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This is indeed rather weird. The description claims that it was played a lot, though, and I cannot imagine that for a variant that seems so obviously flawed. So I suspect there is something missing in the description. Like Aviators not being allowed to hop over each other, or over the 'hangar squares'.
There exists a ZRF file for it. Perhaps someone that has Zillions (or understands the Zillions coding language) could check it out? I am not sure whether Mats is still around; otherwise we could ask him.
[Edit] Oh, it says the Aviators are initially worth more than a Rook. And the Rooks are of course protected by their own Aviator. So perhaps it is just not smart to play AxR, like it is not smart in Xiangqi to start with CxH.
[Edit2] It is even worse: By capturing the Rook you just lose a full Aviator. The Aviator recaptures, and then your own Rook is trapped and no longer protected by an Aviator. And not protectable by anything else. (E.g. 1. Ab2xh8 Ag7xh8 2. any Ah8xa1.
So this game begins with the trapped rooks getting slaughtered by aviators? That doesn't seem like very good design
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Hi HG I've tried to write to you in PM to give you Mat's address but my mail has bounced twice, I got a message saying my "message is likely to be a spam". I can't see why.
I've checked the zrf of Aviation Ch (made by Mats) with Zillions. Nothing special, the zrf is very simple. When playing it is possible to x the opposite R with the Aviator, ZoG replies by capturing the Aviator with its Aviator (of course).
So it is exactly as you say.