[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Rated Comments for a Single ItemLater ⇩Reverse Order⇧ Earlier Pocket Polypiece Chess 43. Game with off-board pocket where all pieces of a type change when one piece of a type is moved normally. (7x6, Cells: 43) [All Comments] [Add Comment or Rating]Kevin Pacey wrote on 2018-03-01 UTCExcellent ★★★★★A really cool looking variant. I'm rather surprised it's been so little played on Game Courier thus far. George Duke wrote on 2004-02-14 UTCExcellent ★★★★★Excellent for Jacks & Witches, having played one of the Courier J&W games by the same inventor. I tried Polypiece 43 too, and I think lack of clarity, the lately popular criterion for CVP's ratings, applies. However, Mark Thompson suggests in 'Defining the Abstract' that Clarity trades off with Depth, and PP43 is deep for under 64 squares, I would say; and its originality is high. The other tension Thompson sees is between Drama and Decisiveness, exchanging or played off one against the other to great extent; these third and fourth criteria for a well-designed game would come into play at the 73(72+Pocket) squares, well worth trying. Of course, Polypiece inventions go back to Ralph Betza (as all wisdom does), and Betza says in Polyp. article that there are 'hundreds of thousands of variants,' yet all Polypiece at root, meaning not just pieces but games. So, it can help to have standards besides popularity and polls. I prefer Cannon/Canon's flip at option in Jacks & Witches (and Ch. Larger Bd.), because clarity is not a problem where other pieces are not flipping, and J&W shows drama, decisiveness, and depth too. Michael Nelson wrote on 2003-04-09 UTCGood ★★★★This game deserves an Excellent for the concept, but a small reworking might be nessessary. Some limitation on hogging the pocket seems needed--perhaps the cube variant is some help, but I would suggest that the pocketed piece be immune from capture for only a limited time (2 or 3 turns perhaps, playtesting would be required to determine the limit). After the limit is up, opponent can move to an occupied pocket and capture. I don't think that pawn pocketing variant is a good idea in view of the pocket hogging issue. I would also suggest this variant about flipping. A piece in the pocket is affected by flipping, but a move to or from the pocket doesn't cause filpping. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.