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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Apr 28 06:20 AM EDT in reply to François Houdebert from 02:48 AM:

We could also ask the more general question of not keeping anything other than chess variants. Something to think about.

Indeed, that occurred to me too. We could easily delete all lines in the jocly-allgames.js file that do not refer to chess variants.

OTOH, the preferred access to the variants on this website appears to be through the Jocly overview page, not through the 'other Jocly games' link that the applet always shows. It is a bit silly when you first have to select a variant you don't want to play, and then switch. And the switch works in the applet, but not for the rule description page we embedded the applet in.

But the overview page also needs refactoring; listing the available variants by date is not helpful at all to the unwary visitor of this website. I am not sure what the best presentation is, though. I suppose alphabetically, even though this competes with what you could do (with some more knowledge and effort) in the site's alphabetical index.

I am also thinking of 'modernizing' the install here. By replacing jocly.game.js the Jocly core is already fully compatible with the recent source code. The only variant in the CVP install that has not been back-ported to source yet is Tenjiku Shogi. Since all game-specific model and view files include a version of the chessbase model and view, there is no harm in different variants needing different versions of these.

So we could replace all model and view files in the chessbase folder by those from the most-recent compile, and the images and supporting info file these use in the chessbase/res sub-tree as well. I think Tenjiku Shogi exclusively uses sprites, mesh files and diffusemaps from the shogi2 subdirectory, which does not exist in the source tree. Only jocly-allgames.js must be made to always have the extra line defining Tenjiku Shogi, compared to the version created by building Jocly from source.


MSambitious-amphibies[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Apr 28 05:57 AM EDT:

I was also thinking about CwDA Army where each piece can move like a Trebuchet (H) & it's almost exactly like this except instead of Frog (FH) I use Brogop (BH). I called it Treacherous Trebuchets.


12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Sun, Apr 28 02:48 AM EDT:

I suggest you update jocly with HGM's version of capablanca and my timurid's version: they now have a prelude allowing you to select a sub-variant.
this will remove the need

  • carrera, janus, gothic
  • babur, wild mirza,wild babur, wild timurid

You could also add Fantastic XIII and bigorra.

We could also ask the more general question of not keeping anything other than chess variants. Something to think about.


@ HaruN Y[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Apr 28 02:24 AM EDT:

Tic Tac Toe

files=5 ranks=8 promoZone=1 promoChoice=P graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K extinction=0 firstRank=1 borders=0 coordColor=#fbf1f9 lightShade=#f8ccf9 rimColor=#7e4b8b holeColor=#ae9da9 darkShade=#aaaaaa hole::::a6,b6,c6,d6,e6,a7-c7,d7,e7,a8-e8 X/O:P:imU:ferz:a8,b8,c8,d8,e8,,a7,b7,d7,e7 kinginv:K:mpabafmpabasdaufdaufdaufWdaufdaufdaufF:kinginv:a1,b1,c1,d1,e1,e2,e3,e4,,a2,a3,a4,a5,b5,c5,d5,e5

Cannono. Pieces move by bifurcation, but capture normally. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Apr 28 02:16 AM EDT:

I can't see the image for the Black to move & mate in one problem.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, Apr 27 07:13 PM EDT:

I do have my issue at Thingiverse reported, and the staff moderator has been able to duplicate my problem; so while I'm waiting for the dev staff to fix it, I might as well post a bit of a something to keep the PotD slots filled.

284-289. The Orthodox Pieces (King, Queen, Bishop, Knight, Rook, Pawn). While they're not really fairy chess pieces on their own, they do appear in a majority of chess variants, and I do have models of them in a single set. I don't think I need to identify any of them or discuss their moves.

Now, however long the team at Thingiverse takes, at least I won't (necessarily) have to worry about it before Friday. :)


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Sat, Apr 27 03:50 PM EDT in reply to Jean-Louis Cazaux from 01:52 PM:

It's important to maintain backwards compatibility, and anyone who doesn't like the name of Aanca is free to use a different name with an alias.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, Apr 27 03:09 PM EDT in reply to A. M. DeWitt from 02:27 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.


Schoolbook. (Updated!) 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 02:36 PM EDT:

The editor Fergus Duniho has revised this page.


Anglojewish Chess. (Updated!) Hexagonal Chess with pieces following curved paths. (Cells: 91) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 02:32 PM EDT:

The editor Fergus Duniho has revised this page.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 02:27 PM EDT in reply to François Houdebert from 02:18 PM:

I also updated the seireigi-sprites file one more time so that the promoted Kanjis are all facing the right way.

www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png

P. S. GIMP is awesome.


François Houdebert wrote on Sat, Apr 27 02:18 PM EDT in reply to A. M. DeWitt from 01:41 PM:

ok, taken into consideration


François Houdebert wrote on Sat, Apr 27 02:13 PM EDT in reply to H. G. Muller from 12:45 PM:

do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?


Chess. The most popular of Chess variants, Chess itself. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 02:02 PM EDT:

The author, Fergus Duniho, has updated this page.


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 02:01 PM EDT:

The editor Fergus Duniho has revised this page.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Apr 27 01:52 PM EDT in reply to Daniel Zacharias from 09:02 AM:

Indeed, it is in fairychess file. So, this is really sticking. Why can't we be disciplined just a little. On this community we all once agreed that Betza once made a mistake, he overread, when calling Aanca the wrong piece. We had a long discussion on that. So why there is still aanca for the wrong piece in this file which is rather recent? And then, it is contageous. I know that not everyone likes history and languages as I do. But once a fact is known, why keeping ignoring it? Ignorance is always stronger than culture. This is really discouraging.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 01:41 PM EDT in reply to A. M. DeWitt from 12:48 PM:

Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)

I also took the opportunity to clean up stray pixels in your other shogi spritesheets.

www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 01:06 PM EDT:

The editor Fergus Duniho has revised this page.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Apr 27 01:01 PM EDT in reply to Bob Greenwade from 12:54 PM:

:)


Bob Greenwade wrote on Sat, Apr 27 12:54 PM EDT in reply to Bn Em from 12:06 PM:

And of course, the big question: Why don't I have at least one Imitator piece in Unnecessarily Complicated Chess?

I need to go fix that.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 12:48 PM EDT in reply to François Houdebert from 12:10 PM:

I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.


H. G. Muller wrote on Sat, Apr 27 12:45 PM EDT in reply to François Houdebert from 12:10 PM:

The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.


François Houdebert wrote on Sat, Apr 27 12:10 PM EDT in reply to A. M. DeWitt from 11:55 AM:

I made the modification on my branch,

I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.


About jokers in large Board Games[Subject Thread] [Add Response]
Bn Em wrote on Sat, Apr 27 12:06 PM EDT in reply to Aurelian Florea from Fri Apr 26 01:29 AM:

I'm thinking that this is because there is not a lot of experience in games with jokers.

At least in my case that's very much the reason; in principle the dicussion is very interesting (especially since a game I've been thinking about would involve a closely‐related, if potentially even more powerful (though less apparently‐random) piece)

My impression is that jokers are a bit like Querquisites and Smess/Ivory‐Tower pieces, in that they depart substantially enough from normal Chess dynamics that they'd take a good bit of learning to handle. And in their particular case, the art of dealing with them is in part (principally?) the fact that they reduce the value of strong pieces, especially if well placed: you can't freely move the queen if there's a joker ready to copy its move while still being worth (on average, presumed — though of course this ‘chilling’ effect increases its value correspondingly to the powerful pieces on the board) less.

I'd be interested to see how Jokers handle in games with (a small number of) really powerful pieces. I'd almost predict that capturing the jokers to free the power pieces (with maybe some judicious moves by the latter in between either while the J is still hidden in the setup position, or to give check) would be an important middle‐game theme.

But in any case for now you're probably one of the people here with most experience with the J :‌)


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 11:55 AM EDT in reply to François Houdebert from 11:24 AM:

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?

In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.


François Houdebert wrote on Sat, Apr 27 11:24 AM EDT in reply to A. M. DeWitt from 10:32 AM:

you can also swap the 2d in the same *-set-view.js

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 10:32 AM EDT in reply to François Houdebert from 10:08 AM:

You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.

For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.

P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.

P.S.S. Also you have two extra rooks in your laser cutter SVG.


François Houdebert wrote on Sat, Apr 27 10:08 AM EDT in reply to A. M. DeWitt from 09:59 AM:

I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js

keep me posted I'll have to make the change too.


💡📝A. M. DeWitt wrote on Sat, Apr 27 09:59 AM EDT in reply to François Houdebert from 07:25 AM:

Thanks.

Out of curiosity, what program did you use to make the Seireigi Jocly sprites?

I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.


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