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Stone Garden Chess. The animal statues in the stone garden came to life and attacked the two rival kings! With the help of a policeman each, they…. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Feb 18, 2023 08:12 PM UTC in reply to Diceroller is Fire from Thu Jan 12 02:22 PM:

I moved the Interactive Diagram into the article.

It is still not mentioned whether the Horses promote (and where, or to what). Are they just dead wood when they reach the last rank?


Diceroller is Fire wrote on Thu, Jan 12, 2023 02:22 PM UTC:

I deleted turning rule of the Raven


Diceroller is Fire wrote on Sat, Jan 7, 2023 10:59 AM UTC in reply to Greg Strong from Fri Jan 6 07:45 PM:

Edited. Including some rules (i. e. no restriction to turn the Raven in first 5 moves, I deleted this) So interested people can read and play this offline, not only online.


Greg Strong wrote on Fri, Jan 6, 2023 07:45 PM UTC in reply to Diceroller is Fire from 06:47 PM:

I am not in favor of publishing this, at least as it is now. Some problems I have with this page:

  1. The writing is very bad. English may not be your primary language, and I am willing to fix these things, but I only spend the time if I think the game is worthwhile. To me, this game just looks like a random collection of ideas.

  2. A game can have a theme to give it character, but please keep that to the introduction and/or notes. Putting information in each piece description about whether it is a person, or a statue, or was a statue ... this makes a reader think that this information is relevant to the game when it is not (as far as I can tell).

  3. The Raven is not well-enough defined and the move is too complicated anyway. Things like "can only do this once in 5 moves unless something else in which case every 3 moves" is much too complicated and basically guarantees the game cannot be played. No program supports this and even players over a board are not likely to remember exactly how many moves it has been since something happened. Pieces that rotate are already rare, and most programs don't support, but they are still usable and can be played. The additional only-every-X-moves restriction is too much and makes the game almost unplayable. (And, is it important? Is rotating a Raven really so powerful that it must be limited?)


H. G. Muller wrote on Fri, Jan 6, 2023 07:28 PM UTC in reply to Diceroller is Fire from 06:47 PM:

Well, your images were still insanely large. I edited the article a bit to show them at a size that is more in line with what we have on other pages. For some that meant I had to shrink them by a factor four!

It is still not clear to me how turning of the Raven works. You say once in N moves. But are these moves of the Raven, or moves of the player to which the Raven belongs?

If they were moves of the Raven, I could implement it for the purpose of an Interactive Diagram as (hidden) promotions: there would be a number of different Ravens, one that can turn, another (Raven1) that cannot turn, but automatically promotes to Raven whenever it moves, a Raven2 that promotes to Raven1 on every move, etc. And then when the Raven turns, demote it to the Raven that still has to promote N times.


Diceroller is Fire wrote on Fri, Jan 6, 2023 06:47 PM UTC in reply to H. G. Muller from Sun Nov 20 2022 04:15 PM:Good ★★★★

Edited. Can you publish it please?


H. G. Muller wrote on Sun, Nov 20, 2022 04:15 PM UTC in reply to Diceroller is Fire from 03:14 PM:

Thx, but about moving of previous version of Ox, it’s just historic note.

If you want to make historic notes about Horizons, the Horizon article would be the place to do it. Not the article about another Chess variant. People intersted in Horizons might never look here, people interested in Stone Garden Chess might not be interested in Horizons, let alone in its history.


Diceroller is Fire wrote on Sun, Nov 20, 2022 03:14 PM UTC in reply to H. G. Muller from 01:30 PM:

Thx, but about moving of previous version of Ox, it’s just historic note.


H. G. Muller wrote on Sun, Nov 20, 2022 01:30 PM UTC in reply to Diceroller is Fire from 08:27 AM:

Sorry, but yellow X-es are captures!

OK, I fixed that now.

I flipped the Ox image in Horizons, because it looked too much like the Knight image in the way you had drawn it. I think piece images should be quite different even when looked at in low resolution. If I would flip the Ox here, it would become too similar to Index. Of course I could flip them both. But I don't think it is a problem that the Ox in Horizons and Stone Garden Chess look the same, although they move differently. They are also called the same, and this is actually more confusing than that the image is the same. People would not easily remember in which direction the Ox looked in another game, They might not even know the other game.


Diceroller is Fire wrote on Sun, Nov 20, 2022 08:27 AM UTC in reply to H. G. Muller from Fri Nov 18 12:46 PM:Good ★★★★

Sorry, but yellow X-es are captures!

I have an idea: you can turn Ox’s face to left in Stone Garden, as it was in my drawings, and make it different from Horizons. About Index it’s same. Please.


H. G. Muller wrote on Fri, Nov 18, 2022 03:30 PM UTC:

Oh, I see. It is not the same Ox as in Horizons. Perhaps you should remove the reference to Horizons in the article, then, because it is just confusing: nobody can see anymore what the 'original move' of the Ox in Horizons was.


Diceroller is Fire wrote on Fri, Nov 18, 2022 02:50 PM UTC:

Sorry, if you can, please change THERE moves of Index and Ox. All other is COOL!


H. G. Muller wrote on Fri, Nov 18, 2022 12:46 PM UTC:
satellite=stone ranks=8 files=8 maxPromote=1 promoZone=1 promoChoice=MOIR royal=6 royal=7 stalemate=win graphicsDir=/membergraphics/MSspiral-chess/ squareSize=50 symmetry=mirror firstRank=1 lightShade=#A097AF darkShade=#7D4A95 lightShade=#EDEDED darkShade=#C1C193 rimColor=#FFFFFE coordColor=#000000 whitePrefix=w blackPrefix=b graphicsType=png useMarkers=1 newClick=0 borders=0 horse::fN::a2-h2 index::cF2afafsfF:arrow:c1,f1 raven::fDbAfsWbF:bird:b1,g1 ox::cW2afafsfW::a1,h1 policeman:M:mWaflafrafsfWafraflafsfW:guard:d1 king::K::e1 morph=///E emperor::KafsW:king:

Stone Garden Chess

Turning the Raven is currently not implemented. The article is not clear enough about how this works. Can a Raven that is allowed to turn immediately move to the second square orthogonally in the direction it turned? The Interactive Diagram could not apply restrictions as 'only once in so many moves' anyway.

I assumed Horses promote on last rank to Policeman, Ox, Index or Raven. The article doesn't say anything about that. In what orientation would a Raven obtained through promotion start?


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