Comments by Snowmoondaphne
???
It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check. This is Mansindam's rule, I'm not sure what you're talking about.
(Or maybe I'm not good at English, so I didn't understand your saying well. If that's okay with you, please explain to me in a bit more detail.)
https://github.com/ianfab/Fairy-Stockfish/blob/master/src/variants.ini
It might be good to take a look at this. Variants created by individuals are implemented by this definition.
And I use Fairy Stockfish via WinBoard (XBoard), I'll give you the file if you need it.
Aurelian Florea //
https://github.com/ianfab/Fairy-Stockfish/releases/tag/fairy_sf_14
I downloaded Fairy Stockfish from assets here.
It might be quicker to ask on this channel how to use Fairy Stockfish.
H. G. Muller // Umm, I played Mansindam on Fairy Stockfish over 30 times as AI vs AI. And all games so far have been decided by checkmate. (No case of winning by campmate, stalemate, or three fold repetition has been found yet.)
Did I misunderstand what you said?
H.G. Muller //
That is not what 'reach' means in English. It means coming from the outside.
I got it. Added text related to it to the promotion rules.
If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.
However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.
I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.
Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?
H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.
If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.
(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)
Kevin Pacey // Well, I guess my explanation was insufficient.
Every piece of your opponent you capture becomes your 'hand piece'. On your turn, you may place one of your hand pieces on an empty square of the board. (This is called 'drop'.)
However, in order to drop, you must not move any piece during your turn, and after dropping, you must pass the turn to your opponent.
And your hand piece Pawn cannot drop into the last (9th) rank, nor can it drop on a file that already has your Pawn. (It is possible to deliver a check or checkmate to an opponent by dropping a pawn.)
That said, the hand piece works the same as Shogi's mochigoma, except that the Pawn can make a checkmate with a drop.
H.G.Muller // I don't even know why... I found out it now
Hand piece is a direct translation of Shogi's Mochigoma(手駒).
So the hand piece is the same as Shogi's mochigoma.
Naturally, you can use any piece you capture as your hand piece.
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Umm, what does that mean?
I agree. So I'm thinking of renaming some pieces soon
The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it
But does Hautbois D'amour mean 'high wood love' ?
Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate
Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)
If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that
The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal
In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this
In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)
Thanks for kind reply !
Thanks !
Who's the editor ?
H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out
I modified it
// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'
I added this
'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'
I added this rule
I modified the sentnences
Ah, I fixed them. Thanks !
// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.
// About threefold repetition :
If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.
- Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.
(Of course, it is also impossible to repeat the check consecutively.)
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H. G. Muller // So in your example, does it mean that Black lose is normal, but White loses with Mansindam's variants.ini?