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Comments by Snowmoondaphne

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Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 01:37 PM UTC in reply to H. G. Muller from 12:42 PM:

H. G. Muller // So in your example, does it mean that Black lose is normal, but White loses with Mansindam's variants.ini?


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 12:04 PM UTC in reply to H. G. Muller from 11:56 AM:

???

It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check. This is Mansindam's rule, I'm not sure what you're talking about.

(Or maybe I'm not good at English, so I didn't understand your saying well. If that's okay with you, please explain to me in a bit more detail.)


Stockfish and chess variants [Subject Thread] [Add Response]
Daphne Snowmoon wrote on Wed, Nov 2, 2022 11:50 AM UTC in reply to Aurelian Florea from 11:39 AM:

https://github.com/ianfab/Fairy-Stockfish/blob/master/src/variants.ini

It might be good to take a look at this. Variants created by individuals are implemented by this definition.

And I use Fairy Stockfish via WinBoard (XBoard), I'll give you the file if you need it.


Daphne Snowmoon wrote on Wed, Nov 2, 2022 10:28 AM UTC in reply to Aurelian Florea from 10:10 AM:

Aurelian Florea //

https://github.com/ianfab/Fairy-Stockfish/releases/tag/fairy_sf_14

I downloaded Fairy Stockfish from assets here.

https://discord.gg/aPs8RKr

It might be quicker to ask on this channel how to use Fairy Stockfish.


Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 10:09 AM UTC in reply to H. G. Muller from 10:02 AM:

H. G. Muller // Umm, I played Mansindam on Fairy Stockfish over 30 times as AI vs AI. And all games so far have been decided by checkmate. (No case of winning by campmate, stalemate, or three fold repetition has been found yet.)

Did I misunderstand what you said?


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 09:44 AM UTC in reply to H. G. Muller from 09:22 AM:

H.G. Muller //

That is not what 'reach' means in English. It means coming from the outside.

I got it. Added text related to it to the promotion rules.

If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.

However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.

I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.

Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 08:58 AM UTC in reply to H. G. Muller from 08:03 AM:

H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.

If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.

(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)


💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 08:48 AM UTC in reply to Kevin Pacey from 06:11 AM:

Kevin Pacey // Well, I guess my explanation was insufficient.

Every piece of your opponent you capture becomes your 'hand piece'. On your turn, you may place one of your hand pieces on an empty square of the board. (This is called 'drop'.)

However, in order to drop, you must not move any piece during your turn, and after dropping, you must pass the turn to your opponent.

And your hand piece Pawn cannot drop into the last (9th) rank, nor can it drop on a file that already has your Pawn. (It is possible to deliver a check or checkmate to an opponent by dropping a pawn.)

That said, the hand piece works the same as Shogi's mochigoma, except that the Pawn can make a checkmate with a drop.


💡📝Daphne Snowmoon wrote on Tue, Nov 1, 2022 10:19 AM UTC in reply to H. G. Muller from 06:52 AM:

H.G.Muller // I don't even know why... I found out it now


💡📝Daphne Snowmoon wrote on Tue, Nov 1, 2022 02:42 AM UTC in reply to Greg Strong from 12:47 AM:

Hand piece is a direct translation of Shogi's Mochigoma(手駒).

So the hand piece is the same as Shogi's mochigoma.

Naturally, you can use any piece you capture as your hand piece.


💡📝Daphne Snowmoon wrote on Tue, Oct 25, 2022 01:59 AM UTC:
files=9 ranks=9 holdingsType=-1 promoOffset=9 promoZone=3 maxPromote=6 promoChoice=+ graphicsDir=/graphics.dir/alfaeriePNG/ whitePrefix=w blackPrefix=b graphicsType=png squareSize=54 darkShade=#C8E0A8 lightShade=#F0FFC0 symmetry=none royal=9 pawn:P:fW:chinesepawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,,a7,b7,c7,d7,e7,f7,g7,h7,i7 knight:N:N:knight:b1,h1,,b9,h9 bishop:B:B:bishop:g1,,c9 rook:R:R:rook:i1,,a9 cardinal:C:BN:cardinal:c1,,g9 marshal:M:RN:chancellor:a1,,i9 queen:Q:Q:queen:d1,,f9 angel:A:QN:amazon:f1,,d9 king:K:K:king:e1,,e9 guard:G:FW:guard:, centaur:E:NFW:knightguard:, horse:H:BW:archer:, tiger:T:RF:tiger:, rhino:O:BNW:rhino:, ship:S:RNF:ship:,

Citadelir : Reforged. Members-Only It is a refined Citadelir(a kind of chess variant).[All Comments] [Add Comment or Rating]

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Paragi. Shogi without drop rule + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sun, Aug 21, 2022 07:13 AM UTC in reply to H. G. Muller from Sat Aug 20 08:47 PM:

Umm, what does that mean?


💡📝Daphne Snowmoon wrote on Tue, Aug 16, 2022 11:26 PM UTC in reply to Daniel Lee from 02:57 PM:

I agree. So I'm thinking of renaming some pieces soon


💡📝Daphne Snowmoon wrote on Sat, Aug 13, 2022 08:36 AM UTC in reply to Jean-Louis Cazaux from 08:28 AM:

The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it

But does Hautbois D'amour mean 'high wood love' ?


💡📝Daphne Snowmoon wrote on Fri, Aug 12, 2022 01:16 PM UTC in reply to Jean-Louis Cazaux from Thu Aug 11 09:07 PM:

Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate

Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)

If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that

The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal

In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this

In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)

Thanks for kind reply !


💡📝Daphne Snowmoon wrote on Thu, Aug 11, 2022 07:10 AM UTC in reply to Kevin Pacey from Wed Aug 10 10:38 PM:

Thanks !


💡📝Daphne Snowmoon wrote on Wed, Aug 10, 2022 08:09 PM UTC in reply to H. G. Muller from 08:06 PM:

Who's the editor ?


💡📝Daphne Snowmoon wrote on Wed, Aug 10, 2022 04:16 PM UTC:

H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out


💡📝Daphne Snowmoon wrote on Tue, Aug 9, 2022 08:11 AM UTC in reply to H. G. Muller from 07:22 AM:

I modified it

// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'

I added this


💡📝Daphne Snowmoon wrote on Mon, Aug 8, 2022 08:37 PM UTC:

'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'

I added this rule


💡📝Daphne Snowmoon wrote on Mon, Aug 8, 2022 04:15 PM UTC in reply to H. G. Muller from 04:04 PM:

I modified the sentnences


💡📝Daphne Snowmoon wrote on Mon, Aug 8, 2022 03:47 PM UTC in reply to H. G. Muller from 03:21 PM:

Ah, I fixed them. Thanks !

// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.

// About threefold repetition :

If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.

 - Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.

 (Of course, it is also impossible to repeat the check consecutively.)


💡📝Daphne Snowmoon wrote on Mon, Aug 8, 2022 01:12 PM UTC:

Can this be republished ?


Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sat, Jun 25, 2022 09:55 PM UTC:

The setup has changed a lot !


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