Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Later Reverse Order Earlier
The Travelers ZIP file. Missing description[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Feb 18, 2006 05:31 AM UTC:Excellent ★★★★★
thanks to Antoine Fourriere and Larry L. Smith for helping make this game
playable with zillions, it is a magic game. i already commented on this
game here
http://www.chessvariants.org/index/msdisplay.php?itemid=MSthetravelers

💡📝Roberto Lavieri wrote on Fri, Feb 17, 2006 12:50 PM UTC:
Finally, it is here, 'The Travelers' Zillions rules file. It was not easy: at first, I was unable to implement the Displacer´s capabilities in a good manner. Antoine Fourriére and Larry Lynn Smith sent to me solutions, being that of Larry very nice and perfectly functional for the way I figured the best for the players point of view, so I have chosen it for the project, and many optimizations of the code made by Larry. After that, the ZRF played correctly, but fatally poorly. We have had two problems: The ZRF undervaluated the Displacer´s value, the AI recognizes, for that purpose, the mobility of the Displacer, but it does not consider the moved enemy piece to an usually bad position, I believe this is part of the movement of the Displacer, and a very important part of its power. Undervaluated, the ZRF tendence was exchange the Displacer by a small piece, falling in inferior positions quickly and losing the games without great fight. I have had to inflate the value of the Displacer, but augmenting the number of positions analyzed by the AI a lot; taking onto the balance, I preferred this alternative. But there was another big problem: The Travelers´s tendence was to stay in their initial positions, without clarity on the fact thay it have to advance to the goals if they want a victory. After many ideas from Larry and me, all of them unsuccessful, I ideated a very artificious trick that worked, using some very complex 'win and loss conditions'. The final ZRF is a very, very decent opponent, as you can see. Try it!.

2 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.