Does this mean you don't want me to find you one, Jose?

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Oct 15, 2009 10:20 PM UTC:
Very nice looking variant, Jeremy.  Were you doing this because I like Mamra Chess with Wuss so much?  

A couple of questions: 

-At what point does the pieces transform?  For instance, if I check a Wuss, he is obligated to move to get out of it.  Is it legal for him to move to another space that he is in check and then transform into a Mamra?  Or do they transform after the players turn has ended?

-What happens if a player makes it so there are no kings/wusses on the board?  (ex. moves his king to turn into queen and moves wuss to turn into mamra).  Is this legal?  If so, is there an alternate way of winning?  Maybe I didn't catch it.  

Again, nice looking variant and I look forwards to playing it in the 'world tour' :)

10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Oct 22, 2009 04:30 AM UTC:Good ★★★★
10 Minute Melee
---	

I have so many thoughts regarding 10 Minute Melee, that it may be hard to get it all down.  I want to start out by saying that this game may be a hard one to play in this day and age, or at least it seems this way for me.  I think it may be because there are hardly any chess players to play OTB in the military and even fewer that go deeper into the variants side of the game.  This being said, I have not played this OTB and probably will never have a chance to do so.  So what I say in review of this game is *mainly* intended to outline the few games that I have played online of this.

Yes, I have played this online.  With the programming knowledge of Antoine Fourriere, Jeremy Good has created a nice looking preset which was modified from a Crazyhouse preset with rule enforcements.  I think if they modify the preset to only allow drops onto their correct spaces, then it will be complete.  Now, playing this online proved to be rather difficult and provided us several obstacles to overcome.  

First there was a question of time.  We had to have a countdown that neither player could see.  We ended up having one player keep time  and notifying the other when it is up.  Trust was a big key here, so if you are playing someone for the first time in this game, then you need to go back to the drawing board on methods.  I have played Jeremy many times, so trust was not an issue.  The best fix we found for this was to utilize a site called http://www.online-stopwatch.com/.  This provided a nice little countdown timer that buzzed when it ended.  We started it and then minimized the window. 

The second issue we ran into was a matter of the 15 second/move rule.  We didn't really come up with any solution for this, we just played as quickly as possible.  With this being said, we did not utilize the one-time move extension and the points for going over time, which was beneficial for us because of the time delay in not only receiving the move, but sending it off to include entering in your password each time.  This did not only impact our game as mentioned, but resulted in games with a low move count which lead to low scoring.  Our first game was 14 moves and our second game was 16 moves.   I feel if it we were to play OTB, the stakes would have been higher, as exemplified below in the comment on 13 June 2006.   

I think with this internet age on the rise (as it has been for years), if someone could program a nice protocoled game with a timer and LAN/Internet Access, it would eliminate all of the hassle involved with this game and may receive better reviews that what is listed below.  It needs something that encompasses all of its requirements easily, because the players have little time to do anything but play.

I believe one of the only problems with playing it in real life is score tracking.  The best way that I have thought to do this would be to completely annotate the game, which is often difficult in a blitz type game and then score based on that annotation.  Another minor issue is that you would have to have the necessary equipment available.  An audible timer shouldn't be too hard to come by, you would need an extra set of chess pieces for double the colors (which might pose a problem of sorting through all of the pieces while you play, but a little organization can help with that), a chess board (not hard to get), and a move clock, which I don't know of many people that have one, though I imagine if you want to drop the money for a clock, you can get it pretty easily online.  Please note the specifics of a move clock that is annotated by the author in the rules:

'For the MOVE CLOCKS, a standard chess clock can be used, as long as you are able to set the chess clock to record the time on each move, not record the total amount of time the player has used so far'

I also understand the time limit was set for 10 minutes due to the contest.  I agree with the previous comments that a longer time limit should make it much more interesting and an easy modification to make to the rules, as well, though Mason has yet to make that modification as promised in his below comment.  
  
I applaud the creator of the game in the fact that he chooses to keep the timer hidden during play.  Though, it may make for a little more strategic play involved if you can see the clock, this would make play dull.  There would arise situations of purposely stalling for the last minute if you were ahead by a nice sum of points or stalling on time if you can capture their queen at the last second to put you in the lead.  There is no rule stating that there is any other penalty besides giving points to the opponent..  I would suggest making the time penalties a little more painful and maybe doing 2-3 points per offense, not just if the timer was visible, but regularly anyways.  It would stress the importance of keeping on time more.  

A problem that I believe that will be ran into in this game, especially at GM level if there is such a thing for this game, is that evenly matched players will, in my opinion, almost always come down to either a move at the last second for a win or drawing and going into sudden death mode, not really emphasizing a victory for the stronger player.  This means that it would be very hard to have a tournament for the World's Best 10 Minute Melee player.  I firmly believe the best player would be too hard to determine.

The need for sacrifices is diminished in this game because there is no royalty, thus nullifying the need for positional advantage.  Also, since pieces can only be dropped in the places where they started, I don't think that feature would be utilized too much.  In both of our games, only one piece was dropped, that being by Jeremy, and I never once considered it myself.  More often than not, it will cause a loss of tempo and give advantage to the opponent.  It might be useful during an endgame situation, if a game could even get that far.  

Here are my playing tips and strategies for this game:
-Play conservatively.  Positional advantage has no relevance to this game, so make sure every piece is defended.  
-If you feel like the time is getting close, you may want to start an all out offensive.  Make sure you are the one who takes first so your opponent is down on points 50% of the time.  Its not an exact science, but if you have a good sense of time, it could bring the lead to you at that second the alarm goes off.  
-Use your king!  Don't forget that he is not royal.  He is worth 2 points and a serves as a great block and and a great offensive piece.  
-Play to draw.  Take a piece for a piece.  There is no positional advantage since your only objective is to score points.  Utilize tip 2 if you can at the end. 
-Obviously, your queen is the major player here.  Make sure her starting square is always uncovered in case of a trade or a lucky queen capture and always look for the forks she can give.
  
This variant definitely has potential.  With longer time controls (still hasn't been added to the rules, Mason), a sure-fire way to keep track of time fairly, and organization that allows the outside mechanics of the game to be executed quickly and efficiently, it could be definitely be in a league of its own.  Ultimately, a computer program would be optimum for this game, but it is doable OTB.  I rate this game, on Nick's personal scale out of 10, a 5.5.  The concept is there and it looks obtainable, there are just some kinks and play testing is needed to iron them out.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Thu, Oct 22, 2009 09:00 AM UTC:
Who is in charge of updating the all time played games list?  It is 2 years
since last done.  How big of a venture would it be to do that?  I would be
interested in seeing the results.  Thanks!  :)

Nicholas Wolff wrote on Fri, Oct 30, 2009 01:06 AM UTC:
WELCOME BACK, FERGUS!

Send me an invite to a game.  Maybe I can beat you this time, now that you
are out of practice.  

Wait, did I say that outloud?

:)

Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Tue, Nov 10, 2009 02:10 AM UTC:
I can't make any moves in a game.  I am white and it is my first turn.  I always get this error:

79: die You may not move the same piece twice on the same turn.

It also lists a bunch of 'arrays'?

Thanks!

Nicholas Wolff wrote on Fri, Nov 13, 2009 03:48 AM UTC:
Thanks, Fergus!

I will check it when I get home.

Nicholas Wolff wrote on Sun, Nov 15, 2009 07:23 AM UTC:
Fergus,

I want to point out that it is, in fact, legal to move a pawn 2 squares on White's first move.  It states in the rules (#3):

You may move an unmoved Pawn two spaces forward only on your second move or on White's very first move. 

When I was trying to make my moves, not only was the double step on my first move illegal (as white), but also all the single steps and knight moves.  I had no trouble after you modified the code, but as Jeremy just said, he is having the same issues.

Dou Shou Qi: The Battle of Animals - The Jungle Game. Simulated conflict between animal kingdoms. (7x9, Cells: 63) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sun, Nov 15, 2009 07:33 AM UTC:
I concur with the below statements on the incorrect naming of the game.  

Also, I am quite fond of the first two pictures of the home made boards in the pictures.  Does anyone know how they were made?  I have a nice board for this game, as well, with some nice pieces.  

One of my favorite games, hands down.

12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Tue, Nov 17, 2009 01:37 AM UTC:
Hey Charles,

I am actually in the process of trying to make presets for your 12# variants.  I was a little confused on some of the pieces (I think some images represented different pieces as the different variants were listed).  I have made a list of what variants you listed and what I believe to be the opening setup of the armies.  Could you please look over what I have written and correct the inefficiencies?  Thank you.

-Nick

12# COURIER        12# EURASIAN     12# WILDEURASIAN QI      
---                ---              ---                                  
RBKQBR             RCQKCR           RCWTCR                               
NAFFAN             NOBBON           BOQKOB                          
PPPPPP             PPPPPP            MNNM                   


12# TIMUR           12# MITREGI 108    12# WILDEBEEST
---                 ---                ---
AMDDMA              LEXKEL             RBQKBR
RIGKIR               RBBR              MNWWNM 
NFWWFN              HYVVYH             PPPPPP

     
12# RUTLAND       12# SHOXIANG      12# COMPOUND A      
---               ---               ---                 
RJQKZR            LRKBRL            RUQKZR              
NBBBBN            VCXXCV            N BB N              
PPPPPP            YNSSNY            PPPPPP              


12# COMPOUND B
---
RZQKZR
NBUUBN
PPPPPP


A= ALFIL
B= BISHOP
C= CANNON (CHINESE)
D= DABABA
E= MITRE (BISHOP -ONLY FORWARD)
F= FERZ
G= GIRAFFE
H= HUMP (CAMEL -ONLY FORWARD)
I= PICKET
J= CROWNED ROOK (ROOK + FERZ)
K= KING
L= LANCE
M= CAMEL
N= KNIGHT
O= ARROW (VAO)
P= PAWN
Q= QUEEN
R= ROOK
S= STEPPING ELEPHANT
T= TANK (CANNON + VAO)
U= CARDINAL
V= SILVER GENERAL
W= WILDEBEEST
X= GOLD GENERAL
Y= HELM (SHOGI KNIGHT)
Z= MARSHALL

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Wed, Nov 18, 2009 11:11 PM UTC:
I have a prest for WKC!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Mon, Nov 23, 2009 02:10 AM UTC:
I'd be up for a tournament, but I don't have many variants and none will
be good enough for NextChess, nor do I know many or what kind of criterian
to look for in this.  Fergus seems to know what he's doing and I really
like his Clockwork Orange Chess, so can I submit that or is it not what you
guys are looking for?  Maybe you guys can just choose one for me :)

I'm just up for a tournament.  Speaking of which, are there any plans for
CV tournament #4?

Nicholas Wolff wrote on Mon, Nov 23, 2009 04:46 AM UTC:
Fergus,

Sounds good.  Speaking of other tournaments, has there been any talk of CV
Tournament #4?  I was talking to Joe Joyce the other day and commenting on
how I was not a part of CV during those days and would like to see it.  On
the other hand, there is a tournament going on right now that has Clockwork
Orange Chess as the variant for a certain round.  My suggestion :)  Maybe
when we start it, you can overlook some of the games and see how your
variant is playing out.

Are there any stipulations on these NextChess ideas?  For instance, if I
were to try to invent a variant for this, would it qualify if I thought it
included the qualities that the masses would like?  Or would it have to be
more profound of a variant that has been tried and tested, such as your
Eurasian Chess and Great Shatranj?  I am debating on trying to come up with
one, but if it won't be used, then I may bypass the effort for now. 
Thanks!

10x10 Multiple Knot Chess. Board in `mathematical shape'.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Nov 30, 2009 12:57 PM UTC:Poor ★
10x10 Multiple Knot Chess
---
I admit, I have not played this variant, though I say with the utmost
certainty that there is no reasonable way to play it.  Whether if someone
is trying to make a preset or a homemade board, it would seem almost
impossible to do so.  The only way to make a board for this would to make
it extremely large, or find some pieces that are extremely small.  This
would be to compensate for the 10 celled rows that are squeezed into this
jumbled mess.  Maybe if he lowered the cell size, but I don't even think a
regular 8x8 would fit well enough.

I have contemplated for some time as to why Missoum would create this board
and offer it for play.  Why would this be better than to play chess with
the same setup on a 10x10 board?  After some thought, the best that I can
come up with would be to have a new perspective on the board without
changing the play. However, when he changed the board, he sacrificed the
play.  

I have looked through all of his boards, and I think this is the best
looking one with the most chance of playability, by far; however, it would
be more trouble than its worth to make the board instead of moving onto
something else.  The time and resources are not worth it, in my opinion,
nor is the enjoyment of playing a game when you finish the board.  

If this board were somehow created, the thrill that I believe he has hoped
to achieve by making this board can be neutralized when a 'Play By Email'
environment is utilized.  A person can just as easily pull up a 10x10 board
with the setup and gain the advantage of not having to deal with the twists
and turns.  This would only be a feasible play in person OTB.  

Though I do not care for the board, the other aspect of the game is the
setup of pieces that he chose for it.  I do not pretend to be an expert on
variants, pieces, and their piece values.  What I write is in my own
opinion and knowledge that I have gained from experience in play of certain
games.  What Missoum has done with this game is simply add an extra knight
and a pawn to each side.  With a bigger board, he has added two pieces that
are much weaker on a 10x10 board than on an 8x8 and kept the power players
(whose value raises on a bigger board) the same.  Personally, I would
prefer maybe changing a knight for a bishop, but I think that is relative
to who is playing.  I think that is a matter of opinion and I cannot
criticize for that. 

Despite my negative statements, I see where Missoum's heart lies, however
it doesn't make this board playable with a reasonably sized board.  If
anyone could prove me wrong, I would LOVE to see the board and recant what
I have said.  With all of this being said, I rate this variant, on Nick's
personal scale out of 10, a 1.  I have given him a point for the thought
provocation that he has given me for looking at chess a different way.

12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Fri, Dec 4, 2009 05:07 AM UTC:
Charles,

In case you were curious, here are the presets that I made for your variants. I am going to get them submitted soon.

Myself, Jeremy, Vitya, and Carlos Cetina are going to be playing 4 of them (Courier, Timur, Wild Eurasian Qi, and Compound B). If you want, I'll post the links to the games when we start.

12# Courier
12# Eurasian
12# Compound A
12# Compound B
12# Wild Eurasian Qi
12# Timur
12# Wildebeest
12# Rutland
12# Shoxiang
12# Mitregi 108

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Mon, Dec 7, 2009 10:26 AM UTC:
Actually, I submitted one a few days ago, as well.  It was just a bunch of
presets, but they haven't been posted yet.  Do you do that, or is that
someone else?  Thanks!

:)

Nicholas Wolff wrote on Wed, Dec 9, 2009 11:44 AM UTC:
No problem :)  Thanks!

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Dec 10, 2009 07:03 AM UTC:
I like the idea of a 'blitz' tournament, however it sucks for a lot of us (including me) who do not live in the US or close time zones.

10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Fri, Dec 11, 2009 12:11 PM UTC:Good ★★★★
10-Directional Chess
---
To review 10-Directional Chess would be more to review the pieces used in the game.  Knappen introduces two pieces and replaces the orthodox knight and queen with them.  These new pieces are the eohippo (knight + forward/backward wazir) and the fischer (knight + forward/backward rook).

In the rules, Knappen eludes to this new piece set being a comparable Chess with Different Armies (CwDA) army.  I disagree with this statement.  This army is significantly weaker than the FIDE army.  Though the eohippo does have a one up on the knight, the fischer has too many weaknesses to even be comparable to the queen.  This army would get destroyed by the 'Fabulous FIDE' set, if played by someone with even the same skill level.  

Both of these pieces have weaknesses that are easily exploitable.  They are both quite vulnerable to pins, minus a pin via the file against the fischer.  They are vulnerable from the diagonals and from the left and right.  They also share the weakness of the knight, that they need to be in the center of the board to be the most efficient and are relatively weak along the sides of the board.

In an endgame with a rook, king and pawns vs a fischer, king and an equal number of pawns placed in equal positions, I would wager the side with the rook would have the better hand.  The capability to run along the ranks is most invaluable, especially against a fischer and its weaknesses.  The fischer, however, would have the better capability to fork pieces.

If you were to compare the fischer to the eohippo, it is obvious that the fischer is more powerful, but in a similar end game situation as the rook and the fischer, I would imagine it would be fairly even play.  I think who ever would have the move tempo would have the advantage.  However, I feel that the rook far outclasses the eohippo, even with how closely related all of the pieces are to each other.  

The main strength in the two new pieces lies within their forking ability.  Not only does it retain the knights powerful move, but it throws in a nice orthogonal move as well, providing more opportunities for these forks to occur.  In my second game played, I even lost via smothered mate, which hardly ever occurs in a game of FIDE chess. 

With all of these strengths, weaknesses, and similarities noted, I would value these two new pieces (on an 8x8 board) relatively low.  I would give the eohippo a 4 and the fischer either a 5 or just slightly more.  The eohippo would still be considered a minor piece as it cannot mate a bare king with just itself and a king, though it can now cause a stalemate.  The fischer is considered a major piece, following the same method.  Keep in mind that I am no expert on piece values, just from my opinion.

One thing that I have noticed in the games of 10-Directional Chess games that I have played, is that the pawn structures in the mid-game are unique.  I find that the middle pawns are lost early in about half the games, leaving quite a bit of pressure on the sides of the board, while opening the middle.  This may be due to the fact that the people playing it are more used to the value of the center of FIDE chess and try to apply that here, where it may not be the best place to focus on.  I invite more people to try the center, though, because I think it would be interesting to see the strategies that can arise from controlling it.  Just remember that an open center will get the fischer out into the game early without compromising one's development.

Yes, I know you have all been waiting for Nick's list of 10-D strategies.  Well, here it:

When playing AGAINST these pieces (whether using the same army or different): 

-It is best to attack the fischer and eohippo from their weaknesses as I explained in a previous paragraph.  If the player is new to using this army, they may rely on these pieces a lot.  However, if you eliminate all of them, it leaves your opponent with just a set of FIDE pieces, which I am sure he/she would be familiar with.
-Take out their rooks at all cost.  They are (in my opinion) their most deadly piece, and they have TWO of them!
-Never forget about the orthogonal movements of Knappen's pieces.  In the games I have played/watched, many a blunder has been made (some costing the player with the obvious advantage the game).  It is very easy to overlook those moves and it will haunt you.
-The fischer and the eohippo will be used for forking pieces.  Again, don't forget about the orthogonal movements.
-If you have a different army other than the 10-D one, you will want to maintain a strong center.  This will block the fischer's development.

When playing WITH these pieces (pretty much the opposite of playing against):

-Keep your weak spots covered and be wary of the potential of pins.  
-Protect your rooks and use them wisely.  In an endgame, they will be your most valuable players, giving you the most potential for a checkmate.  
-Try to open up the center game.  It will provide you with the best opportunity to develop your fischer.  Also remember that a fischer in the center is the deadliest fischer on the board.
-Utilize the orthogonal movements of Knappen's pieces.  They will provide protection and also forking opportunities not presented with a standard knight.

Knappen brings some more interesting light into the chess world with his new pieces.  Personally, I find the new eohippo to be a great piece and am currently utilizing it in a testing of one of my new games.  However, the fischer, though a stronger piece than the eohippo, leaves more to be desired.  I would not have set this piece to be a queen replacement.  However, with these new pieces, Knappen retains the chess spirit while compromising the old, drawn out opening books that grandmasters pride themselves with, which are a big part of the reason why I have shied away from the ancient game, myself.  This sigh of relief and new outlook of the game put it high in my favor, though I am by no means great at this game (in fact, I am quite terrible at it).  Also, as Fergus states, the learning curve is minimal, though that works on both an upside and a downside.  With these closing comments being said, I would rate this game on Nick's personal scale out of 10... a 6.5.  I would like to see this game played more often by other people.  I think it would expand all of our horizons, though I think the fischer would deter many from its play.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Fri, Dec 11, 2009 12:15 PM UTC:
Are you still having a problem with the # sign?  I tried to change it a
while ago and the change is still not affected.  Thanks!

Nicholas Wolff wrote on Fri, Dec 11, 2009 11:37 PM UTC:
I tried to change the index information, so that the name '12# Chess'
matched the actual variant name '12 Sharp Chess'.  Was I doing it right,
there? 

Thanks David!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Dec 15, 2009 01:44 AM UTC:
I am not sure what the subject is regarding, but we have always played that
the minister can capture with all of its moves (even the alfil/dababa
ones).  I have played this with Jose.  He might just need to clarify it in
the rules.

Nicholas Wolff wrote on Tue, Dec 15, 2009 02:45 AM UTC:
Nick said:

'I am the coolest and was right about the Minister.'

That is also correct ;)

12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Dec 17, 2009 05:49 AM UTC:
The presets screw up when viewing from green's side.  Does anyone know how this can be fixed?  We have 4 ongoing games for this.  Here is a link to one of them where it is viewed from green's angle (at the time of this email).

/play/pbm/play.php?game=12+Sharp+Wild+Eurasian+Qi&log=maeko-makov333-2009-349-254

Thanks!
-Nick

Nicholas Wolff wrote on Fri, Dec 18, 2009 05:11 AM UTC:
Charles,

In your rules, you state 'll compound pieces (Queen, Tank, Gnu) in 12# Wildeurasian, are barred from entering an enemy camp.'  Does this mean that they cannot give check there, as well?  Thanks.

Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sat, Dec 19, 2009 06:17 AM UTC:
I think the log went bad after you added the rules:

/play/pbm/play.php?game=Ajax+Orthodox+Chess&log=j_carrillo_vii-maeko-2009-338-083

Thanks.

125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sun, Dec 20, 2009 06:33 AM UTC:
Hey Charles,

The diagrams are whacky on this one.  Could you please look into it for me?  I am trying to get some presets for these, as well.  Thanks.

-Nick

Nicholas Wolff wrote on Sun, Dec 20, 2009 08:22 AM UTC:
It is still not working correctly. If you want, I can email you exactly what it looks like on my screen.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Mon, Dec 21, 2009 07:35 AM UTC:
I just got ZoG and I have been googling for a good document to teach me how
to program games for it, however, I am a horrible googler and have not been
able to find the 'ZRF Bible' (for lack of better terms.  Can anyone
provide me with a link for a site/document that has good info?  Thank you.

-Nick

Nicholas Wolff wrote on Mon, Dec 21, 2009 02:15 PM UTC:
Thank you guys.  I have been following both of your advice.  However, I am
a little stuck.  Is it possible to modify the turn order for for a multi
move turn? 

It will start out with white making a move with black's pieces.
Black will then make a move with white's then one with their's
Play will continue on in this format: Move friendly piece, move enemy
piece, Move friendly piece.

I am not exactly sure if it is supported, nor if you can even move enemy
pieces.  Could one of you spare me the time?  Thanks!

Nicholas Wolff wrote on Mon, Dec 21, 2009 10:59 PM UTC:
Thanks, again, Mats!

I had no idea that that file was there.  It should help me quite a bit,
now.  The turn order is now satisfactory, though.  Thanks :)

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Thu, Dec 24, 2009 02:59 AM UTC:
Hey David!

My computer may have some problem with the presets or something.  I
submitted another variant about a week ago (?) entitled 123456 Chess.  Am I
doing the process incorrectly or is it the name or what?  Please let me
know if I need to resubmit it.  Thanks!

Best and happy holidays!
Nick

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Fri, Dec 25, 2009 01:00 AM UTC:
From this side of the world to those of you who have not yet hit 25
December 2009...


MERRY CHRISTMAS!

123456 Chess. Missing description[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sat, Dec 26, 2009 07:10 AM UTC:
I'll do that, as well, but since it is within the Alfaerie: Many piece set, a user should be able to use r and R to access those pieces even if they are not listed. I might have to change how the dice are named, as well, since it might conflict with the code. If I put d3-d4, it could mean I move a piece from d3-d4 or I place a black 3 die on d4. Thanks for spotting that :)

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Sun, Dec 27, 2009 12:59 AM UTC:
Thank you, gentlemen, for your help.  I have completed the code, except for
one minor detail.  I have poured over this for days and can't figure this
out and was wondering if someone could give me a hand.  I would imagine it
is a simple fix.  I have the win condition set to checkmate, but the game
still has the king capturable.  Would anyone be willing to review my code
and let me know what I am doing wrong?  I am still learning, but I am
catching on fast, I think.  Thanks!

-Nick

Nicholas Wolff wrote on Sun, Dec 27, 2009 06:55 AM UTC:
Hmmm... Ok, that is what I have in there.  The pieces don't make two moves
in a row, but a player will move three pieces in a turn in the order
'self/opponent/self'.  In this case, you are saying that Zillions does
not recognize it as check if in the middle of a move?  Thanks, Mats!

125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Dec 28, 2009 01:17 AM UTC:
Yes, much better. Thanks!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Mon, Dec 28, 2009 01:26 AM UTC:
David,

I think you are missing quite a few players.  For instance, Jeremy Good
which is quite a regular on the site, but also small time players like Chad
Crawford.  This also includes my rated profile 'nickwolffrated' and even
good ol' attack hippo who coincidently has my favorite animal in his name.
  I know these players have completed games even within the past 90 days.

Was there some formula you used to exclude these?  Thanks!

Hope your holiday was good :)

10-directional Chess. Updated with rule-enforcing presets.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Dec 28, 2009 10:21 AM UTC:
Fergus,

If I add code to enforce the rules to these presets, would it disrupt any games currently being played or would I have to wait until they are completed in order to do so?  Thanks!

-Nick

Nicholas Wolff wrote on Tue, Dec 29, 2009 12:47 AM UTC:
Ok, Fergus. Sounds like a plan. Did you happen to get my email regarding the include command/files? Thanks.

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Dec 31, 2009 05:25 AM UTC:
It would be nice to add a vacation feature to the site. It might make it easier for the other players. For instance, I can pretty much keep pace with the time limit really easily, but come March, I will be training in the field in Korea for 2-3 weeks with absolutely no internet access (so far as I am told). I will probably time out of all of my timed games during that period. It would be easier on the players for this tournament.

Nicholas Wolff wrote on Thu, Dec 31, 2009 08:03 AM UTC:
Fergus,

Please use my rated account for these games: nickwolffrated.  Thanks!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Thu, Dec 31, 2009 03:05 PM UTC:
This is a message from the year 2010.  It feels exactly the same as 2009. 
You are not missing much.

Happy New Years!

I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sun, Jan 10, 2010 05:48 AM UTC:
I have a question about the central region. If a wazir moves into there but stays put, does the countdown still happen each turn? At what point does the countdown start (the turn the wazir enters or the turn after)? If a Wazir enters, spends a few turns in there, exits and re-enters, does it retain that amount of turns, or does it start over? Thanks!

Nicholas Wolff wrote on Thu, Jan 14, 2010 09:11 AM UTC:
I think I understand it.  Just to be on the safe side:

A wazir who moves into the zone can survive for 5 complete turns.
So, if he moves into the zone, the first half turn would consist of the opponents turn. 
This means that if he does not move out of the zone by the 5th turn made by you, he is gone.
A wazir that leaves the zone and re-enters starts with a fresh count.  

Is this correct?  Thanks for the clarification, Charles.

Nicholas Wolff wrote on Thu, Feb 4, 2010 06:28 AM UTC:
Another quick question:

According to the rules: 'The winner is the first player to end a move as the only player with Wazirs.' which leads me to believe that the player who loses all of their wazirs first loses.

According to the preset created by Jeremy Good: 'Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs.'  Meaning that you win by losing all of YOUR wazirs.

Is Jeremy's preset one of his variant variants?  Or is there an inconsistency between the rules?  Thanks!

-Nick

Nicholas Wolff wrote on Thu, Feb 4, 2010 09:17 PM UTC:
Just as I suspected. Thanks, again!

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Wed, Feb 10, 2010 07:12 AM UTC:
Nice catch.  I am surprised the author didn't notice that.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Feb 10, 2010 10:40 PM UTC:
Hey Rookayah!

There is no 21 move rule for a win, but there IS a 50 move rule and a 3 move repetition rule for a draw.  Here is how they work:

50 move rule
---
If 50 moves are made by both sides without a pawn move or capture, then one of the players can claim a draw.

3 move repetition
---
If the same position is repeated throughout the entirety of the game three times, then one of the players can claim a draw.

I can't recall any other rules involving the number of moves.  I hope this helps.

Best,
Nick

Gandhiji. Members-Only Awesome, tactical and magical game invented to aid world peace. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Feb 24, 2010 10:58 AM UTC:
Fergus,

If it would be for the better, I can either resign from the tournament, as well, or take his choice of variant as my own.  Whatever would work best for you, I would do.  I am soon to depart for 3 weeks for work and I might not be able to play much, so I will not be upset whatever you choose.  Thanks!

-Nick

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Mar 18, 2010 10:58 PM UTC:
Fergus,

Quick Question:

I stupidly closed my newly created, unpublished preset without saving the URL.  How can I access it to send more invites?  For some reason, my computer doesn't keep file history, so I can't find it for the life of me.  Thanks!

Best,
Nick

Nicholas Wolff wrote on Fri, Mar 19, 2010 04:31 AM UTC:
Thanks Fergus,

It is Battle Royal.  I think the settings name was BattleRoyal.

Nicholas Wolff wrote on Fri, Mar 19, 2010 08:58 PM UTC:
Haha. Sorry about that, Fergus. I never drink, but yesterday I had a few, so that was the norm for me then. I appreciate your help.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Fri, May 28, 2010 03:04 AM UTC:
During some down time, I was browsing different variants and came across
this beast on our pages.  The stats:

- 36x36 board (1,296 spaces)
- 402 pieces per side
- 209 different types
- 253 different moves
- Each player averages over 1000 moves/game

So far, this is the largest discovered/invented shogi variant.  I want to
look over the rules a bit more, but I will be interested in play a game
with somebody if there is anyone out there interested.

Creating a preset would be very time consuming and too big on the screen
for comprehension, so I am thinking an email game might be best.  I would
like to play according to the rule set found at:

http://en.wikipedia.org/wiki/Taikyoku_shogi

as they seem to be the most complete set that I can find.  If anyone wishes
to join me on this daunting task, I would be most appreciative and
welcoming.  If we average a move per day, this will take a couple of years!
 Shoot me an email at [email protected] or reply to this, but
please finish the game with me if you plan on playing.

Nicholas Wolff wrote on Mon, May 31, 2010 01:26 PM UTC:
Daniil Frolov:

You seem to have taken an avid interest in shogi and its variants.  I have
created (through lots of time, determination, and finger ache) a Microsoft
Excel spreadsheet of this shogi variant, complete with comments on the
pieces denoting how they move and what they promote to.  If you have the
program (or a google documents account) I would like to play a game of this
with you.  We can email the board back and forth to each other.  Would you
like to play?

Best,
Nick

Nicholas Wolff wrote on Tue, Jun 1, 2010 10:24 AM UTC:
I am a decent chess player (self-proclaimed, mind you), but shogi and its
variants have never been good to me.  I found a lot of inconsistencies with
the pieces for the spreadsheet I made (too many typing errors and such), so
I am doing a revamp which might take a while.  If you are interested, shoot
me an email [email protected] and I will send you the finished
product when I am done.  If you don't want to waste the time on it, no big
deal.  Take care and thanks for consideration.

Best,
Nick

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