[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Xiang-qi moving palace and river. Missing description (9x10, Cells: 64) [All Comments] [Add Comment or Rating]Charles Gilman wrote on 2010-11-06 UTCTo say nothing of my own Tardis Taijitu, which doesn't have a moving River but does have... well, see for yourselves. George Duke wrote on 2010-11-05 UTCJohn Smith has a moving palace and river also, dependent on matching piece locations, http://www.chessvariants.org/index/msdisplay.php?itemid=MSflexiblepalace. http://www.chessbase.com/newsdetail.asp?newsid=6768 (zzo38) A. Black wrote on 2010-06-26 UTCI have idea of a few additional restrictions to be placed on these moves: Palace and river cannot cross each other; and palace cannot be moved while in check. (Or you might play with only one of these restrictions, if you want to) Daniil Frolov wrote on 2010-06-21 UTCPawns cannot step sideways on friendly side of river, and can do it on opponent's side, wherever river is situated. Palace and river cannot be rotated 90 degrees, but it would be interesting variant to. My idea about playing it with game courier: use pieces 'palace center' and palace center with pieces of different types and colors (expect opponent's general and advisors) in it. I have no idea about river. Ed wrote on 2010-06-21 UTCSo, if one moves the river, can this cause pawns to demote when they are again situated on their own side of the river? If there is no game courier version likely, has the author tried playing this with a ZRF or over the board? I assume that the relative orientation of the palace is constant, i.e., the edge closest to the opponent always faces the same direction and that the palace cannot be reoriented, say, rotated through 90° as well as or in lieu of other movement. I assume from the description of the river's movement as one step towards oneself or towards the opponent at a time that the river maintains its orientation and does not rotate through 90° either. This looks like an interesting variant. Fergus Duniho wrote on 2010-06-17 UTCThis game reminds me of the movie Howl's Moving Castle. It's an interesting idea, but it would be tricky, if not impossible without added features, to do with Game Courier, especially with a Chinese board. Daniil Frolov wrote on 2010-06-17 UTCThanks for pointing on this, corrected. Charles Gilman wrote on 2010-06-17 UTC'General may not share rank or file with other general.' But that's how they start off! I think you mean without an intervening piece. 8 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.